Jump to content


  • Content count

  • Joined

  • Last visited

About Crusaderlord

  • Rank
  • Birthday 05/01/1965

Profile Information

  • Location
    West Sussex, England

Recent Profile Visitors

617 profile views
  1. Dungeon Crawlers are in the end a varied bunch, and consumers of them equally so. Some like overlord, others do not, some want random room generation and monsters, others want stories and scenarios, some want campaigns and leveling, others want one off quests. Now we add whether we want an app to drive the intelligence or not. There will always be different preferences around. I like Descent 2nd because out of all of them it covers most bases, you can just about get away with most styles of dungeon crawling. It has morphed from being very overlord and competitive into more of a dungeon crawl exploration over time. FFG will probably need to decide where the market is most lucrative, kickstarters may suggest co-op and solo are the way to go at the moment rather than overlord, and as such there is a market for a proper app driven game that evolves and expands and adds new ideas. It may not be for everyone, but i would say it probably has the biggest market potential right now as it is still being explored as a style. If we do see a version 3 i personally expect it to try and offer something other games like Massive Darkness, Sword & Sorcery, Warhammer Quest do not and that may lead it more towards the app. We will see in time ...
  2. Crusaderlord

    Tried to play with real cards...

    This is one game where sleeved cards i feel is quite important. The amount of shuffling and restarting i do, even some of the older and more used sleeves show some wear and occasional scratch marks. I would hate to play this without them and risk heavy wear to the more useful cards.
  3. Crusaderlord

    Tried to play with real cards...

    Crazily i sleeve everything, which worked fine when the old cycle boxes perfectly fitted in the sleeved encounter cards set once you took out the player cards. Now the new plastic ones do not fit them in and i put them all in a spare core box, but i feel slightly let down by this if i am honest. Really i should not bother putting sleeves on every pack given you only play one encounter at a time - i know its a waste but i cant help myself at the moment. I can however get a sleeved deluxe box to work by snipping off a bit of the cardboard insert to lower the height a little. I need to have a stern talk with myself and only sleeve the encounter deck currently in use. I think i will always sleeve all the player cards though.
  4. Crusaderlord

    Tried to play with real cards...

    I do sort mostly ryno style by sphere and then ally / encounter / event - all are in my original core box. I have another core box which holds my encounter cards, tokens etc But then i started to extract theme sets - so whilst the above exists i do have all the dwarf , hobbit and silvan/noldor elf cards (mixed up spheres) in their own blocks. I tend to produce decks by theme so it works better for me. This kind of leaves Gondor, Dunedain, Eagles and Rohan mixed in with all the more generic ones. I am not sure if what i do is better but it makes it easier to think, ah i want a dwarf deck and i can look through all the dwarf specific inter-rated cards. A decent head knowledge of cards really helps, and even then you forget many of them exist. Using ringsdb is very useful to get you started with a deck. Nothing beats using physical cards though for me, that is why i play the game. Up to my early 40's I used to play computer games all the time and now in my early 50's i never do, i prefer board or card games and the interaction i have with components.
  5. Crusaderlord

    Descent speculation

    There is a lot of good stuff coming out for Terrinoth at the moment (Genesys, Runewars, Runebound 3rd, Heroes Card Game coming soon) - it would now seem to make sense than ever to reboot Descent a little further as its flagship to support this. My own feelings are that it does not need to be a full restart but should standardise the hero models to a common scale and even utilise some new Runewars models. Personally i am not sure we will see anything for another year. It would be quite possible though to write a new RTL campaign with a new box expansion to support it with a nice theme from Genesys (jungle or ice ?). I would think that would sell pretty well myself.
  6. So far i have managed to see the nightmare packs as extras - i have not bought every cycle pack yet which may be why i can, but i still have a lot of boxes. I have 9 nightmare packs, the trigger is a combination of really really liking the quest or finding it easier than average and so want to experience it with some tweaks. I play solo one deck and most quests are hard anyway - i do not try to build a perfect deck either. Some nightmare quest are really useful to toughen things up though such as Mirkwood, Redhorn Gate, Mount Gram, Seventh level, Temple of the Deceived. If i had a bigger budget and Kickstarter did not offer alternative games to tempt me, then i may have invested more. I do have a long term goal of owning all the non nightmare content, but even that is also some way off yet. I have now got all the deluxe boxes, but the Numenor cycle packs are missing, the last 2 cycle packs from Lost Realms, 4 from Grey Havens and 4 from Sands. I am still playing catch up really.
  7. Crusaderlord

    Expansion Guide

    Very helpful guide on expansions thank you - i have just decided to pimp up my core set a bit so finding this thread was timely. My own selection after reading through some forums (note i have not played any this is just my own perceived choices from information gathered) : Cities in Ruin - i have bought this first simply because the theme is so good, cities being destroyed is very engaging and it has two of my favourite investigators Ashcan Pete and Roland Banks. Forsaken Lore - well everyone says get this so i will probably get this next. It makes sense to grow the core set. Now purchased . Dreamlands - one side board will do me for now at least and this was a tricky choice but i feel the general theme of this one fits in best rather than being map location specific. It feels a little different than the others. Back up plan - in case i just cannot stop adding then long term i may probably then go with Strange Remnants or Mountains of Madness - i do like Antarctica as a theme area to visit more than Pyramids. I find half the fun with expansions is deciding which to get. While the print runs continue there is no pressure to buy them quickly which is good news at least.
  8. Crusaderlord

    Warhammer Quest the Card Game returns!

    Great news - i love the original WQ version and even wrote some new quest scenarios for it that proved popular. So i will definately jump in on this one too as i do like Terrinoth and hopefully they may even improve the game a little too. Certainly we can expect more future content or themed sets this time around which will be a real plus. > http://crusadersgames.co.uk/solo-board-games/warhammer-quest-adventure-card-game/
  9. Crusaderlord

    Descent speculation

    I like Runebound 3rd edition a lot 😁 I think a Descent 3rd will come as it is a core product for FFG and they probably know they can improve its miniatures using the Runewars scale and production and also make better use of a new app built up front alongside the game. I would likely get it especially if there was some backwards compatability somewhere.
  10. Crusaderlord

    Understanding Playstyle

    I play solo - one deck . I like adventure stories and building decks with some theme such as dwarf, elf, hobbit rather than going to more clever deck combinations. I don't include obvious anomolies like ents on ships or mounts going deep into spider burrows or cairns. Solo can be hard to do without perfect decks so sometimes i tweak quest triggers especially when the scenario is pushing endless staging area additions - often multiple players can cope better with say a boss trigger adding one extra card per turn to staging, but solo usually gets swamped, so i may add every other turn to reflect my lack of ability to share the staging burden. With experience it is not hard to work out where a designed forced effect is unbalanced for solo play to a high level. I try to end up with quest difficulty level where i do not win most of the time, but i can some of the time. I play for fun, i never score victory points, but tell myself the story of my adventure , hopefully eventually a successful one.
  11. After a week of solo playing this quest, i finally beat it (well kind of - i did not quite include everything forced). I am a solo player with one deck, i largely go for themed decks (dwarf, elven, hobbit) rather than specifically trying to cherry pick cards to win. I am more into the adventure and journey really. I prefer to play standard level. I really like the Spider theme, and this is a brutal search quest with a boss ending, perfect for me. It is however really tough i found, especially in the staging area where forced effects and surges can really mount up. After a lot of plays i came to a conclusion that i needed to balance it a little to make it a closer challenge, so i started playing with removing the forced effect of adding the 'on track' card to the staging area - i still deal 3 cards to look to stay on track, but i discard and do not add one if successful. Likely adding these additional staging cards, alongside surges and travel effects works better with 2+ players when you can manage the staging area a little better between you. Even so it has taken many plays to take down the brood mother, i got to 8 damage on it once before my threat ran to 50 (sooo close). But finally a perfect combination of steward of gondor resources, Gimli with citadel plate and courage, some neat feints and a lot of allies got a success. I do plan to try more, maybe on easy level and with the forced on track effect properly played to see how this works. You may wonder why i just do not do this first, well i do not really like removing encounter cards, so for some quests solo i initially look for areas that multiple players gain a big advantage, and see if there is a way of mitigating this to give the closest i feel i can for a solo test. There is a video out showing this scenario beaten solo, but with a very specific and clever deck and using mounts, i decided i did not want to take mounts underground into a spider burrow, just did not feel right. I wonder if any other solo players review specific quest rules to try and make them slightly fairer v multiplaying (i realise purists may be shocked at the approach). Anyway - this has been one of my favourite quests, and one day i will beat it solo all in i am sure, but it will take a near perfect card draw i suspect - or probably i just need to be cleverer at deck building.
  12. Crusaderlord

    Descent speculation

    Adding to my earlier post I agree with zinolau - i have not bought all the Descent 2nd content, i have the larger boxes and most smaller box expansions and a couple of hero and monster packs and the 3 co-op stories but there is so much more. I have painted about 75% of what i have but i am not done on this either. I do not really need more physical content. BUT Many of us who buy into dungeon crawl style games like to collect, that is inherently part of the fun, to see what is new and coming soon. When a product stops developing then it starts to lose a bit of shine. I am lucky to have a huge Warhammer Quest original collection but i even wanted more of that at the time - i have never played some of it even 25 years plus later. What i think is disappointing is that Descent now works with an app and this means you could add more stories without any new physical content - for many this would actually be enough and continue to encourage purchases. For instance if they built a campaign around the Manor of Ravens it would make me buy this box (it is one i do not own) or what about an undead theme based around Chains that Rust. It should have been much easier to generate new content and keep the game alive now than before. I still think every big and small box expansion should ultimately have an app story to play. Even charging for a new app campaign would be a model they could try. I can believe they are holding off now to eventually develop a new game which is fully driven by the app like Mansions of Madness and built better and more interactive from the ground up. This concept is generally reaping rewards for FFG.
  13. Crusaderlord

    Descent speculation

    At one stage, not that long ago, i was buying loads of FFG products and expansions and the company hogged my game budget - LOTR LCG, Descent, Runebound, Battlelore, Warhammer Quest Card Game, Arkham Horror LCG. Sadly in 2017-18 i am buying close to nothing, the move into Runewars has killed off Battlelore and Runebound additions, Star Wars seems to churn out never ending model lines and Imperial Assault app has meant Descent was dropped. I also sold Arkham Horror LCG as i never really took to the mechanics. So i am left with LOTR LCG as the only live product just now, and i here own arguably more than enough of that already. I would definately buy any new content for Descent 2nd and Runebound 3rd - especially if they added ice themed boards and expansions, that is my dream next expansion. But it is probably all wishful thinking. I suspect there will be nothing in 2018 and maybe just a glimmer of hope for a 2019 or 2020 Descent 3rd edition built around the app. I just have to resign myself that FFG have moved into areas i am not so interested in with Legend of the Rings, Runewars, Arkham Horror, Game of Thrones and endless Star Wars skirmish games.
  14. Crusaderlord

    Co-op quests?

    Links amended - thanks for letting me know
  15. Crusaderlord

    Spiders Lair (solo series)

    A new encounter has been added to this spider adventure making it longer and more risky to complete, you can push you luck if you want to... Spiders Lair - optionally uses natures ire cards (encounter 1) and now has a new encounter 2 added If you like this then do try our my other two adventures : Death Keep - optionally uses forgotten soul cards (encounter 1) and natures ire cards (encounter 2) Fire Caverns - optionally uses dark elements cards