Jump to content


  • Content Count

  • Joined

  • Last visited

About Denison

  • Rank

Recent Profile Visitors

377 profile views
  1. A whole lot of doomed cards are being played with an Aragorn threat reset also getting passed to the other side.
  2. A few years ago Discord did not exist. Nearly all of the traffic went there. The community is as vibrant as it ever has been, thanks in large part to the Cardboard of the Rings podcast leadership. They have done a nice job sustaining interest and enthusiasm with the game through some minor product droughts. The Discord group is an extremely positive and generous community. Head over there if you need a constant stream of LOTR LCG chatter!
  3. Works just as easy on normal mode. The big change I made since posting is adding Armored Destrier for Dain. So helpful to have him defend once and then ready to boost everyone after.
  4. Here is my favorite dwarf fellowship: http://ringsdb.com/fellowship/view/4431/sellswords-miners It includes hero Gandalf, but I found that he makes the dwarf mining mechanic infinitely more reliable.
  5. Here is my playthrough of the Dwarrowdelf Cycle on Normal Level. Penalizing scoops by adding to the score definitely brings a new tension to the game. I encourage others to give this play mode a try! Starting Heroes: Thorin, Ori, Dain; Nori, Gandalf, Gimli http://ringsdb.com/fellowship/view/4431/sellswords-miners(I’ve made a few modifications since this was posted, but just some fine tuning) Valar Earned: 15 Fallen Hero List: Nori, Gandalf, Dwalin Into The Pit Valar Earned - 0 Fallen Hero List - None Notes - Threat for both teams was 48. So no surprise that 3x Signs of Conflict boosting threat a total of 6 for both sides nearly defeated the fellowship. Dark and Dreadful also kept thinning the pack of dwarves. No locations or enemies were of concern. The Seventh Level Valar Earned - 0 Fallen Hero List - Nori (Replaced with Dwalin) Notes - Undisturbed Bones shadow took out Nori. Cave Troll came out in setup and Chieftan of the Pit came out in the second round. Had to engage both immediately, but managed the win. Flight From Moria Valar Earned - 0 Fallen Hero List - none Notes - VP up to 7, but no A Foe Beyond drawn. Had Dain and Gimli with Citadel Plates just in case! The Redhorn Gate Valar Earned - 2 Fallen Hero List - none Notes - First scoop resulted when Avalanche led to three undefended attacks and one lost hero in the second round. Played a second time with no Valar and won it handily. Road to Rivendell Valar Earned - 0 Fallen Hero List - none Notes - Orc Ambush actually helped pull a Goblin Archer out of the staging area. The second Orc Ambush only pulled down one orc enemy, so the one card that can wreck about any deck had minimal impact. Shadow effects can kill Arwen here, but only one did damage to her. I was holding my breath on about 5 attacks after that. Watcher in the Water Valar Earned - 5 Fallen Hero List - none Notes - 1st game earned me two Valar when SETUP produced 3 locations and three enemies. 2nd game earned me one Valar when I threated out trying to open the door. 3rd game ended early with a Wrapped tentacle taking Dain under the sea. I had such good opening hands I did not use the Valar points for those three games. Then I decided to curb stomp the quest and gave out one extra resource to five heroes. Longbeard Elder scried the encounter deck and had the right card to discard for the win. The Long Dark Valar Earned - 2 Fallen Hero List - none Notes - Played the 1st game wrong and counted that as a scoop. Forgot to add threat to locations. Would have activated all lost keywords and bad things would have happened. 2nd playthrough was unremarkable. Foundations of Stone Valar Earned - 2 Fallen Hero List - none Notes - 1st lost was due to two bats and no ranged. Undefended attacks finally caught up to me. Gandalf finally got Shadowfax but fell to a bat swinging for 6 (3 other enemies and a shadow boosting +2). Bats again wrecked heroes on the second try. Shadow and Flame Valar Earned - 4 Fallen Hero List - Gandalf, Dwalin Notes - Heroes all exhausted in an attempt to push the Balrog into the pit but came up short by 3 card cost for a first game lost. 2nd and 3rd losses failed to come up with enough chump blockers. Missing Nori right about now! Lost some heroes in the final win, but it’s the last game of the campaign, so while sad, no further ramifications.
  6. Absolutely brilliant concept. Campaign mode is my favorite way to play the game, but there is usually one or two quests that are fundamentally different from the rest that thwart my effort to carry a team all the way through the nine quests. I usually waste time playing those outliers countless times to stick to my overall goal. "Cycle Campaign" mode is now my default mode of playing,
  7. 10% if I'm being generous. So many scoops. But I also play the Nightmare decks. My last game, for instance, things were going fine until surge effects brought six encounter cards into play. I went into "Alternate Universe" just to see how it might play out differently (still lost.) It's not the destination...
  8. Hello fellow Hoosier! Im in South Bend, but I will brings decks when I am in Indy.
  9. http://www.ringsdb.com/decklist/view/1615/first-turn-grimbeorn-1.0 I've always found Gondorian swarm decks lacking due to the card draw weakness in mono-Leadership builds. Erestor fixes that. The problem with Erestor is paying for things before they disappear. Captain's Wisdom fixes that. With so much resource generation available in the card pool I was curious how quickly a player can pay for the biggest ally in game: Grimbeorn the Old who needs 8 Leadership resources. If he were drawn in the first round, it is possible to pay for him right away with this deck. What surprised me more was beating the Nighmare version of Carrock without much effort. I'm looking forward to trying this out on some other quests. If you take it for a spin, let me know!
  10. Using this lineup, beat it on stage 2: http://www.ringsdb.com/fellowship/view/180/angmar-champions. In the 3rd round it was 7-8 with Stormcaller in the lead with all ships at stage 2. Used the combat team and Silver Wing for the Sailing test. Using 4 characters for the Sailing test triggered an engagement with Swift Raider, leaving the staging area clear, except for Stormcaller. Questing team went for 15, with Dream-Chaser, and easily caught Stormcaller. Combat team was about to take 17 damage in undefended attacks, but Sahir called it a day. I cease to be amazed about the different ways the designers contort the mechanics to keep the game fresh.
  • Create New...