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Crimsonwarlock

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Everything posted by Crimsonwarlock

  1. Excellent points on all fronts.
  2. Interesting points. What if there were no perceived advantage (assume mirror match or equivalent). What if the only reason for a concession was to allow a friend into the cut?
  3. I had an interesting scenario come up at a Hyperspace Trial last weekend. Going into round 5 I was 4-0 with 1st place MOV about 200pts ahead of my nearest competitor. I got paired down vs a 3-1 that needed to win to make the cut. We played the match out and I was winning solidly. I had most of the opposing ships destroyed as time approached. Would it be ethical for me to concede the match right before the end, but after destroying a significant portion of his forces? Other relevant Info: In this particular situation I felt my list had a solid matchup vs his and could win a rematch. Given my MOV and record I would seed second and my round 5 opponents would seed near the bottom of the cut. (I can't say that a rematch would have been guaranteed, but certainly possible) Would this change if my round 5 opponent was a friend? In all cases assume that none of this was discussed with my opponent.
  4. Probably would have gotten DQ'd if we had played it out. The judge issued Sam and I 2 penalty points each because we weren't engaged on round 6 last game.
  5. The runner up can get it. It won't transfer past that.
  6. There was no final. The store was doing a 1 Day event and I already had an invite ( I just wanted that sweet Ric Olie Trophy). My opponent conceeded since they were getting the invite regardless of win/loss and it was already 10:30pm and he was playing a swarm. We had 7 rounds of x wing already played.
  7. 2.0 rolls only let you cheat forward/back .25 bases per roll.
  8. I've stumbled onto something in my list building. Anakin in an N1 with passive sensors and proton torps is pretty good. I don't see myself rushing to use the pilot ability, but a double modded torpedo is solid. What are your thoughts?
  9. If your spamming talent generics it can be really powerful. It lets out out DPS a lot of things in a joust, or force barrel rolls from an opponent (instead of mods)
  10. Disagree here. Being able to play multiple maneuvers at the same time it's stupidly powerful. On low Init ships I agree, just dial in the "right" maneuver instead of paying points. But on high init ships this tech turns some game risking 50/50 calls into a heads I win, tails you lose. Think Maul with seasoned navigator. He can dial up a 2 turn and change to either 2 sloop if the opponent blocked 2 hard. That said, there aren't many ships with the combination of initiative, dial and crew slots to make this card sing (this is probably a good thing for the game)
  11. Quad jumpers were pretty good when they used to be 28 pts. Now they are 32 points. Scum can't have nice things
  12. I'll just leave this here. Mace Windu (45) Sense (5) R2 Astromech (6) Delta-7B (18) Ship total: 74 Half Points: 37 Threshold: 3 Luminara Unduli (43) R2 Astromech (6) Delta-7B (18) Ship total: 67 Half Points: 34 Threshold: 3 Saesee Tiin (43) Sense (5) R4 Astromech (2) Shield Upgrade (8) Ship total: 58 Half Points: 29 Threshold: 3 Total: 199 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v8ZsZ200Z314X75W2W201WY274XW2W201WY313X75W5WW165&sn=Jedi Mind**** 2.0&obs=
  13. Fair point. This might be stronger then. Nu Squadron Pilot (32) Passive Sensors (3) Proton Torpedoes (13) Advanced SLAM (3) Os-1 Arsenal Loadout (0) Ship total: 51 Half Points: 26 Threshold: 4 Nu Squadron Pilot (32) Passive Sensors (3) Proton Torpedoes (13) Advanced SLAM (3) Os-1 Arsenal Loadout (0) Ship total: 51 Half Points: 26 Threshold: 4 Nu Squadron Pilot (32) Passive Sensors (3) Proton Torpedoes (13) Advanced SLAM (3) Os-1 Arsenal Loadout (0) Ship total: 51 Half Points: 26 Threshold: 4 Nu Squadron Pilot (32) Passive Sensors (3) Plasma Torpedoes (9) Advanced SLAM (3) Os-1 Arsenal Loadout (0) Ship total: 47 Half Points: 24 Threshold: 4 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v7!s=200!164:240,136,,104,139:U.-1,U.-1;164:240,136,,104,139:U.-1,U.-1;164:240,136,,104,139:U.-1,U.-1;164:240,234,,104,139:U.-1,U.-1&sn=New Squadron&obs=
  14. 4 N1's scare you? You sweet summer child. Howabout 4 Nu Squadron (Gunboats), with passive sensors, protorps and autoblasters?
  15. When are they updating the squad builder? Are any of the 3rd party builders rocking the new points?
  16. Everyone press F5. Quick
  17. Can't wait for beef to be put out to pasture.
  18. Phantoms score around the 3 mark . Beef clocks in around 2. Absent those contenders, I'm feeling 0 for both
  19. Better question, how would one even begin to enforce against someone measuring the probability of their dice and picking the best ones.
  20. The magnitude of this problem is fairly low. I've had somewhere between 100-150 games games with my viper list. I've only had this particular set of circumstances occur twice. And the previous time it happened, my opponents left an opening while within striking distance of the vipers so I came out of the corner.
  21. Paul Heaver literally stated he would do this if it came up in an event he marshalled. (It's in the krayt megathread) I don't have good sources on this and it's an extreme position, I'll cede this point
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