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jp82729

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About jp82729

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  1. If I’ve learned anything after a 6-5 mutual tabling, a 1 hull Starhawk from a second mutual tabling and a 7-4, Its that I can at least not lose completely terribly against some great Armada players. And maybe even secure entry into next years World Cup - assuming the world doesn’t end up turning into some Mad Maxian wasteland. Thanks again for running this @BiggsIRL!
  2. You could swap out SW7, Spinals and Local Fire Control for leading shots, LTTs and gunnery teams for the same price. A more standard ISD2 build, but with only one big hitter ship in your list, getting off that front attack is nice. Plue LS and LTTs help with the flak.
  3. I've run a similar list, only with Romodi and it has pretty good punch. You can still nav command with the Arquitens and fairly often still get extra dice with Romodi and use LTTs for a reroll. At the very least, I would recommend taking a look at abandoned mining facility for your yellow objective. Tarkin can hand out repair tokens, and with that many ships you can score a lot off the dust field. Here was my list: Romodi's Arqs (385/400) Empire Commander: General Romodi Objectives: Abandoned Mining Facility, Volatile Deposits, Surprise Attack [flagship] Interdictor Suppression Refit (90) - General Romodi (20) - Interdictor (3) - G7-X Grav Well Projector (2) - Grav Shift Reroute (2) - Heavy Ion Emplacements (9) - Disposable Capacitors (3) - Captain Brunson (5) - Engine Techs (8) = 142 total points Arquitens-class Light Cruiser (54) - Skilled First Officer (1) - Linked Turbolaser Towers (7) = 62 total points Arquitens-class Light Cruiser (54) - Skilled First Officer (1) - Linked Turbolaser Towers (7) = 62 total points Arquitens-class Light Cruiser (54) - Skilled First Officer (1) - Linked Turbolaser Towers (7) = 62 total points Gozanti-class Cruisers (23) - Comms Net (2) - Hondo Ohnaka (2) = 27 total points Squadrons (30/134): 1x Ciena Ree TIE Interceptor Squadron (17), 1x Valen Rudor TIE Fighter Squadron (13)
  4. You shouldn't need to activate the ISD first. The Interdictor title can trigger on any ship's activation (even enemy ships) to refresh Piett. So you can use him on the Interdictor first, then refresh him with the title when your opponent activates a ship.
  5. I think leaving "EXAMPLE" on the back is the most fitting to go along with the podcast name.
  6. @Aresiusvs JP Aresius wins 10-1, 480-13 (both stations survived) I went first and chose his station assault. I knew going in I was going to have to go straight at the hawk to get any significant tourney points, so I pretty much ignored the stations. Unfortunately, the Starhawk was able to tank my shots like a champ. With the support of the squads and lots of repair commands, it was able to take down both of my larges. It survived on 1 hull and 0 shields (booo! ). It killed my remaining gozanti with a final side shot to avoid the potential for mutual tabling. Thanks for the game Aresius!
  7. A day late, but here's the log from my game with Sam: https://drive.google.com/file/d/16hdfM5o_qOFR_LwPJ4ze2nlVPQiZXl7v/view?usp=sharing It got bloody early! I set up a turn 2 shot on the Quasar with my Onager, and just tanked the Pryce squad damage. Unfortunately, the Quasar survived on one hull and got revenge by dealing the killing blow to my Onager. My ISD came in to finish off the Quasar, but was unable to do the same to Sam's Onager. I turned in with both Gozantis to box in his Onager, and luckily they managed to plink it to death to save me from a one-sided tabling.
  8. I’ve got the log, and will upload tomorrow. Plenty of death and destruction!
  9. I’m pretty sure I got all the stats right too, unlike the Primes Quasar alt art.
  10. Here's some dumb double Quasar jank. Throw your opponent off by bring Quasars with no squads. IT's a sure win tactic. Objective wise, maybe asteroid tactics and blockade run to control the obstacle placement. Not sure on the blue. 384/400 Commander: General Romodi [flagship] Imperial Star Destroyer Cymoon 1 Refit (112) - General Romodi (20) - Electronic Counter Measures (7) - Intensify Firepower! (6) - Minister Tua (2) - Linked Turbolaser Towers (7) - Spinal Armament (9) - Gunnery Team (7) = 170 total points Quasar Fire II-class Cruiser-Carrier (61) - Agent Kallus (3) - Gunnery Team (7) - Veteran Gunners (5) = 76 total points Quasar Fire II-class Cruiser-Carrier (61) - Admiral Titus (2) - Gunnery Team (7) - Veteran Gunners (5) = 75 total points Gozanti-class Assault Carriers (28) - Comms Net (2) - Hondo Ohnaka (2) = 32 total points Gozanti-class Assault Carriers (28) - Comms Net (2) - Darth Vader (1) = 31 total points
  11. Well, my Cienna and Valen better get some extra training flight hours in. They are going to need it for sure. 😃
  12. @Tokravs jp82729 top 8 game is finished. I was able to table him Tokra gave me first player and I chose his targeting beacons. I set up toward the top left and Tokra near the bottom right. I was a little cautious at first to approach the mean squad ball, so I tried to pick off Vector with the Onager (it was heading in the opposite direction of the rest of the fleet). That didn't work, so I decided to turn in and engine tech. Moralo and the Lambda pestered the ISD on the first turn, but then turned their attention to the Onager. Moralo was rolling double accuracies more than expected, so the Onager survived longer than it should have. The VSD was able to scoot out of black die range of the ignition token on turn 2, so I used Hondo and Cataclysm to re-place it at the start of 3. The Onager put 2 hull damage into the VSD, but was finally taken out by Moralo and his crew of Lambdas. The VSD had to move into red range of my ISD on turn 3, and the ISD put a few more hull damage on. It was then able to move into blue range of both the VSD and the rear of the Quasar. Two really good shots by the ISD on turn 4 and a a ram finished off both of Tokra's combat ships for the table. Thanks again for the game Tokra! No log, but here are some screen captures: https://drive.google.com/file/d/1tN1ZQovlIc-kuqmNd25YbQlbFE_acE1D/view?usp=sharing
  13. @Tokra's Moralo will be able to get even more shots off with my extra Motti hull tomorrow at 11:00 GMT (06:00 Eastern US time).
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