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JohnBoo

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About JohnBoo

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    Rochester, NY

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  1. JohnBoo

    Temmin "Snap"Wexley and Daredevil

    Thought so, wishful thinking I guess! Thanks!
  2. Question of timing - Would this cause Snap to lose his regular action, as the additional white boost would then be red? Or can you select his regular action before the 1-turn red boost?
  3. JohnBoo

    What happened to the Scurrg Bomber?

    I didn't play the Scurrg all that much in 1st, but I just played a fairly bloated out Captain Nym in my last game and he was really good. I may be mistaken, but Havoc title is the only way to get Trajectory Simulator in a scum list. Pretty criminal that the scurrg is missing the access to what makes a bomber good, especially if you're going to make it a dedicated bomber. Bomblet Generator worked much better than I was expecting though, I tacked on a Shield Upgrade as extra reload insurance and ended up reloading once during the game. Captain Nym Havoc Trick Shot Genius Dorsal Turret Bomblet Generator Shield Upgrade Trajectory Simulator 73pts
  4. Yup. Isn't it great that the card art on engine upgrade is a Kihraxz??? Maybe there is hope they add a red boost?
  5. JohnBoo

    Too much swarm tactics?

    Actually - I'd kinda like to see it! Sounds interesting...
  6. For me, what hurts a 5K only list over a 5X is the single shield, all but guaranteeing the Kirzxccvb is taking crits from the first salvo on, leaving you to use your action flipping over crits, or just dealing with the consequences of a maimed ship. Even with barrel roll, they still aren't as agile as and X-wing with servomotor s foils. Reducing the Kirzxcvbv by 1-2 points is worthless, there is nothing in the mod slot at that point level that would improve it, assuming it is the 3-mod slot customization was supposed to make the ship special to begin with. Reduce the list to a 4K, you at least have some room for (expensive) shield upgrades, maybe bump them up to Black Sun Aces and/or a named pilot or 2.
  7. JohnBoo

    "If you are damaged..."

    The magic answer is the keyword in the online rules reference, provided by Innese, not the rulebook. It is as I suspected and played, but only having the rulebook on hand during the game, my son playing of Wullffwarro preferred the shield loss as damage! lol Thanks everyone!
  8. JohnBoo

    "If you are damaged..."

    Thank you for the response, Innese - but it still doesn't clear my question up. Is not suffering damage, in fact, being damaged?
  9. Abilities like Wullffwarro for example, when exactly are you considered damaged? When you lose a shield, or when the ship takes a damage card? Arguing with a 15yo is not fun, when you can't point to a place in the rulebook...."I took a hit and my shields are damaged!!!!"
  10. JohnBoo

    What is considered a "failed action"?

    I was JUST re-reading the rules lol - yes thank you. you declare the direction first and cannot choose to fail if you are able to pull off the move. Nothing to see here! Although, still, Composure doesn't seem likely to trigger all that much.
  11. Thinking in the context of Composure and the topic in the main forum. Seems to me you can rarely ever fail an action? 2.0 Lock will almost never fail as there will most likely be something - Enemy or friendly ship, obstacle in range 3. Focus, calculate or evade or reinforce as long as you aren't stressed. Which pretty much leaves you to boost or barrel roll. <EDIT - Here's where I go wrong and should have read the rules first!> Barrel roll, sure might fail if you can't roll one way, but (heres where I may have it wrong) aren't you required to barrel roll any way you can, even if you must roll the opposite side to complete the action you chose? Same with boost - you have 3 different forward moves, and sure its possible all 3 could be blocked but its possible to complete a boost somehow usually.
  12. JohnBoo

    Talents you hope will make the transition 2nd edition

    Veteran Instincts. (ducks behind his Gonk) Just kidding dont kill me! Count me in for Lightning Reflexes. Really, I do like all those use once & toss cheap EPTs. Stay on target was awesome on Kad Solus. Hope it makes the cut, since Kad 's ability the same in 2.0.
  13. JohnBoo

    2.0 Target Lock Token Confusion

    Exactly - local guys that use the cardboard ones already leave the blue lock on the ship. And I can't imagine acrylic guys are going to ditch what they won/own. Its not like the 1.0 way was functionally different. Now, this 2.0 green/red/orange/yellow token change might cause confusion with someone using old acrylics to a newer player, but shouldn't be a game stopper.
  14. JohnBoo

    2.0 Target Lock Token Confusion

    Seriously???!!!! I also run acrylic Aurebesh locks - I have never noticed the aurebesh tokens in "Heroes"! The sprues just ended up mixed into the ever-growing massive pile in the basement. Thanks - I'll have to check it out!
  15. JohnBoo

    List Building Strategy in 2.0

    I think the changes to the Evade action will help keep Aces in check, thus allowing generics and swarms to be viable. 4+ ships in a list were always my favorites in 1.0, and from what I've seen I still think I'm going to be just fine.
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