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  1. Actually playing my first tournament and first games against people in November 2013. Flying a true Obsidian Swarm; Howlruuner, Nightbeast, Winged Gundark, and 4 Obsidian Pilots. Won my first 2 games, not using formation flying. Then given advice to fly in formation to optimism Howlrunner's ability, which resulted in landing on rocks a couple of times and introduced me to the the devestation of Vader Assault Missles. Another proud moment was tabling a 4b list with a 7 TIE swarm. Best moments though, meeting the people that have become my friends over the years, which has become a tight group of people.
  2. Bran needing help, I hope it's one of my favorite book characters that hasn't appeared yet.
  3. TheBlueMax


    Same for reds too. Set hard 3 left then switch hard 3 right than navigator to hard 2 right. Even works while you are stressed.
  4. As for what happened when the temple exploded, I believe Vader shielded Ahsoka from the blast that's way she walks away unhurt and Vader is limping. Starting her down the dark path, but Palpatine catches wind that Vader may have an apprentice and kills. Creating more anomosity between the Emperorr and Vader.
  5. I'm surprised no one has likened Ahsoka's reverse grip to a side handle baton, or in Chinese a Tonfu. I've always thought that's the technique she was going for.
  6. Oh thank god someone else said it. I mean, we're not forgetting that these inquisitors are disciples of Sith ways, right? They may not exactly be Sith themselves but they are still disciples of such ways. That is why they have these things. I was thinking the exact same thing, terror weapon and messy.
  7. I really love Latts. I've used him quite a bit lately, because I too hate auto thrusters. They were the one thing that confounded me to 2 5th place SC finishes. This is probably standard advice but I think you would benefit from EU more the counter measures. My next use with Latts will be K4 Dengar 4-lom Glitterstim EU I tried 2 YVs without EU and a G1 in our last causal 3 round tourny and went 1-2. However I did get to live the dream and send the emperor out the airlock and tractor beamed Soontir on a rock. But overall once I was outmaneuvered I was done for.
  8. Nice auto correct. Focus token.
  9. What's this for? It's so I can do expose and have a ffg cousin token, or to take another action if needed.
  10. I usually fly my swarms archaicly. I once killed an all 4 b list without loosing a tie.
  11. Lately I have not had the interest to build competitive lists, but we are having a 3 round escalation tourny and I want to fly the new TIEs. First List Round 1 Youngster+Expose=19 Scourge+PTL=20 Mauler Mithel+PTL=20 Total=59 Round 2 add Backstabber+experimental interface=19 Academy Pilot=12 Total=90 Round 3 Nightbeast=15 Chaser=14 Total 119 Alternate for round 2 or 3 could be Howlrunner=18 Academy Pilot=12 Total 30 Second List Youngster+Expose=19 Academy Pilot=12 Academy Pilot=12 Mauler Mitherl=17 Total=60 Round 2 Scourge=17 Academy Pilot=12 Total89 Round 3 Howlrunner=18 Academy Pilot=12 Total 119 Alternate for round 3 Nightbeast=15 Backstabber=16 Total would be 120 Personally I prefer the first list. Do others prefer 7 ties or 8 ties?
  12. That's crazy funny and disturbing at the same time.
  13. Before I start I want to say there are rules in the Rules Reference that appear to allow "Genius Bombing." When did that become a thing? As PaulTiberius has pointed out RAW "To choose a maneuver, the player rotates the faceplate of the ship's maneuver dial until the window shows only the desired maneuver." How can you argue against this point, it's RAW. In two places in the Rules Reference there is mention, with slightly different wording, to when an ability instructs you to do a maneuver. First on Page 4, fourth bullet point under 3.Perform Action: " When an ability instructs a ship to to execute a specific maneuver, it resolves only the "Execute Maneuver" step. Second on page 13 first bullet point under Maneuver. It reads "When an ability instructs a ship to execute a specific maneuver, it resolves only the "Execute Maneuver" step of the Activation phase." Obviously this would apply to something like DareDevil. From this rule it appears when an ability instructs a maneuver to be made it follows all the steps of the Activation phase. One could argue "what about the perform action step." Both cards that I know that allow additional maneuvers are cards that are actions themselves so that the perform action step would be skipped. Alas, don't take every thing you read as RAW, some interpretation is required. Example Page 4 second bullet point under 3. Perform Action "If both players have ships with the same pilot skill value, the player with initiative activities all of his ships first." We simply know that is not the case; it omits saying "all of his ships at that pilot skill value first." At this point in time I'm neither for(was) or against the "Genius Bombing." If it's not for Frank's email there is valid explanation allowing Bombing before Slamming.
  14. I did try the maneuvering fins paired with navigator, very Imp Boba esc, just to one side. Just set the dial to hard 3 and you can do any maneuver on the same side. It did help me when a B-wing barrel rolled to try and block me. Might still switch to EU in the future though.
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