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KovuTalli

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Posts posted by KovuTalli


  1. I always put it on Jan in 1.0 and can't see it being bad in 2.0 - some games you get lucky and it gives you the extra evade you need to never get hit other games lose it first shot. Due to (almost always) having 2 focus you should have one free for defense - you could also try to find the extra point for Elusive for the HWK.


  2. From what I've flown of Guri she doesn't need much and afterburners are just a Luxury upgrade, the only time it's "amazing" is on the initial engage so you can go 3 bank, boost and barrel roll and on the 3 Sloop where you can boost after to get behind and back in to a good position for chasing.

    Sunny would probably do better with HLC (Bullseye isn't as hard as you think to line up) with some luck you'll roll in to 4 hits and make it 5 - more chances of it then you'd get with Ion Torps unless you trying to set up a one turn kill after it.

    Boba with Perceptive is almost a necessity for the Offense and defense it gives - Han for those turns where you bump or want to target lock but still want your two focus.

    But I do like your build this is just my opinion and what I would fly.

    M3-A Interceptor - Sunny Bounder - 35
        •Sunny Bounder - Incurable Optimist (31)
            Heavy Laser Cannon (4)

    StarViper-class Attack Platform - Guri - 68
        •Guri - Prince Xizor’s Bodyguard (62)
            Outmaneuver (6)

    Firespray-class Patrol Craft - Boba Fett - 97
        •Boba Fett - Notorious Bounty Hunter (80)
            Perceptive Copilot (10)
            Marauder (3)
            Han Solo (4)

    Total: 200/200

    View in the X-Wing Squad Builder


  3. Dash/Jan was my go to in 1.0 but due to the change to how both work and the loss of TLT It may not be the best idea anymore, I'd suggest Dash and Kyle for 2.0 as it still gives you some form of action economy on the turns where you can keep Dash in Arc and range of Kyle while keeping Kyle on target.

     

    HWK-290 Light Freighter - Kyle Katarn - 67
        •Kyle Katarn - Relentless Operative (38)
            Trick Shot (1)
            Perceptive Copilot (10)
            Stealth Device (6)
            Moldy Crow (12)

    YT-2400 Light Freighter - Dash Rendar - 133
        •Dash Rendar - Hotshot Mercenary (100)
            Trick Shot (1)
            Stealth Device (6)
            Outrider (14)
            Han Solo (12)

    Total: 200/200

    View in the X-Wing Squad Builder


  4. I'll start this by saying every time I build a scum list I keep wanting to put 4LOM and Torani in it then find something to fit with them. They are fun to fly and have deceptively high damage output and last longer than you'd think for 1 agi ships.

     

    Escape Craft - Autopilot Drone - 12
        •Autopilot Drone - Set to Blow (12)

    Just to use up the extra points (could throw a few hull or shield upgrades around instead)

    M12-L Kimogila Fighter - Torani Kulda - 58
        •Torani Kulda - Rodian Freelancer (50)
            Crack Shot (1)
            Proton Rockets (7)

    This hits very hard both with using the Proton rockets and just standard Primary, the after effect is a real nice bonus too.

    G-1A Starfighter - 4-LOM - 57
        •4-LOM - Reprogrammed Protocol Droid (49)
            Predator (2)
            Fire-Control System (3)
            Zuckuss (3)

    With Pred and FCS you should usually be getting all hits on something in your bullseye, Zuckuss there to give us stress when at R1 and we want to pass it or  if we just need them to roll one less evade.

    Customized YT-1300 Light Freighter - Han Solo - 73
        •Han Solo - The Corellian Kid (54)
            Trick Shot (1)
            Qi’ra (2)
            L3–37 (4)
            Lando’s Millennium Falcon (6)
            Dengar (6)

    Trickshot and Falcon title don't need any explaining. Qi'ra so we can lock a rock early and abuse it for most of the game with Han's ability + Trick shot. L3 is a great defensive card, especially on low Agi ships. I've not used Dengar yet but on a big base arc it feels like it should do well to add some additional pain - also can be switched out for Hotshot for the token synergy with Torani - will need to drop Pred to Trick shot or Crack shot on 4LOM to do this however.

    Total: 200/200

    View in the X-Wing Squad Builder

     

    Thoughts? Anyone else you'd run with the 4LOM/Kimogila pairing? I've been thinking a Shadow caster maybe asaaj if I can somehow find the points.


  5. On 3/25/2018 at 3:07 AM, NukeMaster said:

    Do your speeders get torn up afterwards? Where do you take them next turn.

    I'm the rebel player ;) They only really get shredded if Luke gets on them. Finding in 800 point games they last decently unless vs a Gatling ATRT or Luke, vs Inf squads they do quite well.


  6. I was using the Poe2/Rey2 Deck, in all my testing and in a store champ it ran very well just let me down on the day, 2 games I had where FN just went nuts and Palp + Force speed in to dmg rerolls murdered me two of my 4 losses. Other losses were quiet close just pulled wrong upgrades (Pulled Poes as he died, etc)

    Oh well it was fun while it lasted with the 2 week meta. Onward to Hera support decks.


  7. 12 hours ago, player749318 said:

    So if ERey and EMaz are teamed up and Rey has rolled in her discard and a melee damage , then Maz rolls in a blank and a focus . Her ability with resolving two dice : focus ( 1st die used ) Reys melee into discard and then for 2nd die resolve the discards together as that would be three ... I assume you cannot do that . 

    No as that would be resolving 3 dice.


  8. 26 minutes ago, Mep said:

    The T-47 isn't bad but these support decks are going to be slow. If FFG really wanted them to be thing, why did they ever make Planetary Uprising. All I am seeing is Poe getting better.

     

    I just wish this had been the 2nd set not Spirit, I'd of loved these adding to the Meta from Awakenings but Spirit made the game too fast that it may be too late for supports in this block, maybe next block. I'm still going to play a Hera/Maz/Pilot deck tho. Already proxy tested one and its super fun, Good vs Mill if you can bounce with Hera fast enough, still losing to fast decks like Rey, maybe Recycle and T47 can give it the help it needs.


  9. On 16/07/2017 at 5:51 PM, Parksy77 said:

    SC travelling man Newcastle UK. 12 players.

    1. Poe Maz

    2. Unsure

    3. Poe Rey

    4. Emo twins

     

    I took 3rd but played the winner who went 4/4 in a game that decided the champion for the day.

    Turn one being thermal detonated twice for 12 damaged sealed my fate. I killed Maz start of turn 2 pre activation but too much damage had been done already.

    A swift use of new orders putting emperors throneroom back in play sealed my fate... 10 damage on Poe and he played Planetary Uprising. Got Poe down to 5 health left before he claimed for the win.

    That was me :) Was still a close game! Had you gone for Maz first it would of helped. I got lucky having both Dets and New orders with getting 2nd for the shields and still able to get my battlefield in.


  10. 12 hours ago, Plymouthdean86 said:

    I don't think we will get maul, my money is on maul/yoda starter's on the new starter release, bossk will be amazing but as it seems to be rebels era heavy I don't think he will appear yet

    Spirit was Rogue One Heavy but we still saw Force Awakens and Prequel characters.

    If not Bossk maybe Cad Bane.


  11. 4 hours ago, GammonLord said:

    Isn't External Racks a "while attacking, you may discard...", so the second front attack wouldn't benefit from the  card discarded on the previous attack?

     

    Both attacks are "While attacking" so shouldn't it add to both? If not it's still good to either throw from the side or have two 4 black dice attacks. Edit: Never mind just re-read the card, I thought at first when reading it'd apply to both attacks I somehow got it in my head as something along the lines of before declaring attack/s discard this card (Which would apply to both)

    Been playing a lot of X-wing, Armada and Destiny lately. Playing 3 different FFG systems each with different timings, rules, etc sometimes hard to get the right ones with the right game.


  12. On 7/20/2017 at 7:10 PM, Ginkapo said:

    Alright, I took a 6 month hiatus from MC30s because I was obsessed. For me they left.

    Tried them out with External Racks? They can hit even harder now. 6 Black (Racks and Con Fire) and 2 blue from the side, with H9's auto accuracy a Brace. Max potential of 13 damage. Will average around 9 + an accuracy with H9's. 

    Then a front arc with 4 Black's and a Blue. Average 4 dmg with Acc.


  13. On 7/3/2017 at 1:41 AM, KyloStrawberry said:

    Unfortunately, Quadjumper is probably the worst legendary in SoR. Tough to pull two of them. Maz is always useful, and Fast Hands is an excellent card. I'd say probably 5/10. Sorry man :/

    It's going to be great with Hera. Play it for free then bounce it to make a Falcon or U-wing 3 cheaper.


  14. She goes really well with the ships she came with - the Hammerhead's lets you go from 1 to 3 to jump in the con fire for the shot you know you will have then Nav to stay on target the next turn, or vice versa, 3 to 1 when in range and know they won't be escaping then con fire the future turns.

     

    Leia Torp Hammerheads with Rack's pack quite a punch. 4 blacks out the front with 1 reroll (or more if fitted with Ord experts but prefer to go with boarding engineers even if it messes with Leia for one turn)

    Really nice for Liberty too (especially with a Support Officer to ditch and reset dials as needed)


  15. 3 minutes ago, Chakan99939 said:

    Nice then, if it is the case, would'nt riot control baton be able to reroll using FN-2199 ability?

    No due to FN's ability saying"You may IMMEDIATELY resolve it" . So you either Immediately resolve what it rolls, or you bypass that and then do the reroll instead. If it wasn't for the immediate wording then you could reroll then resolve.

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