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Kyla

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  1. A note about Cortosis and the Mandalorians. Since you're setting things during the Mandalorian Wars, remember that the Mandalorian warriors of the time had Mandalorian Iron, or Beskar. Beskar wasn't the same as Cortosis, it had the Cortosis quality in game mechanics, but it WAS NOT Cortosis. Instead, it was a revered alloy and in many ways was analogous to high carbon steel in the medieval period. A surprising number of rank and file soldiers did have beskar armor, but most wouldn't have weapons of beskar. This is aesthetically important, because while your Jedi may find that their lightsabers aren't cutting through minions because their soak has the cortosis quality, they could very easily disarm their opponents because their weapons could be sundered. Officers and warlords, on the other hand, would have the wealth to use beskar for their gear as well as armor, and so these Rival and Nemesis level adversaries would require another change in tactics.
  2. If you really want to keep it simple and elegant, then simply state that you upgrade the piloting check to free yourself from the tractor beam once for every Silhouette higher than the beams' rating or the tractoring ships silhouette, whichever is higher. So Slave 1 with a tractor 2 would give the VSD at silhouette 8 six upgrades to his piloting check to break free ... effectively making it almost impossible for the VSD not to free itself. By the same token, using the tractor beam on a starfighter wouldn't really effect the roll dramatically at all. Putting a heavy tractor onto Slave 1 (if you could manage the power requirements) would result in the beams tractor 6 only giving two upgrades, but Slave 1's own silhouette of 4 giving the VSD 4 upgrades, again making the VSD very likely to break free (in this case the explained by the power generation and mass of the smaller ship not being able to account for stopping it).
  3. Kyla

    Is my PC dead?

    If you really wanted to have the opening to a good future story, have the PC remind the Inquisitor of himself/best friend/former master from before he was turned. This crisis of faith causes the Inquisitor to have doubts, and through multiple "interrogations" have the conflict noticed by the PC and allow the PC to work on turning the Inquisitor and having him set the PC free (feigning rescue/powerful assault/or some other trick to make the Inquisitor seem innocent of freeing them). Let the PC be very aware that the Inquisitor let them go ... through either the Inquisitors confession of their conflict or just through the PC's "redemption" of the Inquisitor. Make the escape a big deal, full session of the chase, with the Inquisitor sending his troops after the PCs instead of chasing them himself. Let the Inquisitor occasionally make contact, maybe even get them out of trouble here and there, but nothing serious as it would "endanger their cover" and cause issues. After a few sessions of this, have the Imperials always show up at unfortunate times, have luck always seem to turn against them. The closer they get to valuable Force secrets or Rebel activity, have bounty hunters, mercenaries or Imperials inconveniently show up, taking out the Rebels right after they leave, or taking the Force artifacts from the person they sold it to or left it with. Make the PC start wondering if the Inquisitor is really on their side or not. You can have the Inquisitors motivations whatever you want them to be ... maybe the Inquisitor is playing them like Vader did Leia, Han and Luke in A New Hope, or maybe the Inquisitor really did turn, but the Inquisitor's higher ups didn't buy their story and are now watching them closer, using the Inquisitors care for the PC as a tool to track their activities. Lots of options....
  4. You and I remember that fight far differently. I saw someone who was visibly struggling to keep up with Vader, whom in the RotS he was equally blow for blow. Kanan in his own words when he was talking about teaching Ezra spoke of how he wasn't even sure he could do so, citing not just his own lack of training but also how he had locked it away for so long he didn't know if he could do that anymore. Kylo didn't say it was impossible, merely that "it would have killed" whomever did it ... which it did. And "weak" in your opinion or not, they are examples that refute the statement "I don't see anything in the movies that seems to indicate that this is the case" which is the whole point of providing the examples.
  5. Kanan Jarrus in Rebels, Luke Skywalker in TLJ, Obi-Wan Kenobi in An New Hope (Your powers are weak, old man) are three examples of this in the movies and TV.
  6. There are three of key points in this as I see it. The first is the misunderstanding that Yoda detected the Clones were turning on him. The source material identifies that when he grips his chest he is feeling the loss of of the other Jedi throughout the galaxy, hundreds of Jedi dead nearly simultaneously. Additionally, Commander Gree, in charge of Yoda's clones, actually waited on carryout the order, first to calm his troops (who were understandably intimidated by the Jedi Master) and second to plan the assault on the Jedi Master. This gave Yoda time to figure out what was going on, so he didn't truly rely on Jedi prescience to identify the danger, but instead a good dose of calculated logic and Jedi instincts. The Jedi instincts part comes to the second key point. In Attack of the Clones, Anakin and Obi-Wan notice the threat of the kouhun before it strikes. In this instance, the two Jedi are "on watch," alert for threats but in a place of relative peace and calm. When the murderous intent of the kouhun enters this place of tranquility, it's very noticeable, the darkness of its murderous intent a stain on the Force of the area. This allows the Jedi sense the kouhun and react quickly. In the case of Yoda, we also see him observing the battle from the command station above the battlefield. This meant the area itself, while on edge, was also relatively calm. When Commander Gree then made a move, there was a distinct darkness that descended, which was out of place with the area, giving Yoda advance warning in addition to the feelings of loss from the many Jedi. If we use this as a baseline then to look at the other scenes of battle, we see that most of the Jedi were in midst of combat - the darkness of murderous intent heavy and thick in the air. This meant that the clones change of target for this intent would, as Underachiever above pointed out, be too subtle to give any significant warning. Despite this, many Jedi, such as Aayla Secura and Ki Adi Mundi, do turn and confront their clones, gaining understanding of the situation prior to actually being attacked, but this really only made it worse, which brings us to the third key point. The Jedi, throughout the Clones Wars, had come to rely and trust their clones. The look of confusion and horror on Ki Adi Mundi and Aayla Secura's faces were borne from the betrayal of that trust. The names given to the clones by these Jedi were echoing through their thoughts as they attempted to understand why their clones (in some cases dear friends) were turning on them. The attachment that the Jedi had developed for the clones (despite the warnings against developing attachment the Jedi Code issues) through the many campaigns and battles of the Clone Wars weighed down the Jedi's reactions in a bog of regret and confusion. Their final moments were agony. Most of the instances of Jedi surviving come from those Jedi who heeded the warnings and never saw their clones as more than weapons of war, or those, like Depa Billaba and Caleb Dume, who were not immediately in combat at the time. Even in these later instances, the Jedi typically were struck down, though it took longer (as mentioned previously, the clones knew how to fight Jedi) and usually resulted in the Jedi sacrificing themselves for the Padawan. This also worked into the plans of Order 66, because the very Jedi that were so callous as to distrust and suspect the clones were also those Jedi who were closest to the Dark Side, and so made for ripe harvesting within the Inquisitorious. The other Jedi, those lucky enough to not be in combat, or escape via providence, then became the main targets of Vader's Purge, and canonically, we know of 15 Jedi who survived. From the movies, Yoda and Obi-wan Kenobi, Caleb Dume who took the name Kanan Jarrus in Rebels, Luminara Unduli who died in captivity, Jocasta Nu, Kirak Infil’a, and Ferren Barr from the new Marvel comics, Prosset Dibbs, Bil Valen, and Masana Tide who became Inquisitors, and Zubain Anokonori, Nuhj, Mususiel, and Khandra who fled to Anoat in the mobile game, along with Uvell from the tie-in stories in Star Wars Insider. When we think about the fact that the Jedi numbered in the hundreds at the end of the Clone Wars, 15 canonical survivors is a decent amount, and implies more are likely.
  7. Remember that the title of Master is informally used when a Knight takes an apprentice, so an FR 3 "Master" specialization isn't too far out of reason. It would show that the Knight has grown in their understanding of the Force and are ready to pass on what they have learned. I would imagine this would come in the Collapse of the Republic book, and though we might get one more, I can also see that being it (effectively completing the basic Career). From there, it wouldn't be a far cry to see a Jedi Career book (similar to the ones from other lines) that would include the other 3 Specializations. As for what those are, I would suspect they would include Specializations for roles we haven't even seen yet - those from the upcoming Trilogy by Benioff and Weiss that takes place in the Old Republic, or from Episode IX with Rey's new order if there is one. There's no reason for them to theorycraft them now with so much new possible content coming out over the next few years. They won't release the Career book anytime soon so they have time.
  8. Struggled with whether I was going to weigh in on this one, people seem pretty incensed and getting vicious.... but the conversation is definitely one that needs to be had. Morality is the most complicated of the systems, as many here have mentioned, and I think it's important to remember a few things when discussing it; 1) Any system, like a process or procedure at your place of employment, is only useful if it can be understood and applied appropriately. A lot of time is being discussed about the proper understanding and application of the system RAW and RAI, and while these may be valid points that the system is not mechanically bereft of value, it also speaks to the fact that the system may be too complicated or nuanced for average acceptance in play. To shift the blame of a complicated or inefficient system to the GM and players trying to incorporate it is insulting, and ultimately defeatist - if the system can't be easily incorporated to the average audience, then no matter how big the payoff of using the system properly is, the system isn't a good one. From all the conversations on Morality, I've come to accept that while I personally like the system, the deep nuances and difficulty in explaining the finer details of running it (as evidenced not only by the repeated returns to the topic in multiple different source books, but also the many threads and posts used to further clarify) mean that the system is not a good one for most players and GMs. 2) In light of the first point, it is necessary to remember that when a GM is forced to admit defeat in administering the Morality system as written, it is not always because they don't personally understand it, nor even that they are "lazy" or undisciplined in their application of it. By it's nature, it requires their players to have as mature and nuanced understanding of it as the GM, and not all players are (in point of fact, I would say even most aren't) able to fully grasp the rule set. Most players of the RPG are still trying to understand the changes in moving from merely a player to becoming a "mini-GM" and having a role in rules arbitration that narrative systems like this employ, and as most players have never personally run games, that is a steep learning curve. To add to that learning curve the pitfalls of story creation in addition to rules arbitration can cause players to "check out" and get lost ... impeding their acceptance and learning ability. When this happens, a GM needs to look to alternatives to get everyone back to enjoying the game, and those alternatives start with abandoning the system, and end with adding subtle house rules and vary a great deal in between. 3) In light of the second point, if everyone who struggled with the nuance abandoned the game, it would be the death of the game. To employ "you don't need to change anything, you just need to do it right" arguments leads to the idea of elitism, regardless of intention. To imply that difficulty in implementation of the system is the fault of the table invariably leads to the implication that the table is inferior, and pushes naturally towards the option to abandon the game or ignore the speaker, and in both cases, further discourse is pointless. The alternative, that of house rules, will keep a table engaged in the game and therefore further the health of the game. Thus, valuable discussion can only occur by direct focus on the house rules in question and not on the decision to employ house rules itself. The statement "the Serenity points seem high - when using the system as it is written the awards of Conflict are to moderate in value, with some cases of extreme awards for extreme actions, while your awards are escalating faster than the negatives do" is a valuable critique and can lead to discussion about how the RAW system can work in relation to the House Rule (thereby teaching the RAW system), to disregard the award of positive points in a Serenity system is a non-starter and adds no value to the conversation. From what I see, the implication of a Serenity system is doing nothing more than removing the random variable from the d10 Morality die at the end of the session, at the cost of more tracking and paperwork on the part of the GM. In the RAW system, what does it matter if the d10 Morality at the session's end is a random roll or a factored value, provided the outcome is analogous? 4) To the third point, Emsquared, Donovan, and myself are all proponents of the RAW system, but you can see that even Donovan and Emsquared disagree over the allowable deviance from that system before working against it. This is illustrated in the exchange about implicitly telling players when they are going to gain Conflict (if anyone cares, I personally don't tell my players - they're fellow writers and long time improv actors, so they are experienced enough to root motivations, but will do so with newer players or those not as experienced as my usual group), with Emsquared believing it undercuts the system and Donovan believing it can be allowed provided it is established clearly. This disagreement in itself a house rule, though very minor in construction, and brings my first three points into perspective. As Donovan himself said, "you can do what you want at your table" and while often this is used as a dismissive statement, it's important to remember it's a "golden rule" and so it sacrosanct to gaming. To end with, I will give some feedback on the system that GroggyGolem provided. First, I think the Serenity awards are a bit high, the goal should be to pace them with Conflict awards, so that "a little bit of good and a little bit of bad" is a wash, as opposed to slightly balancing someone to one side or the other. The awards of value should key in to the likelihood of the choice - so if you have a chance to earn a given reward more often than another, then the more common award should be lower in value, despite it being more "important" than the other. Also, you might want to consider a "secret record" approach - don't award Conflict or Serenity on a case by case basis, but instead on an impact basis. A way to do this is don't total them as they occur, instead, at the end of the session, see what you remember. This inherently means that the awards (both Conflict and Serenity) came at story significant moments and had an impact on the events (evidenced by there notability). This way, impactful events will inherently tell the characters story instead of it being a bank ledger of checks and balances. As for the awards for dark side and light side pip use, I think that overall it's unnecessary. Conflict earned in this fashion is more about dice probability and economy than necessarily Morality. The Strain award and Conflict is meant to reflect the exertion of using the Force, and the flipping of the Destiny Point is an functionary of keeping the pool alternating during the course of play. These are aspects that range more towards the function of the game than really the Morality of the player, and I would warn you that it might be scope creep to play with this aspect of things. Aside from all that, I'm interested to keep hearing about how your table likes rule change and how you evolve it as you use it!
  9. I really like this idea, that the Jedi Order was birthed by multiple masters or schools of Jedi through coming together under a single Master in a manner similar to the the Chin Woo Athletic Association being responsible for the establishment of a single school with Masters from the various styles instead of schools representing one discipline with one Master. This eventually led to the reclassification of all Kung Fu styles becoming Wushu, and the movement away from multiple disciplines each existing in vacuum. This would easily support Obi-Wan's statement about the history of the Jedi, with the unspoken implication that the Jedi Knights, like the Lord serving Samurai and wandering Ronin in Japanese culture, existed long before there was a rigid Order to control or direct them, and the "Prime Jedi" was, like Huo Yuanjia, a person that influenced the unification of the various Jedi into a single Order and philosophy.
  10. From what we see in canon the Inquisitorius was far more concerned with dousing the last fires of the Jedi from the galaxy than hunting random force-users, though that was also a concern. The whole focus on controlling Force-Users was centered around stamping out survivors of Order 66 and preventing the establishment of a new Jedi Order. As such, if the target in question for the rumors wasn't of an age that would make them a likely Padawan/Jedi, then the Inquisitors would consider them low priority to investigate, especially considering their workload (12 Inquisitors + Vader in the maximum case to cover over 50 million inhabited systems means that most rumors would need to be prioritized and delegated). A newly awakened teen around the time of 19BBY would have no chance to be a Padawan survivor or Jedi from the clone wars, and unless the rumor included a report they were traveling with someone who likely fit the profile of a master training them, they wouldn't be a priority.
  11. The Phantom Menace is a complicated and very specific case, but I'll try and use it as an example framework to answer the question, which is what, if any, negotiating power the Jedi have in the framework of their role as diplomats and advisers. At the start of the movie, we see Qui-Gon Jinn and Obi-Wan Kenobi sent to the Trade Federation as Ambassadors of the Chancellor himself. We know this from the holotransmission Queen Amidala shares with Nute Gunray in the subsequent scene. She refers to them specifically in this capacity, "I'm aware the Chancellor's Ambassadors are with you now" and this is further confirmed by Senator Palpatine later in her communications to him, "The negotiations haven't started because the Ambassadors aren't there? How could that be true? I have assurances from the Chancellor... his Ambassadors did arrive." Furthermore, we also know that the Jedi were there specifically to force a settlement. This is again specifically referenced by the remainder of Queen Amidala's statement to Nute Gunray, "I'm aware the Chancellor's Ambassadors are with you now, and that you have been commanded to reach a settlement." This would indicate that Qui-Gon Jinn was specifically empowered by the Republic to demand the immediate beginnings of negotiations with the Naboo. What specifically refusal of this order would entail is open to debate, but I think the movie outlines the extreme boundary fairly well - that extreme boundary of violent refusal (which is exactly what Sidious orders them to do). In this instance, immediately the Jedi are authorized to use force to resist the refusal. Qui-Gon Jinn shows no hesitation in the commission of property destruction up to and including the destruction of the battleship if necessary when he storms the bridge. The end result of his assault on the bridge would be the arrest of Nute Gunray and immediate dissolution of the blockade by force. When instead he encounters an invasion army preparing to take the planetary capital, he immediately shifts priority to a search and rescue operation of the defending leadership for evacuation to Coruscant. This shifting of the mission parameters is very telling; if the Jedi were only allowed certain sanctioned actions, and didn't have autonomy with their decisions, then Qui-Gon wouldn't be authorized to rescue Amidala from the invasion, instead with negotiations having failed, the Jedi would be responsible for coming back alone, with all due immediacy. Rescue of native rulers would fall outside the parameters of their mission. Instead, Qui-Gon engages in a military action under his own discretion, and this shows that the Senate will support a wide latitude of decisions in support of the Ambassador's decision. While the there may be back-channel political ramifications of poor decisions exercised by the Jedi (which was actually the case in The Phantom Menace) the official standpoint of the Senate will be to support the Jedi in their commission of their duties in the field. This implies that the Jedi is (with limited oversight) authorized to act formally on behalf of the Republic, and that provided they stick to the general policies in place (most likely handled during their brief of the situation) any deal or decision they make will be endorsed and honored by the Senate.
  12. The actual line is: "For over a thousand generations the Jedi Knights were the guardians of peace and justice in the Old Republic." Keep in mind that he didn't say the Jedi Order were the guardians ... only that the Jedi Knights were. Pablo Hidalgo is very aware of the words that Obi-Wan used, and I have a sneaking suspicion that the Jedi Order and the Jedi Knights are not the same thing. I think the behavior of Qui-Gon Jinn was representative of the backstory that they were going to expound upon; that being of many different viewpoints of the Force amongst the various factions of Jedi Knights that the "Prime Jedi" distilled into a single uniform code of conduct, thus creating the Jedi Order as it is now. Qui-Gon's focus on the Living Force being one of those earlier ideas and one that often put him at odds with the rest of the Order.
  13. To call a spade a spade, Lucas used the technology of the time to specifically influence his vision on screen just like the writers of Rogue One and the new trilogy. This is proven by Obi-Wan using effectively a thumb drive to show Yoda the galactic map in the Jedi Temple scene where he was looking for Kamino, which was almost twenty years before the tape-decks and cassettes period of the OT. This "reversal of tech" was explained by GL as the effects of societal and technological stagnation and militarization, but it was actually because our understanding of technological capability was progressing and it inevitably influenced what we believed technology could accomplish and how that would look. Moreover, you have to understand that the file on Scarif where the plans were being stored were designed to be legacy files. These inherently are large, durable mediums, while files independently are much simpler and smaller when designed to be disposable or transportable. Look at the current day music industry - or the movie industry itself; master copies are held on film, or in the case of digital shoots, massive numbers of discs and drives, in a very large format file to allow for the best in fidelity and the least in degradation. When they are prepared for transit to theatres or readied for distribution as a single, they are then compressed in file format and reduced in file size from the exorbitant starting size to a manageable and transferable medium. This is exactly what happened on Scarif. They didn't need the max fidelity version with every prior historical revision - only the final format with the weakness shown that Jyn's father had referenced, allowing the actual file being transferred to be significantly smaller in size than the one that was stored for legacy, possibly with multiple other files as well.
  14. To be fair in your assertion, Nytwyng, Vader never implied that there was a trace. He only said "several transmissions were beamed to this ship by Rebel spies" which implies direct knowledge, not inferred knowledge from a trace or tracking of transmissions. When we see Rogue One, this statement is put into greater context, as we see that Vader was present during the events on Scarif and knew very well that the Tantive IV had the plans, but even in A New Hope, the implication is that Vader knew beyond doubt the plans would be present there. To make the leap that it infers tracking or digital tracing of transmissions is erroneous.
  15. Adding to what SavageBob said, I have no way of knowing for sure, but my significant other is a customs and trade manager for procurement company who deals with China on an almost daily basis and said that there have been a couple of declared vessel fires. Not saying that this is what affected the shipment, but it seems to make sense that if the shipment was damaged in the fire then they would need to get a new batch reprinted, which would then delay things a little more.
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