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JohnBoo

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About JohnBoo

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    Rochester, NY

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  1. Is "End of engagement phase" still considered part of the engagement phase? I am wondering about the interaction between Petty Officer Thanisson crew : During the Activation or Engagement Phase, after an enemy ship in your at range 0-1 gains a red or orange token, if you are not stressed, you may gain 1 stress token. If you do, that ship gains 1 additional token of the type that it gained. Captain Phasma crew : At the end of the Engagement Phase, each enemy ship at range 0-1 that is not stressed gains 1 stress token. Seems good, not really broken by any stretch to double stress a ship and stress yourself in the process for 9 points.
  2. Serrissu is fantastic. In a 3 ship list I usually set her up with Tractor beam, Elusive, and if I have points hull or shield. Now with new tractor rules though, I may have to swith up her hardpoint weapon. In 4+ ship lists, she's pretty good with just a 0pt jamming beam. Keep her cheap so she isn't a priority target for your opponent and you keep getting those sweet defensive rerolls. Genesis Red & Proton torps - almost always full mods. Sunny - just throw her into any list and grin when her ability procs! And agreeing with theBitterFig, you cant go wrong with an ion cannon Cartel Spacer.
  3. I like it, but Cluster Mines are one charge. You may still get more utility with Proximities.
  4. Not sure if it was mentioned before, but Cluster mines are listed on the generic upgrade list. 8 points, single payload slot... Sweet! <edit> Ion Bombs, too! 6 pts.
  5. <edit>Nevermind...misread the sentence!
  6. JohnBoo

    TIE Reaper

    OK - so I just opened it in Chrome and the Evade is there now - guess the older version of IE I was using is sticking random icons in the action bar! Thanks - thought I was going crazy! (Well even more crazy....)
  7. JohnBoo

    TIE Reaper

    Well, alrighty then. I guess I need to look at the cards, rather than believe what I'm seeing in YASB 2.0!
  8. JohnBoo

    TIE Reaper

    Can someone smarter than me explain how Vermeil is getting an Evade to use with Juke? It's not on his action bar, and I don't see anything in his ability to get one.
  9. I don't know any more than the next guy, but I was suspicious as soon as I opened my conversion kits and saw that some ships like the M3 came with a crazy amount of pilots, then others like the A-wing came with 4. Missing Aces like Tycho made me think the missing ones would return in the re-released ship packs, but getting them all/most in the conversion kit leads me to believe this is pretty much it, or it for a looonnng time.
  10. Thought so, wishful thinking I guess! Thanks!
  11. Question of timing - Would this cause Snap to lose his regular action, as the additional white boost would then be red? Or can you select his regular action before the 1-turn red boost?
  12. I didn't play the Scurrg all that much in 1st, but I just played a fairly bloated out Captain Nym in my last game and he was really good. I may be mistaken, but Havoc title is the only way to get Trajectory Simulator in a scum list. Pretty criminal that the scurrg is missing the access to what makes a bomber good, especially if you're going to make it a dedicated bomber. Bomblet Generator worked much better than I was expecting though, I tacked on a Shield Upgrade as extra reload insurance and ended up reloading once during the game. Captain Nym Havoc Trick Shot Genius Dorsal Turret Bomblet Generator Shield Upgrade Trajectory Simulator 73pts
  13. Yup. Isn't it great that the card art on engine upgrade is a Kihraxz??? Maybe there is hope they add a red boost?
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