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Bishop69

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  1. Bishop69

    Death-defying leaps and other "instant death" checks

    Seriously though... death should very rarely be on the table. Like, ever... Failure (and its ramifications) is so much more interesting, and leads to more story telling. And let's be real - that's why everyone is at the table.
  2. Bishop69

    Death-defying leaps and other "instant death" checks

    or just give your best evil GM smile, slowly reach over and flip a destiny point, and say "give me a (whatever) check..." Let them worry about what could happen... along with everyone else at the table.
  3. Bishop69

    Character Sheet

    It looks very good... but Specializations has a z in the middle, not an s. If it were a form fill-able PDF, now... that would be something special.
  4. Bishop69

    The Complete Species Guide

    Or just make player characters the odd mutant (mentioned in the article) cast out from the hive for having a personality/intellect disorder capable of independence... Or their telepathy can span species (allowing them to communicate with the party), which pollutes the hive enough that they are cast out, and also allows the pc to absorb enough independence to develop as an individual... Or... (see where I'm going here?)
  5. Bishop69

    Robbing a Casino

    about as much cash as is narrative-ly needed to buy a ship to get off system. given that most currency in SW is electronic in nature (which means it's traceable), they're going to need to find someone to either 'buy' it off of them (at a big discount, esp since the casino has Hutt affiliations) or trade it for something that they can actually use. Now is the chance for the ship upgrade that they've been fantasizing about, right? New toys come with new problems, though...
  6. yup... I'd be inclined to start the game with - "you have no gear/credits other than a prison uniform, a toothbrush, and a bar of soap, but.... here's an extra 10 starting xp." Happy Lifeday. A : I know which I would rather have as a starting character. B : they asked for a prison break. C : a prison break is no fun if you have all of your usual stuff. Everything that a starting character needs is right there in the prison. You want weapons? Guards, Wardens - check. Tools? Maintenance rooms, Prison Manufacturing - check. Food? Cafeteria - check... See where I'm going here? And remember, in the immortal words of Rorschach, "I'm not locked in here with you... You're locked in here with ME!"
  7. man... it sure would be a shame if the Hutts found out about this wacky plan, and showed up before the empire...
  8. Bishop69

    Cybernetic writers block. Need help.

    Get your hands on any of the old Cyberpunk or Shadowrun games cyber books, and have at it. You'll have all of the inspiration you can handle, and then some. I've been thinking about converting them to Edge, but it's a bit of a daunting task...
  9. Bishop69

    Ship art

    Re-skin a YT-1300 with different weapons and call it a day, then...
  10. Bishop69

    Ship art

    What is that supposed to be? I like it too... I mean, it's obviously Correllian, but...
  11. I'm a big fan of the VCX-350. It's just about perfect for a Sil 4 ship. http://starwars.wikia.com/wiki/VCX-350_light_freighter I don't think that there are official stats out there, but here's the next best thing: LibrariaNPC’s Starship Yard: Freighters VCX-350 Light Freighter Era: New Republic Hull type: Freighter Ship Class: VCX-350 Light Freighter Manufacturer: Corellian Engineering Corporation Hyperdrive: Class 1 (Backup Class 11) Navcomp: Equipped Sensor Range: Short Ship's Complement: Pilot and Co-Pilot; Gunner (Optional) Encumbrance Capacity: 412 (250 tons) Passenger Capacity: 8 Consumables: 6 months Cost/Rarity: 300,000 credits (175,000 used)/6-8 (rarity variable based on demand, which is normally high) Customization Hard Points: 5 Silhouette: 4 Speed: 4 Handling: 0 Defense: 2/1 Armor: 4 Hull Threshold: 27 System Threshold: 19 Weapons: Ventral and dorsal mounted medium laser cannons (Fire Arc Forward-facing Turret; Damage 6; Critical 3; Range [Close])
  12. If they decide to sign on with a company, there's always Obligation... this might be one of the few cases where mixing Obligation and Duty on a party level might work. Have everyone chip in on the Duty to track how well they're doing, but they still have Obligation hanging over their heads as well... Just because you go on tour doesn't mean that all of those issues go away... Unless your record company buys them off. Then you either just have Duty, or Duty and One. Big. Obligation. For a scrappy up and coming band, I like Obligation per normal, and some way to track fame (Duty works great to my mind). Working out a way to customize it if it works for the table is just bonus sauce, in my world...
  13. Bishop69

    Reprogramming Droids

    Not to be done... This is Star Wars, not Age of Ultron.
  14. Just don't forget... those old Obligations are still out there... waiting, and watching. Always watching...
  15. and here's the full trailer - I'd say that I'm in...
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