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Everything posted by lcarowan
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Alright, there we go. For now... These first 4 are for the Republic faction if it ends up getting added to Hinnyboy's plugin. These two are meant to be leftover ARC-170s being flown by Imperials during the Rebellion Era. I will make some character Imperial ARC-170s, but I am kind of lacking in inspiration as to what special rules that could be used...
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Chris: I completely agree with you when it comes to the ARC-170 maneuver dial. I've already got torpedoes on the cards, but not missiles, as I'm not aware of them using any (correct me if I am wrong). On the other hand, I don't really want to drop the attack down to 2, as the fluff seems to clearly suggest it had laser cannons that were unusually large and powerful as far as starfighters go. Revanchist: I don't want to have different primary weapon values and ranges for the two arcs, as that adds a considerable amount of complication that has to be communicated on the card (in addition to any special rules the character pilots may have). I agree though that one more shield might be a positive change, with an appropriate points increase. Also, a draft of the V-Wing (I'm not convinced with the stats I've put here, I'd like some ideas on this one, it's a little too similar to the TIE Advanced for my liking): I will update the ARC-170 cards momentarily.
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Another Imperial ARC-170 pilot card: Going slow because I actually need to take breaks to work on essays once in a while. ... Edit: Noticed a typo on the card.
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No worries, was just curious. Not sure if you're interested in input, but played some social games with different card abilities. One time, a buddy played a "Backstabber-style" X-wing whose ability was: When attacking with a primary weapon from outside the defender's firing arc, you may reroll 2 attack dice. Anyway great work on the look of the cards! And I like the defensive support from the PS8 ARC 170 card. I'm certainly interested in input! I will look at changing that one, as it feels a little too powerful to me anyway given the rear fire arc. The rerolling dice as opposed to adding one might tone down the power a bit without losing the spirit of it. Viceroy, I'm not sure what you mean by your post here. Would you like me to make a ship with that rule? If so, which ship, and for which faction?
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For now here's an Imperial aligned ARC-170. Vagrant, Republic card layouts would be AWESOME! I will post more cards as I make them:
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It sounds like you're thinking of the V-19 Torrent: http://starwars.wikia.com/wiki/V-19_Torrent_starfighter That's another one I am thinking of making some cards for. I'll throw up some Imperial ARC-170s first though. Thanks for the compliment, but remember that Hinnyboy deserves the most credit for actually creating the plugin for Strange Eons, I'm just using what he built. Also, I guess the development team behind Strange Eons deserves tons of credit particularly because they have made it free to use! Engine25, I'm aware he does, and I chose it because of: http://starwars.wikia.com/wiki/CT-55/11-9009 There's really not much else to go on when it come to Republic ARC-170 pilots. However, I'd be happy for some help coming up with something original!
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I certainly could. However, these weren't really meant to be rebel ships anyways (at least originally). These were just really going to be placeholders until I could figure out how to make the iconography for the Republic. Unfortunately the Gimp doesn't seem to be able to open the .jp2 files that are in Hinny's plugin, so I need to figure something else out. I think that making them as leftover ships flown by rebels and imperials (with different pilots for each) would be fun too. Note that Jai'galaar and Davijaan are clones who I don't think survived into the Empire era. Would you like me to just switch the same cards into the Imperial card template? Alternatively I could make some different pilots to represent them being flown by actual Imperial pilots. I am also going to take a shot at making some Eta-2 Actis Interceptors sometime later today: http://starwars.wikia.com/wiki/Eta-2_Actis-class_light_interceptor
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I wasn't sure about adding a crew slot for the ARC-170, as the pilot and 2 gunners are pretty much standard and mandatory. It seems to me that many of the available crew cards aren't appropriate to the fluff. However I generally feel that more options is better. I dropped the base points by 2 to reflect the drop in agility, as going from 2 to 1 is a huge drop in survivability.
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I could certainly be convinced that they should only have one defence die. The method in which they seem to have been used certainly reminds me of a mid-20th-century bomber. However, as far as I can tell they were not actually equipped with bombs. I agree that it should have some limitations given that the T-65 X-Wing was designed based on lessons learned from the Z-95 and the ARC-170. If anyone is interested, I would love some suggestions. There does seem to be an ARC-170 model on shapeways, but I am not pleased with the quality of the 3d model, and it is not available in the ultra detail material: http://www.shapeways.com/model/980192/caza-arco-cientosetenta-1-270.html?li=shop-results&materialId=6 Maybe Gosric could be convinced to design one... I simply don't have the expertise to make 3D models. As for ARC-170s with the Imperials, Wookieepedia says that both Rebels and Imperials fielded a few leftovers as specialist ships. Should I make a seperate thread on Republic ship development?
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I am incredibly impressed with the work you've done on that plugin Hinnyboy! I actually got a little inspired to try out some cards myself. I was intending on making a Republic faction with the associated back face and icons etc. however I don't have the time to make a good icon for that yet. Maybe later this week. In any case, I did make some ARC-170 cards. Alright, finally got the image embedding working. On First glance I feel like my current draft for the ARC-170 looks a little undercosted, particularly considering the auxiliary fire arc on a small base! This fits well with the fluff however, as the ship had a pilot, a forward gunner for two laser cannons, and a rear gunner for two more (note the rear facing turret in all of the images). However, fluff wise it should be somewhat less maneuverable than an X-Wing (though I guess it should be a little better than a Y-Wing) which would offset this somewhat. Maybe the base points should be increased. I'm also aware that Jai'Galaar's text is word-for-word the same as Backstabber's, and I am a bit worried that this is potentially way too powerful considering the primary attack 3 and the auxiliary arc. It does seem to fit the fluff, however, maybe it should be changed to only work from the front arc... I am also not sure about Odd Ball's special text. Is this reasonable?
