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jnrschulz

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Everything posted by jnrschulz

  1. Durrak stored his weapons back on the ship. This is not good. I have always carried my weapons. I guess diplomacy will the weapon on this planet.
  2. Durrak leaves the statue's presence and makes his way through the ship. He stops at one of the viewports and stares out into the black. He keeps looking out the viewport as the ship descends into atmo and finally lands. "I should help with the exploration of the archives. I wonder what will be there. Hopefully nothing creepy. I have had enough of that. I am a warrior, I fight. "
  3. Durrak has not left the room with the statue. All his training in the Force is how to move objects and manipulate them. Any thing else was Jedi and Sith nonsense. Now he feels he must delve deeper into the Force. He sits on the ground and begins to meditate by concentrating on the statue.
  4. Durrak stands the statue up again. "Tell me what do you know of Zeison Sha story about the evil hermit ? "
  5. Durrak is woken up by a loud sound. Having nightmares about his youth so maybe not such a bad thing. He heads to the source of the sound. "Yorrik, what is going on ? "
  6. Durrak searches for the ship for Astrid (@edgehawk). He wants her to tell her the story of the evil hermit. Maybe it is just a story to scare kids, but after what the crew has done and seen maybe there is some truth in the story.
  7. Durrak ponders Astrid's question. The only thing that comes to mind is when the Empire sent the Inquisitors to his planet. The Zeishon Sha were practical people who did what was needed to survive. The force was a tool to use not some mystic power to corrupt. Maybe one of the Inquisitors that hunted his people is now involved in this. I will tell that to Astrid.
  8. Durrak happens to walk by when the whipped cream box opens. He stops and stares for a minute and then shrugs and goes on his way.
  9. Durrak finished his force practice. time to get to the job. He went to the computer panel in his to look up the location of the crew. Once I find them i will join in the hunt.
  10. Durrak sat in his quarters. Even though he mates could use some help the experience with the acolyte left him questioning things. Fighting the Empire on Zannibar was so much simpler. Now he is working with a Sith witch and is being tempted by darksiders. "Calm Yourself, trust in the force." He told himself. He then reached out with the force and started to move objects around in his room. This exercise has always helped him.
  11. Durrak looks at the map. " That looks like something out of a game. Are you sure it is correct? " ok meta time is over !!
  12. I live in the central time zone. Work until 6 pm.
  13. Down 1 wound point and 4 strain point. I think all I need to do is make a resilience check for the strain.
  14. Durrak heads to his room. I need to refocus and rest. The dark side once again looms over the galaxy. Down some strain and a wound points. (13/14 wounds, 9/14 strain). Recovery roll? @april
  15. @edgehawk Do you still need Durrak's help ?
  16. So many feelings come over Durrak but he focuses on the Force. He hears whispers to retreat and get to the safety of the ship. As he withdraws he take one last look over his shoulder at the acolyte. No,it is better to leave. These creatures are full of the dark side. Deception is it's weapon. I will have no part of it.
  17. Stunned Durrak stares at the Acolyte. It offers revenge but the Sith remain. i cannot forgive them for what they did to the galaxy. The Jedi may be self centered and arrogant but they did not seek to rule. Taking a long breath Durrak reaches out with the force to retrieve his discblade. 1eF: 1 Light Side [1eF=LS] Not sure of the range. If is short range one force point is good enough. If not I will narrate what Durrak does next.
  18. 2eP+1eA+3eD+1eF: 1 Dark Side [2eP=S/S, A] [1eA=-] [3eD=F/F, Th, -] [1eF=DS]
  19. Durrak responds the only way he knows (well he can react differently but that is not fun :-)). Saber throw target the body jumping thing. Durrak throws his trusty discblade at the Acolyte of Screaming and hits it and then reaches out with the force to bring his weapon back to his hand. 6 damage Pierce 4 Vicious 1 \
  20. "If we want to rescue those people I can take out the troopers once we get there."
  21. Durrak sees that he has a open shot and throws his discblade at Kull. 2eP+1eA+2eD+1eF: 4 advantage, 2 Light Side [2eP=A/A, S/A] [1eA=A] [2eD=F, -] [1eF=LS/LS] Spend 3 advantages to disarm Kull. I advantage to recover strain. Uses force points to call the discblade back to his hand.
  22. Durrak puts his hand on the discblade as they wait for Kul.
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