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cybu

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  1. The ability of Kaz reads: While you defend or perform a primary attack, if the enemy ship's initiative is higher than the number of damage cards you have, you may roll 1 additional die. So without getting rid of the first damage card you won't get the bonus die against I1 ships. With R5 you can enable his bonus die against everyone. There's definitely an argument to be made against Poe. He's expensive but he's also good. And in Hyperspace there's a certain void of I6 pilots so I guess he has a chance to shine. Moving after Boba is definitely a good idea. And against Koshka you don't NEED to take the stress if you can't get out of arc.
  2. I have no opinion on list 1 as I've never flown Republic. But I'm a Resistance player, so here are my thoughts on list 2: 1. As @theBitterFig mentioned: Kaz is probably overloaded. Keep him slim. R5 is better than a hull upgrade because without R5 you will start with a handicap against I1 pilots. Take R5 and ditch that first damage card. 2. I like Nien only with pattern analyser. Because that's not an option in Hyperspace I have trouble justifying flying Nien. I'm not saying he's bad, but there are other options. With a slim Kaz you might find room to get Poe instead? 3. Think about what lists you might encounter. Does your list have a plan against them? Can you switch something that improves your chances? I have no idea about your local meta. But Boba is definitely a thing in Hyperspace atm. The Boba/Koshka list played by Timo Raabe comes at 199 points. Boba is I5 and has Slave 1 title. You have 3 ships at I5 in your list that can reposition. Use that to your advantage. Win that bid and move after Boba, so he can't use Slave 1 as effectively. Here's what I came up with (staying close to your list and not changing it to something completely different): Poe Dameron (68) Heroic (1) R4 Astromech (2) Integrated S-Foils (0) Zizi Tlo (40) Heroic (1) Advanced Optics (4) Tallissan Lintra (36) Heroic (1) Kazuda Xiono (40) Heroic (1) R5 Astromech (4) Total: 198 View in Yet Another Squad Builder 2.0
  3. I haven't flown the Fireball yet (but I'm really looking forward to it. I might even try Farmers list with 6 Fireballs), so I can't really say. I guess Kaz would make a good flanker. But I'm not sure if the list really needs that. The 4 X-Wings can fly as a brick against the opponent and every ship can take some fire. Kaz would take a different role. I can see some matchups where Kaz might be an improvement to the list, but not many. Also: Kaz with just Heroic and R5 would free up 3 points that I could spend on... no idea. Maybe upgrade a red to a black? Or give Jess the Black One Title for more shenanigans? I will know more once I have my hands on the Fireball...
  4. I flew this list last weekend and won a 19 person tournament with it: Lieutenant Bastian (47) BB Astromech (2) Integrated S-Foils (0) Jessika Pava (51) BB Astromech (3) Integrated S-Foils (0) Red Squadron Expert (44) Heroic (1) BB Astromech (3) Integrated S-Foils (0) Red Squadron Expert (44) Heroic (1) BB Astromech (3) Integrated S-Foils (0) Total: 199 View in Yet Another Squad Builder 2.0 I was toying around with different XXXX builds and settled last minute with the 4 BB Astromechs. The reason was that I feared to face a lot of jousting list with all the generics being so cheap. Against swarms the BBs could help me not getting blocked. And the Astromechs really worked overtime for me. They helped me in every game and got me out of tight spots (missing a proximity mine, getting some blocks and most of all missing many blocks from my opponents). The 3 Ini 3 ships got me several initiative kills and Bastian got me some good blocks against other Ini 2 ships. I was surprised how good the astromechs were.
  5. With Star Wars episode 9 premiering the next day, it's entirely possible that FFG will announce new ship(s) from the movie they weren't allowed to show before. It's even possible that the ship(s) will be delivered before christmas. Does anybody remember the blue core set from episode 7? FFG announced it and shipped it right away. I might be wrong, but it would definitely be cool to have new toys under the christmas tree 🤩
  6. cybu

    K K X

    I've tried the list with Esege once and I can see that it just plays differently. Esege runs the risk of becoming withered to a Focus provider. When I played the list I was forced to use both Focus tokens on the shots from Wedge and Miranda and Esege was left without a Barrage Rocket shot. (I was not really "forced" of course. But if you have a shot with 3 Eyes, you have to ask yourself the question if its better to spend the last focus for guaranteed hits or if you go for the Barrage rocket shot that might fail miserably.) And as a provider of 2 Focus Tokens, Esege is just too expensive IMHO. There are other options out there for Rebels (I've seen Jake handing out 2 Focus tokens and getting one himself). Now Luke unlike Wedge doesn't need the Focus. He has mods for days. He has mods when he bumps and he has mods when the K-Wing bumps... on offence and defence. No Focus needed. Miranda is the only one who suffers from the absence of Esege, but she did just fine in my games.
  7. I always have another player who can be the judge for my games. But obviousely I don't get him over for every little detail. At the moment me and my opponent both didnt think much of the situation. I told him that of course you can't wiggle the base token to the right if you're checking for arc on the right and wiggle the token to the left if you're checking for arc on the left side. We both agreed that we will just place the token so that the arcs point to the corner of the plastic base and then check arc. I only started questioning my decision (and the decision not to get the other judge) when my opponent was a bit salty after the game.
  8. On my last tournament I had to measure arc from the opponents Lambda shuttle to see if he had a shot on one of my ships. That's when I realized that the ship token was pretty loose and had some wiggle room within the plastic base: if I moved the token on one side (small rotation around the base center), my ship was clearly out of arc. If I moved the token to the other side, my ship was slightly in arc. How would you, as a TO, handle this situation? Below you'll find what I did. The problem was that I was also the TO in this tournament. Just a friendly small tournament. No Hyperspace trial or anyhting like that. So I could have asked another player to make the decicion for us, but we thought we could figure it out ourselves. Anyway: I decided that you cannot just simply wiggle the token to the side that benefits the Lambda shuttle the best. So I moved the token to the position so that the arc line pointed directly to the corner of the plastic base. In this position my ship was slightly out of arc. My opponent was fine with it at this moment of time. But in the end I won a very close game and my opponent was a bit salty and commented that he should have asked another player to rule the situation for us. It certainly would have been the proper thing to do. But I'm still standing by my decision. And I also told my opponent that if I would not have been involved and had to judge this situation, I would wiggle the ship token to the side that is most disadvantageous for the ship. What do you guys think?
  9. cybu

    K K X

    Inspired by @Wiredin I built my own version of the list. I chose to run Luke instead of Wedge and a Warden instead of Esege. The main reason for this was to have a regenerating end-game piece in the form of Luke. And Esege had to go in order to free some points. Yesterday I took the following list to a 20 person tournament: Luke Skywalker (62) R2 Astromech (4) Servomotor S-Foils (0) Warden Squadron Pilot (39) Barrage Rockets (8) Sabine Wren (3) Seismic Charges (3) Proximity Mines (6) Miranda Doni (43) Diamond-Boron Missiles (6) Han Solo (14) Seismic Charges (3) Proton Bombs (5) Hull Upgrade (3) Total: 199 View in Yet Another Squad Builder 2.0 The first opponent ran Soontir, 2 Inquisitors and Jendon. As the first game with this exact squad (and only 1 with a slighty different version) I took some time to get familiar with the list. As a consequence I lost the Warden way too early and brought Miranda too late to the fight. I slowly got some work done on the Lambda but I was way behind as I lost half points on Luke. Finally I landed a hit on an inquisitor for half points. Then when time was called i regened Luke above half points and evaded the fire arcs of 3 ships while Miranda finished the Lambda. I couldn't believe it! WIN 72 - 59. The next opponent had a separatist swarm with 7 ships. All with energy shell charged, Concussion or Cluster missiles. The first exchange went all my way. 2 ships gone and 3 damage on some of the other ships (Diamond-Boron Missiles). Miranda survived on 1 Hull which was very important. This way she could lay a bomb and regen a shield for 3 more rounds. The rest was just mop up. WIN My third opponent had Sol Sixxa, Zuckuss, Seevor and 2 Z95. The deciding moment was when i chose to fly a full health Luke in front of Zuckuss. Nobody else could shoot Luke and Zuckuss had no mods! The chance to take 5 damage here is 0.16%. The chance to take 0 damage is 46%. So pretty good, right? Well Zuckus rolled 2 Hits and 3 crits while Luke completely blanked. and of course the crits killed Luke! For the rest of the game my K-Wings made a lot of trouble for the scum team but I had to fly more offensively than I'd like and therefore took too much damage. LOSS The last game was pretty short. My opponent had an alpha strike rebel list. I denied the alpha strike with good slams and made short work of the rebels. My opponent conceded after half an hour. WIN I finished 3:1 in 3rd place (only 1 MOV behind my opponent from the 3rd round). I was really happy with the performance and I think I could also have gone 4:0. The list is a lot of fun to fly and has legs. Also important to note: I regened Luke in 2 matches from half points to zero points
  10. cybu

    K K X

    I'm looking forwart to that 😊
  11. Thank you for the Battle Report. You actually made me take out my K-Wings for a flight today. I took your list and tweaked it a bit. This is what i flew today: Miranda Doni (43) Diamond-Boron Missiles (6) Han Solo (14) Proximity Mines (6) Seismic Charges (3) Warden Squadron Pilot (39) Barrage Rockets (8) Seismic Charges (3) Proton Bombs (5) Luke Skywalker (62) Adv. Proton Torpedoes (6) R2 Astromech (4) Servomotor S-Foils (0) Total: 199 View in Yet Another Squad Builder 2.0 I flew Wedge a lot in 2.0 and he's just sooo squishy. I can see that it worked well for you, but I wanted to try Luke instead of Wedge. My opponent had a Sloane Swarm (2 Ties, 3 Interceptor and a Lambda with Sloane). The match was very short. My Warden slipped through his fanned out formation and left some bombs behind. Miranda fired the Rockets into the shuttle and Luke finished him off with the Torpedo. With some more shots 1 Interceptor and 1 Tie went down and the other ships all were into hull while my team was barely scratched. That was enough for my opponent and he conceded. The list ist definitely fun to fly. I have to think about the distribution of the bombs. I like to have the option of Proximity Mines but I'm not sure which K is the better carrier.
  12. Yesterday, I took Finn to a tournament in this list: Tallissan Lintra (36) Snap Shot (7) Crack Shot (1) Cova Nell (38) Snap Shot (7) R4 Astromech (2) Finn (29) Heroic (1) Advanced Optics (4) Perceptive Copilot (8) Nien Nunb (55) Snap Shot (7) Integrated S-Foils (0) Pattern Analyzer (5) Total: 200 View in Yet Another Squad Builder 2.0 In the first match, Finn was killed in the first round of shooting. The first shot was from Seevor who stripped one of his tokens. And then - if I remember correctly - I had to spend the second focus for a double-eye-roll to get no damage. I didn't have to take the strain. And then there came some additional shots from 3 Cartel Marauders. The New FAQ didn't matter at all. The old Finn would have died just the same. In the second match, Finn was left alone and could put some hurt into the opponents list. His 3 hits on a range 3 shot against a Rey with Hull Breach was her demise. In the third match, Finn blocked a Falcon on a rock and put some damage into another ship. Then between the rock and the other ships, there was nowhere to go without bumping and he got killed without any tokens. In the fourth match, the main problem was, that 2 ARCs shot after Finn. The Jedis just left him alone while he had his tokens. But I had to decide how many tokens I wanted to spend on offence. They got 1 or 2 shots in against a Finn without any tokens and put him to 1 hull. Everything else he evaded. Finn was a star in this match as he put a lot of damage into the ARCs. So in the end i went 3:1 and Finn was an important part of my wins. In my matches the new FAQ didn't matter at all. I don't think Finn got even shot once while having a strain token. In my opinion Finn is still a deal, not that big anymore but still ok for his points. You just have to fly him a bit more cautiously. Keeping him a bit further back, presenting other targets, or alternatively presenting him if you want to get some heat away from another ship (Hey, if they shoot 2-3 shots into Finn and let Nien go to the endgame, I'm totally fine with that)
  13. That's actually pretty exactly what I envisioned. If it's not too much work, I'd love to get the debugged version. I can't do any coding and I'm not familiar with python at all. But I'm usually pretty pretty good at understanding the logic behind the programming and at adapting. So I hope I will get by.
  14. 40 will definitely be enough. I don't think that I will need more than 20.
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