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Everything posted by DarthMuz

  1. Am wondering what happens when Midnight attacks someone (with a target lock) through a gas cloud. Does Midnight's ability prevent the change a blank to an evade, or is that a game effect that must happen?
  2. Hmm, that could make for some interesting combos with Pattern Analyser couldn't it...
  3. I'm going to try this and see what I can cut if I need a bid for an Extended format event next weekend. I have been going about 50% W/L ratio with it. Kylo Ren 76 Hate 3 Pattern Analyser 5 Total 84 Quickdraw 45 Fanatical 2 FCS 2 Pattern Analyser 5 SF Gunner 10 Shield Up 6 Total 70 Midnight 44 Fanatical 2 Total 46 Grand Total 200
  4. So we could also presume that Pattern Analyser would allow us to do a linked action? What is the timing to get the stress from the red maneuver in that case?
  5. Read the instruction book eh? Yeah I probably should get to that some time cheers!
  6. I assume you can just add them together for matchups? A green (one bar) plus a yellow (two bars) = an orange (three bars)? two yellows = one red (four bars) and so on?
  7. Hmm ok. Can you do the same with proton torpedo then? Roll dice spend focus change hit to crit? And not able to use the lock to reroll then change one of those hits to a crit?
  8. How about this then. Can you: 1. Roll attack dice, target is locked so +1 die gets rolled 2. Get all 'eye' results 3. Spend focus tokens to turn 'eyes' to 'hits' 4. Turn a rolled 'hit' to a 'crit' Is this legit? Can you interrupt the ATC text to spend that token and get a hit that you didn't get straight up or does it have to be completed before moving on to the modifying dice step?
  9. Aha thanks! Seems like it is left for delete, right for copy tho. But it doesn't do it for a ship for me- the red bar and the rubbish bin appear but the ship snaps back.
  10. I just saw this thread and started using Luanch Bay Next and I like it. I just can't find where to delete a ship from a squad, or to delete a squad entirely. Help?!
  11. DarthMuz

    Ghost 1.0 HELP

    I like the Ezra/Maul combo on a Lothal Rebel. Maul just rocks my world. Usually with Ezra docked, a TLT, FCS and Han crew. Re-roll with Maul, spend target lock to change eyes to hits with Han, get the target lock back for the next shot and hopefully Maul removed that stress too. Then Fenn Rau alongside with Kyle Katarn, R2 astro and Predator. Lets Ghost have focus and evade, and a focus for himself and still able to coordinate.
  12. Yikes, neither had I. ? At least as one poster said on this article "I love that we are talking about Star Control in 2018". https://www.polygon.com/2018/2/22/17041632/star-control-stardock-brad-wardell-lawsuit
  13. exactly. And having the Pkunk respawn could either be totally awesome or the most frustrating thing ever if used against you. Plus the Orz already have the rotate firing arc mechanic!
  14. I do like me some Kylo. You don't think Feroph can jam and show the dark side? What benefit does advanced ailerons bring? I was more interested in doing the two actions than his ability.
  15. Yes! StarCon 2 is the best game ever made and anyone that has played it will agree with me I'm sure. Sorry I didn't read through the whole thread before posting tho
  16. StarControl (2) Also Dark Matter. Lots of factions for variety but with the size of the ships would probably lend it self more to Armada. I don't remember there being much in the way of small fighters.
  17. So my Bombers got flattened by PS10 Rexlar/Boba/Nyms gearing up for the last round of store championships so might be time to go all out in the PS war. How about: Vader w/ VI, Adv. Targeting Computer (31) Quickdraw w/ VI, Special Ops Training, FCS, Threat Tracker, LWF (37) Captain Feroph w/ PtL, Kylo Ren, TIE Mk II +/- Adv. Ailerons (31) Total 99. If I can get a Blinded Pilot in with help from jamming I could get a bit of damage on something early but I'm wondering if it is too tricky and just doesn't have the fire/staying power to compete. Any comments?
  18. For Jonus shuttle I do like Kylo plus Systems Officer and make sure I'm launching Proton Torps for that crit. Otherwise it is Fleet Officer instead of Klyo to help the wingmates so I take TIE MkII. I tend to put 2 torp/missiles + EM on a bomber tho, you think one is enough? I like proton torps and cluster missiles to cover all ranges, making Tomax 35 pts. (Don't actually have any Harpoon or Unguided missiles).
  19. I feel it's time to sneak in 3 (original) TIE Bombers into a list, but how to run it? 3x Gamma Veteran with Predator (maybe PtL) and various munitions OR Tomax, Gamma Vet and Jonus Shuttle?
  20. cool. That does sound like a good combo, cos then he can say I'm going to spend this stress with my ability and since I hit you I can Maul another away and be stress-free!
  21. So do Maul and Saw resolve in sequence and independently? i.e. Farlander can go, I'm going to take a stress and re-roll one for Maul, and now that I'm stressed I'm going to re-roll one more for Saw?
  22. Simply put, more pilots for the Rebels and access to EPT slot. Must have the guy that says stay on target. Did Wedge get into a Y-Wing in the Rebels cartoon? If he did then that is what it needs. I'm having fun with this now: Horton Salm, BTL title, Dorsal Turret, Flight Assist Astro, Extra Munitions, Proton Torpedo and Guidance Chips for 35 points. Imagine that with Wedge's ability and higher pilot skill!
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