Jump to content

Lathrop

Members
  • Content Count

    953
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Lathrop reacted to Desslok in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    Interesting - apparently there was a moment cut for time at the end of the episode. While Zeb was getting welcomed back with a "we were worried about you!", how Kallus got rescued? A trader happened upon his signal and picked him up, because the Empire had expended its allotted time for searching for a missing general, and had moved on and left him for dead.
     
    Really hammers home the "I'm so alone" moment at the end.
  2. Like
    Lathrop got a reaction from bradknowles in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    As Raithnor touched on, the new Vader comics (issue 4 specifically) brings up that Geonosis was sterilized, but doesn't go into the methods or exact reasons why.
     
     
     
     
    I've read some speculations that it's an egg from the monster. But apparently it really is just a meteorite.
  3. Like
    Lathrop reacted to kaosoe in Nexus of Power ETA   
    Amazon is a poor standard for release dates.
     
    I've seen facebook/twitter posts that the writers have already received notifications that their contribution copies have been shipped. So the general public cannot be too far behind.
  4. Like
    Lathrop got a reaction from Donovan Morningfire in Wound/Strain Threshold Question   
    You count up when taking damage, not down.
     
    So being at 0 Wounds or 0 Strain means you're completely healthy and fine. When you take damage, you increase your Wounds, so 6 unsoaked damage would bring you up from 0 Wounds to 6 Wounds; and then healing 5 Wounds would bring you from 6 Wounds to 1 Wounds.
  5. Like
    Lathrop got a reaction from Desslok in Wound/Strain Threshold Question   
    You count up when taking damage, not down.
     
    So being at 0 Wounds or 0 Strain means you're completely healthy and fine. When you take damage, you increase your Wounds, so 6 unsoaked damage would bring you up from 0 Wounds to 6 Wounds; and then healing 5 Wounds would bring you from 6 Wounds to 1 Wounds.
  6. Like
    Lathrop got a reaction from Tear44 in Wound/Strain Threshold Question   
    You count up when taking damage, not down.
     
    So being at 0 Wounds or 0 Strain means you're completely healthy and fine. When you take damage, you increase your Wounds, so 6 unsoaked damage would bring you up from 0 Wounds to 6 Wounds; and then healing 5 Wounds would bring you from 6 Wounds to 1 Wounds.
  7. Like
    Lathrop got a reaction from Col. Orange in Wound/Strain Threshold Question   
    You count up when taking damage, not down.
     
    So being at 0 Wounds or 0 Strain means you're completely healthy and fine. When you take damage, you increase your Wounds, so 6 unsoaked damage would bring you up from 0 Wounds to 6 Wounds; and then healing 5 Wounds would bring you from 6 Wounds to 1 Wounds.
  8. Like
    Lathrop got a reaction from ghost warlock in Wound/Strain Threshold Question   
    You count up when taking damage, not down.
     
    So being at 0 Wounds or 0 Strain means you're completely healthy and fine. When you take damage, you increase your Wounds, so 6 unsoaked damage would bring you up from 0 Wounds to 6 Wounds; and then healing 5 Wounds would bring you from 6 Wounds to 1 Wounds.
  9. Like
    Lathrop got a reaction from dougansf in Sniper shot and gunnery   
    First spoilered section.
     
  10. Like
    Lathrop got a reaction from edwardavern in Sniper shot and gunnery   
    First spoilered section.
     
  11. Like
    Lathrop got a reaction from n107 in Damage Control and System Strain recovery question   
    Sounds like misinformation on their part, probably taking the wording in the blurb at face-value. But SS recovered is equal to your uncancelled successes.
     
    If you need the ruling on it: https://community.fantasyflightgames.com/topic/108101-ffg-developer-answered-questions/?p=1111207
    First spoilered section under "Damage Control".
  12. Like
    Lathrop got a reaction from n107 in Damage Control and System Strain recovery question   
    1 per success is the change and how it is now. 1 total is how it was originally printed in older books, either because that was the original intent or a mistake in wording.
  13. Like
    Lathrop got a reaction from Tear44 in Sniper shot and gunnery   
    Yes.
  14. Like
    Lathrop got a reaction from Col. Orange in Sniper shot and gunnery   
    Yes.
  15. Like
    Lathrop got a reaction from awayputurwpn in FFG Developer Answered Questions   
    Realized I never posted a question/response here, only in the thread the question came up in.
     
     
    Sense Power and Vehicles/Starships
     
  16. Like
    Lathrop got a reaction from Richardbuxton in FFG Developer Answered Questions   
    Realized I never posted a question/response here, only in the thread the question came up in.
     
     
    Sense Power and Vehicles/Starships
     
  17. Like
    Lathrop got a reaction from Takeshi84 in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    For those missing it, Pablo Hidalgo has gone slightly crazy from questions on if Freemaker Adventures is canon.
     
    I'd have thought Andi would've been the one to do it.
     
     
    Also, new preview:

  18. Like
    Lathrop got a reaction from bradknowles in FFG Developer Answered Questions   
    Realized I never posted a question/response here, only in the thread the question came up in.
     
     
    Sense Power and Vehicles/Starships
     
  19. Like
    Lathrop got a reaction from WeaponsFree in Dealing with loot ninjas.   
    Talking to the problem player will likely help to put a stop to it immediately. Just let them know that you think it would be more fair if the other players can have a chance to do things first.
     
    But if they won't listen, then right after combat you can ask one of the other players what they plan to do, what to take, and so on, and then ask the another player, and so on. You could also try tracking their encumbrance more closely, make sure they're not trying to carry a huge number of things and subsequently cause them to take pause and consider what to drop/take.
     
    Or you could just penalize the player for carrying a mountain of stolen gear with serial numbers, names, or organization/army markings on them.
  20. Like
    Lathrop got a reaction from Kael in Mask of The Pirate Queen any good?   
    Depends on how the party is statted up. If everyone has been spreading themselves out across a bunch of different things, 150xp might not be too much of a difference from 0 xp; but people min/max-ing can already be in game breaking territory in 100xp.
     
    But generally, yes, increasing or upgrading dice pools and tossing in more or harder enemies. And generally I like to put in a reason why everything would be harder (or easier if scaling an adventure down). So as a random example, instead of just randomly giving a small-time crime boss really tough grunts, bump him up into a crime lord who is in control of more things and would be more likely to have bigger muscle protecting them and more complicated security measures (increased difficulty) that would be more likely to trigger an alarm (upgrades). That way it's not like if the same model of locks were being encountered by the party, it's not just arbitrarily becoming more difficult just because they're becoming more skilled.
     
    But you can also do well with just being a little more liberal with Setbacks. Makes things a little harder, gives PCs more opportunities to use their Setback removing talents, and it spices things up since it makes the environment have a greater impact.
  21. Like
    Lathrop got a reaction from whafrog in Mask of The Pirate Queen any good?   
    Depends on how the party is statted up. If everyone has been spreading themselves out across a bunch of different things, 150xp might not be too much of a difference from 0 xp; but people min/max-ing can already be in game breaking territory in 100xp.
     
    But generally, yes, increasing or upgrading dice pools and tossing in more or harder enemies. And generally I like to put in a reason why everything would be harder (or easier if scaling an adventure down). So as a random example, instead of just randomly giving a small-time crime boss really tough grunts, bump him up into a crime lord who is in control of more things and would be more likely to have bigger muscle protecting them and more complicated security measures (increased difficulty) that would be more likely to trigger an alarm (upgrades). That way it's not like if the same model of locks were being encountered by the party, it's not just arbitrarily becoming more difficult just because they're becoming more skilled.
     
    But you can also do well with just being a little more liberal with Setbacks. Makes things a little harder, gives PCs more opportunities to use their Setback removing talents, and it spices things up since it makes the environment have a greater impact.
  22. Like
    Lathrop got a reaction from dougansf in Dual-wield auto-fire???   
    Looks like you're forgetting the difficulty increase for Auto-firing, which can only be ignored by spending a Maneuver and using the Rain of Death talent from Hired Gun/Heavy.
     
    And while you can't really reduce the cost to activate the second weapon's attack any further, you can slap on attachments that add automatic Advantage or Boost dice; though the Boost dice will only work for whichever is the first weapon fired.
  23. Like
    Lathrop got a reaction from Jaspor in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    Fine, we'll just say the entire films and shows are completely in-consistent and all the writers are lazy to make you happy. Let's just move on with it and go back to talking about Rebels.
     
     
    How are you guys liking the more character development focused episodes this season? Think they're giving a decent amount of information on backstories and motivations? Like the way the episodes are handling them or not? Thoughts on the last couple episodes being named
    ?
  24. Like
    Lathrop got a reaction from Jaspor in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    Supreme Armor Master and quality craftsmanship.
     
     
     
    So... Back on the topic of Rebels... Ryloth is coming up. That's neat.
  25. Like
    Lathrop got a reaction from Icosiel in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    Fine, we'll just say the entire films and shows are completely in-consistent and all the writers are lazy to make you happy. Let's just move on with it and go back to talking about Rebels.
     
     
    How are you guys liking the more character development focused episodes this season? Think they're giving a decent amount of information on backstories and motivations? Like the way the episodes are handling them or not? Thoughts on the last couple episodes being named
    ?
×
×
  • Create New...