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Posts posted by Deputy
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jhaelen: White the people answering the questions on MTGO may not and probably are not the people who created the cards or the game, their answers HAVE to accurately reflect the actions of the cards, or they wouldn't make any sense. And they DO. The answers on this forum are totally dependent on each individual's OPINION of what a cards says to do. That's a different situation entirely. You literally have hundreds of opinions with hundreds of variations of game play for EACH GAME..
Jason: That harks back to the "flexibility" thing and if you are willing to accept an answer because it makes things "easier" or "more playable" or fits in with what you like and not necessarily what the game rules are. Might as well just toss the rulebook and base the whole game on whatever the players want the rules to be. If you find that acceptable, then that's cool. I don't.
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Jason: I understand the "it's just a game" thing. Only thing that really pees me off is I bought a lot of supporting cards because it looked like this game had a lot of promise. And I guess it you are flexible to the point of not really caring if there are hard and set rules, it COULD be fun for some folks. But flipping a coin just doesn't cut it for me. And asking on the forums seems the equivalent of flipping a coin. I find it both surprising and disappointing that a game this popular depends on ONE person for rules explanation. Sure would be easier to just write a decent rule book and end all this confusion. I mean this game HAS been out for quite a while now. Seems that by now someone would have made a suggestion to the powers-that-be to retire the current mess of a rule book and go back to the drawing boards.
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I've been playing since it first started up. If there is a "tricky card interaction" you can easily get an answer to it by people who KNOW what the true answer is, not an interpretation from fellow players. That makes all the difference. Not saying sometimes a card description or it's actual effect never comes as a surprise, but it IS explained by consulting the experts who really know the answer.
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Well the game was so confusing I just gave up on it. Yes, I could have probably "interpreted" the rules and come up with a variation of the game that may or may not have been what the designers intended, but I am not into playing that kind of game. I need some clear, precise, hard-set rules that I can refer to if I have a question, not rules that are 100% open to interpretation and can change depending on WHO you are playing the game with. An example of a game of that type is Magic the Gathering Online. If there is confusion in the procedures shown on the cards, you have experts online you can ask for immediate clarifications. And the rules apply equally to everyone every time you play the game. What surprises me is the makers of this game are most likely aware of the problem with the rules and haven't made any attempt to clarify them. I would gladly BUY a book that explained the exact detail of how to play if it was available. But instead they depend on folks who are helpful online but NOT always available for consultation. Am I supposed to bring along a laptop computer every time I go somewhere where I don't have access to these folks? Do I have to sign on my own computer before starting every game in case a question comes up that nobody knows the answer to? Has this game morphed into a combination offline/online card game? That hardly sounds like a fun evening.

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The topic of the thread may be a strong opinion, but I posted it because, at the time, my frustration level was quite high. The frustration has morphed into disappointment that they are STILL selling this game with these confusing and obtuse rules. I mean even the FAQ they put out doesn't really resolve much. Don't get me wrong, I WANT to like this game. I am a big fan of Lovecraft and the Cthulhu Mythos. This game COULD blow away Magic The Gathering, but it seems to handicap itself. Go read the complaints on Amazon and other websites about this game. I bought it IN SPITE of the complaints. But now I see that many of them are correct. Maybe they need to get a guy to write the rulebook that HASN'T been playing the game for years and doesn't already know all the ins and outs of the game. That way it would be clearer and more descriptive and he would know what newbs would be asking. I don't want to play this game with a computer on the game table so that I can keep referencing different mechanics that are left out of the manual. For the price this game sells for, and the number of years it has been available, there is no excuse for having a rulebook that is so incomplete and confusing.
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The rule booklet that accompanies the core set definitely has it's shortcomings. I think the game would benefit greatly if a new rule book were printed with corrections and additions. Just the inclusion of a timing flow chart and card errata would be a big improvement. I agree Jhaelen, including two sets of domain cards in the Core Set seems like a no-brainer!
With that being said, the title of this topic 'Award for most confusing rules game' is misleading and could possibly scare away future players that are poking around trying to get a feel for the game and community.

So if you are one of those Cthulhu curious individuals, I've been playing this game for years at a fairly high level and many people would agree that this game is one of the most intuitive card games available. More intuitive than most if not all of the other LCGs. As you can see there are plenty of experienced and friendly players that are happy to answer questions and provide guidance. So what are you waiting for? Dive in!

Here's the catch to the intuitve thing...it kinda makes the rule book sound like a suggestion book instead of an instruction manual. I mean if that's the way the game is supposed to be played, fine. But do you really want to be playing the game wrong for years and then find out that all those games you thought you won were actually losses? And new players, and I mean new players who haven't EVER played this type of game before, really can't depend on intuition to make sure they are doing things right. I have played Magic the Gathering Online for many years. Sometimes the rules on those cards are confusing, but the computer enforces the way the game is played, so new players can "muddle through" until they get an understanding of the cards. That can't happen with this game. And there is nobody to consult when I am actually in the middle of this game. So written rules that are CLEAR and easy to understand are mandatory. Even the YouTube video was no help with my question. All it does is make visual exactly what it says in the rule book. I guess it's there for those who have lost the art of reading.

Perhaps the game needs an online FAQ that is updated at least weekly...I dunno.
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Any three cards you aren't using. You may be over thinking this one. These are just cards to mark your domains and to cover up cards you have resourced, except for the resource icons.
Thank you. I wish the rules would have said that. I appreciate the quick reply.
Dep
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I really want to like this game, but it seems the makers do everything in their power to make it challenging before play even begins. The rulebook is as confusing as the videos on YouTube.
For example...on page 6 of the rulebook under #3 Domains
"Each player takes three cards that are not being used in this game and places them face-down next to his deck."
Great...WHERE are these cards supposed to come from???? Is the player supposed to LOOK at these cards or not? If he is allowed to look at them, how should he choose which cards to use? Is it okay to use story cards? Icon cards? Unique cards? Conspiracy cards? Event cards?
C'mon designers, throw us a bone. The rules are supposed to HELP people, not confuse them. We shouldn't need to call in the old gods to decipher rules.
Panzerbjrn2 reacted to this -
LOL..for sure it will get some Cthulhu decals on it.

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I was wondering if anyone used a mechanical shuffler to shuffle their cards? I have diabetes and along with that, diabetic neuropathy, which makes shuffling cards almost impossible. Just manipulating them in my hands is a challenge. So I was thinking a mechanical card shuffler might be a good idea. I've looked at the electric ones on Amazon, but most of them get negative comments. So I found an old Nestor Johnson manual card shuffler from back in the good ol' days on E-Bay and I won that. Here's a pic:

Price was $34.99 but it is in almost new condition. And it's made in USA and from my old hometown of Chicago.

Dep
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Thanks Yipe. Answered my question completely.

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On the FFG website it says "Secrets of Arkham introduces a ten-card story deck that provides a different play experience than the story deck from the Core Set, and its 150 player cards (three copies each of fifty different cards) explore the terrors of H.P. Lovecraft’s fictional New England."
However, the set for sale on Amazon says "This 110-card expansion also contains two copies of 50 different cards..."
So which is it? Two copies of 50 or 3 copies of 50?


Award for most confusing rules game
in CoC Rules Discussion
Posted
Jason: You have nailed it! But I am going to withdraw from further comments, replies, or criticism of CoC. Too many folks are obviously enjoying it, and I don't want to be a "downer" on their game. Perhaps in the future they will come out with new rules and I will be able to play and enjoy.
Dep