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Geoffy

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About Geoffy

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  1. Highly unlikely PS11 Vader would allow himself to be in arc to let dengars ability proc.
  2. Geoffy

    Dengar and...?

    I've thought about Dengar 33 Title 12 R4 2 Rec spec 3 PTL 3 Eu 4 OR Dengar 33 Title 12 Predator/PTL 3 R5-p8 3 Gonk 2 Experimental interface 3 With Mando merc 35 Boba 1 Mango 4 Predator 3 I might have to look at a lone IG for the squirrelly-ness
  3. I want to hear what people think about OCR4 and Dengar...any utility or is everyone still taking the R4 agro?
  4. Geoffy

    Wingmen for Dengar?

    IF you're at range 1, have someone in arc, and that person choose's to shoot you. And you reduced your own agility at the same time so you're taking more damage to die faster as well, which is rather less than ideal when you're spending that many points on ship. For upwards of ten damage in one turn id totally do it. You can kill most ships in the game if they roll average on their greens. Obv you have to think before you spam it but I think that kind of output can't be ignored. It's gonna seriously depend what you're up against. Against Fel, you absolutely would need the initiative bid to make him move first, or you're guaranteed you'll never get it set up. Ditto whisper, except against whisper if you make them move first to ensure they can't arc-dodge, it means they ALSO get to shoot first, so now they're cloaked for defense. You won't get it against Vader at all, or probably poe most of the time. And you can't reposition AND get expose AND get rec specialist for your 2 focus, so you have to be able to line it up without repositioning, which makes it even harder to set up. It'd be fun to do, but I doubt it'd be all that great on the whole. I see what you're saying, however, for my 58 point ship, I will gladly throw 10 dice at your 40 ish phantom and likely kill it in one turn, kill fel in one turn, kill Vader in one turn, kill Poe in one turn (who will be in arc if I want him to be). I understand I don't get three actions a turn but in situations where I can kill an ace in one turn without getting shot at by everything in my opponents list I'd have to say go for it. Otherwise I can double focus and abuse the agromech or barrel roll out of dangerous situations.
  5. Geoffy

    Wingmen for Dengar?

    IF you're at range 1, have someone in arc, and that person choose's to shoot you. And you reduced your own agility at the same time so you're taking more damage to die faster as well, which is rather less than ideal when you're spending that many points on ship. For upwards of ten damage in one turn id totally do it. You can kill most ships in the game if they roll average on their greens. Obv you have to think before you spam it but I think that kind of output can't be ignored.
  6. Geoffy

    Wingmen for Dengar?

    Seriously?! Ten TL'd/focused red dice a turn and nobody else gets a hard on? For shame my fellow scummy bums...
  7. Geoffy

    Wingmen for Dengar?

    Without any modifications though and with increased vulnerability to attacks. But this did give me an idea... Opportunist. Dengar (33)Opportunist (4)K4 Security Droid (3)Unhinged Astromech (1)Glitterstim (2)Punishing One (12)Total: 55View in Yet Another Squad Builder Gives the attacker a choice. Spend his focus on the attack or keep it to not let Opportunist pop off. Either way, its good for Dengar. Sorry I forgot. There's also experimental interface. I can expose and double focus and then spend one to have another focus and TL for my second attack. How's that sound?
  8. Geoffy

    Wingmen for Dengar?

    I'd also like two tlt ya but don't have the points
  9. Geoffy

    Wingmen for Dengar?

    I think I had an epiphany with regards to how to kit Dengar out. Tell me what you think... Dengar, EXPOSE, Rec spec, R4 agromech, title That's 10 dice at range one potentially. What you think?
  10. Geoffy

    Wingmen for Dengar?

    I think I'm looking mostly for filler. I love khiraxz but can't afford the two cracksun Aces I would like to take. Seems like it takes a lot to get Dengar up and running points wise
  11. Today I ran: Dengar, PTL, engine upgrade, R4 agromech, title, and rec spec 57 Binayre pirate, feedback array x 3 32 Worked pretty. Still trying to gourd out how I want to run big guy, but I wanted to see what you all thought was good company. The mini bug zapper I took above did well. It's great to zap a phantom off the table. Thoughts?
  12. Lone wolf best used in 2 ship list.
  13. Jumpmaster x 1, Mist Hunter x 1 for me Maybe Ghost but probably not TAP looks cool but imps ain't my thang
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