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Everything posted by Forgottenlore

  1. Good to know. I’m out of town right now, but I’ll try and come in February some time.
  2. Been out to east once, I understand x-wing is on Wednesday’s there, yes? The original store on the west side is closer to me though. Truth is though that I haven’t managed to get in the habit of going to the local game stores down here since I moved. I’m always too tired to go out in the evenings. I’m trying to change that, though.
  3. You’re the only one objecting to his use of (an entirely spot on) analogy from the previous century.
  4. I live in Columbus, so I think I’ll probably attend.
  5. Yes, I believe so. Quite some time ago, actually.
  6. I am assuming this is an "Elect Player" agenda, and the elected player gets the card to hang onto until they use it? If so, I would say yes, the player holding the card can use it to benefit themselves. The "different player" is different to the one activating the system. It essentially short circuits a single player's attempt to invade a rival's system. And unless it says something about returning the command token, it will prevent the attacking player from invading that system for the rest of the round. Use remaining influence. Yes, you have to fight. (especially if it is your first time at fight club) If there are no opposing ground forces then it counts as an invasion, but not a ground combat. The ground combat never occurs, and if it never occurs you can't win it.
  7. Wording was that all the current tac relay cards will be solitary. My question was about a hypothetical non-solitary card of that type. Being able to be taken (in multiples, potentially) alongside a solitary
  8. Technically, they could introduce a non-solitary tactical relay upgrade and you would then be able to include 1 solitary and multiple non-solitary TR upgrades in one list, yes?
  9. And yet those decisions have been very popular overall. So YOU may not like where 2.0 is and is heading, but that is very VERY different from the game not being "stable" which is what you initially said that started this side discussion.
  10. That would be a SHORT pilot. 1.5 meters is less than 5’ tall. Typical human is more like 1.8 meters.
  11. I'm the other way around. I have loved the defender from the first moment I saw it, but the gunboat HAS grown on me a bit. I'd still rather all small imperial ships be TIE variants (but good ones, there are a bunch of REALLY stupid looking ones out there), but that ship has sailed.
  12. For small fighters, yeah. Larges are a different class and so have different rules.
  13. There was no BSG in 1980, just the 1979 season. Nope, nothing more was done after the first season, la la la la la Oh yeah, the show was famous for using stock footage. At the time it was the most expensive TV show ever, One million per episode, they had to do everything they could to save money. They are supposed to be. No idea how Ares intends to do that though, but they have said repeatedly that they are. Somewhat more on topic, just ordered the core set for the game. I doubt I will actually ever play it, but I've always wanted some decent BSG toys.
  14. I like to think that they changed the Cylon IL (Imperius Leader) series like Lucifer into the human forms. Saves on the makeup and prosthetics budget. I just think we should have seen the centurions more. Yeah, they were there, but never as prominently or as numerously as they should have been. Of course, some decent scripts and/or 1 or 2 likeable characters would have been nice as well.
  15. They’re getting there. Ares has explicitly said they are doing ships from both the new and the real shows.
  16. Yes, the mandalorian is set a few years after Endor.
  17. I agree with you that an early elimination can be an issue (although remarkably hard to actually do), however, I do think that addressing it needs a light touch, especially in a game like this. Even in games that can't eliminate a player, it is still possible to put a player in such a bad spot that they have no chance of winning. That can be even worse for the player than being outright eliminated. "Yeah, by round 2 it is clear you are definitely going to loose, but you can't go do something else, you have to stay here and continue to play for the next 4 hours anyway." Also not ideal. I've been impressed with how Sentinels of the Multiverse handles the issue. Players can still be eliminated, but once they are they are given other decisions they can make (based on the character they were playing) and still contribute to the game (though its a co-op game, so that means something different). Translated to a game like TI, I would be looking at something to represent an eliminated race's continued existence, just not on a grand military/political level. Something like directing partisan insurgents, or taking espionage actions, or influencing trade or technology or something. Once truly "eliminated", they have no real chance of winning, but they can still influence galactic events in ways that small groups might. No idea how to implement such a thing in TI, but if I were to tackle such a project, that is the direction I would start looking in.
  18. I don’t care in the slightest about “organized play”, so I haven’t been paying any attention to the hyperspace format, but the impression I got was that it was a limited format designed to put veterans who converted large collections and new players just buying 2.0 packs on the same competitive footing, so as to not scare away new players, and that it would be gradually expanded as more packs are updated to 2.0 until there isn’t really much of a difference between hyperspace and standard.
  19. Good topic. A few thoughts. Part of it is that those partitions were introduced with the game. Magic always had colors, most wargames begin with particular factions, etc..., so the player base conceptualizes the game as having those divisions, while the partitioning they push back against is divisions that are added later, they break to framework of how the game is “supposed” to be in the players mind, and so they reject it. Whereas adding a new partition at the same level as existing ones, like adding a new faction, is just expanding the game, not dividing it. The other thought i had was how, if continued long enough, creates increasing levels of partitioning. In your Warmahordes example, you have the primary partitions of faction, and then a secondary partition of theme within the faction, allowing PP to introduce a new unit to the Legion of Dawn more easily because there is less competition in the LoD for particular roles. Great. If things proceed long enough, even that space starts to become more crowded and they need to create tertiary partitions because even the theme levels have become so crowded. In 40k this can be seen in space marine armies, which are technically part of the imperium, but needed to be their own faction. Then they needed specific chapters of space marines to be separate factions. Then each of those needed specific theme within the chapter. And so on. Privateer recently relaunched their old game monsterpocalypse. The original game had 6 “agendas”, each of which initially had 1, later 2 “factions” in it that people could play. With the relaunch they have trimmed that down to only 2 agendas and all the monsters and units are divided up among those two, with the factions being more theme style forces. If the game continues to grow, I fully expect them to, sooner or later, reorganize things and reinstate the original agendas.
  20. They took out some agendas. Originally there were 6 agendas, each with 2 of those twelve factions. Now there are only 2 agendas, each of which will (probably) get 6 of the original 12 factions. So far the original 6 factions have 1-2 monsters and 10 units each, organized into the 2 agendas. Like Sithborg has said, they have announced releases for 4 of the second 6 factions for next year, and it is assumed the other 2 are coming, but only monsters and the faction building for those 6 factions have been mentioned, there is no word yet on any units for the second 6 factions. PP seem to really be trying to push the idea that you choose an agenda (protectors or destroyers) to play, not a single faction (Cthul, shadow sun, Ubercorp), so it may be a while before we get units specific to those later factions.
  21. Destroyers. And Tritons are Protectors In the new game (so far) there are just Protectors and Destroyers, each with several factions, and Ubercorp is a destroyer, presumably the idea is strip mine and exploit with no concern for consequences. And yeah, that threw a lot of people for a loop.
  22. Huh, they actually aren’t as unreasonably big as I was thinking.
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