Jump to content

Forgottenlore

Members
  • Content Count

    8,464
  • Joined

  • Last visited

Everything posted by Forgottenlore

  1. Forgottenlore

    Erase

    Is that a challenge?
  2. Forgottenlore

    STAR WARS: RESISTANCE Discussion Thread!

    It’s actually 3000 suncrushers connected Voltron-like
  3. Forgottenlore

    STAR WARS: RESISTANCE Discussion Thread!

    Ah. Is that even a hologram? I always assumed that was just a regular viewscreen.
  4. Forgottenlore

    STAR WARS: RESISTANCE Discussion Thread!

    ??? Wet light hologram?
  5. Forgottenlore

    A 6/10mm Star Wars tabletop wargame?

    Here are a couple threads
  6. Forgottenlore

    A Simpler Time

    You have to read it like the Joker.
  7. Forgottenlore

    Origins 19?

    Good to know. I’m out of town right now, but I’ll try and come in February some time.
  8. Forgottenlore

    Origins 19?

    Been out to east once, I understand x-wing is on Wednesday’s there, yes? The original store on the west side is closer to me though. Truth is though that I haven’t managed to get in the habit of going to the local game stores down here since I moved. I’m always too tired to go out in the evenings. I’m trying to change that, though.
  9. Forgottenlore

    Power and Profit

    You’re the only one objecting to his use of (an entirely spot on) analogy from the previous century.
  10. Forgottenlore

    Origins 19?

    I live in Columbus, so I think I’ll probably attend.
  11. Forgottenlore

    Battlestar Galactica: Starship Battles Core Set

    Yes, I believe so. Quite some time ago, actually.
  12. Forgottenlore

    Newbie questions

    I am assuming this is an "Elect Player" agenda, and the elected player gets the card to hang onto until they use it? If so, I would say yes, the player holding the card can use it to benefit themselves. The "different player" is different to the one activating the system. It essentially short circuits a single player's attempt to invade a rival's system. And unless it says something about returning the command token, it will prevent the attacking player from invading that system for the rest of the round. Use remaining influence. Yes, you have to fight. (especially if it is your first time at fight club) If there are no opposing ground forces then it counts as an invasion, but not a ground combat. The ground combat never occurs, and if it never occurs you can't win it.
  13. Forgottenlore

    Power and Profit - Preview the Separatist Alliance Upgrade Cards

    Wording was that all the current tac relay cards will be solitary. My question was about a hypothetical non-solitary card of that type. Being able to be taken (in multiples, potentially) alongside a solitary
  14. Forgottenlore

    Power and Profit - Preview the Separatist Alliance Upgrade Cards

    Technically, they could introduce a non-solitary tactical relay upgrade and you would then be able to include 1 solitary and multiple non-solitary TR upgrades in one list, yes?
  15. Forgottenlore

    Power and Profit

    And yet those decisions have been very popular overall. So YOU may not like where 2.0 is and is heading, but that is very VERY different from the game not being "stable" which is what you initially said that started this side discussion.
  16. Forgottenlore

    STAR WARS: RESISTANCE Discussion Thread!

    That would be a SHORT pilot. 1.5 meters is less than 5’ tall. Typical human is more like 1.8 meters.
  17. The cardboard from the conversion kits
  18. Forgottenlore

    A New Type of TIE?

    I'm the other way around. I have loved the defender from the first moment I saw it, but the gunboat HAS grown on me a bit. I'd still rather all small imperial ships be TIE variants (but good ones, there are a bunch of REALLY stupid looking ones out there), but that ship has sailed.
  19. Forgottenlore

    A New Type of TIE?

    For small fighters, yeah. Larges are a different class and so have different rules.
  20. Forgottenlore

    Battlestar Galactica: Starship Battles Core Set

    There was no BSG in 1980, just the 1979 season. Nope, nothing more was done after the first season, la la la la la Oh yeah, the show was famous for using stock footage. At the time it was the most expensive TV show ever, One million per episode, they had to do everything they could to save money. They are supposed to be. No idea how Ares intends to do that though, but they have said repeatedly that they are. Somewhat more on topic, just ordered the core set for the game. I doubt I will actually ever play it, but I've always wanted some decent BSG toys.
  21. Forgottenlore

    Battlestar Galactica: Starship Battles Core Set

    I like to think that they changed the Cylon IL (Imperius Leader) series like Lucifer into the human forms. Saves on the makeup and prosthetics budget. I just think we should have seen the centurions more. Yeah, they were there, but never as prominently or as numerously as they should have been. Of course, some decent scripts and/or 1 or 2 likeable characters would have been nice as well.
  22. Forgottenlore

    Battlestar Galactica: Starship Battles Core Set

    They’re getting there. Ares has explicitly said they are doing ships from both the new and the real shows.
  23. Forgottenlore

    The Mandalorian

    Yes, the mandalorian is set a few years after Endor.
  24. Forgottenlore

    More Euro-Game Design, less Ameri-Trash?

    I agree with you that an early elimination can be an issue (although remarkably hard to actually do), however, I do think that addressing it needs a light touch, especially in a game like this. Even in games that can't eliminate a player, it is still possible to put a player in such a bad spot that they have no chance of winning. That can be even worse for the player than being outright eliminated. "Yeah, by round 2 it is clear you are definitely going to loose, but you can't go do something else, you have to stay here and continue to play for the next 4 hours anyway." Also not ideal. I've been impressed with how Sentinels of the Multiverse handles the issue. Players can still be eliminated, but once they are they are given other decisions they can make (based on the character they were playing) and still contribute to the game (though its a co-op game, so that means something different). Translated to a game like TI, I would be looking at something to represent an eliminated race's continued existence, just not on a grand military/political level. Something like directing partisan insurgents, or taking espionage actions, or influencing trade or technology or something. Once truly "eliminated", they have no real chance of winning, but they can still influence galactic events in ways that small groups might. No idea how to implement such a thing in TI, but if I were to tackle such a project, that is the direction I would start looking in.
  25. Forgottenlore

    Partitioning in Game Design: When less actually is more

    I don’t care in the slightest about “organized play”, so I haven’t been paying any attention to the hyperspace format, but the impression I got was that it was a limited format designed to put veterans who converted large collections and new players just buying 2.0 packs on the same competitive footing, so as to not scare away new players, and that it would be gradually expanded as more packs are updated to 2.0 until there isn’t really much of a difference between hyperspace and standard.
×