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Lathrop

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  1. Like
    Lathrop got a reaction from Krieger22 in Ancient sword question ?   
    Rule in the book is basically that only if it's actually under the Lightsaber weapon table, is it qualified as a Lightsaber weapon, which is what Reflect needs to be used. So officially, no. But if you want to say all Ancient Swords, or even just a few in particular are made of a reflective material and they can be used, you can definitely do so.
     
    With regards to other talents, they generally just require that you're performing a check with the associated skill/characteric/weapon that uses that skill, which the Ancient Sword definitely falls under.
  2. Like
    Lathrop got a reaction from Lifer4700 in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    I for one find her strategy of "Nah, just keep going at full speed with no change of course or attempting to abort," and her later plan of "We'll try the exact same thing, but with TWO ships," incredibly hilarious.
     
    She may be a great pilot, but I don't know how she could be in charge of any sort of situations that may require a battle.
  3. Like
    Lathrop got a reaction from ladyjulianne in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    I for one find her strategy of "Nah, just keep going at full speed with no change of course or attempting to abort," and her later plan of "We'll try the exact same thing, but with TWO ships," incredibly hilarious.
     
    She may be a great pilot, but I don't know how she could be in charge of any sort of situations that may require a battle.
  4. Like
    Lathrop got a reaction from Jimson in Which "module" to buy - GM Kit or Beginners Set   
    I'd say the adventure in the Beginner's Game is better, since the GM Kit's is mostly solely about grabbing lightsaber crystals and it's relatively short so there isn't a lot to it. However the GM Kit has the optional lightsaber creation rules, which while definitely not necessary, are still pretty nice for players.
  5. Like
    Lathrop got a reaction from GM Hooly in Dueling Rules   
    I believe the point Kallabecca is making is that if the actual Threshold (as in their limits, not their temporary amounts that can be recovered with rest/medicine checks) drops that low, a character might as well be dead since survivability from then on would drop to nothing. Which is playing on the point that you seem to be misunderstanding the rules as Kallabecca also pointed out, which is that the correct way is to have you increase Wounds/Strain as you take damage (a healthy character taking 1 Wound damage would increase their Wounds from 0 to 1, not decrease from, say, 15 to 14).
  6. Like
    Lathrop got a reaction from Kallabecca in Dueling Rules   
    I believe the point Kallabecca is making is that if the actual Threshold (as in their limits, not their temporary amounts that can be recovered with rest/medicine checks) drops that low, a character might as well be dead since survivability from then on would drop to nothing. Which is playing on the point that you seem to be misunderstanding the rules as Kallabecca also pointed out, which is that the correct way is to have you increase Wounds/Strain as you take damage (a healthy character taking 1 Wound damage would increase their Wounds from 0 to 1, not decrease from, say, 15 to 14).
  7. Like
    Lathrop got a reaction from Sturn in Rulebook PDFs   
    That's the thing though, that's just WotC's back-catalog. Everything they're putting up is stuff they're not really publishing re-prints of and has long since been scanned and uploaded for piracy. So it makes sense for them now to sell them digitally to try and get money from people who would rather pirate than hunt down books which may or may not be over-priced due to their age/rarity.
     
    There's nothing from 5e except outdated playtest materials and a free supplement. So WotC, at least, does indeed seem to think it's best to hold back on digital PDF copies for the current edition, while still allowing digital copies of their books to be made in other ways, such as in Fantasy Grounds which has a number of built-in methods to prevent people from easily sharing the materials.
  8. Like
    Lathrop got a reaction from Daeglan in dual pistol wielding   
    You can use both, it's just that it's particularly difficult since you've got to take the lowest Characteristic between the two, and the lowest Skill, and the highest difficulty (a base of 2 Difficulty Dice at engaged), and you're adding 2 Difficulty Dice on top (1 for dual wielding, and an extra 1 for using two weapons that require different skills). So you're looking at 4 Difficulty before anything like Defense, Adversary, or whatever else is added.
  9. Like
    Lathrop got a reaction from Doc, the Weasel in dual pistol wielding   
    You can use both, it's just that it's particularly difficult since you've got to take the lowest Characteristic between the two, and the lowest Skill, and the highest difficulty (a base of 2 Difficulty Dice at engaged), and you're adding 2 Difficulty Dice on top (1 for dual wielding, and an extra 1 for using two weapons that require different skills). So you're looking at 4 Difficulty before anything like Defense, Adversary, or whatever else is added.
  10. Like
    Lathrop got a reaction from RLogue177 in dual pistol wielding   
    You can use both, it's just that it's particularly difficult since you've got to take the lowest Characteristic between the two, and the lowest Skill, and the highest difficulty (a base of 2 Difficulty Dice at engaged), and you're adding 2 Difficulty Dice on top (1 for dual wielding, and an extra 1 for using two weapons that require different skills). So you're looking at 4 Difficulty before anything like Defense, Adversary, or whatever else is added.
  11. Like
    Lathrop got a reaction from whafrog in dual pistol wielding   
    You can use both, it's just that it's particularly difficult since you've got to take the lowest Characteristic between the two, and the lowest Skill, and the highest difficulty (a base of 2 Difficulty Dice at engaged), and you're adding 2 Difficulty Dice on top (1 for dual wielding, and an extra 1 for using two weapons that require different skills). So you're looking at 4 Difficulty before anything like Defense, Adversary, or whatever else is added.
  12. Like
    Lathrop got a reaction from awayputurwpn in Bow and arrow?   
    A majority of thrown weapons fall under Ranged (Light). Javelin, throwing knives, bolas and nets.
     
     
     
     
    I could see the argument for this, but I'd say that overall, especially if you're counting in grenades, it's more about the accuracy of your hits than the force behind it, and this gets accounted for in things like throwing knives where the damage is based on your Brawn rating, much like with typical melee/brawl attacks. Otherwise if you change it to Brawn, it becomes something where a big Brawn person can just start carrying bags of pointy rocks for throwing, and gives them more incentive to sit at Short Range in cover.
  13. Like
    Lathrop got a reaction from Sofia Corba in Lightsaber stats in Edge vs. Force and destiny   
    You could say any crystal they take off somebody else's lightsaber can't be attuned to the player since it was attuned to somebody else first. Make it so they don't get the difficulty decrease that way and encourages them to still try to find their own crystal, but its still able to be modded.
     
     
     
     
    Few ways you can do it. One way is to just cap it at 5 Difficulty and just start requiring Destiny Point flips when it goes beyond that (similar to Impossible tasks). Another is to just let it go beyond 5 Difficulty (so 6, and then 7, and so on for however many attachments). And another, is to just start upgrading. So when it goes beyond 5 Difficulty, it becomes 1 Challenge 4 Difficulty, then 2 Challenge 3 Difficulty, and so on.
     
    First way pretty much makes marginally more difficult in that players can't proceed to use a Destiny Point to alter the check. Second way continues to ramp up the check's odds of failure. Third way increases the chances of failure, but not as much as the second way, but introduces the possibilities of Despairs, which can destroy the attachment altogether.
  14. Like
    Lathrop got a reaction from RLogue177 in Critical Hits, Vibroswords and Edges   
    Crits can indeed go down to 1.
     
    And it's important to remember that he needs to keep running up to enemies that will likely want to stay at range from him. And that in doing so, he's shoving himself into the thick of things, becoming a closer and more desirable target for most enemies, particularly if he's doing more damage than anyone else in the group. This is all in-turn balanced by high Soak of having high Brawn. Also, keep in mind that minions are meant to generally go down pretty quick.
     
    If you're worried about survivability of potential Nemesis. Parry ranks will help out with the damage, Durable will lessen Criticals.
  15. Like
    Lathrop got a reaction from BarbeChenue in Changes from Beta?   
    Alright. I got bored. Here's what I spotted throughout the book. I'm more than positive there's stuff I've missed.
     
    Character Creation + Talents
     
    Gear and Equipment
     
    Starships and Vehicles
     
    The Force
     
    Adversaries
     
     
    And then there’s the obvious stuff. Added fluff for nearly everything. Adventures in the back of the books swapped. Minor things like grammar and punctuation changes.
     
     
    Errors
  16. Like
    Lathrop got a reaction from MILLANDSON in Is there an option to buy the rule books as a PDF   
    In all likelihood, they probably already tried to talk to EA about it. Star Wars is a big thing, FFG usually does PDFs, it would only make sense they'd try. Chances are EA either outright said no, or something that was too unfeasible from a business standpoint was the best kind of deal they could get out of EA.
     
     
    I wonder though, would the dice roller fall under something EA would've had control over? If so, that'd be a clear sign that FFG was able to reach a deal with EA that was at least somewhat reasonable enough to put that out. Obviously not a good enough deal to apply to the PDFs of the game, but still an indication that they've already been in talks with EA at some point.
  17. Like
    Lathrop got a reaction from Col. Orange in Critical Hits, Vibroswords and Edges   
    Crits can indeed go down to 1.
     
    And it's important to remember that he needs to keep running up to enemies that will likely want to stay at range from him. And that in doing so, he's shoving himself into the thick of things, becoming a closer and more desirable target for most enemies, particularly if he's doing more damage than anyone else in the group. This is all in-turn balanced by high Soak of having high Brawn. Also, keep in mind that minions are meant to generally go down pretty quick.
     
    If you're worried about survivability of potential Nemesis. Parry ranks will help out with the damage, Durable will lessen Criticals.
  18. Like
    Lathrop got a reaction from Tear44 in Critical Hits, Vibroswords and Edges   
    Crits can indeed go down to 1.
     
    And it's important to remember that he needs to keep running up to enemies that will likely want to stay at range from him. And that in doing so, he's shoving himself into the thick of things, becoming a closer and more desirable target for most enemies, particularly if he's doing more damage than anyone else in the group. This is all in-turn balanced by high Soak of having high Brawn. Also, keep in mind that minions are meant to generally go down pretty quick.
     
    If you're worried about survivability of potential Nemesis. Parry ranks will help out with the damage, Durable will lessen Criticals.
  19. Like
    Lathrop got a reaction from Pumkinspyder in Lightsaber stats in Edge vs. Force and destiny   
    You could say any crystal they take off somebody else's lightsaber can't be attuned to the player since it was attuned to somebody else first. Make it so they don't get the difficulty decrease that way and encourages them to still try to find their own crystal, but its still able to be modded.
     
     
     
     
    Few ways you can do it. One way is to just cap it at 5 Difficulty and just start requiring Destiny Point flips when it goes beyond that (similar to Impossible tasks). Another is to just let it go beyond 5 Difficulty (so 6, and then 7, and so on for however many attachments). And another, is to just start upgrading. So when it goes beyond 5 Difficulty, it becomes 1 Challenge 4 Difficulty, then 2 Challenge 3 Difficulty, and so on.
     
    First way pretty much makes marginally more difficult in that players can't proceed to use a Destiny Point to alter the check. Second way continues to ramp up the check's odds of failure. Third way increases the chances of failure, but not as much as the second way, but introduces the possibilities of Despairs, which can destroy the attachment altogether.
  20. Like
    Lathrop got a reaction from whafrog in Starter character with two classes?   
    You'd only be able to choose one career. So you'd have to choose to start either as a Bounty Hunter (with Gadgeteer as your first Specialization) or Technician (with Outlaw Tech as your first specialization). From there, you can spend 30xp to buy Gadgeteer/Outlaw Tech as a second specialization. This can be spent in character creation (but keep in mind it dips into your starting xp that is the only way you can buy characteristic increases directly) or after you've gotten enough xp after character creation.
     
    You can find the specific details on buying new specializations on pg. 93 of the EotE core.
  21. Like
    Lathrop got a reaction from bradknowles in Is there an option to buy the rule books as a PDF   
    In all likelihood, they probably already tried to talk to EA about it. Star Wars is a big thing, FFG usually does PDFs, it would only make sense they'd try. Chances are EA either outright said no, or something that was too unfeasible from a business standpoint was the best kind of deal they could get out of EA.
     
     
    I wonder though, would the dice roller fall under something EA would've had control over? If so, that'd be a clear sign that FFG was able to reach a deal with EA that was at least somewhat reasonable enough to put that out. Obviously not a good enough deal to apply to the PDFs of the game, but still an indication that they've already been in talks with EA at some point.
  22. Like
    Lathrop got a reaction from zhunterzz in Lightsaber Construction   
    Pg. 196, first sentence.
  23. Like
    Lathrop got a reaction from Tear44 in The Conflict roll   
    More than anything, it's a balancing mechanic. If you codify the positive stuff and make it simple to gain, it's easy to abuse. Being nice and giving stuff to somebody is +1 to a character's Morality? Expect them to be handing out a single credit to 100 people. And this ultimately just trivializes darker actions and dark side point/power use.
     
    And just as a player with no conflict can roll a 2, they can just as easily roll a 10. The point is that they were careful enough to not take on any Morality and that they guaranteed that their Morality would raise (or stay the same if they're at 100). The player with 4-5 conflict is entirely at mercy to luck and even on a good roll, is earning less than they would have otherwise if they'd kept their nose clean.
     
    If you want to just turn it into direct changes to Morality through good/bad actions, you definitely can as long as your table isn't going to try and take advantage of it and won't try to argue with you that an action deserves more positive points.
  24. Like
    Lathrop reacted to Krieger22 in Thoughts on the Mechanics of Force Dice and the Representation of Characters Who Are Morally Neutral   
    If I may point out a "flaw", for lack of a better term, in your argument: you're viewing temptation as solely a mechanical thing - Dark side pips, Destiny points and strain. The primary source of temptation for the players should not come from either of these things; they are merely mechanical effects that supplement temptation. The real, tangible temptations should be provided by the GM as in-game choices and consequences.
     
    Your players need to break into an Imperial facility? That would involve a lot of climbing, sneaking, lockpicking and computer-slicing, with the possibility of a dangerous firefight if something goes wrong. Or they could just, you know, torture the access codes out of the Imperial officer they mugged in an alley. Same result for much less work.
     
    Or your players defeat a bunch of thugs who have been extorting the poor locals of the money they badly need to survive? The players can be good guys and give the cash back to the impoverished locals, or they can keep it themselves and afford to buy all sorts of goodies.
     
    That's where temptation should come from, in my opinion. Not from whether or not you can use Dark side pips without having to flip a Destiny point.
  25. Like
    Lathrop got a reaction from Kael in Characteristic modification after character creation   
    See, but the thing is, is that the proposed solution in the first post is based around the idea that a GM starts up the game, knows the rules, and doesn't help new players that don't know better on how to craft their characters, and instead implement an unbalanced solution that can be abused easily. In your specific case, neither you nor your wife fully understood the rules, and so it's not exactly like you could help your wife better make a character, since it's not like you were intentionally withholding information.
     
    And in regards to the "trawling every forum" thing. It's literally in the book in the section called "Invest Experience Points". It's a literal step in the character creation process. Please don't try to imply the authors of the book hid the information somewhere in some tiny section on a random page.
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