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Forgottenlore

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Posts posted by Forgottenlore


  1.  

    19 minutes ago, voltagejim said:

    So how do you convert the other pilots from 1.0?

    You aren’t converting pilots, you are converting ships. 

     

    As more ships get full full updates to 2.0 they will get more pilots. We have been told that there will be a way to buy those cards without buying extra miniatures, but so far we don’t know what that is going to look like. 


  2. See, consistency for me would be if you gained a force token by performing the action. Red action, gain a stress token; purple action, gain a force token. Except that seems like it would either be very over powered, or totally useless. 


  3. 16 minutes ago, Hiemfire said:

    I don't like option 6 because it penalizes the player for making use of the option disproportionate to the benefit they get from performing the action. So far the only two purple actions are Evade and Calculate. By charging to just use them a force user sacrifices the greater flexibility of the force charge. It needs to provide an equitable benefit, as in allowing that action to be performed while the ship is stressed and without cost when not stressed, or it will not be made use of. Option 6 is equitable to having a TIE Interceptor roll their 3 red at the cost of only rolling 2 green, the ship would rarely get played...

    Exactly. By needing to spend the force just to do the action, you are paying for the action twice. Whereas if you can spend the force to perform the action as a bonus action, that feels like spending a resource to gain a second action, instead of gaining a stress to gain a second action, which feels more appropriate. 

     

    Actually, now that I think about it, being able to spend a force to discard a stress would be a great ability for Jedi. 


  4. 3 hours ago, GeneralVryth said:

    6. A force token must be spent to use the action at all. 

     

    3 hours ago, Sir13scott said:

    6 most likely but I think 2 is good trade off

    If you have to spend a force to use the action at all, it has to come with additional effects, consuming both your action and a force point would be ridiculously costly for just a basic action effect. 

    Now, admittedly, it does look like Sidious provides extra effects when you use his purple coordinate, so maybe. 


  5. 1 hour ago, JJ48 said:

    Also, Initiatives above 6 seem a bit overly potent, especially for TIE Fighters.

    They’re old, 1st ed cards, so it’s PS on a 1-10 scale, not the new initiative on a 1-6 scale 


  6. 6 minutes ago, SpiderMana said:

    So the most likely condition to deal these out is flying through the cloud-of-mysterious-makeup.

    Except the wave 3 announcement article doesn’t have these new tokens matching up with the new obstacles. The sith infiltrator includes 3 of the tokens but no obstacles, the cis squad pack has 2 tokens but 3 obstacles, the republic squad pack on the other hand has 3 tokens. 


  7. 2 hours ago, Cuz05 said:

    Does Elusive not fit on Maarek?

    1 hour ago, DXCrazytrain said:

    Lone Wolf could help at a critical moment.

    Either of those would be good, but I need to free up some points to fit them, that’s why I’m thinking of downgrading Soontir to Duchess. 

     

     


  8. 15 minutes ago, DXCrazytrain said:

    What's the ept on Maarek?

    I’ve had crack shot and fire control system on him, but the crack shot hasn’t been worth it. Would like to put something to increase his survivability some, but don’t have the points. Rexler has juke and FCS, and Soontir Predator.   Been thinking about swapping out Soontir for Duchess to free up some points. 


  9. 13 minutes ago, BVRCH said:

    Whether the re-release of the HWK-290 will get both Scum and Rebel cards in the same pack is what I'm curious about.

    The ARC, Y-Wing, and Z95 releases thus far all indicate that they are going to do separate expansions for each faction when ships overlap. So there will be a Rebel HWK release and a different Scum HWK release, which may or may not be at the same time. 


  10. 51 minutes ago, Hiemfire said:

    and to assume they only had a single design theme and a single aesthetic view operating under their umbrella

    If your talking about realism, yeah. But it makes a lot of sense when you’re developing a fictional world and need to provide readers/viewers that have no cultural grounding in the world points of reference. As much as we make fun of it, that’s why sci-fi is full of mono-climate planets, 2 dimensional alien societies, and so on.


  11. 22 minutes ago, Hiemfire said:

    You'd have to scale the nose down a heck of allot for it to look like a T-65 or Z-95 front end. What makes you think they were involved in the design?

    He doesn’t. He’s asking if it looks like it SHOULD have been. It’s been commented on before that the hwk has no Corellian design elements but does look similar to incom’s aesthetic, yet bizarrely it is identified as corellian. So he’s asking if you agree with that. 


  12. 1 hour ago, theBitterFig said:

    Scum are CLEARLY going to be the best faction for someone who isn't converting an older collection. 

    Fang + Firespray + Lando's Falcon is a lot better than TIE Fighter/TIE Advanced x1/TIE Reaper or X-Wing/Y-Wing/Saw's U-Wing

    So you're only thinking a few months ahead? I assume he intends to be playing for years, giving advice on what the current meta (such as it is) is, is not really going to help him decide what to play going forward.


  13. 1 hour ago, ficklegreendice said:

    The empire has a very strong distinction between ships because they're the faction that has most embraced ship-specific abilities 

     

    1 hour ago, ficklegreendice said:

    Generally, my scum lists are variations of specific pilots

     

    This is kinda interesting. What I’m kinda getting here is Empire is distinguished by its ships, while scum is distinguished by its pilots. There are exceptions, of course, (Soontir, fang fighter), and in x-wing they can’t be separated mechanically, but in general, for Empire you are looking at ships and the pilot ability is icing, for scum you are looking at pilot ability and the chassis is the icing. 

    Now look at brown bomber’s post below yours

    55 minutes ago, Da_Brown_Bomber said:

    but for scum Boba Fett has moved to top power bracket, Fang Fighters esp Fen Rau is really strong but also 4-Lom, scum falcon, Guri and Palob give scum players a nice selection of powerful unique pilots

     

    55 minutes ago, Da_Brown_Bomber said:

    Imperials is really good in 2.0 right now too. Bombers, defenders, phantom, lambda Shuttle (esp Lt. Sai) and plenty of swarmy and mini swarm options.

    Talking about scum, the emphasis is on the pilots, talking about Imps it is on the ships. With some stand out exceptions noted. 

     

    That is really very thematic. Imps are faceless hordes with good tech, even when individuals, scum are a motley lot of talented individuals.

    So what is/should be rebels? Good upgrades would fir thematically, they customize their ships to get the best performance for the group, but that sounds dangerous for the game, runaway upgrades was a big problem in 1st. 


  14. 3 hours ago, WAC47 said:

    Are current (aka canon) storytellers bound by content included in FFG’s games? No. 

    Which is NOT what this board was saying (about the raider) when the raider came out. We were told at the time of the buyout that anything that came out after the “legends split” was canon, and people took that to mean FFGs creation of the raider made it canon then and there. I had not seen anything official since that suggested otherwise, though  I have seen fans assume otherwise. There is always talk about whether FFG even CAN reintroduce old legends material anymore, because doing so would re-canonize it. Now, maybe I missed something, but if that article is correct (and people could be right, it may well not be, it might just be wookieepedia applying labels), but if it is correct, that changes all those conversations. If the game itself is considered legends, then there really isn’t any impediment to FFG adding the TIE Avenger, or Mara Jade, or the Wild Card, or Skipray Blastboats. Sure, they are still going to prioritize new, canon stuff, but Disney “shouldn’t” have a problem with a legends source doing stuff with legends material. 

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