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musungu

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  1. Like
    musungu got a reaction from vissur1 in Carcharodons Assault Marine with a lack if chapter specific kit   
    You can look into some Polynesian lore, too, for fluff inspirations. Space Sharks are already described as having pacific tribal face tattoos. And Maori warriors, for example, were quite big on the "make an ambush and leave no survivors" idea (to avoid the whole ritual blood vendetta cycle). The extremely limited resources of some Pacific islands led to some wholesale slaughter quite often. Weapon-wise they were big on spears and wooden clubs, sometimes lined with shark teeth, so a bolter relic might not be a good fit, but I'm behind the idea of a shark launcher.
  2. Like
    musungu got a reaction from Decessor in The Story of Sartorn - Can Deathwatch be Fun to Play?   
    It is a topic which comes up all too often in connection with DW. Of course the role-playing aspect mostly depends on what the players want from the game (yay, Captain Obvious!), but in my case it could be instigated by giving them lots of marine-on-marine interactions, mostly within the walls of Erioch. Just the splatbooks contain around 60 or so named SM NPCs, most with their own agendas, and a place where the usual beginner's toolbox of violence, threat of violence, abuse of real or perceived authority and browbeating people simply won't work. DW internal politicking can easily bring players to develop personal likes, dislikes and agendas. Now that leitmotif can be expanded to include Crusade leadership, Inquisition or other powerful entities. Case in point: Ebongrave and part 1 of Rising Tempest - my team so utterly botched the mission that they were forced to develop their characters in reaction to how they were suddenly well-known and infamous and subsequently many NPCs had strong opinions about, and plans for them.
     
    Another similar event in my other DW group, spontaneously developed in this case, led to the characters honestly wanting to off each other (Templar and Minotaur catches Flesh Tearer libby drinking blood, during a Khornate battle no less, events stop them from executing him right away, now he drags the team from battlezone to battlezone as the leader to avoid having to present the report to their Watch-Captain). This leads to high quality roleplay as they try to out-manoeuvre each other step by step, gathering allies to their cause, but also bonding during situations where cooperation is needed in order to survive. The extreme internal strife admittedly needs very mature roleplayers, but it's really fun to run.
     
    Also, it's been a while, good to be back.
  3. Like
    musungu got a reaction from Mazer Rackham in Leaning towards chaos   
    I figure a steadfast Ultramarine would sooner suspect the lazy Inquisitor with heresy than think about switching sides. Erioch is teeming with the Ordo Xenos - he could contact a rival of the Inquisitor (if the guy's a radical, contact a puritan or the other way around) to start investigating the suspected heresy. You could also contact all the Ultramarine successor guys in the DW, regardless of their rank, to build a faction against the Inquisitor, as they must be willing to listen to you.
  4. Like
    musungu reacted to FieserMoep in Leaning towards chaos   
    If incompetence of bureaucracy could lead an Astartes to fall for chaos - there would be no loyal Astartes left.
    But as Tanhauser said, a KT is only deployed with a specific target in mind unless there are rather special circumstances. The Deathwatch is not a Tool every retarded Inquisition can requisition forces from. The Deathwatch has the privilege to decline such missions and distribute its forces as it sees fit. If you get send down to waddle through a Hive City in the search for something completely irrelevant that should be taken care of by inquisitorial Acolytes that just tip of the Arbites to do the dirty work the Watch Captain or whoever will from now on just ignore most "order" by this Inquisitor for they got "lost in transit" or openly deny it.
  5. Like
    musungu got a reaction from Avdnm in Leaning towards chaos   
    I figure a steadfast Ultramarine would sooner suspect the lazy Inquisitor with heresy than think about switching sides. Erioch is teeming with the Ordo Xenos - he could contact a rival of the Inquisitor (if the guy's a radical, contact a puritan or the other way around) to start investigating the suspected heresy. You could also contact all the Ultramarine successor guys in the DW, regardless of their rank, to build a faction against the Inquisitor, as they must be willing to listen to you.
  6. Like
    musungu reacted to htsmithium in Leaning towards chaos   
    Shoot him in the face
    No really, next time he is giving out a mission just unload your bolter into him and claim he was a heretic, why else would he squander The Emperor's Angels of death? obviously he is trying to buy time for his dark masters.  
  7. Like
    musungu reacted to Decessor in Lack of Discipline in and Ultramarine, and Penance.   
    I've had that "But I'm only roleplaying my character!" line thrown at me before. I don't see it as an immunity to consequences, both in-game and out-of-game. And these days, I either game with people I can trust not to act up or new people who seem to get the idea.
  8. Like
    musungu got a reaction from Decessor in Lack of Discipline in and Ultramarine, and Penance.   
    Hey, mate, don't take it too hard. Take into consideration that we're brainstorming under limited information here. It's inevitable that some extreme opinions and suggestions pop up - apparently we seem to mentally replace your guy with our most problematic experience after all, myself included I personally don't think the whole issue is worth being so worked up over - it's just harder to have your empathy towards someone we don't know and try to partially reconstruct based on fragmentary knowledge.
     
    Anyway, I say you do it your way wherever it may lead, and, I cannot stress enough, if you need technical or narrative advice to handle certain steps along the road, we'll be all too happy to oblige - on the other hand, let the rest of it go, and don't let any of us tell you what to do with your friend. You know the situation along with the gaming and group dynamics best; you decide, period.
     
    And if there's further /tg/-like unmoderated drama, Emperor help me, I'll gladly report myself to the nearest Commissar immediately (Long Live Friend Computer! Fun Is Mandatory! Failure to Report Unhappiness Is Treason! Treason Is Punishable by Death!)
  9. Like
    musungu got a reaction from Praetor in Lack of Discipline in and Ultramarine, and Penance.   
    Hey, mate, don't take it too hard. Take into consideration that we're brainstorming under limited information here. It's inevitable that some extreme opinions and suggestions pop up - apparently we seem to mentally replace your guy with our most problematic experience after all, myself included I personally don't think the whole issue is worth being so worked up over - it's just harder to have your empathy towards someone we don't know and try to partially reconstruct based on fragmentary knowledge.
     
    Anyway, I say you do it your way wherever it may lead, and, I cannot stress enough, if you need technical or narrative advice to handle certain steps along the road, we'll be all too happy to oblige - on the other hand, let the rest of it go, and don't let any of us tell you what to do with your friend. You know the situation along with the gaming and group dynamics best; you decide, period.
     
    And if there's further /tg/-like unmoderated drama, Emperor help me, I'll gladly report myself to the nearest Commissar immediately (Long Live Friend Computer! Fun Is Mandatory! Failure to Report Unhappiness Is Treason! Treason Is Punishable by Death!)
  10. Like
    musungu got a reaction from Decessor in Lack of Discipline in and Ultramarine, and Penance.   
    Why not? I knew some mates in various gaming groups who were amazing (or at least normal) people when not gaming, but during gaming, they transformed to disruptive pieces of crap, because they thought playing their edgelord characters to the hilt is what "true roleplay" is. I think we're all familiar with the lines: "But I'm only doing what my character would do! How can you call that disruptive and bad roleplaying?" And also remember that if the player in question is embedded in the circle of friends and is a good company otherwise, it can be awfully hard to cut him/her from the gaming group, because it can have powerful ripple effects elsewhere. Resigning as a GM is keeping the friend with minimal collateral damage.
     
    Also, are we really having a That Guy thread right now? I thought that's well within /tg/ territory
  11. Like
    musungu got a reaction from Praetor in Lack of Discipline in and Ultramarine, and Penance.   
    Why not? I knew some mates in various gaming groups who were amazing (or at least normal) people when not gaming, but during gaming, they transformed to disruptive pieces of crap, because they thought playing their edgelord characters to the hilt is what "true roleplay" is. I think we're all familiar with the lines: "But I'm only doing what my character would do! How can you call that disruptive and bad roleplaying?" And also remember that if the player in question is embedded in the circle of friends and is a good company otherwise, it can be awfully hard to cut him/her from the gaming group, because it can have powerful ripple effects elsewhere. Resigning as a GM is keeping the friend with minimal collateral damage.
     
    Also, are we really having a That Guy thread right now? I thought that's well within /tg/ territory
  12. Like
    musungu got a reaction from Professor Tanhauser in mentor legion   
    As a matter of fact, yes. Alex (ak-73), a prolific contributor and one of the Ancient Ones of the DW forums, created comprehensive rules on his blog (which is generally worth checking out for DW players and GMs alike):
     
    http://40kroleplay.weebly.com/40k-roleplay-blog/chapter-rules-mentors
  13. Like
    musungu reacted to Plaguenumber3 in Looking for 7E Codex: AdMech conversions (and other AdMech antagonists)   
    Well here is the link to the only Skitarii thing.
    https://community.fantasyflightgames.com/topic/196137-mechanicum-only-skitarii/
    That's got a bit to use and work with in it. Obviously I got just about all the gear and their vehicles for the Skitarii. I'll start on making some NPC's of the Skitarii. And then depending on what you want/need i'll either get started on some of the Legio Cybernetica or on the Taghmata vehicles and myrmillian's (though those are in question due to GW and their views on 30k from Forgeworld)
    I can also share the link for the Thallaxi fan book.
  14. Like
    musungu reacted to ColonelCommissar in Fluffing out promotions to Advanced Specialities   
    Possibly you could present the Librarian with some sort of challenge that can only be solved through judicious use of psychic powers, of the sort that leaves everyone awestruck by the display of power. Perhaps this could constitute encountering a vast psychic intelligence, leading to a duel with mind bullets, or else if your Librarian prefers weapons to psychic powers have them fight on the psychic plane, the loser's mind being completely destroyed in the process (brain-splattering goodness) while the rest of the kill-team duels some enemy reinforcements with actual bullets to keep them busy. Following their return to the Watch Fortress the Librarian is hurried into seclusion, and nobody explains why the mind probes are being attached. Cue extensive Willpower Test. They are then quizzed extensively on their knowledge of the Immaterium, Imperial history and other things from the normal to the intergalactically fethed-up. This could be either an Intelligence Test or an actual quiz for the player if they prefer. Afterwards, they are returned to the Kill Team, and together all told that the Librarian has qualified for promotion (after which run whatever sort of promotion ceremony seems fitting).
     
    The Forge Lord could do something involving fixing up a Titan, being called on to orchestrate the construction of defences for a major city, or having to reforge a legendary weapon once thought lost, for example.
     
    The Keeper and First Company Veteran receive their promotions after the Kill Team is sent to organise joint ops with a Strike Force from the FCV's Chapter and some other forces. The FCV must please the Strike Force's gruff commander - works best as the First Company commander - who is angry at him for leaving the Chapter, while the Keeper deals with other fractious allies. The end result is that the Keeper is lauded by Sector Command for keeping a difficult situation from imploding, and they make him an official Deathwatch Emissary while the grumpy commander ends up inviting the FCV aboard his Battle Barge and granting him Terminator Honours, marking his ascension to the First Company's Veterans.
  15. Like
    musungu got a reaction from Avdnm in Hatred talent selection   
    My understanding is that Skills and Talents work the same way in this respect - that is, by picking one subset you exhausted that particular option and you cannot take the same entry of the Advance Table again. Where the option is offered so that it may be taken multiple times, it is always clearly marked - for example, both the Blood Raven and Novamarine Chapter Advance tables in HtC offer two separate common lore skills, and subsequently list them like this: Lore: Common (any two)
     
    The relevant rules can be found on p. 94 (Skill Groups) and p. 108 (Talent Groups) in Core.
  16. Like
    musungu got a reaction from Decessor in Watch Fortress Tomb World?   
    It's never explicitly stated to be of Necron origin - in Core (p. 328), the description says "[Erioch] is built on a ruined artefact that was old when Terra’s star was first forming." which might mean anything, including 'crons. To further complicate things, Erioch's underlying structure is said to very, very closely resemble a Ramilles-class star fort in RoB (see p. 228.) The trope of Humanity's defenders occupying xenos structures after booting out the previous occupants is also quite popular - I think both Steve Parker's Deathwatch and Andy Hoare's Alien Hunters partially take place in DW watch fortresses of xenos origin.
     
    Considering the books (particularly the ones before The Outer Reach, so, well, almost the full series ) are full of vague hints and prophecies about looming threats and apocalyptic events, partially to provide some creative space for aspiring GMs without spelling everything out, and remembering that DW is set in 816.M41, well before the Imperium's first recorded contact with the 'crons in 897.M41, it's easy to jump to the conclusion that vagueness must mean evil space Egyptians -- especially as some locations and prophecies mentioned in early books are confirmed (or hinted even more heavily, wink wink) to have Necron connections by tOR. Still, even tOR generally leaves to the reader to connect the final dots, and the other books are even less specific.
     
    As a general rule, only the Outer Reach will give you confirmed Necron locations or activities, so if Erioch is not in that one, and I don't remember it, it's not "official". On the other hand, based on the hints the possibility is definitely there.
  17. Like
    musungu got a reaction from CaptainRemiVandigrath in Watch Fortress Tomb World?   
    It's never explicitly stated to be of Necron origin - in Core (p. 328), the description says "[Erioch] is built on a ruined artefact that was old when Terra’s star was first forming." which might mean anything, including 'crons. To further complicate things, Erioch's underlying structure is said to very, very closely resemble a Ramilles-class star fort in RoB (see p. 228.) The trope of Humanity's defenders occupying xenos structures after booting out the previous occupants is also quite popular - I think both Steve Parker's Deathwatch and Andy Hoare's Alien Hunters partially take place in DW watch fortresses of xenos origin.
     
    Considering the books (particularly the ones before The Outer Reach, so, well, almost the full series ) are full of vague hints and prophecies about looming threats and apocalyptic events, partially to provide some creative space for aspiring GMs without spelling everything out, and remembering that DW is set in 816.M41, well before the Imperium's first recorded contact with the 'crons in 897.M41, it's easy to jump to the conclusion that vagueness must mean evil space Egyptians -- especially as some locations and prophecies mentioned in early books are confirmed (or hinted even more heavily, wink wink) to have Necron connections by tOR. Still, even tOR generally leaves to the reader to connect the final dots, and the other books are even less specific.
     
    As a general rule, only the Outer Reach will give you confirmed Necron locations or activities, so if Erioch is not in that one, and I don't remember it, it's not "official". On the other hand, based on the hints the possibility is definitely there.
  18. Like
    musungu reacted to Avdnm in Fluffing out promotions to Advanced Specialities   
    Good question. I guess best would have been to start involving the librarian in the 'tasks of the librarium' from the beginning, and granting him the epistolarius like a promotion for long time commitment our successful investigations on a major topic. I guess using this also depends on how much about the warp-taintery is known in advance to the mission and how much of feat it is to sort it out.
     
    On the other hand, if you're planning on a warp-heavy mission, the epistolarius rank might as well be granted to him afterwards without hints in the advance, as kind of 'You proved to have an outstanding strong mind withstanding the corrupted temptations of the warp'. But I guess this also depends on how the mission works out, as you never know when your librarian decides to summon a demon prince ;-) (Funny side note: In our group the last 3 sessions that involved a librarian had a demon prince spawning)
  19. Like
    musungu got a reaction from Nikkonito in Reprints anytime soon?   
    I'm hunting the GM's Kit, mainly because that's the last print product of the DW line I don't own yet (and, to a lesser degree, because my inner 12-year-old screams WANT, WANT, WANT at the GM screen ) - it's outrageous what people are asking for what is ultimately a booklet and a colourful piece of cardboard on Amazon or Ebay. Luckily at the moment it looks like I can get it from a Polish shop at the original list price.
     
    I wouldn't mind a second edition - while actual play has not started yet, I have the DH2e core book and the streamlining looks good, I'd love to try it with Deathwatch. Barring that, an Errata update is something for which I'd even fork over hard-earned money, because the known mistakes, omissions and ambiguities are killing me, and the fact that a lot of those are actually resolved and only need compiling and editing just adds insult to injury. 
  20. Like
    musungu reacted to SCKoNi in Guerilla Training - Hulking   
    AP (Armour Points): How many Armour Points the armour provides for the locations covered. Any armour that provides 7 or more APs inflicts a -30% penalty on the wearer’s Concealment and Silent Move Tests.
     
    From the Armory section of every 40k RPG released to date.
  21. Like
    musungu reacted to Avdnm in Guerilla Training - Hulking   
    As far as I read the description, the Black Carapace negates the modifier to attack roles, not the penalty to concealment (might argue about that one) and silent move.
  22. Like
    musungu got a reaction from Praetorus in rogues gallery???   
    I contacted the guy behind 40krpgtools and it turns out that npc stat blocks are actually scheduled to be included in the next big update. I signed up to contribute to help it get closer to completion - I'll let you guys know if it goes online.
  23. Like
    musungu got a reaction from Avdnm in rogues gallery???   
    I contacted the guy behind 40krpgtools and it turns out that npc stat blocks are actually scheduled to be included in the next big update. I signed up to contribute to help it get closer to completion - I'll let you guys know if it goes online.
  24. Like
    musungu reacted to Magnus Grendel in Mission objectives during a Tyranid invasion.   
    Indeed. Awesome as they are, a Deathwatch Team doesn't really fight in the 'main battle line' so it's good to pull them off it for special duties.
     
    I love the idea of a Rogue Trader (presumably in a pith helmet with an archeotech lascannon and targeting monocle) trying to bag a Hive Tyrant's skull 'for the trophy cabinet'....
     
    You could even work that in directly - the Kill-team is being shuttled to the war-zone by said Rogue Trader's ship. It's a well-armed frigate, and would really help in orbital defense or ground bombardment, but the Lord-Captain is loath to risk his Dynasty's most prized possession. Unless....you know....you might help him with a small favour.
  25. Like
    musungu reacted to Magnus Grendel in Mission objectives during a Tyranid invasion.   
    [Contact Lost] - There have been a spate of murders inside the upper fortress levels, and an officer has disappeared. Initially dismissed as a man gone psychotic under the strain, the Deathwatch swiftly recognise the signs of one or more lictors loose inside the fortress. Not only are they lethal killers, but the memories of those they kill might fall into the Hive Mind's possession if allowed to escape. The team must use investigation to figure out how they got in, stealth and cunning to hunt them down and tech use, tactics and demolitions to plug the hole.
     
    [Titan Killer] - Long-range auspex has detected a brood of massive tyranid bio-forms leading a swarm out of the jungle. Bio-Titans; scythed hierodules bred as living battering rams to run the gauntlet of defensive fire and breach Primus Gate. They are several days away - hopefully giving the Kill-team enough time to come up with a plan to engage them.
     
    [battlesmith] - The last assault breached the outer curtain wall, and all that can reach it before the next wave hits is the Kill-Team. Tactics checks, tech-use, trade armourer and Charm/Command tests might help improvise a defensive barrier of soldiers, rubble and half-repaired vehicles long enough for a mobile reserve to arrive.
     
    [Orbital Assault] - The fortress is under continual spore bombardment from orbiting hive ships. Its own anti-orbit batteries are good but not enough to fend off the number of bioships in orbit. A daring hit-and-run assault to cripple the cruiser co-ordinating this might buy them breathing room to recharge void shields, and to turn those batteries on the bio-forms on the surface.
     
    [Revolution] - A gate has suddenly opened, and tyranids are pouring through. Even worse, they are ignoring the guardsmen on that section of walls, and those guardsmen in turn are firing on nearby bastions! Clearly, an undetected 'stealer cult has infested the regiment. Firstly the situation needs to be contained, but also it is critical to identify who was infected and how to ensure that no surviving cults are hidden within the fortress's defenders - or elsewhere in other imperial armies.
     
    [supply Run] - An outlying fortress' stores are running low. The battle-brothers could head out there with supplies in their stormraven gunship, which is fast enough to be all but uninterceptable (barring the immediate airspace of the fortress), but the transport capacity of a stormraven is negligible. To make a meaningful difference to the beleaguered guardsmen, one or more Onero Heavy Transport Aircraft needs to make the run, laden with corpse-starch rations, lasgun packs and grenades by the tonnes. These bulky craft, however, are slow and vulnerable and need escorting by the fortress' precious few remaining fighters - and the best top cover available; the Astartes gunship.
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