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Icosiel

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  1. Icosiel

    Wars End (Clone Wars returns)

    This is the best news.
  2. Icosiel

    House Rules

    Curious how you implement and enforce this. Without any further context, this rule sounds draconian and counter-fun.
  3. Hey everyone! Been a minute, but I'm jumping back into my EotE campaign soon and I'm looking to revamp my battle music playlist. I'm not usually the biggest fan of music from other movies in my Star Wars games, so I mostly stick to the songs from the films and the cartoons. One thing I really like, however, is finding classical music that really fits with the Star Wars feel. Obviously Mars by Holst is the big one here, but I was wondering if anyone else has any recommendations for classical music (contemporary is good!) that has that "Star Wars" vibe to it?
  4. Icosiel

    Genesys Symbols in a .doc

    Hello, folks! I'm looking to organize a lot of the loose adventures I have laying about my computer, and I'm hoping to change all of my mentions of "2 success" and "Threat-Threat-Threat" and whatnot into the actual symbols from the Genesys books. The current issue that I'm facing is that I'm really dumb when it comes to anything involving computers, so I'm not even sure how to begin. I've seen files that people have shared in the EotE forums containing the symbols used for the SWRPG, but I have no idea how to properly download those characters to use in my own documents. I'm using Apple's Pages program to write stuff, but I also commonly use the program Evernote. ELI5-- How do I get the symbols for the Genesys dice into a document on my Macbook? Pretend like I've never used a computer before. Thanks!
  5. Oh, dude, I am literally running that right now. Just did character creation and the first part of that adventure this week. Thanks for this!
  6. Icosiel

    Lethal Critical Hit Tables

    Inspired by the incredible work of @Tom Cruise with their Dark Heresy Genesys conversion, I spent today converting the old Dark Heresy critical hit tables for my games. We're starting Dark Heresy on Wednesday, and I wanted to make sure the game felt as lethal and unforgiving as the old official version. So heads up: These alternate crit tables are super, super deadly. There wasn't a whole lot of rules bending that I had to do to make these crits work in this system. It makes dealing crits a little more time consuming, but the horrifying effect is ultimately worth it. When a critical hit is dealt to a Rival, Nemesis, or PC, the inflicting character first determines the type of damage being dealt. To determine the type of damage, the PC and the GM briefly decide on what type the offending attack is dealing. I thought about revisiting every weapon in the book and assigning it a damage type, but that seemed both cumbersome and a waste of time. As Genesys is a fluid, cinematic system, the nature of every attack is highly variable. It makes the most sense for the players to decide on the damage type in the moment. The damage types are: Rending Impact Exposive Energy Once type has been decided, the inflicting character rolls 1d10 to see what area of the body was critically hit: 1,2: Left leg 3,4: Right leg 5,6,7: Torso 8: Left Arm 9: Right Arm 10: Head Alternatively, before making the attack check, the character can perform the aim maneuver to aim at a specific part of the body, incurring two setback dice on the check rather than gaining a boost. This allows them to choose what part of the body they hit when (and if) they get a critical hit. A second aim maneuver can be made to reduce the penalty to one setback, as per normal Genesys rules. Then, the players reference the correct table below and roll another d10. Each critical hit they’ve had previously adds 1 to the roll. Vicious adds its value to this roll, as well. Durable subtracts from it.
  7. Icosiel

    nvm please delete

    Gosh, now I'm so curious.
  8. Icosiel

    Knockdown Talent

    Years ago my players and I agreed that Knockdown was a bull waste of a talent. When it comes up in their tree, I'll usually let them bypass it entirely or substitute it for a rank in Grit.
  9. Hey folks! I felt like this might be the best place to ask this, since this game is all about personalization. Say I don't want to use the generic Genesys sheet. What programs do you dudes use to make custom character sheets? Specifically, I'm not using the typical Genesys Ability scores (we're playing Fallout, and using SPECIAL to determine abilities), so the Genesys character sheet wouldn't be super useful. I've used Word in the past and have no experience with Excel. Ideally I'll find something that has a low learning curve and is free. Any recommendations?
  10. Icosiel

    Dawn of Rebellion Sourcebook

    I just want to see stats in general. I feel like it has been ages since we've received a sourcebook, and I am so excited to dive into this one.
  11. Icosiel

    Character Artwork Thread

    I had this one commissioned for my group at the conclusion of our campaign last year. The final print is poster sized and we have it hanging up in our game room. We played this characters for around two years. It was great times.
  12. After three years, I can respond to my own post! Last One Standing turned out to be the signature move of the PC that took it in that campaign. He was a reprogrammed, murderous B2 battle droid who was suffering from rampancy. During the adventure in which my players tried to fix him, he got wired into a machine that forced him to face a dark reflection of himself, essentially starting an encounter within his own droid brain where he had to dual a version of himself with all of the same abilities he had. All the while, the other PCs were outside holding off Imperial forces. When the battle droid defeated his 'dark side' and awoke, all of his running lights had turned to a warm blue color and he found himself with a new motivation: Protect those he cares about. He then strode outside, spent the XP on Last One Standing, and laid waste to the Imperial forces.
  13. So I've been running this game for years, and I've always operated under the assumption that "surprise rounds," like you would find in Pathfinder or some other RPG, aren't a thing here. Whenever my players have set up an ambush or stealthily approached a group of baddies before a fight, I've given them a boost or two on their initiative checks as a reflection of their preparedness. As far as I know, this is the standard model for representing surprise attacks in EotE. However, I'm reading through Friends Like These right now, and there is a passage on page 67 that says, "the sensor net set up by the Thalassians alerts the camp of the PCs' presence, making a surprise round impossible." This stuck out to me, because, well, what? Are surprise rounds a thing in this system, and I've never known it?
  14. Hello! I'm going to be running Friends Like These for my group in the next few weeks, but I'm making some tweaks to it. Our game is set in the timeline of the Sequel Trilogy. The First Order has recently destroyed Hosnian Prime and fractured the Republic, which has led to many smaller empires and kingdoms springing up across the galaxy. My players have made a particularly dangerous enemy out of the Mining Guild. The Mining Guild, in our setting, has a significant amount of galactic power, and in the wake of Hosnian Prime is trying to take entire systems for their resources. When I run FLT, I plan on having the Mining Guild fill the role of the Empire. My players are essentially an Edge of the Empire crew, and so they are not connected to the Resistance or any other rebellious force. What I want to know before I run the game is whether or not the Rebellion and the Empire are essential to this adventure. To anyone who has run it, are there any glaring moments where it's important that the invading forces are Imperial? Are the Rebel reinforcements necessary at the conclusion of the adventure? If I'm aware of any problematic moments in advance, I can plan accordingly and edit the adventure to work for our game. Thanks!
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