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Jeno

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Posts posted by Jeno


  1. Hi!

     

    I want to intruduce the following rules in our game, but before I do may I ask you to give me some comments, we had only a couple of games, so I want to hear the more experienced players.

     

    Armor rules:
    Superior armor and shield: -1 encumbrance
    Light: (encumbrance max 3) no penalty
    Medium: (encumbrance 4-5) 1 Missfortune Athletics, Coordination, Stealth
    Heavy: (encumbrance 6+) 2 Missfortune Athletics, Coordination, Stealth
     
     
    Manoeuver rules:
    1 manoeuver is free(you can get more from actions)
    Action can be forfeited to gain 1 more manoeuver
    For additional manoeuvers you need to roll either an Athletics(move) or Coordination(manage equipment) check:
    1st extra manoeuver = easy(1d)
    2nd extra manoeuver = average(2d)
    3rd extra manoeuver = hard(3d)
    4th extra manoeuver = daunting(4d) 
     
    Thanks

  2. Hi!

     

    I'm new to the game, we played only twice till now, but we played many rpg games before for many years, most of the time D&D.

    Here are a few things that looks strange for me, if somebody can tell me official or house rule solutions, that would be greatly appriciated:

     

    1. It is very easy to hit someone with beginer characters and it looks like to me, this will be event worst, because the skills will be increased, but the defenses not.

     

    2. The number of manoeuvers you are able to make in a round, so the speed of your character, it depends on how many fatigue you can take, which means a dwarf with high tougness in a heavy armour is faster then a naked agile elf.

     

    3. I didn't found any penalty for armour(except for wizards), I think skills should get some penalty if you wear heavy armor. And high agility should increase defense which isn't stack with the defense from armour.

     

    4. It is strange that you can disengage with one manoeuver(with a free one) and you are free to do anything in the same round. This makes ranged weapons(and spells) much stronger than melee, because it has no disadvantage in close combat(you just disengage and shoot) but you can use it when your opponents are futher away.

     

    Thanks 

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