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About KommanderKeldoth
- Currently Viewing Topic: ATST and Airspeeder still extremely overcosted
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- Birthday 10/25/1986
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Building ruins, craters, imperial bunker and crates are all from 'Battlefield in a Box' which is an amazing pre-painted terrain line Ladders are leftovers from Imperial Terrain 3d printed sets that I have Stone platform and dais were made by me using foam, Magicoat, and terrain render Flaming debris was made by me using stuffed animal batting, hot glue gun, LED candles and spray paint Statues are 3d resin printed from Etsy and painted by me Mat is Front Line Gaming 'Warzone 6x3' Forgive the poor picture quality, my gaming space doesn't have a great overhead light source
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Yeah, even the same uniforms with different poses would have gotten me
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I'm wagering Clone Wars will be announced at GenCon with a planned holiday season release in November-December (at least I hope so... my wallet cant withstand firepower of this magnitude)
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Vader Vs Han/Leia/Chewie (Fur'd Wheel)
KommanderKeldoth replied to Tabletop Oddity's topic in Battle Reports
I love the way you shoot your battle reports. It's a lot more fast paced and engaging than picture slideshow style. -
I predict they'll be announced just before clone wars
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The only reason snipers work on the tank is the massive weak spots on the sides which grant impact 1. I agree with your point though. If my opponent has to position their snipers specifically to counter my tank and then use up most of their sniper activations plinking away at it, that's not bad at all
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Pathfinders spoiled early, it seems
KommanderKeldoth replied to UnitOmega's topic in Star Wars: Legion
It is that way by design. It gives each weapon a different character and use, and it creates different zones of fire to make both players think more strategically about movement. It would be kinda boring if you could just throw max weapon dice at every target at all range bands. -
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Whoah! That's outstanding
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ATST and Airspeeder still extremely overcosted
KommanderKeldoth replied to Thraug's topic in Star Wars: Legion
Yeah I don't know why people keep lumping the AT-ST into the same category as the airspeeder. The air speeder definitely needs some help. The AT-ST just wants a little nudge. The new pilot that gives Tactical will probably be all it needs. Groupthink is powerful on these forums -
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Good idea switching the astromech droids up like that. Easy way to add variety
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ATST and Airspeeder still extremely overcosted
KommanderKeldoth replied to Thraug's topic in Star Wars: Legion
Here's another crazy idea: what if in force organization rules you are limited to 8 units max? That way the big expensive toys wont be swamped by a huge activation disparity. That way you can still spam corps units, but not snipers at the same time. -
ATST and Airspeeder still extremely overcosted
KommanderKeldoth replied to Thraug's topic in Star Wars: Legion
Woops, didn't catch that -
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ATST and Airspeeder still extremely overcosted
KommanderKeldoth replied to Thraug's topic in Star Wars: Legion
I think the main thing holding the heavy support units back is that the objective scoring heavily favors activation spam. Just change the RRG definitions for a few things and you could instantly make heavies more appealing even at their current cost. Allow vehicles to contest but not capture objectives for Key Positions and Intercept the Transmissions (that way you can leave the battlefield card text alone). The vehicle cant capture on its own but it can break ties and stop a lone enemy from scoring In the event of a tie between two trooper unit commanders on Key Positions and Intercept the Transmissions, instead of being contested the unit that is worth more points gets the objective (this helps out the elite special forces units against corps spam) Likewise, on Breakthrough, the winner is determined by the number of points worth of units that make it to an opponent's deployment zone instead of the number of unit leaders. -
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ATST and Airspeeder still extremely overcosted
KommanderKeldoth replied to Thraug's topic in Star Wars: Legion
The AT-ST has a huge impact on objective play. Park that bad boy right in front of the center objective and delete any corps unit foolish enough to make a run at it. Or they waste a bunch of attacks trying to kill it. Most lists nowadays (sniper and corps spam) don't have enough Impact to even attempt to kill an AT-ST inside of 6 rounds