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About banjobenito

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    Norwich, UK

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  1. Like a bird on a wire, like a drunk in a midnight choir, I have tried in my way to be free (of Xwing). But punch me and call me Cuthbert if 2.0 doesn't get me realllly excited to jump back in to the game. 1.0 imo became a bloated, conditional, contigent rule set, staggering under the weight of the exceptions and alterations needed to keep its original small-but-elegant design space fresh. I tired of it, and fell out of love with X-wing. But news of turrets being dragged down an alley and nerf-blatted? Action economy being totally overhauled? Force as a new game mechanic? And most important of all, points being unmoored from their respective cards, allowing the desingers to balance on the fly? These are all very very (very) good signs. So I'm back in. And I suspect you'll see more players rejoining the game in the coming months. Will they equal the number of players huffing off at FFG's shameless cash grab? I couldn't say. But FFG levelling out the game and rebuilding it is great news as far as I can see, from someone now standing outside the community, for the long-term health of this game. New players and old lapsed players alike will hugely benefit from the increased pickupability of 2.0. Exciting times!
  2. Exactly what happened in my area, My set is sitting half painted with zero opponents to paly against. Zero. The release schedule has been a real problem for the game, and I fear it may have done seroius damage to its prospects. Shame because the mechanics are outstanding. Hope I'm wrong.
  3. Zero uptake in my area (Norwich, UK). I was literally the only person to turn up to the launch tournament event. Sad, but there you have it. I think the generic-feel to its lore and the slightly lower-than-average model quality have damaged the game in my area, which is rife with swanky Sigmar sculpts and is also still bossed by X-wing. A shame, as I rate the ruleset for Runewars as A+ ...
  4. Hi Jarval, that's good news, glad the /sfs are still rocking it for you! My concern for the game is a bit deeper than meta diversity, but I'm happy to hear the good word on the backdraft/quickdraw team... Having been straying to other systems recently, a simple fact has struck me with X-wing. Because the average list contains around 3 units, game balance is extremely sensitive. In most other games, unit imbalance can be somewhat mitigated by deployment, weight of force, terrain, etc. Not so with X-wing. The scarcity of tools with which to combat your opponent translates to a hard paper-rocks-scissors dynamic (less room to build in counters, less redundancy, etc). So game imbalance is amplified, and hard counters are rendered granite-hard. That, combined with FFG's stubborn refusal to recost unbalanced ships, has left me feeling rather disenchanted with the system, despite its many many virtues.
  5. It's the most efficient ship in the game, and it's been the meta ever since it arrived. I mean, run two or three of them if you want, but don't be under any illusions that you aren't playing at an advantage against your opponent. At a tournament, that's fair enough (I suppose?). With friends, well, it depends on the friend really, doesn't it? The ship is like a plague of locusts, nibbling away the biodiversity of the game. But sure, yeah, play it and have fun! Be the homogeneity you want to see!
  6. Personally, my interest in the game has really dwindled since this time last year. The design space is feeling very claustrophobic, the new wave seems uninspired, and the meta keeps coming back to turrets and big ships, stuck in a loop predetermined by the mechanics of the game. I'm even thinking of culling my collection down, to only a few key pieces, so I can still play a game if the fancy takes me. I'm actually yearning for an X-Wing 2.0 in the near future, hopefully taking the best innovations from armada and runewars.
  7. I took Biggs/Wes/Corran to my 2016 regionals. I was going in undefeated in 15 pratice games, against some pretty good local players, so I thought I'd be in with a chance of making the cut. I'd even given them a nice green squadron paintjob! I spent most of the day in the over-flow room of shame upstairs, where only the lowliest MoV children were sent to play with their X-wings. 1-5. A great lesson in expectations!
  8. This pretty much sums up exactly my feelings about the game! Right down to the balancing act that your review exhibits, between genius game design and a degree of copy/paste fluff. I even completely agree on the minis. Personally, I'm hanging in the balance right now. I've bought a core set, but despite having a few great stores in my city, with big 40k/Armada/X-Wing/RPGs presence, am seeing zero uptake of Runewars. Pretty sad really. I'm demo'ing the game on X-wing nights occassionally, but funnily enough, I'm finding that it's actually not such a great comparison to draw. The game is longer, and doesn't have the simplicity or fluff appeal to draw bystanders in to a game. The first bite is with the imagination, and with X-wing you can think your way into the story of the game very easily. What does make people's eyes twinkle is the mechanics when I explain them. More than one X'er has remarked that they see this system being ported over to X-wing when it eventually gets a 2.0 reboot. Really really hoping that the game community gets wise to the fantastic ruelset Runewars has to offer, and people start to put their toes in the water...
  9. I like em! And I like the brave new world of the Sigmar setting ... I mean, recycled Tolkien starts to wear thin after a while. Sigmar is a lot more crazy-a$$ed surreal Michael Moorcock than hobbitses and bagginses. Now if only there was the beating heart of a great game under all that bling... I guess I'll just have to get my aesthetic kick from GW, and put RW on the table!
  10. Hi WWHSD, no, it's £25 for ten minis of that quality, vs £25 for 4 Daqan cavalry. You're right about the fiddly deatil, but if you're painting a mini, you're in 'macro' mode for a long time, staring at the little fellas, so the detail definitely hits you. The combined effect on the tabletop is really noticeable. But like I said before, even if that guy is a bit baroque for your tastes, there's nothing stopping ffg from delivering a mini of that quality with simpler and more elegant lines, for the same price, as far as I can see.
  11. "RWM is also still pretty cheap. 25USD for 8 models and their tray/cards? 40k will only give you 1 model at that price." I disagree. Here's some Daqan I've been painting up that will drop at £25 when they are out: And here's a Thousand Son from a squad of ten chaos marines, from 40K, I bought for yep, you guessed, £25: My point is that the models are much higher quality. I know they're over-elaborated for some people's taste, but that's not a necessity. The sculpts are night and day in terms of clarity, detail, imagination. To reiterate my point here friends - I agree that RW is a superb game. I love it. I'm happy that the models are beginner friendly and easy to paint - that's great. But I disagree when people suggest that they are up to top standard. They're not really, are they? They could be simple and elegant. Clean and sharp lined, yet still cartoony in aesthetic. I just think it's a shame that such an amazing game has a relatively limited table presence compared to the competition. (For the record, I take good rules over good minis any day of the week! :D)
  12. Also, your quick summary of the flaws with Infinity game balance did bring back to me a lot of its deep problems! It still has a place in my heart, even though I don't really play it any more. Perhaps that's because it's such an ambitious game.
  13. Druchii - very informative post, I really learned something, so thanks. I think I understand the reasons for your (slightly depressing!) conclusion now - namely that you can't have it all.
  14. Also, Druuchi, Infinity is balanced around an objective system, where being a specialist is often far more important than raw stats. Haq are one of the top factions, even though they have very little heavies, because they have such good doctors, engineers, etc. I like that balancing act, and I think it's much better game balance than current 7th edition 40k stuff... but I guess that's not saying much
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