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About dertarr

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  • Birthday 11/08/1982

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    Minsk, Belarus

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  1. Here is a link to verion 0.07. It has a New Card template that is opened by default - with everything empty, so you don't need to delete all the old stuff to create a new card. !important! it uses new JSON format to encode the cards - this is to prepare for a client-server application that is being developed. This version still accepts old format, so that if someone has created several cards and stored their JSON representations on a disk, please import them with this new version and re-export. The export will produce correct new format. Editor now has some tooltips that appear with a click on a label. You can now set Display Name, Source and Language of the card. It is a meta-data and will not be drawn on a card, but instead it will be used to sort and filter cards. It also includes my version of "Channel Power" card that is somewhat different to the standard one. My English grammar and style is far from perfect, so if anyone could send me corrections for the tooltips and the "Special" section of Channel Power card, I'll be grateful.
  3. Not sure about Strange Eons, but at least for Action Cards you can use this editor. It is in a very early stage of development. Currently it is only a static page, but I'm preparing a client-server application for it, so that cards may be stored in DB. Other cards editor are also todo at some day, but they are pretty easy to do with GIMP or Photoshop or perhaps even some online graphics editor tool. PS. I would also want to have the graphics replaced to SVG, but currently busy doing other parts. Would be happy to get some help on that.
  4. Legally I know only one way. The player should get "Creative Thinking" [Focus] talent that allows him to equip any other talent he has aquired. But personally I just don't understand all that talent madness with WFRP 3ed, especially having in mind that there are not that many truly useful talents at all. I have houseruled for my games that any player always has 100% access to all talents he has aquired during his entire play.
  5. Does anyone have it? I could exchange any other PODs for it. Or I could pay some reasonable amount for an electronic version if anyone happen to have one.
  6. Pls let me know if you need any PODs - I could help you with obtaining them. I do only miss "From the Grave" and eager to exchange any other PODs for it. Send me a PM if you're interested.
  7. I've got the expansion. I may share it in exchange for From the Grave POD the only thing I miss at the moment. I can add some other POD to the exchange to equal the value. If anyone interested please send me a PM.
  8. Ok. In reality the Mercenary uses Greatsword with DR 7. He has two ranks of training in WS and one rank in Discipline (as Discipline is used quite a lot he invested in training it). First round he shifts to +1 reckless, does Berzerker range that usually boosts him to another +1 reckless. Second round he shifts ti yet another +1 reckless and he uses Reckless Cleave that deals 4 (STR) + 1 (STR bonus) + 3(reckless bonus) + 7(DR) + 3(Reckless Cleave improved line) + 4(Reckless cleave boon line) -5 (average toughness+SV) to an impressive total of 17 damage. And having another +1 STR from Sigmar's Strength gives better chance for all that and +2 more damage. But that is probably another story of a Reckless Cleave guy. And perhaps you are right on the thing that they do need to invest two actions for that so perhaps the bonus worth it.
  9. Well, combats we have usually last some 4 to 7 rounds in general. It usually takes some 3-4 hits to eliminate an enemy. With Berzerker Rage the mercenary adds +3 to all damage (he has only 3 reckless stance tokens yet), has increased "to hit" probability which also results in better damage. Since he is a target of at least a couple of attacks each round, he also benefits from increased Toughness - that may mean he would last one round more than usual. So using that card well worth it.
  10. Hi, I've got a situation during resent session. A mercenary with Strength and Toughness of 4 goes into "Berzerker Rage!", so that his Strength and Toughness are treated to be 1 higher for any check he makes with them. In the same time our party priest has blessed him with "Sigmar's Strength", so that he gains further 1 Strength and 1 Toughness. So, would those two bonuses stack (and the Warrior would effectively have 6 Strength and 6 Toughness), or do they not (so that he remains with 5 Strength and 5 Toughness)? For now I houseruled that the first effect would work as expected but the second effect would result in +1 fortune die instead. Is there anywhere some official record on this matter?
  11. There are official rules on that. See Player's Guide page 98: More over, there is a ranged weapon such as Longbow that is normally effective at long range but may shoot at targets at extreme range with +1 difficulty. With that said, it does not mean that you cannot modify this to fit your game better. I would suggest that if players want to increase range by 1 increment they need to sacrifice an expertise die for the check. Adding more difficulty interfers with "Unreliable" property which isn't desirable.
  12. Yes, I just moved this topic to StS forums.
  13. It may happen sometimes although I don't see that the server was down. It should redirect HTTP link with HTTPS link. Might be that your browser doesn't support it or that redirection is blocked by configuration or anti-virus software. You could try the HTTPS link Let me know it you still can't access the page.
  14. Hi everyone, This is to announce about startup for WFRP 3ed web toolkit - a handy tool for Game Masters in WFRP 3ed to track conditions of NPC and monsters. I do only have 1 year of experience in WFRP 3ed (only as a GM). During that time I noticed what a pain is for a GM to track the combat. Every creature has wounds, A/C/E pool, actions that are recharging, sometimes stance and a free-flow initiative chart. It is more or less OK when there are only a couple of adversaries, with with larger opposing armies things get more complicated. The fact is that I love the ideas brought with the system, especially the A/C/E pools. And I decided to create a tool that would free the GM from this token-management task. The toolkit itself would be free-ware and open-source. But the database of cards and materials will not be included by default (to avoid possible legal issues). Here is a link to track the development progress. Currently the "toolkit" is in version v0.01. It is able to render action cards out of source json files. Here is a link to example json action card Troll Feller Strike that demonstrates how the data is encoded. And finally here is a link to bitbucket repository (which is something like the github) with the project. So if you would like to participate just let me know then! I have vacations until mid of March, so my response during that time might be laggy. And yes I know that the stars are not right for anything with WFRP 3ed. But I do love this edition, its ideas and quality of its materials. And I do want to practice myself in some technologies that are new to me. I've started the topic here since StS forums don't feel to me like something being alive. At least in WFRP 3ed section. But if this forum gets closed, the topic will be moved here.
  15. An interesting idea with Corruption. You could adjust difficulty of the check to the amount of corruption points in question. And I would suggest to let PC remove the corruption only if the check succeeds.