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About Ihavebadluck

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  1. scum and villainy are literally in the name of the faction and they get fearlessness lol. I'm just saying >.>
  2. I'm just saying both fearlessness and selflessness are good personality traits and ruthlessness totally isn't >.> although I would have thought fearlessness would be a good cheap EPT on those concord dawn ships cuz they like to be at r1 and in arc and stuff.
  3. I would just like to point out that there are three faction only EPT's that describe a character trait: selflessness, fearlessness, and ruthlessness. It seems to be that ruthlessness ought to belong to the scum because that totally fits them and fearlessness would go to the imperials who fly ships with no durability, with selflessness going to "the good guys" the rebels. but no. Ruthlessness, the only one of the three that is described as positive in few places outside The Prince, goes to the imperials. I think this is blatant rebel propaganda and it should be dealt with.
  4. how does electronic baffle work with rage? can you do it twice seperately and then shoot twice with quickdraw or is that not how it works? (I'm assuming it is the latter)
  5. this is probably a really dumb idea but what about a bunch of sf ties with wingman? (and youngster with rage)
  6. I considered rage but it seems like its not that exciting when you only have 2 dice. I figured you were better off upgrading to 3 dice and finding cheap focus giving ships and hoping enough of them survive to shoot
  7. this is another one "Youngster" — TIE Fighter 15 Expose 4 Ship Total: 19 Academy Pilot — TIE Fighter 12 Ship Total: 12 Academy Pilot — TIE Fighter 12 Ship Total: 12 Academy Pilot — TIE Fighter 12 Ship Total: 12 Academy Pilot — TIE Fighter 12 Ship Total: 12 Colonel Jendon — Lambda-Class Shuttle 26 Fleet Officer 3 ST-321 3 Ship Total: 32 99 points
  8. was screwing around with youngster recently just to see if I could find some use for him and this is what I've come up with "Youngster" — TIE Fighter 15 Expose 4 Ship Total: 19 "Night Beast" — TIE Fighter 15 Ship Total: 15 Academy Pilot — TIE Fighter 12 Ship Total: 12 Academy Pilot — TIE Fighter 12 Ship Total: 12 Academy Pilot — TIE Fighter 12 Ship Total: 12 Tomax Bren — TIE Bomber 24 Cool Hand 1 Systems Officer 2 Fleet Officer 3 TIE Shuttle 0 Ship Total: 30 100 pts "Youngster" — TIE Fighter 15 Expose 4 Ship Total: 19 Academy Pilot — TIE Fighter 12 Ship Total: 12 Academy Pilot — TIE Fighter 12 Ship Total: 12 Academy Pilot — TIE Fighter 12 Ship Total: 12 Academy Pilot — TIE Fighter 12 Ship Total: 12 Scimitar Squadron Pilot — TIE Bomber 16 Operations Specialist 3 Systems Officer 2 TIE Shuttle 0 Ship Total: 21 Academy Pilot — TIE Fighter 12 Ship Total: 12 100 pts I feel like it's not especially worth it but I was curious what you thought
  9. not sure about that one with the falcon but I thought that one with the x-wing might have been a flak type situation with it exploding at a certain distance to try to catch it in the explosion or something like that but idk. as for that tie there is one thats fairly large
  10. They are called deflector shields which implies to me at least that they are meant to try to deflect what would be a kill shot to make it a miss or to make it hit somewhere less bad, and perhaps double front means they are being focused entirely on the front to make such a deflection more likely. When they are escaping Tattoine han talks about angling the deflector shields which would seem to indicate that you angle them to try to get the best chance of a proper deflection for minimal damage. As you point out rebel ships tend to die with only a couple hits which as do ties which would seem to imply that they are fairly close to on par in terms of servivability. I don't think there is anywhere in the movies in which a shot is straight up blocked. not even when they are strafing the first death star. although to be fair I suppose there also aren't any scenes where a shot is noticeably deflected off course either. my understanding was the Japanese had trouble making a more powerful engine which meant they couldn't afford to add weight like armor or self sealing fuel tanks generally but I could be wrong about that. I suppose the argument for superior speed and agility is there but it seems to me, at least from what legends stuff I've read (which admittedly may not be a TON) like the imperial fighter doctrine is repeatedly proven ineffective and given that they came out of a war 20 years before that and that they have a lot more money to throw at the problem that they ought to be able to come up with something better. I suppose it's possible that the stuff I was reading just leaned a little to hard on making the good guys too much better but it's just always bugged me.... I just don't understand how it could possibly be cheaper and more effective to not have ejection systems and to instead have to train a new pilot every time your made of paper tie fighters get blown up edit: I suppose the existence of droidekas dismisses the possibility of shields not being a thing. edit 2: although the droids firing at anikans ship when hes in the hangar of the droid control ship. have their shots deflected.... perhaps I am just expecting too much logic out of star wars
  11. they do quite well at yavin though except for that part where the deathstar blows up >.>
  12. was just wondering what the canonical source is for tie fighters being really bad and x-wings being awesome or if thats just something some legends author came up with because he didn't want his characters to die off and wanted to rack up absurd k:d ratios for his characters
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