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chemical22

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  1. Like
    chemical22 reacted to Thernand in Who's Playing Talisman this Weekend?   
    Me
  2. Like
    chemical22 reacted to talismanisland in Amending cards to reduce "killer combos"   
    To be honest, my main focus was to tackle the more dreary cards, rather than the overpowered stuff.
    When I had a look around though I saw that people had various issues with the City and decided to see what could be done to help, rather than see cards being consigned to the box.
    I've had my eye on streamlining Dragon too for a while.
  3. Like
    chemical22 got a reaction from Uvatha in Amending cards to reduce "killer combos"   
    I guess I have a bit of a different view on things.
     
    Other than the dragon expansion, because it is just way too fiddly, we play with all cards and all rules as provided.
     
    I kind of see it like this...
     
    1. All players begin with equal footing.  Everyone has a chance to draw a better character or get to a good item first.
    2. If a player gets, lets say, the alchemist or assassin - then we instantly know he's going to be a target for the game
    3. If a character is pushing to get a flail, well, we go after them or prepare ourselves for it
     
    I understand the frusterations of some over-powered cards, but I find if I think in these terms, that the game kind of works itself out.
     
    Ultimately, if a player gets very lucky and very stacked in a game - there is always next game for revenge.
  4. Like
    chemical22 reacted to The_Warlock in Dark Fate Clarification   
    I don't think the equations dark fate = evil and light fate = good reflect the nature of the 2 types of fate. They are not something related to alignment, but a way to influence destiny. In the same fashion as Light and Dark Destiny cards, "light" is about self-improvement and personal achievements, while "dark" encourages manipulation of others. Being evil should not prevent you from being selfish and to care for your own good, and being good doesn't imply you won't ever try to influence others if it suits your cause.
     
    Even though your house rule might work in game terms, I don't think it's thematically fit for Talisman light and dark fate. It's just my opinion, of course.
  5. Like
    chemical22 got a reaction from Kamehameornah in Our Storage Solution   
    Soon we will have to build wall installations to house all the expansions
  6. Like
    chemical22 reacted to DomaGB in Future Expansions   
    Expansion cards are easily marked, its not a problem to remove them, It may be tiresome to keep doing it. Some people like to change what they play.
  7. Like
    chemical22 reacted to DomaGB in Future Expansions   
    I like both and want both. New stuff and more of the old stuff. Bring it on!
  8. Like
    chemical22 reacted to The_Warlock in Future Expansions   
    Even though I don't share your idea that more basic content is needed instead of new mechanics and alternative decks, I concur that the complexity of Talisman 4th edition is reaching a level that was never touched by previous versions.
     
    FFG is making considerable efforts to improve the quality and complexity of design, instead of revising old-time favourites like they did at the beginning. After the first wrong step with Dragon, they took another pace with Blood Moon and continued throughout City, Firelands, Nether Realm, Woodland and the upcoming Deep Realms. A fantasy world is being created for us to play with, and is varied and complex like any real world. This is a world of options to choose from, not a Leviathan meant to overwhelm you, unless you allow him to do it.
     
     
    I personally think we have a wide choice for these categories. They are infinitely expandable, but you don't need to reach infinity to experience dilution problems. The more I would get of these ones, the happier will I be; but do I need them more than new mechanics and choices to make? Wait, choices? Wasn't Talisman a mindless roll-and-move beer and pretzels luckfest easy to learn and suitable for parties?
     
    If you have few occasions to gather friends around a gaming table, as I do, then the worst idea would be to set up an epic game with too many options and mechanics to learn. I did this mistake during the last holidays, trying to impress people that play Talisman once or twice in a year with a 4-corner full board. I succeeded indeed, but in giving a negative impression of the game. My friends didn't know the options and advantages of all the stuff they had before their eyes, so they either played carelessly or with extreme caution, and had a bad experience in both cases. On the contrary I had a good time and a nice game, regardless of the 2 characters that I lost mid-game.
     
    If you feel that too much is too much, start chopping the huge beast. Play with only some of the expansions, enjoy them one at a time if needed (except Firelands, unless you want a really challenging game). Use what you can handle, depending on the experience and number of players.
     
    I sincerely wish to see a "Miskatonic Horror-style" expansion for Talisman, i.e. an expansion that "builds up" all released material, but that would be the LAST expansion for this edition. I don't want to see it tomorrow, because I hope there's still room for a Sea Expansion, a Timescape revised, an expansion that rebalances Spell abuse a bit (I would call it "The Inquisition", with the inquisitors being mage-hunters), and who knows what else.
  9. Like
    chemical22 reacted to Rigmaster in Future Expansions   
    Many of us I guess. I do do for sure. I think we've enough different game mechanics already. And our gaming group seems to have more and more problem getting together for a game the older we get, so all my friends haven't even tried woodlands yet.
    I would love to see base game expansions. Or expansions for the other big expansions. The adventure deck is quite large as it is but some new cards for the dungeon, city and/or highland would be awesome indeed.
  10. Like
    chemical22 got a reaction from DomaGB in I found these really cool Talisman accessories on Kickstarter!   
    It's tempted me, but:
     
    1.  Too pricey
     
    2.  As mentioned, the character card is impractical.  Hides player cards and would not have nearly enough room for all the non-object cards you can get now for characters during the course of play.  Also, does not support light and dark fate properly.
     
    Nice craftsmanship though from what I can see.
  11. Like
    chemical22 reacted to The_Warlock in The Gremlin   
    I was only pointing out that the link on the word "Object" leads to another wiki page where the following words are written:
    Both Objects and Magic Objects are classed as Objects. During the game, characters usually acquire Objects as the result of
    encounters.
     
    This can be found on the Talisman rulebook, page 12, so it's an official rule of Revised 4th edition.
  12. Like
    chemical22 got a reaction from Hunter Smith in Questions about "Roc" enemy, "Toadify!" spell and "Alchemist" character   
    I've never thought this through very well, but now that I have read through this, I think I may be implementing a house "sportsmanship" rule in order to create a clear rule.
     
    1. Player initiates action.
     
    Pause
     
    2. Opponent is allowed a response.
     
    Pause
     
    3. Player is allowed to augment or respond.  Repeat.
     
     
    In this situation, the player initiates by casting Toadify and could not play the Lucky Charm until his opponent had an opportunity to respond to that action.   The initiating player could then apply the lucky charm after his opponent chose to do nothing at all or cast misfortune.
     
    This might limit "combos", but it seems like a sure way to keep everyone happy and offers a better process to the turn sequence.
     
    Thoughts from the experts?
  13. Like
    chemical22 reacted to Buckarooo in Newbie: Combat involving multiple creatures   
    chemical22  Thanks very much for the explanation.  Makes complete sense with the encounter numbers.
  14. Like
    chemical22 got a reaction from 0beron in Timescape   
    I remember having this feeling when Timescape was originally released - even then it felt out of place to me.  I have memories of playing Talisman prior to Timescape and doing a "WuH?!" when Timescape came along.
     
    At the end of the day, Talisman has a very good formula and any expansion would probably grow on me, providing the rules are not overly complex.
     
    And "flavour" was said in a Canadian accent
  15. Like
    chemical22 got a reaction from Sacrilege83 in Timescape   
    I own and have played the old version.
     
    Although I always liked expansions to Talisman, there was always something innately wrong feeling about having a Space Marine travel around the board with a chainsword.
     
    I'd like a complete severance from Games Workshop and not see this.  Like others, I have nothing against other realms - but lets keep it fantasy and original to the Talisman flavour.
  16. Like
    chemical22 reacted to Nioreh in How do you draw characters and have you put aside any overpowered ones?   
    Hm, we drew characters like this a few times a long time ago. I thought it was a great way but I can't really recollect why we stopped.
    Maybe we'll go back to it. 
    I used to put used characters aside but when we started taking just one the need for it faded, statistically they will all be played sooner or later anyways.
    If we're reintroducing the "draw a second hidden character which you must play" the used-characters pile will probably come back as well. 
  17. Like
    chemical22 got a reaction from The_Warlock in Forum   
    I'm pretty new here,
     
    I've been a member of several game forums in the past, and I just wanted to say this is by far the nicest, most helpful and civil forum I've ever been on.
     
    Many of the ones I have been part of, are just simply poisonous.
     
    Kudo's to the folks here, I've struggled to find a single negative comment in any thread here and eveyone seems to want to go over and above to help people.
     
    Just wanted to spread the good words.
  18. Like
    chemical22 got a reaction from adjogi in Forum   
    I'm pretty new here,
     
    I've been a member of several game forums in the past, and I just wanted to say this is by far the nicest, most helpful and civil forum I've ever been on.
     
    Many of the ones I have been part of, are just simply poisonous.
     
    Kudo's to the folks here, I've struggled to find a single negative comment in any thread here and eveyone seems to want to go over and above to help people.
     
    Just wanted to spread the good words.
  19. Like
    chemical22 got a reaction from talismanisland in Forum   
    I'm pretty new here,
     
    I've been a member of several game forums in the past, and I just wanted to say this is by far the nicest, most helpful and civil forum I've ever been on.
     
    Many of the ones I have been part of, are just simply poisonous.
     
    Kudo's to the folks here, I've struggled to find a single negative comment in any thread here and eveyone seems to want to go over and above to help people.
     
    Just wanted to spread the good words.
  20. Like
    chemical22 reacted to bowlwoman in What's the best way to play the Dragon Expansion   
    Our 7 year-old is the Dragon Queen, and she's responsible for the Dragon King upkeep, moving tokens, annoucing a new Dragon King, etc. It's a good way to keep her contained to one task, and with her single-mindedness, she's great at keeping track of all the tokens.
     
    We got a velvet drawstring bag and put the dragon tokens inside, so it adds to the feel of the game. And, considering that the fate tokens are same size/shape/cardboard weight, we added six fate tokens to the bag. Now, you have a chance to get random fate! (We originally just had one fate token that we named the "Toadken" and if you drew it then you turned into a toad, but people started getting antsy about it, so we changed it to adding more and letting them keep the tokens as fate. I LOVE the Toadken idea, though, and will campaign to add it back to our home rules.)
     
    We've had the Dragon expansion for a while now, but we hadn't broken it out due to a lot of the comments I've read on this board about the gameplay. We played it the first time through without using any of the other big expansions (all the smaller ones but the Werewolf one), and it was a huge difference in gameplay. I did like it standalone, but we're in the middle of our first game using all expansions, so it's interesting to see how it affects gameplay once everyone is scattered around and not confined to just the main board.
     
    So far, I like it. But then again, my rules-lawyer side of me loves the minutae of the token upkeep.
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