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z0m4d

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Posts posted by z0m4d


  1.  

     

    I would be very happy if the was a Tie Fighter with a Primary weapons value of 3. The Primary value of 2 that the Tie Fighter has now is just not effective. About 6 of those would be grand!

    This is a terrible idea. It'd be the only competitive list. There'd be no other.

     

    I don't believe that!  A lot of low pilot skill pilot would get blown away even before they could fire. 

     

     

    You want 6 ships with 3 attack dice?  There's no other combination of 18 attack dice, not counting the 18 defense dice.  I don't know if you're trolling or slow, but that squadron would overpower any other.  It'd break the game.


  2.  

     

    I just have a personal loathing for the dice in general. But in my casual games, I've been using my custom set

     

    Those are nice! Shapeways?

     

     

    Shapeways. Metal printing is silly expensive so I can't recommend it unless you have more money than sense

     

     

    Is it possible for someone to order a set if they happen to have more money than sense?


  3. You realize that that could at best only give a baseline cost, correct?  Movement dial, upgrade opportunities, and pilot abilities are variables that are much harder to quantify.  Other factors matter more on match up: eg, the cheapness of a unit allows you to field more, which creates an advantage against tanky, single-angle units of the same value.  You can't factor that last one until the match up, though.  Lastly, there's of course player skill.


  4. It is completely subjective that "turrets ruin the game" many people think that they are fun and fine. Don't presume to know the spirit of the game. Lmao at forcing people to fly ships in line with what YOU think this game is supposed to be about. Sorry I'm playing FFG's X-wing not Paragoombaslayer's X-wing. If you truly think they RUIN the game then why on earth do you continue to play it? Why not just play casually with your friends and store mates? Why not house rule your own stats and fixes for these ships? Heck go out and design your own game? Why we should dumb the game down to a level where you are competitive?

     

    I only want this game, only in official tournament settings, and only with official FFG changes to turrets to my liking.  I don't think that's too much to ask for.


  5. By taking away the ability for "Fat" meta lists to hold points hostage, players are forced to design lists with X-Wing's hearty and attractive game design: Dogfighting. By changing the mentality of the tournament/competitive meta from "keeping my points alive" to "destroying all of the enemy's points" you encourage lists like TIE/M3-A Swarm to have a shot at the meta. 

     

    Swarms are still very relevant against Fatness.  Fat Han and two Zs stand no chance against 8 TIEs.

     

    LET'S MAKE MOV DISAPPEAR!

     

    How?  We have no sway, despite the delusions of grandeur that go on in this board.  Besides, I'd rather not make MoV disappear.


  6. By this logic, a single, tanky ship that's 100 points would be the pinnacle of the current system and the ultimate meta breaker.  Wrong!  Its main weakness would be even more exploitable: only one attack.  Everyone gets so bent out of shape over the strengths of Fat Han (or any Fatness) and fail to recognize the inherent weaknesses (to include overpricing), which outweigh the strengths.


  7. Btw, your post title was a little click-baitery, since "this" leave so much to the imagination. Did the store have a raffle for a $1000 gift certificate? Did they have a round two half time show with strippers?

    I think you could help the readers out by titling your post "Is Tournament Forfetiture Illegal" or something similar. It's a lot more specific. Just my $.02.


  8.  

     

    ... What are you hoping to achieve here?

    • MJ:    MathWing shoes that, if the PS1 TIE Interceptor isn't viable, then the PS2 X-Wing isn't viable either.
    • FTS:  I hate that MJ uses MathWing to declare ships as being "not viable".
    • MJ:    I never said that...
    • FTS:  Ok then... DO you think the PS1 TIE Interceptor and PS2 X-Wing are competitively viable?
    • MJ:    No, I don't think they're viable.
    • FTS:  Ha! I knew it!
    • MJ:    ...

     

    Mathwing shoes?  One!  One shoe!  AH AH AH AH!  Two!  Two shoes!  AH AH AH AH!

     

    Sorry, just a little poke at what was probably autocorrect.


  9.  

     

     

     

    I've tried most of the oddball lists that made top 8's, just to see what they are capable of. The defender list was one of the least effective. I don't doubt that he had strong opponents, but that win is on the player, not those ships.

     

    Jack: I don't think [insert anything] will ever do well.

     

    Jill: [That thing] did well.

     

    Jack: It must be some other reason.

     

     

    indeed

     

    generally players have very little influence over the success of their lists in tactical miniature games :P

     

     

    I never said the double-D player didn't have influence over his success by being skilled.  I agree he did.  I'm pointing out the fallacy that TTR discounts the value of the list due to his pre-conceived belief.

     

     

    it's a pretty good pre-conceived belief in this case, however, in that it's not at all unfounded

     

    the defender has no evade, no thrusters, (no guaranteed damage cancellation), a startlingly low amount of health for a 2-ship build, minimal action efficiency and almost useless pilot abilities because the build does nothing to enable them. 2 defender list is very much a crapshoot without dice modifications beyond the one focus and possibly predator

     

    this isn't really the fault of the defender's overall quality, just that it objectively does not have the tools that make for an effective (re: reliable) 2-ship build. I wouldn't be surprised to see it crop up elsewhere (Esp when Vessery gets his friendly ATC buddies), but if the current stock of defenders ever make for a popular competitive 2-ship build then I will be more than a little surprised.

     

     

    If the meta changes and it begins to do well in tournaments, will you refuse the evidence because of your pretty good pre-conceived belief?


  10.  

     

    I've tried most of the oddball lists that made top 8's, just to see what they are capable of. The defender list was one of the least effective. I don't doubt that he had strong opponents, but that win is on the player, not those ships.

     

    Jack: I don't think [insert anything] will ever do well.

     

    Jill: [That thing] did well.

     

    Jack: It must be some other reason.

     

     

    indeed

     

    generally players have very little influence over the success of their lists in tactical miniature games :P

     

     

    I never said the double-D player didn't have influence over his success by being skilled.  I agree he did.  I'm pointing out the fallacy that TTR discounts the value of the list due to his pre-conceived belief.


  11. I've tried most of the oddball lists that made top 8's, just to see what they are capable of. The defender list was one of the least effective. I don't doubt that he had strong opponents, but that win is on the player, not those ships.

     

    Jack: I don't think [insert anything] will ever do well.

     

    Jill: [That thing] did well.

     

    Jack: It must be some other reason.

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