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PsychoRocka

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  1. Haha
    PsychoRocka reacted to GrandSpleen in Guarded keyword and empty encounter deck   
    Also here is the reply about Sting  and an encounter deck with no enemies. Prepare to be pleased :
     
    In most cases, when you are instructed to discard cards from the encounter deck until you discard the appropriate card, you will reshuffle and continue discarding until you find that card. If you go through the entire deck, and there is no viable target in the deck at all, then you resolve the card to the best of your ability. In the case of Sting, you would immediately take control of it.
    Cheers,
    Caleb
  2. Like
    PsychoRocka got a reaction from Finch204 in What did you do with Lotr LCG today?   
    Played a tense game of Nightmare Drowned Ruins last night, thought I might lose from threat but managed to pull out a victory in the end. Had two copies of Guardian of the Golden King engaged with my combat deck at the end and because the first player's deck was empty they were invulnerable to damage!! Luckily I was only a turn away from potential victory.
    There are some REALLY nasty treacheries in the Nightmare version of this quest! Corrupted Flora is potentially the worst!
    Also made some minor deck changes to both my decks. Have been using proxies of the new Warrior Sword as well as Swift and Strong. Swift and Strong can be banana's strong in the right situations and it gives one **** of an offensive combat boost.
  3. Like
    PsychoRocka got a reaction from HootsFromErebor in What did you do with Lotr LCG today?   
    Played a tense game of Nightmare Drowned Ruins last night, thought I might lose from threat but managed to pull out a victory in the end. Had two copies of Guardian of the Golden King engaged with my combat deck at the end and because the first player's deck was empty they were invulnerable to damage!! Luckily I was only a turn away from potential victory.
    There are some REALLY nasty treacheries in the Nightmare version of this quest! Corrupted Flora is potentially the worst!
    Also made some minor deck changes to both my decks. Have been using proxies of the new Warrior Sword as well as Swift and Strong. Swift and Strong can be banana's strong in the right situations and it gives one **** of an offensive combat boost.
  4. Like
    PsychoRocka reacted to Finch204 in What did you do with Lotr LCG today?   
    I have no doubt I will most likely struggle with willpower with my mono tactics deck. I'm hoping Eowyn plus a few unique allies will be enough to successfully quest every round.
    ---------------------------------------------------
    Not today, but last Saturday I ended up playing the 2nd Khazad-dum quest, The Seventh Level. I am using a tri-sphere Dwarf deck with Dain, Bifur and Gimli. I got the deck from RingsDB and tweaked it to remove non-thematic cards like Steward of Gondor, Daughter of Nimrodel, etc... It was a really fun play through. I won on my first try, but just barely. The 2nd stage of the quest does a good job of simulating a horde of Goblins/Orcs coming at you while you try to make your escape. There was a stretch of 2-3 rounds where I had 3 engaged enemies and not enough bodies to block them. Dain can block at least twice because I had Erebor Record Keeper in play and I had Veteran of Nanduhirion to block the 3rd enemy. However I only had Gimli to kill off the enemies. Thankfully I had Feints and Sneak Attack on my hand and somehow, managed to fend off the enemy. Some attacks I took undefended and Dain would have been dead, if he didn't have Self Preservation on him. I was extremely lucky to not  have faced the Cave Trolls as they all showed up as Shadow cards.
    At 47 threat, with 3 engaged enemies, I used Sneak Attack to bring in another Veteran of Nanduhirion to block an enemy, instead of Feint, so I would have one more attacker in addition to Gimli. Using Sneak Attack triggered Legacy of Durin and the card I drew was Gandalf! I was so happy since I was worried I was going to threat out, not to mention the horde of enemies kept coming. I now realize that I would have drawn him anyway in the next round but during that time, I was ecstatic LOL. With Gandalf in play, I was finally able to win the game.
  5. Like
    PsychoRocka reacted to Kjeld in Things that we should still be expecting from future relases   
    I'd really like to see more stand-alone scenarios like the Seige of Annuminas or Assault on Dol Guldur that let us experience events in Middle Earth that are not part of the main Saga. For example, a perfect opportunity would be a scenario recreating the Battle of Dale and Seige of Erebor.
    The Seige of Annuminas also provides some precedent for taking the game a bit into the further past of the Third Age -- while the timing is a head-scratcher for the thematic purists, it could be quite fun to help Fram Framson slay Scatha the Worm, aid the dwarves in the Battle of Azanulzibar, or survive the Fell Winter of 2912 in the Shire (in Bilbo's youth).
  6. Like
    PsychoRocka reacted to HootsFromErebor in What did you do with Lotr LCG today?   
    I'm taking a vaguely thematic pair of decks through The Lost Realm and Angmar Awakened cycle:
    Aragorn/Halbarad/Elrohir and Erestor/Arwen/Elladan
    Tonight I got through The Treachery of Rhudaur without too much sweat, picking up a clue for each deck and loading up an excessive 25 damage on Thaudir in the final stage. Now for the hard stuff: Carn Dum and The Dread Realm...
    Closest finale so far was a replay of Deadman's Dike (after I realised a play error on the previous win) which ended with one deck at 1 card remaining in it's deck ?
     
  7. Like
    PsychoRocka reacted to BigKahuna in Solo Variant   
    Well I'm happy to report that I finally beat Conflict At the Carrock, straight up solo with no altered rules.  Probably the most satisfying win I have had to date.  I really appreciated all the encouragement from the community, you guys are fantastic.  The win actually inspired me to to write about my experience on my blog.  Not sure if we are allowed to post links to blogs, but here it is, I will take my lashes if its against the rules.
    Thanks again for all the great advice!
  8. Like
    PsychoRocka reacted to Bullroarer Took in Does the digital version not have a dedicate forum?   
    So this.  Please FFG?
  9. Like
    PsychoRocka reacted to TalisDiorn in Does the digital version not have a dedicate forum?   
    This!   
    Clicking on a News item only to find it is about the digital game is extremely annoying.
  10. Like
    PsychoRocka reacted to alexbobspoons in Does the digital version not have a dedicate forum?   
    Ive noticed the news reports get the same title too, so I get excited for an LotR news-piece then find its for the digital, which isnt something I personally am interested in. I am sure this is marketing to attract cross-game but its quite irritating as the games are different so should have differentiation in news and forums.
  11. Like
    PsychoRocka reacted to player1683311 in What did you do with Lotr LCG today?   
    Yeah I thought burdens were not considered condition attachments, that makes things a lot easier!  Finally killed that Balrog though, what a tough and long series of failures to do it though, thanks for clarifying that for me!
  12. Like
    PsychoRocka reacted to HootsFromErebor in Things that we should still be expecting from future relases   
    Nice thread. I know a lot gets said about the "future of the game", both pessimistic and optimistic but it's always a fun topic for discussion and good to hear some of the ideas out there.
    1) Completely agree. I'm surprised it wasn't 2018 GenCon like many predicted. Some have suggested Caleb might leave it to be his parting gift to players - before he sails off to the undying lands - and that is a comforting thought.
    2) Unless there's some disaster, I imagine FFG will do their best to tie up all Nightmare products for all released saga and cycles. I'm not a big Nightmare player so haven't considered Old Forest and Fog before, but yeah, unfortunately I could see them being missed out as they're PoD...
    3) Everyone's favourite topic? Well, now we have Thranduil, Thorin III etc so the gaps are being filled in. I would personally love those wizard heroes but could understand if the designers chose to keep them as powerful allies only, certainly in Saruman's case - Radagast would need a new ally version at the very least. Tom and Goldberry I would argue shouldn't be player cards - only part of the encounter deck for any quests set in their realm (such as Tom in his PoD quests). If they do become player cards, then their effect would have to be quite abstract.
    Now that sagas are over, Frodo and Bilbo need new player cards for sure. Sam is also a massive character with too few player cards. I guess a danger is having all-spirit hobbit heroes but I could see a Lore Frodo, Tactics Sam and Spirit Bilbo, maybe. Really, there needs to be a leadership hero other than Sam as well, but who? More hobbit cards are surely on the way: The Gaffer, Nob, Tom Cotton's sons...
    4) The Mordor locale could be fun. On the other end of the scale, I'd like to see something closer to the Shire and Bree. Less epic but with some intrigue, hunting Sauron's spies for example. Alternatively, could Caleb ever consider a War in the North saga-style adventure, culminating in the Battle of Dale? I'd play that!
    5) I'd love that too, but it would take serious work, and well as some head scratching to solve weird story jumps (see Dwarrowdelf).
    Despite some frustrations, I liked Thew Hobbit boxes, re-doing those wouldn't be a priority for me.
    Interested to read what other people are looking forward to
  13. Like
    PsychoRocka reacted to GrandSpleen in Need a Little Inspiration, Dwarf Mining   
    I made a crappy one which pretends to be Dig Dug the arcade game here: https://ringsdb.com/decklist/view/7834/middle-earth-arcade-dig-dug-greedy-deep-1.0
  14. Like
    PsychoRocka reacted to PocketWraith in Flies and Spiders help.   
    You didn't *have* to do anything. You *chose* to curse out the designers because you had a bad experience with a quest. That is not to my mind an appropriate or productive response, let alone an imperative.
    Personally I don't really like the design of any of the Hobbit saga quests, and have complained about them at some lengths, but I never felt the need to curse out the devs. And for the record I consider Flies and Spiders to be one of the better ones of them.
  15. Like
    PsychoRocka got a reaction from Count Telperion in New Nightmare Decks announced!   
    Full spoilers for these three Nightmare packs: https://warriorsofthewestblog.wordpress.com/2018/09/24/nightmare-dreamchaser-cycle-spoilers/
  16. Like
    PsychoRocka got a reaction from Authraw in New Nightmare Decks announced!   
    Full spoilers for these three Nightmare packs: https://warriorsofthewestblog.wordpress.com/2018/09/24/nightmare-dreamchaser-cycle-spoilers/
  17. Like
    PsychoRocka got a reaction from Wandalf the Gizzard in The Narrative for this game so far (STORY SPOILERS!)   
    THE GREY HAVENS AND DREAMCHASER CYCLE
     
    Voyage Across Belegaer
    The road west to the Grey Havens was as peaceful and uneventful as the company of adventurers could have hoped. The horrers they faced in the dread realm were far behind them, and with spring blooming, they were free to enjoy their travels for the first time in what seemed like ages. It wasn't long before they passed the Tower Hills, and arrived at the gates of the Havens.

    They were greeted warmly by Cirdan the Shipwright, the Master of The Grey Havens, leading a group of Elves, "Thank you for all responding to my letter so quickly. Allow me to welcome you to Mithlond, the last port of the Elves east of the great sea of Belegaer," he said to the heroes with a smile. The wisdom of ages past shone in Cirdan's eyes. "Follow me, and I shall bring you to our meeting chambers. There, you shall discover the reason why you have traveled many leagues from Rivendell."

    Eage to assist in whatever manner they could, the company followed the Elves through the gates and were escorted to a tall white tower overlooking the Gulf of Lune. Elegant Elven ships were docked in the harbors, tall and white with the star of Earendil shining upon their sails. They were as much works of art as they were sailing vessels, beautiful examples of the exceptional craftsmanship of the Elves. Strangely there were also two Gondorian vessels docked in the port, the White Tree of Gondor emblazoned upon their sails.

    The tower's circular meeting chamber was beautifully decorated. Open arched windows facing the west allowed for a steady breeze of sea-wind that kept the company cool as they waited. Soon after their arrival, a wiry middle-aged man entered the room. He had long black hair, a thinning beard and a high cheekbones. "This is Lord Calphon of Dol Amroth," Cirdan introduced the man, "and he has come a long way by sea to seek our assistance. "Lord Calphon stood and smiled, shaking their hands one by one. His eyes were equal parts relief and worry.

    ONGOING PROJECT
  18. Like
    PsychoRocka got a reaction from GILLIES291 in The Narrative for this game so far (STORY SPOILERS!)   
    I decided to compile the entire narrative so far into one piece of text. I will have headings for each part of the narrative to show which quest the text comes from for reference. I will be doing this a cycle at a time so it may take a few days and will be incomplete for a little while so bear with me!
    Also I will NOT be including quotes from the various books that are used as flavour text on quest stages (example stage 1B from passage through mirkwood) as they are not part of the games narrative and rather quotes from the existing narratives this game is based upon. 
     
     
              LORD OF THE RINGS LIVING CARD GAME NARRATIVE SO FAR:
     
                                                     CORE SET + MIRKWOOD
     
    Shadows of Mirkwood
    Mirkwood has long been a dangerous place, and recently one of King Thranduil’s patrols has uncovered disconcerting signs of a gathering menace in the vicinity of Dol Guldur. A party of heroes, controlled by the players, has been assembled to carry a message through Mirkwood, down the Anduin, and eventually to Lórien, to warn Lady Galadriel of the imminent danger.
     
    You are traveling through Mirkwood forest, carrying an urgent message from King Thanduil to the Lady Galadriel of Lorien. As you move along the dark trail, the spiders gather around you...
     
    As you move through Mirkwood, hounded by spiders, the forest path forks before you...
     
    Unsure of what lies ahead but spurred by the urgency of your message, you choose a path and proceed... 
     
    The trail winds into one of the darkest, most tangled parts of the forest...
    You sense that a foul, dark prescence is hunting you, and you move quickly in an attempt to avoid its evil. 
     
    You attempt to follow a secret, hidden trail to avoid the enemy.
                                                                        -OR-
    The shadows grow darker, and you realise that a foul presence is aiming to draw you from the path. You must defeat it to pass this way.
     
    Journey along the Anduin
    Having survived the dangers of Mirkwood Forest, the heroes continue their journey along the banks of the Anduin river, toward Lórien, with dire news of a gathering threat in Southern Mirkwood.
     
    Emerging from Mirkwood Forest with an urgent message for Lady Galadriel, you must now make your way south along the Anduin River in order to reach the forest of Lorien. As you leave the forest behind, you notice that you are being pursued , and thus quicken your pace....
     
    As you approach the location of a small raft stashed on the riverbank, a fearsome Hill Troll emerges from behind a grouping of rocks, and attacks! 
     
    After defeating the Hill Troll, you are able to board the raft and embark upon a river voyage. As you depart, your enemies pursue, harassing the small vessel as you attempt to navigate the river...
     
    As your enemies harass the raft, it is difficult to maintain balance and effectively fight them off.
     
    The ongoing harassment from your enemies has forced your raft to the shore, and you must now confront their ambush head on. If you survive this attack, the path to the Golden Wood should be open before you....
     
    Escape from Dol Guldur
    While exploring in the vicinity of Dol Guldur at Lady Galadriel's request, one of the heroes' companions is captured by the Necromancer's forces, and is now awaiting interrogation in a dungeon beneath the hill. Knowing their friend's time is short, the heroes decide to attempt a desperate rescue.
     
    The Lady Galadriel of Lorien has asked you to investigate the area in the vicinity of Dol Guldur. While doing so, one of your allies was ambushed by Orcs, captured, and is now held in a dungeon cell...
     
    Finding a hidden entrance to the dungeons of Dol Guldur at last, you attempt to make your way through the caverns beneath the hill, searching for your imprisoned friend. The denizens of this labyrinth stand in your way, while the jailors protect the prisoner. 

    Following a thread of sunlight, you discover a cavern opening, leading out through the side of the hill. Stationed outside the cave-mouth, however, is a large group of orcs 
     
    The Hunt for Gollum
    At the request of Gandalf, the heroes are searching for Gollum in the Anduin Valley between the Misty Mountains and Mirkwood forest. Rumours have suggested that Gollum is in this area, and the heroes are looking for clues that might put them on the elusive creature's trail. 
     
    Gandalf has requested your assistance in the search for the elusive creature known as Gollum. Your search begins in the Anduin Valley between Mirkwood Forest and the Misty Mountains. 

    You make your way along the banks of the Anduin River, a likely place for Gollum to find food. 
     
    Rumors have led you to the eaves of Mirkwood Forest, where the Woodmen whisper of a new terror in the night...
     
    Conflict at the Carrock
    While searching for Gollum along the banks of the Anduin, the heroes hear rumours of a group of Trolls that have come to the Carrock, bringing chaos and strife to the valley. The Beornings, led by Grimbeorn the Old, are known as the peacekeepers in the area, so the heroes set out to find Grimbeorn and assist him in driving the intrusive Trolls back to the mountains from which they came. 
     
    While searching for Gollum in the Anduin Valley, you receive word that a group of Trolls have come to the Carrock.
     
    As this area is is under the watch of the Beornings, you seek out their leader, Grimbeorn the Old, and discover he has already set out in a rage. You follow, hoping to find him before he confronts the trolls.
     
    You approach the Carrock, and find that the Trolls have been watching you from the top of the rocky river landmark. 
     
    As you approach, the trolls close in and attack! 
     
    A Journey to Rhosgobel
    While travelling in the Anduin Valley, the heroes come across a fallen Eagle, dreadfully wounded from a recent battle with Goblins, and on the verge of death. Given their location, the heroes attempt to transport the Eagle to Rhosgobel, on the edge of Mirkwood, in the hope that the wizard Radagast can save the Eagle’s life.   After a fierce conflict with a group of Trolls, you come across a fallen Eagle, grievously wounded and on the verge of death...   The Eagles wounds cannot be tended in the wilderness, so you attempt to bring the creature to Rhosgobel, where the wisdom of Radagast the Brown may be its only hope.   The Eagle's health has grown worse, but you have at last arrived at Rhosgobel, where Radagast examines the bird. He then asks you to head out into the wilderness to find the healing plant, Athelas. Meantime, any healing lore or supplies your party has it its disposal could be used to assist in comforting the Eagle until you return.   Feeling that time is running out on Wilyador's life, you gather the Athelas you have found and head back to Rhosgobel. You arrive at night, wondering if you have found enough of the herb...   The Hills of Emyn Muil Pursuing Gollum to the south, the heroes were led to the hills of Emyn Muil, but there the leads grew cold. Somewhere in this region, Gollum is hiding, and the heroes must explore carefully to regain the trail and resume pursuit.   The hunt for Gollum has led you to the South, and you are now approaching Rauros Falls and the nearby hills of Emyn Muil...   You are certain that Gollum has fled into this area, and you must explore until you find the fresh trail.    The Dead Marshes  After regaining his trail in the hills of Emyn Muil, the heroes have tracked Gollum to The Dead Marshes, into which he has fled in a last ditch effort to avoid pursuit. Feeling that the hunt is coming to a close, the heroes enter the treacherous marshlands, ready to capture the creature alive.   You have followed Gollum's trail for days, and are now closing in fast pursuit. In a last ditch effort to escape you, the creature has fled to The Dead Marshes.   After a tiring pursuit through the treacherous marshland, you have cornered Gollum, and move in for the capture.   Return to Mirkwood After cornering and capturing Gollum in The Dead Marshes, the heroes must now escort the creature north, through Mirkwood forest, so that he can be held and interrogated at King Thranduil’s palace. The journey will not be easy, however: Mirkwood is always a dangerous place, the Dark Lord’s forces are eager to take Gollum for their own purposes...and Gollum himself is eager to escape.   Having captured Gollum, you must now escort him through Mirkwood Forest for interrogation at Thranduil's Palace.   Mirkwood is always a dangerous place, but it is even worse with Gollum. Between the outbursts, tantrums, and the flying provisions, you are not afforded a moment's peace.   As soon as he thinks that no one is watching, Gollum attempts to slip his bonds and escape.   Having thwarted Gollum's escape attempt, you tighten his rope and push on through Mirkwood, to Thranduil's palace.   As you make the final push to Thranduil's Palace, your enemies make a desperate attempt to ambush your party, and seize Gollum for themselves.
  19. Like
    PsychoRocka got a reaction from JohnGarrison1870 in That 2 quests from Limited Edition   
    First one is The Oath and the second is Caves of Nibum-Dum or something like that. First one is super easy and similar to Passage through Mirkwood. Second one is similar to the Khazad-Dum quests and Cave Torch makes a cool return! You have to attack a location (Cracked Pillar) in order to knock it over and pass a chasm and pursue a band of Goblins. Second quest is a bit tougher and can pose somewhat of a challenge. Most of the encounter cards contained within both quests (they each have their own encounter set and share a third) are cards that we already actually have in the game but they come from all different quests mainly the first two cycles but with some weird other additions, (I believe one card is actually from Nightmare Battle of Five Armies!!) and then there are a handful of original encounter cards (mainly those that are key to beating the quest such as specific locations or boss enemies). The full art on the encounter cards is really nice especially the locations and I sort of wish that all encounter cards were like this, the quests themselves aren't that special although the second is certainly pretty neat.
    Can certainly see myself revisiting the second quest but would only play the first again in order to teach someone the game, similar to Passage through Mirkwood and Journey Along the Anduin from the Core Set really.
  20. Thanks
    PsychoRocka got a reaction from JasonRed3 in Thoughts on the Limited Edition Starter   
    Just got my copy yesterday! Going to share my very honest thoughts about the Collectors Edition and everything contained within. I hate to say anything negative about it or this game in general as I absolutely love LOTR LCG but I just want to be honest and realistic and the majority of what I have to say is positive anyway.
    So first of all the DCG. Played it for hours last night and have played the first four quests, there are certainly aspects I am not that enthused or excited by but it was definitely fun and looking better than I thought it would. It is a very different game but with the same overall concept and framework as the physical card game. To me personally the DCG will never come even close to the physical card game but it was certainly a lot cooler than I expected and the way you need to plan out your turns and what order you will do everything in results in quite a bit of strategic play. Some of the voice work and artwork (the vast majority of which is from the physical card game (perhaps it all is and I am just not recognising certain pieces)) that has gone into this is really impressive and certainly makes you feel like you are in middle earth! Happily surprised by the DCG thus far and will probably play it from time to time depending on how it progresses but it will never dethrone the original. There are certainly not many player cards at the moment and as we can only play solo thus far you cannot really build a more combat oriented deck without any healing and hope to have much luck, all understandable as this is only early access at the moment and I am sure they will continue to improve the game until official release. The current scoring system is just weird and certain hero combinations or deck styles seemingly lock you out of ever being able to get a perfect score which is rather silly. I get there has to be a scoring or points system to unlock further cards etc but it is all quite odd especially considering the official scoring system for the physical card game has more or less been ignored and denounced by the majority of the community. 
    Next up are those four hero art pieces. I was never really that excited by these and only Arwen is an art piece that I genuinely really like - not a big fan of the core Aragorn or Gimli art. Much prefer Tactigorn or Strider (lore) and Sands of Harad or alt art Gimli. Had these been prints of lets say Galadriel, Elrond, Spirit Glorfindel and Arwen instead I would be losing it for them and they would be amongst the most exciting items in the box! I get that they chose who they did though as they are the core set heroes in the new DCG, they just happen to be art pieces I don't care much about. These are still really nice though and are a nice addition to the overall product. No idea what I am going to do with them though! 
    Next we have the One Ring replica. I already have a much nicer version of the one ring that is pretty identical to how it looks in the movies with the full script all the way around the inside and outside and the deep gold colouring and I use this as my first player token so this new Ring is not as useful or special to me as it will be to many others. That being said I think it is another really cool addition and it is honestly much nicer than I thought it would be. Considering the overall cost of the CE and the various inclusions this could never be something too nice or fancy so I think it is really good quality and impressive for something that is merely an inclusion in the box and not the core focus. Not really sure what I am going to do with this either but I will probably just put it on display in my Tolkien section of my bookshelves.
    Next we have the Two Player Starter Box. This is easily the main reason I bought the Collectors Edition and what I wanted to get my hands on most. The player decks are pretty decent and a wide variety of cards are included. As I am one of those weirdos who plays with the same decks all the time and I do not change my decks regularly like most players of this game; my thoughts on what actual cards are included and the decks themselves is going to be pretty useless information for others so I will skip this. I am essentially using a ton of the special art player cards in my two decks that use a ton of the same cards and I have already swapped these in and taken the normal art versions out. I specifically did not do this with several of the allies however such as Haldir, Orophin and Faramir. I actually don't really like the zoomed in art on these particular cards as you don't get the wonderful inclusion of the forest background and some of the closeups of their faces just aren't anywhere near as aesthetically pleasing as the original art piece in my opinion. Other close ups of faces like Gandalf and Naith Guide are really nice though and made the cut going into my decks. Pretty much all of the attachment and event cards look really nice with the zoomed in special art and it is only certain allies that I feel it doesn't work very well with. This is all going to come down to personal opinion in the end but overall I really love the new art style and am excited to now have a bunch of them in my decks. Even some of the x3 cards in my decks that now have special art cards have been changed to x2 special copies and x1 normal copies. This reminds me of MTG where you can have 4 copies of a card in your deck but can include say 2 copies from a particular cycle and 2 copies from another cycle giving you two different art pieces for the same card in the one deck!

    Let's go over the quests included in the Two Player Starter Box. I haven't actually played either quest just yet but I have gone through all the encounter cards (a few times!! that art!!!) so am somewhat familiar with them. First off the special art style is even nicer on the encounter cards than it is on the player cards!!! Locations and Quest Cards especially. I certainly don't wish that all player cards used this art style but I definitely wish that all encounter cards did! The first quest looks like a snooze fest and I have seen people say it is even easier than Passage Through Mirkwood, really not bothered by this fact as it is a somewhat introductory quest (if you were to buy this product instead of the core as an entry point to the game) for new players and this just means we have a new revenge or therapy quest to play after getting stomped into the ground multiple times by a really tough quest ? Also another good entry level quest for all those players trying to get their partners interested in the game as well!! 
    The second quest looks pretty decent and reminds me of the Seventh Level for some reason. The Cave Torch coming back is also a nice touch! This quest looks like it will hopefully be one with quite a bit of replayability that we will actually want to come back to from time to time. Now one thing I am quite disappointed with however, and this is where we start to look at what I think are the negative aspects of the collectors edition, is that the vast majority of the encounter cards included in both of these quests are all old recycled encounter cards from previous quests..... not going to lie I think this is pretty dodgy and fairly slack. They are entirely new scenarios in an entirely new product and I cannot understand why they just recycled a ton of old encounter cards instead of making some new ones. I get that they probably had a very limited budget with the CE so just to be clear I am not talking about the art or even really the encounter card titles I am talking about the actual mechanics and stats being identical. I understand why they decided to reuse older art pieces but to not change the cards mechanically and to just leave them exactly as they are is just such a strange decision to me. I am worried that because of this rather than feeling like unique and interesting quests they are just going to seem like weird quests that have essentially taken a bunch of encounter cards from already existing quests and thrown them together. I am possibly being a bit harsh though and maybe when playing these quests the fact that most of the encounter cards are recycled does not factor in much and does not detract from the quest as much as I am currently thinking will be the case. Either way I am certainly very keen to try both new quests out and add them to my collection!
    The playmat is the final inclusion in the collectors edition and is certainly the part I am least happy with. The overall design of the playmat is fantastic but I feel like I either have a damaged or badly printed one or that I am not understanding a specific design choice at all. Essentially there are a TON of areas on my playmat that are really badly faded out. The majority of these spots is the actual writing all over the map, half of a locations name will be printed clearly and the other half of the locations name is pixellated and faded out badly. There are also small bits of forest and mountain that are faded out but it is mainly the text that is affected. Pretty much any text on my playmat has at least one letter if not an entire word that has black missing from the letters or is badly faded and not legible. The entire point of a map to me is to have every location and landmark clearly labelled for reference, this playmat certainly does not achieve this as so many of the location names just cannot be read because the text is so faded, pixellated and/or partially missing! Now maybe I just got a copy of the playmat that is damaged or that didn't print properly, anyone who reads my wall of text if you could confirm this and let me know what yours looks like I would greatly appreciate it, but if this is not the case I am quite shocked by the quality of the playmat and will almost certainly not be using it as I cannot help but immediately notice all the glaring defects anytime I look at it. I may actually touch base with FFG and send them some photos and see if I can get a replacement if this is not how the playmat is meant to look. 
    Finally I just want to talk about the large box itself. It was extremely wishful thinking but I was hoping the broken token insert for the original core box would maybe fit in the new Collectors Edition box but that certainly does not seem to be the case. The way the box has been made with the flaps on the inside and the handle and whatnot is honestly not that great for storage in my opinion. I will need to investigate further but at this point I honestly see myself simply throwing the box away as it just doesn't seem great for storage and is really not as special or nice as I was hoping either. For reference I have kept every deluxe box as they are just beautiful and such great quality (and texture!) and I do not even use them for storage just for display.
    The two player starter box on the other hand is really nice, the Gandalf/Glamdring imagery on the front is great and it has that same rough texture as the deluxe boxes, this is a keeper for sure. 

    TL;DR: More or less everything included in the Collectors Edition is really neat and exceeded my expectations (especially the DCG!) except for a few aspects which are slightly disappointing; the majority of encounter cards for the new quests are completely recycled not just art wise but statwise and mechanically as well, and the playmat I received has faded and pixellated text all over and seems like it is either damaged or misprinted. Not sure if this is the quality of all these playmats or if mine is just a dud. 
  21. Thanks
    PsychoRocka got a reaction from TwiceBorn in Thoughts on the Limited Edition Starter   
    Just got my copy yesterday! Going to share my very honest thoughts about the Collectors Edition and everything contained within. I hate to say anything negative about it or this game in general as I absolutely love LOTR LCG but I just want to be honest and realistic and the majority of what I have to say is positive anyway.
    So first of all the DCG. Played it for hours last night and have played the first four quests, there are certainly aspects I am not that enthused or excited by but it was definitely fun and looking better than I thought it would. It is a very different game but with the same overall concept and framework as the physical card game. To me personally the DCG will never come even close to the physical card game but it was certainly a lot cooler than I expected and the way you need to plan out your turns and what order you will do everything in results in quite a bit of strategic play. Some of the voice work and artwork (the vast majority of which is from the physical card game (perhaps it all is and I am just not recognising certain pieces)) that has gone into this is really impressive and certainly makes you feel like you are in middle earth! Happily surprised by the DCG thus far and will probably play it from time to time depending on how it progresses but it will never dethrone the original. There are certainly not many player cards at the moment and as we can only play solo thus far you cannot really build a more combat oriented deck without any healing and hope to have much luck, all understandable as this is only early access at the moment and I am sure they will continue to improve the game until official release. The current scoring system is just weird and certain hero combinations or deck styles seemingly lock you out of ever being able to get a perfect score which is rather silly. I get there has to be a scoring or points system to unlock further cards etc but it is all quite odd especially considering the official scoring system for the physical card game has more or less been ignored and denounced by the majority of the community. 
    Next up are those four hero art pieces. I was never really that excited by these and only Arwen is an art piece that I genuinely really like - not a big fan of the core Aragorn or Gimli art. Much prefer Tactigorn or Strider (lore) and Sands of Harad or alt art Gimli. Had these been prints of lets say Galadriel, Elrond, Spirit Glorfindel and Arwen instead I would be losing it for them and they would be amongst the most exciting items in the box! I get that they chose who they did though as they are the core set heroes in the new DCG, they just happen to be art pieces I don't care much about. These are still really nice though and are a nice addition to the overall product. No idea what I am going to do with them though! 
    Next we have the One Ring replica. I already have a much nicer version of the one ring that is pretty identical to how it looks in the movies with the full script all the way around the inside and outside and the deep gold colouring and I use this as my first player token so this new Ring is not as useful or special to me as it will be to many others. That being said I think it is another really cool addition and it is honestly much nicer than I thought it would be. Considering the overall cost of the CE and the various inclusions this could never be something too nice or fancy so I think it is really good quality and impressive for something that is merely an inclusion in the box and not the core focus. Not really sure what I am going to do with this either but I will probably just put it on display in my Tolkien section of my bookshelves.
    Next we have the Two Player Starter Box. This is easily the main reason I bought the Collectors Edition and what I wanted to get my hands on most. The player decks are pretty decent and a wide variety of cards are included. As I am one of those weirdos who plays with the same decks all the time and I do not change my decks regularly like most players of this game; my thoughts on what actual cards are included and the decks themselves is going to be pretty useless information for others so I will skip this. I am essentially using a ton of the special art player cards in my two decks that use a ton of the same cards and I have already swapped these in and taken the normal art versions out. I specifically did not do this with several of the allies however such as Haldir, Orophin and Faramir. I actually don't really like the zoomed in art on these particular cards as you don't get the wonderful inclusion of the forest background and some of the closeups of their faces just aren't anywhere near as aesthetically pleasing as the original art piece in my opinion. Other close ups of faces like Gandalf and Naith Guide are really nice though and made the cut going into my decks. Pretty much all of the attachment and event cards look really nice with the zoomed in special art and it is only certain allies that I feel it doesn't work very well with. This is all going to come down to personal opinion in the end but overall I really love the new art style and am excited to now have a bunch of them in my decks. Even some of the x3 cards in my decks that now have special art cards have been changed to x2 special copies and x1 normal copies. This reminds me of MTG where you can have 4 copies of a card in your deck but can include say 2 copies from a particular cycle and 2 copies from another cycle giving you two different art pieces for the same card in the one deck!

    Let's go over the quests included in the Two Player Starter Box. I haven't actually played either quest just yet but I have gone through all the encounter cards (a few times!! that art!!!) so am somewhat familiar with them. First off the special art style is even nicer on the encounter cards than it is on the player cards!!! Locations and Quest Cards especially. I certainly don't wish that all player cards used this art style but I definitely wish that all encounter cards did! The first quest looks like a snooze fest and I have seen people say it is even easier than Passage Through Mirkwood, really not bothered by this fact as it is a somewhat introductory quest (if you were to buy this product instead of the core as an entry point to the game) for new players and this just means we have a new revenge or therapy quest to play after getting stomped into the ground multiple times by a really tough quest ? Also another good entry level quest for all those players trying to get their partners interested in the game as well!! 
    The second quest looks pretty decent and reminds me of the Seventh Level for some reason. The Cave Torch coming back is also a nice touch! This quest looks like it will hopefully be one with quite a bit of replayability that we will actually want to come back to from time to time. Now one thing I am quite disappointed with however, and this is where we start to look at what I think are the negative aspects of the collectors edition, is that the vast majority of the encounter cards included in both of these quests are all old recycled encounter cards from previous quests..... not going to lie I think this is pretty dodgy and fairly slack. They are entirely new scenarios in an entirely new product and I cannot understand why they just recycled a ton of old encounter cards instead of making some new ones. I get that they probably had a very limited budget with the CE so just to be clear I am not talking about the art or even really the encounter card titles I am talking about the actual mechanics and stats being identical. I understand why they decided to reuse older art pieces but to not change the cards mechanically and to just leave them exactly as they are is just such a strange decision to me. I am worried that because of this rather than feeling like unique and interesting quests they are just going to seem like weird quests that have essentially taken a bunch of encounter cards from already existing quests and thrown them together. I am possibly being a bit harsh though and maybe when playing these quests the fact that most of the encounter cards are recycled does not factor in much and does not detract from the quest as much as I am currently thinking will be the case. Either way I am certainly very keen to try both new quests out and add them to my collection!
    The playmat is the final inclusion in the collectors edition and is certainly the part I am least happy with. The overall design of the playmat is fantastic but I feel like I either have a damaged or badly printed one or that I am not understanding a specific design choice at all. Essentially there are a TON of areas on my playmat that are really badly faded out. The majority of these spots is the actual writing all over the map, half of a locations name will be printed clearly and the other half of the locations name is pixellated and faded out badly. There are also small bits of forest and mountain that are faded out but it is mainly the text that is affected. Pretty much any text on my playmat has at least one letter if not an entire word that has black missing from the letters or is badly faded and not legible. The entire point of a map to me is to have every location and landmark clearly labelled for reference, this playmat certainly does not achieve this as so many of the location names just cannot be read because the text is so faded, pixellated and/or partially missing! Now maybe I just got a copy of the playmat that is damaged or that didn't print properly, anyone who reads my wall of text if you could confirm this and let me know what yours looks like I would greatly appreciate it, but if this is not the case I am quite shocked by the quality of the playmat and will almost certainly not be using it as I cannot help but immediately notice all the glaring defects anytime I look at it. I may actually touch base with FFG and send them some photos and see if I can get a replacement if this is not how the playmat is meant to look. 
    Finally I just want to talk about the large box itself. It was extremely wishful thinking but I was hoping the broken token insert for the original core box would maybe fit in the new Collectors Edition box but that certainly does not seem to be the case. The way the box has been made with the flaps on the inside and the handle and whatnot is honestly not that great for storage in my opinion. I will need to investigate further but at this point I honestly see myself simply throwing the box away as it just doesn't seem great for storage and is really not as special or nice as I was hoping either. For reference I have kept every deluxe box as they are just beautiful and such great quality (and texture!) and I do not even use them for storage just for display.
    The two player starter box on the other hand is really nice, the Gandalf/Glamdring imagery on the front is great and it has that same rough texture as the deluxe boxes, this is a keeper for sure. 

    TL;DR: More or less everything included in the Collectors Edition is really neat and exceeded my expectations (especially the DCG!) except for a few aspects which are slightly disappointing; the majority of encounter cards for the new quests are completely recycled not just art wise but statwise and mechanically as well, and the playmat I received has faded and pixellated text all over and seems like it is either damaged or misprinted. Not sure if this is the quality of all these playmats or if mine is just a dud. 
  22. Like
    PsychoRocka reacted to Onidsen in Embarrassing defeats   
    If you can guarantee a kill or render harmless turn 1, all you need is a deck with attack cancellation.
    Failing that, a Beregond deck with a gondorian shield in the opening hand is also sufficient tech.
    There are plenty of options, but it certainly does cut down the number of viable decks.
  23. Thanks
    PsychoRocka got a reaction from JanB in Thoughts on the Limited Edition Starter   
    Just got my copy yesterday! Going to share my very honest thoughts about the Collectors Edition and everything contained within. I hate to say anything negative about it or this game in general as I absolutely love LOTR LCG but I just want to be honest and realistic and the majority of what I have to say is positive anyway.
    So first of all the DCG. Played it for hours last night and have played the first four quests, there are certainly aspects I am not that enthused or excited by but it was definitely fun and looking better than I thought it would. It is a very different game but with the same overall concept and framework as the physical card game. To me personally the DCG will never come even close to the physical card game but it was certainly a lot cooler than I expected and the way you need to plan out your turns and what order you will do everything in results in quite a bit of strategic play. Some of the voice work and artwork (the vast majority of which is from the physical card game (perhaps it all is and I am just not recognising certain pieces)) that has gone into this is really impressive and certainly makes you feel like you are in middle earth! Happily surprised by the DCG thus far and will probably play it from time to time depending on how it progresses but it will never dethrone the original. There are certainly not many player cards at the moment and as we can only play solo thus far you cannot really build a more combat oriented deck without any healing and hope to have much luck, all understandable as this is only early access at the moment and I am sure they will continue to improve the game until official release. The current scoring system is just weird and certain hero combinations or deck styles seemingly lock you out of ever being able to get a perfect score which is rather silly. I get there has to be a scoring or points system to unlock further cards etc but it is all quite odd especially considering the official scoring system for the physical card game has more or less been ignored and denounced by the majority of the community. 
    Next up are those four hero art pieces. I was never really that excited by these and only Arwen is an art piece that I genuinely really like - not a big fan of the core Aragorn or Gimli art. Much prefer Tactigorn or Strider (lore) and Sands of Harad or alt art Gimli. Had these been prints of lets say Galadriel, Elrond, Spirit Glorfindel and Arwen instead I would be losing it for them and they would be amongst the most exciting items in the box! I get that they chose who they did though as they are the core set heroes in the new DCG, they just happen to be art pieces I don't care much about. These are still really nice though and are a nice addition to the overall product. No idea what I am going to do with them though! 
    Next we have the One Ring replica. I already have a much nicer version of the one ring that is pretty identical to how it looks in the movies with the full script all the way around the inside and outside and the deep gold colouring and I use this as my first player token so this new Ring is not as useful or special to me as it will be to many others. That being said I think it is another really cool addition and it is honestly much nicer than I thought it would be. Considering the overall cost of the CE and the various inclusions this could never be something too nice or fancy so I think it is really good quality and impressive for something that is merely an inclusion in the box and not the core focus. Not really sure what I am going to do with this either but I will probably just put it on display in my Tolkien section of my bookshelves.
    Next we have the Two Player Starter Box. This is easily the main reason I bought the Collectors Edition and what I wanted to get my hands on most. The player decks are pretty decent and a wide variety of cards are included. As I am one of those weirdos who plays with the same decks all the time and I do not change my decks regularly like most players of this game; my thoughts on what actual cards are included and the decks themselves is going to be pretty useless information for others so I will skip this. I am essentially using a ton of the special art player cards in my two decks that use a ton of the same cards and I have already swapped these in and taken the normal art versions out. I specifically did not do this with several of the allies however such as Haldir, Orophin and Faramir. I actually don't really like the zoomed in art on these particular cards as you don't get the wonderful inclusion of the forest background and some of the closeups of their faces just aren't anywhere near as aesthetically pleasing as the original art piece in my opinion. Other close ups of faces like Gandalf and Naith Guide are really nice though and made the cut going into my decks. Pretty much all of the attachment and event cards look really nice with the zoomed in special art and it is only certain allies that I feel it doesn't work very well with. This is all going to come down to personal opinion in the end but overall I really love the new art style and am excited to now have a bunch of them in my decks. Even some of the x3 cards in my decks that now have special art cards have been changed to x2 special copies and x1 normal copies. This reminds me of MTG where you can have 4 copies of a card in your deck but can include say 2 copies from a particular cycle and 2 copies from another cycle giving you two different art pieces for the same card in the one deck!

    Let's go over the quests included in the Two Player Starter Box. I haven't actually played either quest just yet but I have gone through all the encounter cards (a few times!! that art!!!) so am somewhat familiar with them. First off the special art style is even nicer on the encounter cards than it is on the player cards!!! Locations and Quest Cards especially. I certainly don't wish that all player cards used this art style but I definitely wish that all encounter cards did! The first quest looks like a snooze fest and I have seen people say it is even easier than Passage Through Mirkwood, really not bothered by this fact as it is a somewhat introductory quest (if you were to buy this product instead of the core as an entry point to the game) for new players and this just means we have a new revenge or therapy quest to play after getting stomped into the ground multiple times by a really tough quest ? Also another good entry level quest for all those players trying to get their partners interested in the game as well!! 
    The second quest looks pretty decent and reminds me of the Seventh Level for some reason. The Cave Torch coming back is also a nice touch! This quest looks like it will hopefully be one with quite a bit of replayability that we will actually want to come back to from time to time. Now one thing I am quite disappointed with however, and this is where we start to look at what I think are the negative aspects of the collectors edition, is that the vast majority of the encounter cards included in both of these quests are all old recycled encounter cards from previous quests..... not going to lie I think this is pretty dodgy and fairly slack. They are entirely new scenarios in an entirely new product and I cannot understand why they just recycled a ton of old encounter cards instead of making some new ones. I get that they probably had a very limited budget with the CE so just to be clear I am not talking about the art or even really the encounter card titles I am talking about the actual mechanics and stats being identical. I understand why they decided to reuse older art pieces but to not change the cards mechanically and to just leave them exactly as they are is just such a strange decision to me. I am worried that because of this rather than feeling like unique and interesting quests they are just going to seem like weird quests that have essentially taken a bunch of encounter cards from already existing quests and thrown them together. I am possibly being a bit harsh though and maybe when playing these quests the fact that most of the encounter cards are recycled does not factor in much and does not detract from the quest as much as I am currently thinking will be the case. Either way I am certainly very keen to try both new quests out and add them to my collection!
    The playmat is the final inclusion in the collectors edition and is certainly the part I am least happy with. The overall design of the playmat is fantastic but I feel like I either have a damaged or badly printed one or that I am not understanding a specific design choice at all. Essentially there are a TON of areas on my playmat that are really badly faded out. The majority of these spots is the actual writing all over the map, half of a locations name will be printed clearly and the other half of the locations name is pixellated and faded out badly. There are also small bits of forest and mountain that are faded out but it is mainly the text that is affected. Pretty much any text on my playmat has at least one letter if not an entire word that has black missing from the letters or is badly faded and not legible. The entire point of a map to me is to have every location and landmark clearly labelled for reference, this playmat certainly does not achieve this as so many of the location names just cannot be read because the text is so faded, pixellated and/or partially missing! Now maybe I just got a copy of the playmat that is damaged or that didn't print properly, anyone who reads my wall of text if you could confirm this and let me know what yours looks like I would greatly appreciate it, but if this is not the case I am quite shocked by the quality of the playmat and will almost certainly not be using it as I cannot help but immediately notice all the glaring defects anytime I look at it. I may actually touch base with FFG and send them some photos and see if I can get a replacement if this is not how the playmat is meant to look. 
    Finally I just want to talk about the large box itself. It was extremely wishful thinking but I was hoping the broken token insert for the original core box would maybe fit in the new Collectors Edition box but that certainly does not seem to be the case. The way the box has been made with the flaps on the inside and the handle and whatnot is honestly not that great for storage in my opinion. I will need to investigate further but at this point I honestly see myself simply throwing the box away as it just doesn't seem great for storage and is really not as special or nice as I was hoping either. For reference I have kept every deluxe box as they are just beautiful and such great quality (and texture!) and I do not even use them for storage just for display.
    The two player starter box on the other hand is really nice, the Gandalf/Glamdring imagery on the front is great and it has that same rough texture as the deluxe boxes, this is a keeper for sure. 

    TL;DR: More or less everything included in the Collectors Edition is really neat and exceeded my expectations (especially the DCG!) except for a few aspects which are slightly disappointing; the majority of encounter cards for the new quests are completely recycled not just art wise but statwise and mechanically as well, and the playmat I received has faded and pixellated text all over and seems like it is either damaged or misprinted. Not sure if this is the quality of all these playmats or if mine is just a dud. 
  24. Thanks
    PsychoRocka got a reaction from tomtom in Thoughts on the Limited Edition Starter   
    Just got my copy yesterday! Going to share my very honest thoughts about the Collectors Edition and everything contained within. I hate to say anything negative about it or this game in general as I absolutely love LOTR LCG but I just want to be honest and realistic and the majority of what I have to say is positive anyway.
    So first of all the DCG. Played it for hours last night and have played the first four quests, there are certainly aspects I am not that enthused or excited by but it was definitely fun and looking better than I thought it would. It is a very different game but with the same overall concept and framework as the physical card game. To me personally the DCG will never come even close to the physical card game but it was certainly a lot cooler than I expected and the way you need to plan out your turns and what order you will do everything in results in quite a bit of strategic play. Some of the voice work and artwork (the vast majority of which is from the physical card game (perhaps it all is and I am just not recognising certain pieces)) that has gone into this is really impressive and certainly makes you feel like you are in middle earth! Happily surprised by the DCG thus far and will probably play it from time to time depending on how it progresses but it will never dethrone the original. There are certainly not many player cards at the moment and as we can only play solo thus far you cannot really build a more combat oriented deck without any healing and hope to have much luck, all understandable as this is only early access at the moment and I am sure they will continue to improve the game until official release. The current scoring system is just weird and certain hero combinations or deck styles seemingly lock you out of ever being able to get a perfect score which is rather silly. I get there has to be a scoring or points system to unlock further cards etc but it is all quite odd especially considering the official scoring system for the physical card game has more or less been ignored and denounced by the majority of the community. 
    Next up are those four hero art pieces. I was never really that excited by these and only Arwen is an art piece that I genuinely really like - not a big fan of the core Aragorn or Gimli art. Much prefer Tactigorn or Strider (lore) and Sands of Harad or alt art Gimli. Had these been prints of lets say Galadriel, Elrond, Spirit Glorfindel and Arwen instead I would be losing it for them and they would be amongst the most exciting items in the box! I get that they chose who they did though as they are the core set heroes in the new DCG, they just happen to be art pieces I don't care much about. These are still really nice though and are a nice addition to the overall product. No idea what I am going to do with them though! 
    Next we have the One Ring replica. I already have a much nicer version of the one ring that is pretty identical to how it looks in the movies with the full script all the way around the inside and outside and the deep gold colouring and I use this as my first player token so this new Ring is not as useful or special to me as it will be to many others. That being said I think it is another really cool addition and it is honestly much nicer than I thought it would be. Considering the overall cost of the CE and the various inclusions this could never be something too nice or fancy so I think it is really good quality and impressive for something that is merely an inclusion in the box and not the core focus. Not really sure what I am going to do with this either but I will probably just put it on display in my Tolkien section of my bookshelves.
    Next we have the Two Player Starter Box. This is easily the main reason I bought the Collectors Edition and what I wanted to get my hands on most. The player decks are pretty decent and a wide variety of cards are included. As I am one of those weirdos who plays with the same decks all the time and I do not change my decks regularly like most players of this game; my thoughts on what actual cards are included and the decks themselves is going to be pretty useless information for others so I will skip this. I am essentially using a ton of the special art player cards in my two decks that use a ton of the same cards and I have already swapped these in and taken the normal art versions out. I specifically did not do this with several of the allies however such as Haldir, Orophin and Faramir. I actually don't really like the zoomed in art on these particular cards as you don't get the wonderful inclusion of the forest background and some of the closeups of their faces just aren't anywhere near as aesthetically pleasing as the original art piece in my opinion. Other close ups of faces like Gandalf and Naith Guide are really nice though and made the cut going into my decks. Pretty much all of the attachment and event cards look really nice with the zoomed in special art and it is only certain allies that I feel it doesn't work very well with. This is all going to come down to personal opinion in the end but overall I really love the new art style and am excited to now have a bunch of them in my decks. Even some of the x3 cards in my decks that now have special art cards have been changed to x2 special copies and x1 normal copies. This reminds me of MTG where you can have 4 copies of a card in your deck but can include say 2 copies from a particular cycle and 2 copies from another cycle giving you two different art pieces for the same card in the one deck!

    Let's go over the quests included in the Two Player Starter Box. I haven't actually played either quest just yet but I have gone through all the encounter cards (a few times!! that art!!!) so am somewhat familiar with them. First off the special art style is even nicer on the encounter cards than it is on the player cards!!! Locations and Quest Cards especially. I certainly don't wish that all player cards used this art style but I definitely wish that all encounter cards did! The first quest looks like a snooze fest and I have seen people say it is even easier than Passage Through Mirkwood, really not bothered by this fact as it is a somewhat introductory quest (if you were to buy this product instead of the core as an entry point to the game) for new players and this just means we have a new revenge or therapy quest to play after getting stomped into the ground multiple times by a really tough quest ? Also another good entry level quest for all those players trying to get their partners interested in the game as well!! 
    The second quest looks pretty decent and reminds me of the Seventh Level for some reason. The Cave Torch coming back is also a nice touch! This quest looks like it will hopefully be one with quite a bit of replayability that we will actually want to come back to from time to time. Now one thing I am quite disappointed with however, and this is where we start to look at what I think are the negative aspects of the collectors edition, is that the vast majority of the encounter cards included in both of these quests are all old recycled encounter cards from previous quests..... not going to lie I think this is pretty dodgy and fairly slack. They are entirely new scenarios in an entirely new product and I cannot understand why they just recycled a ton of old encounter cards instead of making some new ones. I get that they probably had a very limited budget with the CE so just to be clear I am not talking about the art or even really the encounter card titles I am talking about the actual mechanics and stats being identical. I understand why they decided to reuse older art pieces but to not change the cards mechanically and to just leave them exactly as they are is just such a strange decision to me. I am worried that because of this rather than feeling like unique and interesting quests they are just going to seem like weird quests that have essentially taken a bunch of encounter cards from already existing quests and thrown them together. I am possibly being a bit harsh though and maybe when playing these quests the fact that most of the encounter cards are recycled does not factor in much and does not detract from the quest as much as I am currently thinking will be the case. Either way I am certainly very keen to try both new quests out and add them to my collection!
    The playmat is the final inclusion in the collectors edition and is certainly the part I am least happy with. The overall design of the playmat is fantastic but I feel like I either have a damaged or badly printed one or that I am not understanding a specific design choice at all. Essentially there are a TON of areas on my playmat that are really badly faded out. The majority of these spots is the actual writing all over the map, half of a locations name will be printed clearly and the other half of the locations name is pixellated and faded out badly. There are also small bits of forest and mountain that are faded out but it is mainly the text that is affected. Pretty much any text on my playmat has at least one letter if not an entire word that has black missing from the letters or is badly faded and not legible. The entire point of a map to me is to have every location and landmark clearly labelled for reference, this playmat certainly does not achieve this as so many of the location names just cannot be read because the text is so faded, pixellated and/or partially missing! Now maybe I just got a copy of the playmat that is damaged or that didn't print properly, anyone who reads my wall of text if you could confirm this and let me know what yours looks like I would greatly appreciate it, but if this is not the case I am quite shocked by the quality of the playmat and will almost certainly not be using it as I cannot help but immediately notice all the glaring defects anytime I look at it. I may actually touch base with FFG and send them some photos and see if I can get a replacement if this is not how the playmat is meant to look. 
    Finally I just want to talk about the large box itself. It was extremely wishful thinking but I was hoping the broken token insert for the original core box would maybe fit in the new Collectors Edition box but that certainly does not seem to be the case. The way the box has been made with the flaps on the inside and the handle and whatnot is honestly not that great for storage in my opinion. I will need to investigate further but at this point I honestly see myself simply throwing the box away as it just doesn't seem great for storage and is really not as special or nice as I was hoping either. For reference I have kept every deluxe box as they are just beautiful and such great quality (and texture!) and I do not even use them for storage just for display.
    The two player starter box on the other hand is really nice, the Gandalf/Glamdring imagery on the front is great and it has that same rough texture as the deluxe boxes, this is a keeper for sure. 

    TL;DR: More or less everything included in the Collectors Edition is really neat and exceeded my expectations (especially the DCG!) except for a few aspects which are slightly disappointing; the majority of encounter cards for the new quests are completely recycled not just art wise but statwise and mechanically as well, and the playmat I received has faded and pixellated text all over and seems like it is either damaged or misprinted. Not sure if this is the quality of all these playmats or if mine is just a dud. 
  25. Haha
    PsychoRocka reacted to player1683311 in Any interest in a solo league?   
    I typed in Gandalf, and it said I could not purchase anything as another customer was already purchasing one.
    So I tried typing in Ents, it told me it would arrive tomorrow but I had to wait a day before I opened the box.
    I also searched for wilds of rhovanion, it suggested a pair of pants, and if I ordered that I'd get another mystery item sent to me free
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