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Everything posted by Crusaderlord
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New Moria packs. - packaging!
Crusaderlord replied to Andyh19's topic in The Lord of the Rings: The Card Game
If i sleeve all the cards then the size of the Moria plastic packaging is just about right to fit them all in and still close it - so i do not personally have an issue with the size to be honest However i do have an issue with the switch from cardboard to plastic clamshells - in a world where we are supposed to be more environmentally aware and reduce pollution this must be one of the worst decisions. The fact that i preferred the cardboard packs anyway still pales with the fact that we are now throwing a load more gaming plastic away - it is a ridiculous move and they should have been moving away from plastic not embracing it ! I realise not everyone on an individual level is plastic conscious, but the fact is that the world is slowly coming to think that we should act , FFG as a company fell short of their role in this sadly. That said i notice that some of their newer products are looking more cardboard based again which may show they now conceded they made a mistake. -
If the Game Had Lasted One More Year...
Crusaderlord replied to Felswrath's topic in The Lord of the Rings: The Card Game
The nightmare scenarios were ambitious by aiming to rework every quest, and i expect the development time and costs eventually outweighted potential sales. It would have been far better to just rework say every deluxe box and saga set than all the quests, but hindsight is a great thing. I only have a few nightmare scenarios and dont mind missing out of those but In the UK i still have never managed to get Mountains of Fire - the stock on that one just never got going anywhere that i remember and i have been looking for a long time - such a strange one to not get any stock for but again i am guessing by the end they reduced their production numbers so not many went abroad. Also what happened to the scenario kits - Mines of Moria and Escape from Khazad Dum - i have had that on pre-order in UK for months since it was first announced and it still has not ever got to stock anywhere in the UK. So i am more concerned about getting actual missing packs than any individual cards that may not have been fully covered within the game. -
I am in on Sword & Sorcery Ancient Chronicles as well. I am not in on Middara as the theme and art is not really my cup of tea (and also my friend backed it so i will get to play it anyway). I really like Sword & Sorcery, it is my current number one dungeon crawler > http://crusadersgames.co.uk/fantasy-board-games/ And i do get what you saying about the characters - there has to be an element of scripted choice going on if there is a story path in the app, however i am not sure it is clear how much scope there is to tweak the character to your own preference, but selecting the character you most like is going to be important. However on a counter arguement, could you not say that each of the Sword & Sorcery characters are scripted in terms of you are chosing upgrade cards from a limited pool - although you can choose between lawful or chaotic to bend it a bit. Most dungeon crawl board games tend to have some limitations on the character and how they develop. Massive Darkness is a clear exception where you can pick a barbarian and make him a sorceror or thief - i actually do not like this at all as my own personal preference is to stick to some guidelines on character type - in fact for MD2 they have chucked this approach away as most feedback wasnt overly positive that i saw. Middara is a more choose your own build i agree, but i cannot say that i prefer this - to me it is just a different style of game. I really enjoy debating dungeon crawlers, there is no right or wrong just different designs or interpretations - you will like some and really not like others depending on your personal preferance. In this case i am lucky that Legends is playing more to the hand i wanted dealt, but clearly its not for everyone. Hopefully 3rd edition one day will be better for you - however we both seem to like Sword & Sorcery which is great. I think my point is the forum here feels so negative but i guess that is because negative or disappointed = vocal but happy and interested people are generally not the ones who bother posting. There is a general desire within dungeon crawlers being released now to have something new or different to stand out and i think this is natural otherwise a game can get lost in the crowd very easily. Descent has a good well known brand name which is why they used it, they have chosen to push the app side and 3d terrain and while I can see this may not be for everyone, it is something to market it with and it may become one that does quite well - i hope so anyway so that it develops and continues.
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I am quite surprised how many comments are on the negative side really. To me there are so many good ideas, interactive storyline, 3 dimensional terrain you can interact with, weapons to upgrade and craft, heroes with different dice and ways they play using the dice, elements that true to 2nd edition with fatigue and surges, models that look great (surprised me). I can potentially see this as the dungeon crawl i have waited a long time for. I get the areas people are highlighting, overlord needed to go really to make this a co-op journey - keep that for another competitive Decent 3rd edition, tiles i get were so good in 2nd edition but i feel like they want the terrain to overlay and pop not the tiles (just my judgement) so i can see the disappointment a bit, i personally quite like the art and am very glad its not just a reprint of Runebound and Descent heroes once again - have we not had enough of those now ? Ok price - yes high no doubt but then take a look at things - how much is Massive Darkness 1 lets say £120 core set (not kickstarter) - and that game has none of the impacting elements or storyline this one has and the gameplay is pretty bland as is treasure or being chucked the items you need, and the campaign was laughable. Massive Darkness 2 i backed it , but again i see more interesting things here than in that one which costs $145 plus $40+ postage to get any sort of campaign and a lot more if you want to add extra model sets - yes it has a lot of models but i pretty confident that Legends will provide me with a better gaming experience. I have seen other decent dungeon crawlers on kickstarter, and this one feels like it will beat most of them and the money is not coming up front. Chronicles of Drunagor is an interesting KS to compare with - has a kind of 3d element and tries to do interactive areas using a book and is campaign - costs between $99 and $269 plus postage - i did not back that and i would take a punt on Legends over that one too given its app campaign. Or you could buy heroquest remake for £150 from zatu - is that a better game than this ? I spent £175 on sword and sorcery which is also a storyline led dungeon crawl adventure game - and actually this is one my favourite dungeon crawlers and was worth every penny lol But it goes to show that not everyone is down on this - quite the opposite for me. I would likely sell other dungeon crawlers i own to get this one if i needed to raise the money. I really hope it is a major success line for them.
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We need to be a Dungeons Master (Overlord)
Crusaderlord replied to Rodrigo Schena's topic in Descent: Legends of the Dark
Well i am really excited about the new game. I do not feel they have to try and replicate everything that was in the 2nd edition - they want to make an app based dungeon crawl which is built from ground up unlike road to legend. There is so much in 2nd edition anyway that if you want to play overlord, keep playing that one. I am really looking forward to a new adventure game with surprise app generated content and future expandability. And what they have shown looks very cool to me, i think this could be the best dungeon crawl around but we have to wait and see. I am much more excited for this than Frosthaven for instance which just looks more like a lot more Gloomhaven really with a few minor tweaks and additions. Should add that the weapon crafting idea feels excellent and builds on what sword & sorcery did a little bit of - how much more interesting is having to search and find things to help craft a next level sword - compare that to the ridiculous loot drop extravaganza of Massive Darkness where you do not have to earn anything just pick up 700 items in each room and change it into whatever you want (i exaggerated of course but you get the point).
