Ihavebadluck

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  1. not sure about that one with the falcon but I thought that one with the x-wing might have been a flak type situation with it exploding at a certain distance to try to catch it in the explosion or something like that but idk. as for that tie there is one thats fairly large
  2. oops
  3. They are called deflector shields which implies to me at least that they are meant to try to deflect what would be a kill shot to make it a miss or to make it hit somewhere less bad, and perhaps double front means they are being focused entirely on the front to make such a deflection more likely. When they are escaping Tattoine han talks about angling the deflector shields which would seem to indicate that you angle them to try to get the best chance of a proper deflection for minimal damage. As you point out rebel ships tend to die with only a couple hits which as do ties which would seem to imply that they are fairly close to on par in terms of servivability. I don't think there is anywhere in the movies in which a shot is straight up blocked. not even when they are strafing the first death star. although to be fair I suppose there also aren't any scenes where a shot is noticeably deflected off course either. my understanding was the Japanese had trouble making a more powerful engine which meant they couldn't afford to add weight like armor or self sealing fuel tanks generally but I could be wrong about that. I suppose the argument for superior speed and agility is there but it seems to me, at least from what legends stuff I've read (which admittedly may not be a TON) like the imperial fighter doctrine is repeatedly proven ineffective and given that they came out of a war 20 years before that and that they have a lot more money to throw at the problem that they ought to be able to come up with something better. I suppose it's possible that the stuff I was reading just leaned a little to hard on making the good guys too much better but it's just always bugged me.... I just don't understand how it could possibly be cheaper and more effective to not have ejection systems and to instead have to train a new pilot every time your made of paper tie fighters get blown up edit: I suppose the existence of droidekas dismisses the possibility of shields not being a thing. edit 2: although the droids firing at anikans ship when hes in the hangar of the droid control ship. have their shots deflected.... perhaps I am just expecting too much logic out of star wars
  4. they do quite well at yavin though except for that part where the deathstar blows up >.>
  5. was just wondering what the canonical source is for tie fighters being really bad and x-wings being awesome or if thats just something some legends author came up with because he didn't want his characters to die off and wanted to rack up absurd k:d ratios for his characters
  6. lol. wouldn't it not be the pc's who are dealing with the logistics and stuff? there is also not unanimous agreement on doing air combat so I figure doing it before for only those who want to is a good compromise
  7. ok so this is less important now because I've come to the realization that it is probably impossible to run a campaign entirely based on air combat (because the scenarios can't be all that different without varied terrain) and it doesn't make sense for infantry to occasionally hop into a plane and do some dogfighting (unless I'm wrong in which case feel free to correct me) but I still may allow them to have secondary pc's who will occasionally be played and do air combat before the session and occasionally having ramifications during the regular session so any further ideas you can throw my way would be great
  8. would the maneuvers all be 1s? I was thinking of dives giving boosts and maybe climbs costing speed by requiring you to use a faster speed maneuver but going slower so for example if you want to climb 2 and you are capable of a 5 straight you go to the 5 straight and maybe there is a second dial for altitude changes and then you use the 3 straight and gain two altitude
  9. whts the D&D one? and I think I recall trying wings of glory or wings of war and maybe I just didn't know what I was doing but it seemed to amount to a lot of immilmens and not a whole lot of other turns although that may just be because it was 1 plane vs 1 plane also x-wing seems better with the pilot skill and pilot abilities
  10. but how would gaining and losing work? oh I'm also considering the possibility of adding a bonus die or w/e if you are tailing or going head to head but idk if that ought to be a thing or not
  11. I am trying to run a dnd campaign for the first time and it is set in a ww1 tech level so I am trying to come up with fighter combat rules. my current idea is pilot skill is determined by your bonus to piloting, (it is entirely possible that it will be higher than 9. I am going to be using something similar to the 3.x system of skills where you put points into various skills. how exactly that will work is still being figured out as we are using 5e) pilot abilities have a cost and you can't exceed your pilot skill in ability points spent (so instead of just having one ability you have several). There will be limited ammo as an attempt to increase survivability without decreasing I am also thinking of having it such that the dice you roll is based on the length of your burst so you can fire a shorter burst or a longer burst (longer may stress or require you to have done a green maneuver or something) and then you modify the dice bases on your planes firepower score. the defender rolls the length of the burst modified by their agility score. (I can't decide if this should be just an added bonus or a multiplier) I am wondering if anyone has suggestions for: altitude (should it even exist? if so how?) any suggestions regarding the rules as I have them pilot abilities and costs (feel free to steal them from x-wing I just need an idea of how much they should cost and such. maybe they even have a minimum pilot skill to be able to use them but a lower cost?) if you really want to go an extra step feel free to suggest dials and actions for different ww1 planes also their hull firepower and agility. critical hits any other ideas you may have thanks
  12. well thats why I listed some. I like games that can have a bunch of people and has you making alliances and like this and twighlight imperium but more often than not I can't get 5 or 6 people together so I also like games that work with 2 people like rebellion.
  13. I play this, starwars rebellion, twighlight imperium, and some other stuff was looking for suggestions for other games to get. edit: is there any problem with me posting this exact question in other forums to try and get a response from people who play those games and not this one?
  14. it's concievable. I have a mac that can switch to windows and I've been using the windows side for this so idk.