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xero989

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  1. Like
    xero989 got a reaction from Muelmuel in Where are all the Bails?   
    I disagree with this I like Bail because of his flexibility, and find he is best on Assult frigates and Armord MC-75s why because they can push squadrons and dish out ship damage. So you have Rogues that go last then Bail them to go first you can get a last first Alpha strike with your squadrons, this can be absolutely dicicive In the squadron game. You dont need to have last to make him worth it if you bring flexible squadrons.
  2. Like
    xero989 got a reaction from The Jabbawookie in Where are all the Bails?   
    I disagree with this I like Bail because of his flexibility, and find he is best on Assult frigates and Armord MC-75s why because they can push squadrons and dish out ship damage. So you have Rogues that go last then Bail them to go first you can get a last first Alpha strike with your squadrons, this can be absolutely dicicive In the squadron game. You dont need to have last to make him worth it if you bring flexible squadrons.
  3. Like
    xero989 got a reaction from eliteone in Where are all the Bails?   
    I disagree with this I like Bail because of his flexibility, and find he is best on Assult frigates and Armord MC-75s why because they can push squadrons and dish out ship damage. So you have Rogues that go last then Bail them to go first you can get a last first Alpha strike with your squadrons, this can be absolutely dicicive In the squadron game. You dont need to have last to make him worth it if you bring flexible squadrons.
  4. Like
    xero989 got a reaction from JolliGreenGiant in Where are all the Bails?   
    I disagree with this I like Bail because of his flexibility, and find he is best on Assult frigates and Armord MC-75s why because they can push squadrons and dish out ship damage. So you have Rogues that go last then Bail them to go first you can get a last first Alpha strike with your squadrons, this can be absolutely dicicive In the squadron game. You dont need to have last to make him worth it if you bring flexible squadrons.
  5. Like
    xero989 got a reaction from LordCola in Where are all the Bails?   
    I disagree with this I like Bail because of his flexibility, and find he is best on Assult frigates and Armord MC-75s why because they can push squadrons and dish out ship damage. So you have Rogues that go last then Bail them to go first you can get a last first Alpha strike with your squadrons, this can be absolutely dicicive In the squadron game. You dont need to have last to make him worth it if you bring flexible squadrons.
  6. Like
    xero989 got a reaction from eliteone in Strong RitR Custom Commander Combos   
    You could do the Rex combo with the Phoenix Home title.
  7. Thanks
    xero989 got a reaction from MercIncBourne in RitR just went Shipping.   
    2x expert shield techs
    2x auxiliary shield team
    2x weapon battery techs
    3x reserve hangar deck
    3x proximity mines
    2x advanced transponder net
    2x linked turbolaser towers
    There are also 2 take evasive action, but it a unique card.
  8. Thanks
    xero989 got a reaction from Thraug in RitR just went Shipping.   
    2x expert shield techs
    2x auxiliary shield team
    2x weapon battery techs
    3x reserve hangar deck
    3x proximity mines
    2x advanced transponder net
    2x linked turbolaser towers
    There are also 2 take evasive action, but it a unique card.
  9. Like
    xero989 got a reaction from The Jabbawookie in 10 Hammerhead Corvettes   
    10 is cool but wont have upgrades or rerolls 9 on the other hand
    Hammerhead Torpedo Corvette (36)
    • General Rieekan (30)
    • External Racks (3)
    • Task Force Organa (1)
    = 70 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
    Squadrons:
    = 0 Points
    Total Points: 390
  10. Like
    xero989 got a reaction from Furyn in 10 Hammerhead Corvettes   
    Maybe a mix 
    Hammerhead Scout Corvette (41)
    • General Rieekan (30)
    • Task Force Organa (1)
    = 72 Points
    Hammerhead Scout Corvette (41)
    • Task Force Organa (1)
    = 42 Points
    Hammerhead Scout Corvette (41)
    • Task Force Organa (1)
    = 42 Points
    Hammerhead Scout Corvette (41)
    • Task Force Organa (1)
    = 42 Points
    Hammerhead Scout Corvette (41)
    • Task Force Organa (1)
    = 42 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
  11. Like
    xero989 got a reaction from Gilarius in 10 Hammerhead Corvettes   
    Its got rerolls sustain damage from the scouts burst damage from the torpedos. Would probably struggle against Squadrons. Its got the right tools just would need to be exicuted correctly.
  12. Thanks
    xero989 got a reaction from Gilarius in 10 Hammerhead Corvettes   
    Maybe a mix 
    Hammerhead Scout Corvette (41)
    • General Rieekan (30)
    • Task Force Organa (1)
    = 72 Points
    Hammerhead Scout Corvette (41)
    • Task Force Organa (1)
    = 42 Points
    Hammerhead Scout Corvette (41)
    • Task Force Organa (1)
    = 42 Points
    Hammerhead Scout Corvette (41)
    • Task Force Organa (1)
    = 42 Points
    Hammerhead Scout Corvette (41)
    • Task Force Organa (1)
    = 42 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
  13. Like
    xero989 reacted to Thrindal in RitR just went Shipping.   
    Upcomming page has been updated, RitR is shipping.
    Edit: Just confirmed with my store, Street date of 9/27.

  14. Thanks
    xero989 got a reaction from Gilarius in 10 Hammerhead Corvettes   
    10 is cool but wont have upgrades or rerolls 9 on the other hand
    Hammerhead Torpedo Corvette (36)
    • General Rieekan (30)
    • External Racks (3)
    • Task Force Organa (1)
    = 70 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
    Hammerhead Torpedo Corvette (36)
    • External Racks (3)
    • Task Force Organa (1)
    = 40 Points
    Squadrons:
    = 0 Points
    Total Points: 390
  15. Like
    xero989 got a reaction from Bertie Wooster in Star Wars Armada Explained (SWAE) Interviews and Rule explanations   
    I have had success with gherant on a raider with Vader on a nearby flotilla in Imperal MSU.  The crit effect has come in handy in 2 games but I use him and Vaider plus Ordanace experts to really fish for accuracies or doubles it works out nice.
  16. Like
    xero989 got a reaction from Kushielrdf in AMM, Taking Down the Beast   
    a few locals have had trouble with the SSD here are my thoughts about taking one down. https://nichurz.wixsite.com/mysite/blog/concentrate-all-firepower-on-that-super-star-destroyer-taking-down-the-beast
  17. Like
    xero989 got a reaction from Karneck in AMM, Taking Down the Beast   
    a few locals have had trouble with the SSD here are my thoughts about taking one down. https://nichurz.wixsite.com/mysite/blog/concentrate-all-firepower-on-that-super-star-destroyer-taking-down-the-beast
  18. Like
    xero989 got a reaction from Darth Sanguis in They did it, those crazy folks planet side got reduced points!   
    Okay its just been a while since I last played and could not remember the details. Legion would be a much better game if it has a victory system baised off of how many points you lost to get the victory like major victory is a 4-1 if you losse 200 points or less minor victory a 3-2 if you lose 200-400 and a pyrrhic victory being 400 points or more 2-2 games won becoming a tie breaker. That's just off the top of my head but it would be a much better system, IMO.
  19. Like
    xero989 got a reaction from Maturin in AMM, Taking Down the Beast   
    a few locals have had trouble with the SSD here are my thoughts about taking one down. https://nichurz.wixsite.com/mysite/blog/concentrate-all-firepower-on-that-super-star-destroyer-taking-down-the-beast
  20. Like
    xero989 got a reaction from Atromix in Clone Wars Fleet Lists   
    Unpopular opion Lucrehulk will be large.
  21. Like
    xero989 reacted to Tokra in They did it, those crazy folks planet side got reduced points!   
    Yes, pip based system where the die has to decide is so much better... 😁
    No sorry, but seriously. The pip idea was nice, but the way it is done is poor. Both want to be first, both take the 1 pip, and a dice roll has to decide who will maybe win this game. No idea how you can call this a great system.
     
    About the objective i will agree, partly. The idea to "build up" a deployment zone, environment and win condition is good. But these win objectives are the cause of all evil in Legion. Trooper > non Trooper; more units at all cost. And Victory token grabbing and hunker down on top of it. In Armada you get rewarded for destroying enemy units on top of your objective. In Legion it does not matter at all. All that count are the victory tokens. Nothing else. If i have more tokens than you, it does not matter if i have only one trooper left on the field. I win. 
  22. Like
    xero989 got a reaction from JauntyChapeau in Any news on 2019-2020 Regionals (IE., "prime" championship) event scheduling?   
    I am hoping my FLGS got in they had regionals the first 2 years, but the last few years have been declined. I just find it odd as we have a game Night every week that gets 8+ people and when we host a tournament we normally get a least 12 people, I know some regionals last year that had fewer people than that show up and that includes people traveling to play there. 
  23. Like
    xero989 got a reaction from deDios in They did it, those crazy folks planet side got reduced points!   
    This is why I stopped playing legion. It is 100% if you are able to complete objectives, and it felt like 90% of the objectives required troopers units to even do so if you took one big unit you where passing up on 4+ trooper units you could take that would help you win the game so it was never worth taking, and I still don't think it would be with these changes, unless they add more vehicle friendly objectives or change how the game is won, its because you can only win by objective play and for the vast majority of objectives in Legion can only be influenced by trooper units that is what breaks legion not the unit cost. I felt like games just devoled into trooper units grabing an objective and hunkering down behind cover taking pot shots at each other.
    Armada on the other hand I feel I can run pretty much whatever I want. I have even recently started to have success with Imperial MSU agian. Sure there are some upgrades I would like to see changed but I think things are fine the way they are. I would welcome some changes, but we don't need them so I am happy ether way.
  24. Like
    xero989 got a reaction from Mad Cat in They did it, those crazy folks planet side got reduced points!   
    This is why I stopped playing legion. It is 100% if you are able to complete objectives, and it felt like 90% of the objectives required troopers units to even do so if you took one big unit you where passing up on 4+ trooper units you could take that would help you win the game so it was never worth taking, and I still don't think it would be with these changes, unless they add more vehicle friendly objectives or change how the game is won, its because you can only win by objective play and for the vast majority of objectives in Legion can only be influenced by trooper units that is what breaks legion not the unit cost. I felt like games just devoled into trooper units grabing an objective and hunkering down behind cover taking pot shots at each other.
    Armada on the other hand I feel I can run pretty much whatever I want. I have even recently started to have success with Imperial MSU agian. Sure there are some upgrades I would like to see changed but I think things are fine the way they are. I would welcome some changes, but we don't need them so I am happy ether way.
  25. Like
    xero989 got a reaction from Tokra in They did it, those crazy folks planet side got reduced points!   
    This is why I stopped playing legion. It is 100% if you are able to complete objectives, and it felt like 90% of the objectives required troopers units to even do so if you took one big unit you where passing up on 4+ trooper units you could take that would help you win the game so it was never worth taking, and I still don't think it would be with these changes, unless they add more vehicle friendly objectives or change how the game is won, its because you can only win by objective play and for the vast majority of objectives in Legion can only be influenced by trooper units that is what breaks legion not the unit cost. I felt like games just devoled into trooper units grabing an objective and hunkering down behind cover taking pot shots at each other.
    Armada on the other hand I feel I can run pretty much whatever I want. I have even recently started to have success with Imperial MSU agian. Sure there are some upgrades I would like to see changed but I think things are fine the way they are. I would welcome some changes, but we don't need them so I am happy ether way.
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