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Kyla

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About Kyla

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  • Birthday July 9

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    https://www.patreon.com/bomberchick

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    Dallas, Texas

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  1. Kyla

    Boba Fett - Where!? (A Fan Idea)

    This implies otherwise .... Airspeeder hitting Boba in midair Remember, the stats for the airspeeder represent the maximum effective height for ground combat, not necessarily maximum altitude. To effectively engage infantry units it must maintain an operational ceiling.
  2. Hiya everyone! Long time no see! Easy solution for using the Genesys system but still making the Dark Side attractive would be "The Force User may flip a Destiny/Story Point to gain a number of successes on the activation check equal to the number of strain and conflict received (1 success per 1 point of Strain and 1 point of Conflict). Doing so adds 1 Despair to the dice pool." It makes succeeding when you need to a guarantee, and very, very attractive, but at the same time very, very costly. It also allows for the omen of something sinister to overshadow the success through the Despair. While the check succeeds, something terrible has begun...
  3. Kyla

    What X-Wing pilot do you want to fly again?

    Jek Porkins (26) + R5-D8 (3) + Experimental Interface (3) + Push the Limit (3) Jek gets the potential for 2 actions with no stress at the end of it. Target Lock + Focus all. day. long.
  4. Kyla

    Darth a bit meh?

    That's far more appropriate for a pilot themed or even the Dagobah ESB Luke they've already released. I was initially thinking maybe pilots would work, but Luke doesn't even have an association with Wedge and Rogue squadron at that point - he goes from Tatooine to Dagobah to Endor with only a brief stop at the end of the briefing in the middle. Moreover, almost his entire time on Endor from the point they land to the point he surrenders to Vader he spends by himself or with Leia.
  5. Kyla

    Darth a bit meh?

    I see Obi-Wan or a RotJ Luke as being what fills this gap. If it's RotJ Luke as an alternate sculpt then it will be the last of the Rebel commanders to be released (deep into the waves) otherwise I'd expect an Obi-Wan as a mid-range. the Dark Horse for this category is Yoda, I doubt we'd see it, but it's possible. I'm a fan of Director Krennic in this slot over Thrawn. Thrawn is very out of place in a ground-based skirmish game, and while IA introduced him, it's more logical for that narrative based setting than it is for a tactical ground based one like Legions. Also, the fact that the commander is typically released with a thematic squad provides natural synergy for Krennic (Death Troopers) that Thrawn doesn't have. This fact also makes my call for Kenobi as the 200pt Rebel commander a question for me as I am having a hard time sorting out what the associated soldier with it would be. The thing is, I have the same problem with the RotJ Luke, as there isn't anything exactly associated with him, either, except Ewoks. If we go down that road then, there's just as much justification for Obi-Wan to have Jawas... What I expect of the later commander releases is to see that they will have a matched release, but it won't necessarily be a squad of troopers. Thrawn would benefit form a later release in this manner, as you could pair him with almost any single or large model in his release, the same as Obi-Wan releasing with a special unit like Luke's XP-37 land speeder. Krennic fits much more into a match for Han and the Endor commando's than Thrawn does.
  6. It's not a commercial product, everything I do is free, only thing my patreons get is access to it before anyone else does, but that's because they get to watch my design and writing process, and I use their feedback to make changes to it in the end. But hey, go ahead and hate SEA.
  7. Sorry, I didn't intend to derail the thread .... Thanks to all the pink supporters out there, but just because I love it so, doesn't mean that I should do it (something something about modern scientific ethics and dinosaurs) ... AS for the topic in question, I don't inject main characters into all, or even some, sessions. The characters need to be there for a reason, and if there's no reason, the character shouldn't be there. Mindless Philosopher is right, there are only a few ways that the PCs can interact with the movie characters, and so they should be a "there and gone" kind of thing. You should never "find a reason" to include them, let the story and campaign dictate that. When you do so, you find your players feel personally responsible for their inclusion, and tend to look at them as a reward, not an opportunity to abuse. Even when you do include them, make sure to know what their inclusion is for, why it has come about, and keep them on that track. When their job is done, make sure they are too. They also don't get to be the heroes by doing stupid things, but stacking odds in their favor. Even when things go wrong, they still have luck and destiny on their side, and so breaks tend to go in their favor. Plot armor protects them so long as they are serving the plot, and that means things like "narrow escapes" when they are no longer needed in your story. Make things heart-pounding, fast-paced, and above all story serving and you should do fine. Finally, definitely don't try this form of plot device unless you are prepared to do extra work ... there is always an NPC that can fill the same role as one of the Canon characters, and if you don't feel having Luke there truly adds to the story you're trying to tell, there is always a clone wars padawan that may have survived Order 66 to fill his place. Another smuggler to make the run for Han, and another charismatic rebel leader that could stand in for Leia. On the flip side, Inquisitors are always replacements for Vader, or some other Darkside corrupted force user. Nothing is necessary, so make sure that when you include them you put the effort into it to match the importance of their appearance.
  8. This is a fallacy. It implies intent, which is impossible to determine. The statement implies that A) the motivation for the adoption of the color was externally biased (meaning I chose it while thinking of others reactions to it) and B) When it became apparent the formatting was an issue I opted to ignore people and continue on. A is observed false by the fact that I have been writing in pink since this forum was forced with a grey background, and I did so because of my love for the color. B is observed as false in that the forum format of pink on black was derived in a thread in this very community by other people, and through their suggestions and instruction to me on how to code it into my forum posts - this was the communities suggestion back to me in order to have the pink color, not my own device. This shows interaction with others, and meeting a compromise, not disrespect to their opinions. As for the question of "how many people do I want to connect with" - I find that personally hurtful. I come here to be part of a community, and have given a lot of personal time to be part of that community, as much as you or anyone else here (except maybe the Pirate .... I don't know if he actually does anything except sail the high seas of the forum waiting to remove the unwary of their conjectural plunder with his spoilers...). I don't come here to listen to myself, or to be precocious, I come here to take part in something with all of you. Up until this point it was gentle ribbing akin to the like my friends and I play on each other, and so even the dissent added something to the narrative, but I see it has turned to rot. So, I guess the pink is dead.
  9. This is where establishing the "box" is important - what is the named character there for? Rarely should a named character come directly after the PCs - much like PCs, NPC's have the same motivations. They're going to follow up leads that are specifically important to them. If the PCs steal Vader's TIE fighter and send a personalized insult to him, Vader still wouldn't waste his time tracking them down personally. Vader's motivated at this point by finding Luke Skywalker and locating the hidden Rebel Base on Hoth, if it isn't directly pertaining to one of these things, he doesn't care. He can get another starship, and send the whole of the ISB and Inquisitorial forces after a ship thief - he's operating under different motivations. If you do have named PCs appear, you need to define exactly what they are there to accomplish in the story - do they deliver a plot hint? Do they give exposition on something else going on the universe that provides foreshadowing/timing information/narrative device? Do they have a McGuffin that is needed for the rest of the adventure/campaign/story to move forward? Once you establish what they are doing for the story, then frame the rest of the situation in the guise of that, to prevent the scene from derailing. Say you have Han Solo meet the PCs to secure some cargo for the Rebellion using the Falcon. Your PCs might get the bright idea to kill Han and/or steal the Falcon. While they might get the bright idea of taking on Han and Chewie, and even believing that they could do it, they might think twice when they find out that in addition to the dynamic duo there's a whole squad of Rebel soldiers alongside who've arrived to help load and transport the cargo. As a precaution, they've secretly taken over the entire spaceport to ensure "no Imperial entanglements" and so have the place filled with informants, spies and special forces. The importance of the cargo that would warrant Han's presence personally would be enough to warrant the additional security, and therefore it isn't a stretch. Once the cargo is transferred, they leave, if things so south, then the soldiers and Han fall back to the Falcon and they retreat. If the PCs get a lucky shot and drop Han, the soldiers drag him on the Falcon and take off. Minimize the risks and make sure there is a box, a scene that must occur and then poof!
  10. Kyla

    Opinions on the RotJ duel?

    Heya everyone! Had to get my 2 cents in on this one. So, having been a practitioner of kendo and iaijutsu since the late 80's (when it wasn't cool to do anything other than Tae Kwon Do, and it certainly wasn't cool for me to do anything like it), I can tell you that the Obi-Wan duel in Episode IV was very close to a battle between masters. In fact, Bob Anderson, who was the fight choreographer for it (and was an amazing man) replaced David Prowse in the Vader suit. He was a half foot shorter than Prowse and was wearing lifts the entire time. Bob Anderson was an Olympic Fencer for Great Britain, a student of multiple forms of swordplay ranging from European to Japanese, Chinese and Filipino, and trained everyone from Errol Flynn to Vigo Mortenson. He wanted to represent two masters of the blade in that fight, and to do this he decided to go for a realistic duel as opposed to the standard fare flashy choreography. For those of you that have actually experienced live swordplay, fights aren't that exciting to watch - to make a sword fight entertaining for movies you have to get rather unrealistic. Anderson wanted to represent the calm and focus of expert swordsmen. The fact that it kept things well in hand for Sir Alec was a bonus. As for the fight between Luke and Vader. We know that Palpatine was pissed that his apprentice (Anakin) failed in his fight against Obi-Wan, and in both the novelization of RotS and the newly released Darth Vader comic, Palpatine is disappointed in Vader, seeing him as a flawed apprentice and constantly challenging Vader. The very thing that had attracted him to Anakin Skywalker as an apprentice turned into disdain with Vader due to his failure on Mustafar, and limitation of his potential. It's why Vader's ploy about seducing Luke in ESB works - Palpatine sees that he could perhaps have a Skywalker as powerful as Anakin. Vader knows that Palpatine is looking to replace him, and it serves his purpose to get Palpatine to allow him to chase Luke. This is the important thing to remember - Luke is the son of Anakin, and the Skywalker line is exceptionally powerful. Remember that Anakin was Luke's age when he took on Dooku aboard the invisible Hand and slew him, arguably alone as Obi-Wan was unconscious. Dooku was an experienced and powerful Sith, nearly the match of Yoda, and certainly the better of Obi-Wan (having defeated him twice in the films already). This is an important comparison, because we see Anakin take on Dooku in AotC and meet failure in much the same way as Luke in ESB does, and with the same amount of time between AotC to RotS and ESB to RotJ, we see that Anakin is able to then match and defeat Dooku. When we accept this parallel, and realize that for good or ill, Vader has hit a plateau in his power level (like Dooku) while Luke has been increasing in his own (like Anakin). We then can see that Luke's rise to power tracks alongside his fathers. When we combine these two pieces of information, first that Palpatine knows that Anakin has lost future potential after Mustafar and has become lessened in his opinion, and secondly that Luke follows the same growth in power and ability as Anakin, matching his place in RotS, then even if we assume Vader's skills have not diminished over time (from hunting Jedi, killing insrgency, etc) we can see that Vader and Luke are on the same level of power in RotJ. If one gives more credence to the Emperor's opinion of Vader's diminished status, then Luke would actually have the upper hand in the battle. Even with personal feelings causing one or the other to hold back, the implied balance of power based on the storytelling of the movies establishes the power levels as even to favoring Luke. Once we factor in the psychology of the fight, it becomes apparent that the back and forth is produced by the commitment to purpose each side has at the time. The rationale and choice of tactic is produced by a desired outcome, and not necessarily the need to overcome one another's skill. This is telling - most sword fights are dictated based off of setting one's opponent up for a killing strike, or defending against a better opponent. This isn't what happens between Luke and Vader until the very end, when all pretense of communication dissipates. Prior to this, each side is attempting to tell the other something - be it the mercy of redemption or the power of acceptance. The conversation dictates strike/feint/counter, not the inability of either combatant.
  11. It's actually not "for" either. It's a breakdown of the military structure of the Empire, from Navy Fleet structure to the basic two man fire-team protocols of the Stormtroopers and Army. It's 90% fluff information, telling you what uniforms belong to who, when to call and NPC "Director" versus "General," and how many TIE fighters are actually chasing you when a Flight goes after you versus a Squadron, etc... There are stats for Imperial Vehicles in the back of the book, and with the upcoming 2.0, I'll be providing stats for all Imperial stuff mentioned in it, so it will be a "one-stop resource" for all Imperial NPCs and equipment. A great tool for GM's, for players, less so, but still useful.
  12. Awww, thanks! I'm glad you like it! I really love what I am doing, and it gives me a lot of incentive to hear that you folks find my stuff usefull!
  13. It's actually fairly simple. The very first thing I do is check to see if there's an analog in the basic templates provided by FFG. For example, if I have stock Stormtroopers in a scenario, I have no need to create stats, I already have access to them. Since I played the d6 game back in the day, I know the level of challenge the number of Stormtroopers were in the WEG system, and since I also play the FFG game, I know the number of Stormtroopers in the Minion Group that provides the same level of challenge needed in the scenario. From there, I adjust number of Stormtroopers up or down. I do this for everything with analogs. When it comes to NPCs, new creatures, etc. I still try to find analogs; I take what the creature is intended to do (is it a flying poison bearing beastie? a shadow dwelling land predator? etc) and then take the threat level as with Stormtroopers. I then go through existing critters and find a good analog in power level and theme. Rarely do I not find what I'm looking for somewhere. With NPC's, I start with what they are; a Smuggler, Pirate, Imperial Captain? All of those have basic, general stats. From there, I change equipment and slightly modify skills to reflect specific flavorings called for by the adventure; he has a vintage Wookie bowcaster in his study he uses, but the standard profile only has Ranged [Light] 3? Then swap it for Ranged [Heavy] 3 instead. As he won't have a pistol, the change doesn't adjust anything about it. After I've made these small adjustments, I try and match him to what he was designed to do in the scenario once more; if there is an ability or skill that is needed still, I add them and see if that changes the basic power or profile from Rival to Nemesis, etc. After all that is done, it's simply reskinning the equipment to match and plugging it in. Very rarely is there ever a call to make stats from scratch, and when I do, the first thing I do is run the encounter in with my group a few times with different party set-ups to see what might break and make sure the encounter runs as intended in the story. I think I've had to make pure stats from scratch once .... maybe twice, in all the conversions I've done. Everything else is utilizing inherent roles to maintain congruity and balance.
  14. Kyla

    Padawan Universal Tree

    Because this was put together quickly on the fly as a request and I've never gone back and prettied it up. The rules were tested, but someone asked me to give them a template of it in the format and I didn't have all the bits and bobs together. They shouldn't be force talents, just normal.
  15. I'm in Texas as well, up here in Dallas. The unfortunate truth about Texas though is that from Dallas (NE part of the state) to Austin (Middle) where Daeglin is 195 miles (a 3 hour drive), and from Austin where he is to Houston (SE) where the flooding is would be ANOTHER 165 miles .... Texas is big, and mostly empty.... but really big.
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