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Lathrop

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  1. Like
    Lathrop got a reaction from GreyMatter in Advice on seting up alternate timeline/universe: Shards of Alderaan   
    Seems fine. Just minor suggestion is that in Rebels at least, Empire kept their eye out for any recruits who had unnatural reflexes/skill and would take them in to be inspected to see if they'd be possible Inquisitor-material. So, just an alternative way for how some of the force-sensitive players might have been selected for the program, as opposed to everyone knowing they're sensitive from the get-go and then joining up.
  2. Like
    Lathrop got a reaction from ThePatriot in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    Well, that's what the EU/Legends was basically doing. Filling in explanations for everything and trying to give answers for everything. See: Vader's glove. The movies and visual media are just going to be inconsistent. Maybe it's because they don't care about the inconsistencies, or maybe the inconsistencies just things that slipped through in the review process. The films themselves are based off of things like Flash Gordon and were more about the adventure and fun. You're not going to get bogged down with technical stuff in the film explaining the minutiae of what Vader's glove is maybe made of or a list of what lightsabers can slice through because it never intended to all that consistent in the first place and in many respects doesn't even go along with the rules of physics and science as we know it. I mean honestly, you're complaining about consistency in a film with space wizards using weapons powered by infusing crystals with magic and hooking them up to a battery.
     
    And as for people applying RPG logic to the game. You're in a thread in an RPG game forum. People are doing it to both talk about the show/movies as well as rationalize the mechanics behind it in the event it ever comes up in games because it happens and people have a tendency to point to source media and say "I want to do that" or "Why can I do this or not that". If you're going to hang out in this thread to talk about the show, you're going to have to get used to it or move to somewhere else to get your discussion fix, because this type of talk is an inevitability here.
     
     
     
     
     
    Absolutely reasonable.
  3. Like
    Lathrop reacted to Desslok in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    Wait. Did you just say "Star Trek" and "Consistency"?
     
    BWAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH
     
    *gasp*
     
    HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH. . .  .
  4. Like
    Lathrop reacted to Donovan Morningfire in Grenade / Blast quality (mechanics)   
    So those rabbits literally were dynamite?
  5. Like
    Lathrop got a reaction from Jaspor in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    Supreme Armor Master and quality craftsmanship.
     
     
     
    So... Back on the topic of Rebels... Ryloth is coming up. That's neat.
  6. Like
    Lathrop reacted to Desslok in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    The Handrail Union 472, Bespin takes GREAT pride in their work. Don't you dare slander them!
  7. Like
    Lathrop reacted to zypher in Grenade / Blast quality (mechanics)   
    Just to be clear, I do not believe the Blast is applied to the original target if you successfully hit the target already.. you don't get to double up like that.
    We were running it that way and my heavy killed a lot of baddies before it got clarified on these forums. (Cant at the moment find the thread.. if folks disagree w my statement we can look further into it)
  8. Like
    Lathrop reacted to kaosoe in Grenade / Blast quality (mechanics)   
    Wrong on this one. If you failed, you did not generate any successes (they were all cancelled out), so you would only deal 6 damage to the target and all engaged targets.
  9. Like
    Lathrop got a reaction from bradknowles in Stickers for Othello Pieces?   
    Jedi Order/Light Side Destiny:
    http://rs896.pbsrc.com/albums/ac166/AcidPhoenixPT/Jedi-Order-psd45825.png~c200
     
    Sith/Dark Side Destiny, 2nd link is inverted so it fits better on black:
    http://images4.wikia.nocookie.net/__cb57525/ideas/images/0/0b/Sith_Logo.png
    http://imgur.com/ZZb2gLC
  10. Like
    Lathrop reacted to Donovan Morningfire in Lightsaber Construction Rules   
    I'll be honest, I really don't see a need for this extra level of complexity in what's already a perfect streamlined system in regards to building a lightsaber hilt.
     
    Plus, the newer canon shows that for the Jedi Order, making your own lightsaber isn't as critical a step in the process of becoming a Jedi Knight as was once believed.  In TCW, making a lightsaber is something expected of Initiates as part of the process of proving they're ready to be considered as candidates to become Padawans.
     
    If anything, more of the focus seems to be on getting the crystal than on building the hilt.  In Rebels, Ezra building his own lightsaber hilt was treated as something of an after-thought in the episode where he underwent a vision quest to get his kyber crystal.
  11. Like
    Lathrop got a reaction from Tear44 in Parry-Reflect Caps   
    Egh, Inquisitors are tough, but really, they're trained pretty poorly overall and aren't a match for somebody who has had proper training. So I wouldn't use them as any sort of baseline as to what the upper limit of a player should be.
     
    As for the costs of talents, you're ignoring the mechanical aspect of the initial cost of buying the new specialization, and the narrative aspect  that you're basically learning a brand new form which has its own movements and capabilities, and that you're applying the new stuff to improve your abilities by switching between forms in combat or are fighting with hybrid forms.
     
    And really, Parry and Reflect can't be used for everything. Any stormtrooper or bounty hunter with good sense should be lobbing grenades or bringing out other big weapons/creative traps as soon as a lightsaber is busted out.
     
    As for the 780xp thing. You can reasonably break the game in under 100xp if you're trying to. Somebody buying through full lightsaber form trees, having to probably rely on lightsabers (unless they're Brawn-heavy and can use other weapons) is probably one of the worst ways to do it. Not to mention somebody focusing on buying up Parry/Reflect is neglecting skill ranks and probably force ratings, probably making them the equivalent of a very sturdy rock for a vast number of sessions. Basically, 780xp is probably going to be the point where characters can be ridiculously overpowered, whether they're actively trying or not. If you're so worried about this, I'd recommend cutting down XP given from the get-go, or decreasing the amount given as time goes by. So ~15xp each session until 200xp, then ~10xp until 400xp, then ~5xp from then on.
  12. Like
    Lathrop got a reaction from Jegergryte in Parry-Reflect Caps   
    Egh, Inquisitors are tough, but really, they're trained pretty poorly overall and aren't a match for somebody who has had proper training. So I wouldn't use them as any sort of baseline as to what the upper limit of a player should be.
     
    As for the costs of talents, you're ignoring the mechanical aspect of the initial cost of buying the new specialization, and the narrative aspect  that you're basically learning a brand new form which has its own movements and capabilities, and that you're applying the new stuff to improve your abilities by switching between forms in combat or are fighting with hybrid forms.
     
    And really, Parry and Reflect can't be used for everything. Any stormtrooper or bounty hunter with good sense should be lobbing grenades or bringing out other big weapons/creative traps as soon as a lightsaber is busted out.
     
    As for the 780xp thing. You can reasonably break the game in under 100xp if you're trying to. Somebody buying through full lightsaber form trees, having to probably rely on lightsabers (unless they're Brawn-heavy and can use other weapons) is probably one of the worst ways to do it. Not to mention somebody focusing on buying up Parry/Reflect is neglecting skill ranks and probably force ratings, probably making them the equivalent of a very sturdy rock for a vast number of sessions. Basically, 780xp is probably going to be the point where characters can be ridiculously overpowered, whether they're actively trying or not. If you're so worried about this, I'd recommend cutting down XP given from the get-go, or decreasing the amount given as time goes by. So ~15xp each session until 200xp, then ~10xp until 400xp, then ~5xp from then on.
  13. Like
    Lathrop got a reaction from zypher in Parry-Reflect Caps   
    Egh, Inquisitors are tough, but really, they're trained pretty poorly overall and aren't a match for somebody who has had proper training. So I wouldn't use them as any sort of baseline as to what the upper limit of a player should be.
     
    As for the costs of talents, you're ignoring the mechanical aspect of the initial cost of buying the new specialization, and the narrative aspect  that you're basically learning a brand new form which has its own movements and capabilities, and that you're applying the new stuff to improve your abilities by switching between forms in combat or are fighting with hybrid forms.
     
    And really, Parry and Reflect can't be used for everything. Any stormtrooper or bounty hunter with good sense should be lobbing grenades or bringing out other big weapons/creative traps as soon as a lightsaber is busted out.
     
    As for the 780xp thing. You can reasonably break the game in under 100xp if you're trying to. Somebody buying through full lightsaber form trees, having to probably rely on lightsabers (unless they're Brawn-heavy and can use other weapons) is probably one of the worst ways to do it. Not to mention somebody focusing on buying up Parry/Reflect is neglecting skill ranks and probably force ratings, probably making them the equivalent of a very sturdy rock for a vast number of sessions. Basically, 780xp is probably going to be the point where characters can be ridiculously overpowered, whether they're actively trying or not. If you're so worried about this, I'd recommend cutting down XP given from the get-go, or decreasing the amount given as time goes by. So ~15xp each session until 200xp, then ~10xp until 400xp, then ~5xp from then on.
  14. Like
    Lathrop got a reaction from Col. Orange in A couple quick questions   
    1. You're ranked by Successes with Advantage being tie breakers. So no Success probably puts you pretty low on the turn order if nobody else had no Successes either. (pg. 204)
     
    2. Triumph lets the player take an extra free maneuver on their first turn (not prior to combat starting), and Despair means the player can lose their first free maneuver in their turn. (pg. 129)
  15. Like
    Lathrop got a reaction from Richardbuxton in A couple quick questions   
    1. You're ranked by Successes with Advantage being tie breakers. So no Success probably puts you pretty low on the turn order if nobody else had no Successes either. (pg. 204)
     
    2. Triumph lets the player take an extra free maneuver on their first turn (not prior to combat starting), and Despair means the player can lose their first free maneuver in their turn. (pg. 129)
  16. Like
    Lathrop got a reaction from kaosoe in Luke Skywalker After A New Hope   
    While he doesn't focus on force-sensitivity a whole lot until ESB (or after A New Hope if you're taking other sources besides the movie into account), it's still a pretty core aspect of his character through-out his arc, and so it makes sense to just drop him in a FaD career and let him start with a Force Rating and have access to whatever Signature Abilities would later be tied to Warrior. Being a pilot is a relatively minor aspect of his overall character in the grand scheme of things, so it's not as crucial to get stuff he'd end up hardly using. Not to mention starting in and moving through Starfighter Ace is a slightly more XP-saving method than hopping through an extra Specialization, which is generally one of the goals of statting up a character.
     
    And Luke pretty much gets a lightsaber right out the gate. True, he doesn't use it much in ANH, but he still gets one. Not to mention that you could argue that everyone else (Han, Chewie, and R2 in particular) has some decent XP under their belts as well that'd reasonably put them a fair bit above a typical starting PC. You could say their credits from Knight Level Play were mostly spent in giving the Millennium Falcon its upgrades.
  17. Like
    Lathrop got a reaction from Holzy in Misdirect as "at will" invisibility too much?   
    Actually, you can use it both ways.
     
    "...beguiling his targets so that he can hide people and objects in plain sight or impose sensory illusions on those targets..."
    Latter being what Obi-Wan did, former being the "turn invisible" aspect. And just to add to how it turns people invisible:
    "Until the end of the user's next turn, the target cannot see or sense the hidden person or object." and "The user may alter the perceived appearance of chosen person or object, instead of hiding it."
     
    Both are perfectly valid methods of doing it, with each having their own benefits.
  18. Like
    Lathrop got a reaction from afrodave in So Force Lighting, any ideas?   
    Essentially force drain, which appears fairly frequently in games. You're basically just sucking the life force out with the base power, but the right-side Control and Mastery upgrades let you bring the life force into yourself (or somebody else) and turns it into what it more traditionally does in games.
  19. Like
    Lathrop got a reaction from Maese Mateo in So Force Lighting, any ideas?   
    Essentially force drain, which appears fairly frequently in games. You're basically just sucking the life force out with the base power, but the right-side Control and Mastery upgrades let you bring the life force into yourself (or somebody else) and turns it into what it more traditionally does in games.
  20. Like
    Lathrop got a reaction from GM Stark in Are Toydarians and Droids the only ones listed as being immune to the Force?   
    Player option version has 3 in Willpower and an option for a free rank in Discipline, which basically makes them naturally hard targets for Influence, but not immune. Default Hutt Crime Lord stat block is 5 Willpower and 5 Discipline, which practically makes them immune to Influence, but not outright immune.
  21. Like
    Lathrop got a reaction from Daeglan in Are Toydarians and Droids the only ones listed as being immune to the Force?   
    Player option version has 3 in Willpower and an option for a free rank in Discipline, which basically makes them naturally hard targets for Influence, but not immune. Default Hutt Crime Lord stat block is 5 Willpower and 5 Discipline, which practically makes them immune to Influence, but not outright immune.
  22. Like
    Lathrop got a reaction from OddballE8 in The Spoilerrific Super Duper Episode Seven Megathread!   
    Probably done for a couple reasons. Biggest reason is likely to keep it from being long and overly flashy, which is something a fair chunk of people had problems with with the prequels when it came to lightsabers. Narratively, Finn has no reason to be any good, being a Stormtrooper, so it's fine there, Rey, as far as we know, doesn't have any formal training (there are theories floating around that she's Luke's daughter and her were memories locked away to presumably protect her, which can explain how she can pick up force use fairly quickly) and is just applying the force to help her, so that makes sense. Ren, you can use a few explanations. He just isn't focused enough to be fairly competent enough in any lightsaber form, he's just toying with Rey for the first bit of the fight and gets too injured throughout when she starts to get the hang of the lightsaber to switch to a an actual lightsaber form, or Luke/Snoke haven't taught him any for any number of reasons (including that Luke may not have had any proper access to learning any of the forms, to either of them not wanting to teach him because he's too unstable or in Snoke's case, wants to have Ren weak enough to kill when he's done with him).
  23. Like
    Lathrop reacted to kaosoe in Force Move vs Someone with a Jetpack   
    Force and Destiny has a sidebar calling out opposed checks.
     
    Using that sidebar as my guide, I would make the discipline check difficulty be based on the Big Bad's piloting (Planetary) check and call it done.
  24. Like
    Lathrop got a reaction from Daeglan in New Question for After the Sequels   
    And the Specialization decks all use the same basic layout across them and I'm sure most of them use assets used in prior books, the LCG, or Imperial Assault. The point is, is that preparing a batch of decks isn't going to take near as much time or attention from somebody as preparing an actual book. So FFG isn't "wasting resources" by having people work on specialization decks "instead" of working on supplements. 
  25. Like
    Lathrop got a reaction from Daeglan in New Question for After the Sequels   
    FFG has generally stayed away from statting up major characters except when really necessary (ie. if you're in Cloud City during the default time frame of the game and stirring up trouble, you're going to bump into Lando, no doubt about it). So I wouldn't count on them suddenly changing their stance on that.
     
    As for an RPG... if you mean a new core book, probably not. I mean, they definitely are capable of doing it, since they should have enough fluff, vehicles, and enemies by the time they get the info for Episode VIII. But WOULD they? Probably not. They'd need to throw in either 2+ existing careers from each existing core, or make 2+ new ones each focused around the general themes of the cores to give some balance and options to players who would just pick up that single core. And while there'd probably be a nice number of sales for the book, it means people more interested in playing in the new era might be less likely to pick up the existing cores, which means a lower chance of people picking up career supplements for those cores, not to mention it might be hard for people to justify another $60 core book, a big chunk of which is just repeating existing rules.
     
    It'd make more sense for them to put out a big, beefy supplement that works with existing cores. It helps encourage current people to take the existing cores into the new timeline, it gives future people reason to buy into the older stuff.
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