I'm not going to hang around here and become a routine moaner over what was lost, but I wish FFG had stuck with their original plans for DH2. I did playtests and it was vastly improved. It's a real shame that grognards persuaded them to back down from the revisions.
But having an regular test with a 35% success chance is ridiculous, also for players.
Looking at the books, they set a lot of tests on +10, +20 or even +30 out of this odd low values for characteristics.
The whole scaling is wrong. A regular test for e.g. strength should have a higher chance than 35% to succeed.
There shouldnt be a modifier needed to have a fair chance.
Same with standard shots in combat - why do they need a +10 ? Because the characteristic scaling is bad.
Make the modifier 0 and the stat +10 instead.