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Lathrop

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  1. Like
    Lathrop got a reaction from Seiito in Jacks of All Trades   
    It's important to play to the aspects a Scout is geared towards. Sure, you may not be the hardest hitter in combat, but with a couple ranks in Quick Strike, and 2 ranks in Disorient, you can do well to make a particularly annoying enemy have a slightly tougher time attacking the combat-focused guys in your group. Group needs to look for something or find stuff for protection from the harsh nature of a world - you've got it covered with Forager, Heightened Awareness, Familiar Suns and Natural Hunter. And maybe the group has a better space pilot than you, but if you're chasing somebody down or running from them on the planet in a speeder, or even on foot, you might be the best bet with Shortcut.
     
    Then there's the matter of Signature Abilties. You probably won't be able to get some for a while, but both Sudden Discovery and Unmatched Mobility are great ways of boosting your abilities in either finding stuff or getting a leg up in combat.
     
    And as a Force Sensitive, you can use all sorts of Powers to upgrade your potential, either with Sense or Enhance to improve your skills for a short time - and possibly knock you up to the skill levels of the other characters, Move if you want an alternate way of helping out in combat that isn't just shooting and punching, or if you guys need clues on how to proceed in an adventure or what to look out for, you've got Forsee.
  2. Like
    Lathrop got a reaction from kaosoe in Jacks of All Trades   
    It's important to play to the aspects a Scout is geared towards. Sure, you may not be the hardest hitter in combat, but with a couple ranks in Quick Strike, and 2 ranks in Disorient, you can do well to make a particularly annoying enemy have a slightly tougher time attacking the combat-focused guys in your group. Group needs to look for something or find stuff for protection from the harsh nature of a world - you've got it covered with Forager, Heightened Awareness, Familiar Suns and Natural Hunter. And maybe the group has a better space pilot than you, but if you're chasing somebody down or running from them on the planet in a speeder, or even on foot, you might be the best bet with Shortcut.
     
    Then there's the matter of Signature Abilties. You probably won't be able to get some for a while, but both Sudden Discovery and Unmatched Mobility are great ways of boosting your abilities in either finding stuff or getting a leg up in combat.
     
    And as a Force Sensitive, you can use all sorts of Powers to upgrade your potential, either with Sense or Enhance to improve your skills for a short time - and possibly knock you up to the skill levels of the other characters, Move if you want an alternate way of helping out in combat that isn't just shooting and punching, or if you guys need clues on how to proceed in an adventure or what to look out for, you've got Forsee.
  3. Like
    Lathrop got a reaction from Col. Orange in Jacks of All Trades   
    It's important to play to the aspects a Scout is geared towards. Sure, you may not be the hardest hitter in combat, but with a couple ranks in Quick Strike, and 2 ranks in Disorient, you can do well to make a particularly annoying enemy have a slightly tougher time attacking the combat-focused guys in your group. Group needs to look for something or find stuff for protection from the harsh nature of a world - you've got it covered with Forager, Heightened Awareness, Familiar Suns and Natural Hunter. And maybe the group has a better space pilot than you, but if you're chasing somebody down or running from them on the planet in a speeder, or even on foot, you might be the best bet with Shortcut.
     
    Then there's the matter of Signature Abilties. You probably won't be able to get some for a while, but both Sudden Discovery and Unmatched Mobility are great ways of boosting your abilities in either finding stuff or getting a leg up in combat.
     
    And as a Force Sensitive, you can use all sorts of Powers to upgrade your potential, either with Sense or Enhance to improve your skills for a short time - and possibly knock you up to the skill levels of the other characters, Move if you want an alternate way of helping out in combat that isn't just shooting and punching, or if you guys need clues on how to proceed in an adventure or what to look out for, you've got Forsee.
  4. Like
    Lathrop got a reaction from Lotr_Nerd in Marauder with Lightsaber?   
    Except that's the point of this thread - we don't have a specific ruling from the makers, which is why there's a debate.
     
    And besides, by the logic that "Melee weapons can use Marauder talents" it's like saying the mines in Age of Rebellion can use talents for Range Light/Heavy - despite using Mechanics. Sure, the mines are listed under Ranged Weapons, but they obviously don't benefit from stuff like Point Blank.
     
    Besides, in the Lightsaber description, it specifically says, " ... Lightsabers require the Lightsaber skill to use ... not an option ... must be used untrained ... this is deliberate". So I'd say that no, talents that give boosts to Melee skill checks do not apply to lightsaber use. Talents that affect Brawn or Agility, sure; but Melee specifically, as a skill, no.
  5. Like
    Lathrop got a reaction from kaosoe in Marauder with Lightsaber?   
    Pretty much. Knowledge: Warfare is just a new specific skill to separate it from general Knowledge Education checks or whatever. Lightsaber is specifically stated - in the description for the weapon - that the skill will be in the game later, but it's not in the books now for a specific reason - because you're not meant to be trained in it. And that means you can't treat it like a non-career skill and just dump in 10XP to get the first rank in it, 15XP for second, and so on. It's specifically meant to be non-existent for EotE and AoR characters. And if the book states you're not supposed to put any XP into getting ranks for Lightsaber, then you're probably not supposed to randomly turn it into a career skill with and EotE/AoR talent.
  6. Like
    Lathrop got a reaction from Kshatriya in Marauder with Lightsaber?   
    Pretty much. Knowledge: Warfare is just a new specific skill to separate it from general Knowledge Education checks or whatever. Lightsaber is specifically stated - in the description for the weapon - that the skill will be in the game later, but it's not in the books now for a specific reason - because you're not meant to be trained in it. And that means you can't treat it like a non-career skill and just dump in 10XP to get the first rank in it, 15XP for second, and so on. It's specifically meant to be non-existent for EotE and AoR characters. And if the book states you're not supposed to put any XP into getting ranks for Lightsaber, then you're probably not supposed to randomly turn it into a career skill with and EotE/AoR talent.
  7. Like
    Lathrop got a reaction from EldritchFire in Marauder with Lightsaber?   
    Except that's the point of this thread - we don't have a specific ruling from the makers, which is why there's a debate.
     
    And besides, by the logic that "Melee weapons can use Marauder talents" it's like saying the mines in Age of Rebellion can use talents for Range Light/Heavy - despite using Mechanics. Sure, the mines are listed under Ranged Weapons, but they obviously don't benefit from stuff like Point Blank.
     
    Besides, in the Lightsaber description, it specifically says, " ... Lightsabers require the Lightsaber skill to use ... not an option ... must be used untrained ... this is deliberate". So I'd say that no, talents that give boosts to Melee skill checks do not apply to lightsaber use. Talents that affect Brawn or Agility, sure; but Melee specifically, as a skill, no.
  8. Like
    Lathrop got a reaction from kaosoe in Marauder with Lightsaber?   
    Except that's the point of this thread - we don't have a specific ruling from the makers, which is why there's a debate.
     
    And besides, by the logic that "Melee weapons can use Marauder talents" it's like saying the mines in Age of Rebellion can use talents for Range Light/Heavy - despite using Mechanics. Sure, the mines are listed under Ranged Weapons, but they obviously don't benefit from stuff like Point Blank.
     
    Besides, in the Lightsaber description, it specifically says, " ... Lightsabers require the Lightsaber skill to use ... not an option ... must be used untrained ... this is deliberate". So I'd say that no, talents that give boosts to Melee skill checks do not apply to lightsaber use. Talents that affect Brawn or Agility, sure; but Melee specifically, as a skill, no.
  9. Like
    Lathrop got a reaction from Kshatriya in Ongoing Sense   
    I'd say it's 2 actions. While I do see the argument that they're pretty close and could both be activated at once, I think it's not the intended way for it to be used. If it were, I'd imagine the upgrade line might be altered a bit so that you could choose either upgrading your attack or upgrading incoming attacks for the first, second (triggers twice in a round) and third (upgrade twice instead of once) would be the same, with the forth being that when committing, you can also commit an additional to activate both upgrading aspects of the power. Then it would be more like Move for instance, where you can take magnitude upgrades to increase what you can affect in a single action - then use the rest of the upgrades to use the various aspects of move, like disarm an enemy, flip a switch, and maybe move a crate to use as cover.
     
    Otherwise you could kind of argue that committing a die to upgrade your attacks is also similar to using enhance to upgrade your agility, so then why not spend a single action to do both? But you know that that wasn't the intent.
     
    But, I mean, if you know a fight might be coming, you can just commit the dice ahead of time, or depending on how you use the force outside of combat - keep one or both of the commit upgrades active any time you head out to do things.
  10. Like
    Lathrop got a reaction from kaosoe in Resolve Talent.   
    For those looking for it, and for future reference (I've noticed this topic has come up before in the forums):
    Episode 17 of Order 66 Podcast, starts at about 35:30, opinions at around 38:00
     
    Everyone basically agreed that Resolve is fine for Stim Application.
  11. Like
    Lathrop got a reaction from FangGrip in General skill checks in combat   
    Well for one, GM has final say in all decisions. So if you don't like the way he's doing something, even if it technically doesn't go against the RAW, you can still turn him down.
     
    Also, the description specifically states: "If successful, one device (subject to the GM's approval) spontaneously fails..." So besides it being up to you to okay it anyways, I personally wouldn't call a droid as a "device", especially if it's meant to be a boss of some kind.
     
    Maybe if they want to try and mess with the gun, or a part of the droid (that would cause difficulty to be increased/upgraded when doing certain checks), they can still use it more directly on enemy characters.
  12. Like
    Lathrop got a reaction from polyheadronman in General skill checks in combat   
    Well for one, GM has final say in all decisions. So if you don't like the way he's doing something, even if it technically doesn't go against the RAW, you can still turn him down.
     
    Also, the description specifically states: "If successful, one device (subject to the GM's approval) spontaneously fails..." So besides it being up to you to okay it anyways, I personally wouldn't call a droid as a "device", especially if it's meant to be a boss of some kind.
     
    Maybe if they want to try and mess with the gun, or a part of the droid (that would cause difficulty to be increased/upgraded when doing certain checks), they can still use it more directly on enemy characters.
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