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Lathrop

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  1. Like
    Lathrop got a reaction from BeyondFandom in Force Leap question   
    There's nothing wrong with letting players feel larger than life and do extraordinary things. But Medium range can be as short as 30-40 feet, sure, but its max can be closer to 120 feet. And keep in mind that your average person in the game can't even throw a weapon to this distance.
     
    So sure, it can be fine to fiddle with it and let them try it if it's closer to the border of Short and Medium - but more towards or the center? Or even near the edge of Medium and Long? Even with just the base version of Enhance, it shouldn't be possible. That's one of the reasons the upgrades are there. Not just so you can have a more reliable source for moving these wider distances, but because you just are physically incapable of doing it otherwise without it.
  2. Like
    Lathrop got a reaction from BeyondFandom in Force Leap question   
    Medium range is described as "several dozen meters". I believe the world record for a long jump is ~9 meters. So I'd say even if you were using Enhance to boost a single Athletics leap, no. Even if you wanted to make it a considerably hard check.
     
    You'd need to be a special species made for jumping or have wings to be able to do it with Athletics, even with Enhance boosting it.
  3. Like
    Lathrop got a reaction from afrodave in So Force Lighting, any ideas?   
    Essentially force drain, which appears fairly frequently in games. You're basically just sucking the life force out with the base power, but the right-side Control and Mastery upgrades let you bring the life force into yourself (or somebody else) and turns it into what it more traditionally does in games.
  4. Like
    Lathrop got a reaction from Degenerate Mind in The Move Power in Force and Destiny. Ranged Combat Check?   
    You're correct, it's been Discipline since EotE, and through FaD Beta (and all the published updates). I thought it was particularly odd as well when I flipped through the book. I would say they forgot to just slip in "using Discipline" or something in the various text blocks, but even things like Inquisitor made the change to just being a "ranged combat check".
     
    I'd personally recommend just keeping it using Discipline since even in the FaD Beginner Game, that was the skill to use, and it makes more sense than the skills you use when you're manually throwing something by hand or firing guns of various sizes.
  5. Like
    Lathrop got a reaction from HueyLewisNthePews in Greetings!   
    "Rich and Happy" the Core book for happy oblivious citizens living in the Core Worlds.
  6. Like
    Lathrop reacted to Ghostofman in Moldy Crow?   
    The HWK-290 has a bumpy history regarding it's details and such. Variations in it's size and capabilities resulted in it being a mess of conflicting sources, with no one able to figure out how big it was or what it could do.
     
    FFG reconciled this with the introduction of the HWK-1000, a ship with the same shape and similar performance, but the larger size, with a note that because of the extreme exterior similarity and rarity of the 1000, they are often mistaken as 290's. Essentially it's a subtle joke suggesting that everyone statting the "big" version of the Crow had never actually seen a 290 and were instead applying the big numbers for a 1000 to an obviously smaller ship.
     
    If you want to go "moldy crow" with more passengers (default on the 1000 is 4) that's how to do it. Just be advised the 1000 is one of the best craft in the game once you've invested some upgrades in it.
  7. Like
    Lathrop got a reaction from Desslok in Greetings!   
    "Rich and Happy" the Core book for happy oblivious citizens living in the Core Worlds.
  8. Like
    Lathrop reacted to Richardbuxton in Makashi Finish - kinda lame?   
    Engaged range covers a group of things that form an Engagement, each close enough to interact with each other. The PC, Inquisitor, Console and all their gear is Engaged.
  9. Like
    Lathrop reacted to HappyDaze in Makashi Finish - kinda lame?   
    Wait, so you're trying to say that if it falls "at the feet" of my opponent--that I am Engaged with--I am not close enough to attempt to pick it up? Sorry, I don't accept this.
     
    EDIT: To expand on that, if the dropped object was a grenade and it went off, you are certainly still Engaged and eligible to be caught in the Blast.
  10. Like
    Lathrop got a reaction from Sinosaur in Question about Activating Force Powers   
    Each commit is a separate action. So you'd spend one action committing to outgoing attack upgrades, and then another action committing to incoming attack upgrades.
     
    Committing can only be done as part of another aspect of the Force Power if it specifically says it, usually saying something along the lines of "may commit [Force dice] as an incidental after successful activation of base power", and that's because the committing of dice used this way is to just prolong an initial effect usually.
  11. Like
    Lathrop reacted to Desslok in Adapted Follow-Up Scenario   
    #ScienceNitpick
     
    This isn't on you, since it is in the original scenario - but it is really, really hard to crash into the sun.
     
    #pedantic
  12. Like
    Lathrop got a reaction from RLogue177 in General Questions   
    1. Mountains. Best general advice I can give is to just do a search on the forums if you've got a question, because most of the time, it's been answered, and so it's ultimately faster than typing the question and waiting for responses. Doing a search in the following threads will usually get you what you need:
    https://community.fantasyflightgames.com/index.php?/topic/86143-read-this-first-frequently-asked-questions-about-eote/
    https://community.fantasyflightgames.com/index.php?/topic/108101-ffg-developer-answered-questions/
     
    2. They've only ever put out tokens in the Beginner Games. It's possible they will toss out tokens in the future, but for now, assume that if you want to use tokens, you'll need to make more yourself, or you'll have to improvise with WotC's miniatures or any of FFG's numerous miniatures.
     
    3. You're not bound to any sort of canon. Your table, your game, your rules, your story. If you want replace the roles of Luke and everyone in the OT with your players' characters, and all of them are droids named "Bob", you're completely within your right.
  13. Like
    Lathrop got a reaction from Grimmerling in Ion Grenades?   
    Dangerous Covenants, pg. 46.
  14. Like
    Lathrop got a reaction from Sarone in Can a droid learn the Lightsaber skill?   
    Yes, a droid can definitely get Lightsaber as a career skill and/or take ranks in Lightsaber.
     
    And they actually can learn Parry since it isn't a Force Talent; same goes for those other small handful of talents that focus on Lightsaber but aren't marked as Force Talents.
  15. Like
    Lathrop got a reaction from Nevermind in Item Qualities and Multiple Activations   
    This is likely more of an oversight than anything for FaD's core, since the "multiple times" call-out for strain has been present in pretty much everything else, including the FaD GM Screen and Beginner Game.
     
     
     
     
    For the Boost Dice/Setbacks in particular, no. This is for a handful of reasons: dice bloat (imagine constantly adding ~4 Boost Dice on top of whatever you'd typically roll), it promotes being uncreative ("I miss huh? I'll just pass everything into Boost Dice to the next player"), and it could become an unusually large boon (as taking the default table listings once puts a cap on the number of Boost Dice you can pass, which is up to 2, and one of the die has to be used specifically by the next character).
     
    But as Richardbuxton mentions, if you're hitting multiple times and choose to spend the Advantages/Triumphs towards something that could make sense to be activated multiple times, I could see allowing it. Like if two dual-wielding gunslingers are in a duel and the player wants to spend his advantage/Triumph to trigger his second shot, and then proceed to have both shots force the opponent drop his guns, I'd say sure, if that's how he wants to spend his ~8 Advantage (give or take with Triumphs, talents, and attachments).
  16. Like
    Lathrop got a reaction from RodianClone in Can a droid learn the Lightsaber skill?   
    Yes, a droid can definitely get Lightsaber as a career skill and/or take ranks in Lightsaber.
     
    And they actually can learn Parry since it isn't a Force Talent; same goes for those other small handful of talents that focus on Lightsaber but aren't marked as Force Talents.
  17. Like
    Lathrop got a reaction from Col. Orange in Can a droid learn the Lightsaber skill?   
    Yes, a droid can definitely get Lightsaber as a career skill and/or take ranks in Lightsaber.
     
    And they actually can learn Parry since it isn't a Force Talent; same goes for those other small handful of talents that focus on Lightsaber but aren't marked as Force Talents.
  18. Like
    Lathrop got a reaction from bradknowles in Question about Modder Skill in Special Modifications Book   
    It lets you reduce the cost of the new attachment by whatever the value of the attachment you're breaking down is.
     
    So say you don't like the Light Blaster Cannon on your ship and want to get something more powerful. You use the Resourceful Refit to remove and break down the Light Blaster Cannon, and then you're using the parts to basically piece together and find/outright trade (since you still need to make a check against rarity) and get something like a Quad Laser Cannon for 4,000 credits less.
  19. Like
    Lathrop got a reaction from Tear44 in Can a droid learn the Lightsaber skill?   
    Yes, a droid can definitely get Lightsaber as a career skill and/or take ranks in Lightsaber.
     
    And they actually can learn Parry since it isn't a Force Talent; same goes for those other small handful of talents that focus on Lightsaber but aren't marked as Force Talents.
  20. Like
    Lathrop got a reaction from GMRen in Question about Modder Skill in Special Modifications Book   
    It lets you reduce the cost of the new attachment by whatever the value of the attachment you're breaking down is.
     
    So say you don't like the Light Blaster Cannon on your ship and want to get something more powerful. You use the Resourceful Refit to remove and break down the Light Blaster Cannon, and then you're using the parts to basically piece together and find/outright trade (since you still need to make a check against rarity) and get something like a Quad Laser Cannon for 4,000 credits less.
  21. Like
    Lathrop got a reaction from whafrog in Question about Modder Skill in Special Modifications Book   
    It lets you reduce the cost of the new attachment by whatever the value of the attachment you're breaking down is.
     
    So say you don't like the Light Blaster Cannon on your ship and want to get something more powerful. You use the Resourceful Refit to remove and break down the Light Blaster Cannon, and then you're using the parts to basically piece together and find/outright trade (since you still need to make a check against rarity) and get something like a Quad Laser Cannon for 4,000 credits less.
  22. Like
    Lathrop got a reaction from Tear44 in Question about Modder Skill in Special Modifications Book   
    It lets you reduce the cost of the new attachment by whatever the value of the attachment you're breaking down is.
     
    So say you don't like the Light Blaster Cannon on your ship and want to get something more powerful. You use the Resourceful Refit to remove and break down the Light Blaster Cannon, and then you're using the parts to basically piece together and find/outright trade (since you still need to make a check against rarity) and get something like a Quad Laser Cannon for 4,000 credits less.
  23. Like
    Lathrop reacted to DarthGM in Order 66 Podcast: Questions for the Devs - Special Modifications   
    To me, an Encounter doesn't mean structured play, it means "an encounter". If the encounter is you negotiating with an Imperial Customs officer, or trying to build up a town's defenses before an evil swoop gang comes riding into town, I'd totally allow someone to use a "per encounter" power during that scene.
     
    However, crafting takes DAYS to complete. You do a few hours here, a few hours there, or pull a couple all-nighters to get it finished.  Anything that's broken up like that, I wouldn't let someone use a "per encounter" ability on, as a general rule. Maybe if the crafter literally did 48 hours of straight construction would I let them use it, but that only seems fair since I'll be upgrading that check heavily and adding in setback dice due to exhaustion.
  24. Like
    Lathrop got a reaction from FrogTrigger in Buyers guide?   
    I don't think there's any real big compiled post out there like that, at least not one that's quite that comprehensive.
     
    This should help you out a little, it's a list of each of the various books so far.
     
    You can use rpggeek.com to see various people's ranks/comments on the books.
     
    And at least item wise, you can use this to see what's in each book.
     
    Basic info on whatever bonus rules are included, can probably be found with searching for the book's name on the forums and finding whichever threads have a particularly large page number.
     
     
     
    If you want a hard recommendation, I'd say at least 1 Core (whichever one(s) would fit a campaign you want to run), a GM Kit, and some extra dice. If you want to get more extra stuff before playing the game, Fly Casual, in my opinion, has the most generally useful stuff regardless of the Core you use, and all of the Adversary decks are incredibly helpful if you run a less heavily structured game.
  25. Like
    Lathrop got a reaction from GMRen in Buyers guide?   
    I don't think there's any real big compiled post out there like that, at least not one that's quite that comprehensive.
     
    This should help you out a little, it's a list of each of the various books so far.
     
    You can use rpggeek.com to see various people's ranks/comments on the books.
     
    And at least item wise, you can use this to see what's in each book.
     
    Basic info on whatever bonus rules are included, can probably be found with searching for the book's name on the forums and finding whichever threads have a particularly large page number.
     
     
     
    If you want a hard recommendation, I'd say at least 1 Core (whichever one(s) would fit a campaign you want to run), a GM Kit, and some extra dice. If you want to get more extra stuff before playing the game, Fly Casual, in my opinion, has the most generally useful stuff regardless of the Core you use, and all of the Adversary decks are incredibly helpful if you run a less heavily structured game.
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