Jump to content

chemical22

Members
  • Content Count

    207
  • Joined

  • Last visited


Reputation Activity

  1. Like
    chemical22 got a reaction from Osbo25 in Good vs Evil: The Ultimate Showdown   
    Inspired by my last post about team battles - I thought I'd give this scenario a post and see what everyone's thoughts are.  Do you like the idea?
     
     
    Battle of Good vs Evil
    Ending:  Traditional Crown of Command
    Players: 4-6
     
     
    Object:
    It is a classic battle between good and evil. The team that reaches the Crown of Command and eliminates all the enemy characters will win the game.
     
    Setup:
    Each player draws 1 character at random (multiple draws do not work well in this scenario) Standard game setup  
    Alignment:
    Good aligned players are on a team Evil aligned players are on a team Neutral aligned characters randomly roll whether they align with Good or Evil (represent this off to the side with an alignment card). Roll 1 Dice: 1-3 Good, 4-6 Evil. Teams do not have to be even. As alignments tend to shift and new characters are drawn throughout the game, the tide of alignment will also change. This means that a good character turned evil, will instantly be aligned with his past enemies. If a character is turned Neutral, then he must immediately randomize who they tend towards. This means that there may even be an instance where all players are on the same team - in which case, they simply win by one team member reaching the Crown of Command.
     
    Special Rules:
    You may not attack your own team mates Any time a light fate is required, another team mate may pay the price instead of the character in question. You may not dark fate your team mates.  If a character passes over any team mate during movement, he may immediately end movement on that space and encounter the character. If you encounter a team mate, you may swap items, gold and followers between the two of you (except cursed) If you land on an enemy card or enemy character then you may fight combat as normal except:
    If another team mate of either side is in the same square, then all team mates combine stats for the combat. Each player of the losing side is treated as if they lost the combat - in character combat, that means each may lose 1 life, 1 item or 1 gold. The winning team may choose what characters receive the spoils - divided in any way they choose (including trophies). This applies to both enemy or character combat. Outnumbered:
    If your team is out numbered then those with the disadvantage temporarily gain +1 Strength and Craft per character they are outnumbered by. Eg: 3 v 1 = +2 Strength and Craft.
     
    Special note:
    Characters with abilities or items that change alignment at will can do so as normal throughout the game. However, treat this as a temporary alignment, keeping track of both it and their starting defined alignment.  Any instruction that forces alignment change is applied to the defined alignment.  Defined alignment is used when determining teams and if the character is outnumbered, while the temporary alignment is the alignment used when referring to other game decisions (such as items, card or space reactions).
  2. Like
    chemical22 reacted to JediKnightAmoeba in Teamwork and compassion saves   
    I have a story that recently happened...
     
    It has always been tradition, as a bunch of dorks, when girls actually play nerd games they get a relative "easy path" and some compassion plays from the group.  Our one friends wife(Claire) was playing recently and she faced death, rolled a one and her husband(Rich) spent a dark fate so she could reroll; she rolled a 5.  She sent the reaper to our other, very much sadistic friend Shaun, who proceeded to roll a 5 as well.  He sent the reaper to the Rich who had spent a dark fate.  He rolled his die and rolled a 1.  He spent a light fate and rolled another 1.  He was pretty much dominating the game at this point with the assassin and dropped all his stuff on the space. 
     
    Next turn, Shaun lands on the space with all the stuff and is now the clear favorite to win as he just needed a Talisman and now had it.  He went up the tower...got the alternate ending and drew "Horrible Black Void".   In the end Claire ended up winning, all because her husband was compassionate.  :-P
  3. Like
    chemical22 got a reaction from The Hunter in Music for Talisman   
    This reminded me of this.  It made me watch it.  And I chuckled all over again. 
     
    http://www.youtube.com/watch?v=bPHtAHxB3iI&feature=kp
  4. Like
    chemical22 got a reaction from 0beron in Looking for Next Step after DUNGEON for 9 year old   
    I would just put my 2 cents into this. 
     
    While Jedi is right in pointing out the most complex and game-changing of the expansions - I would still advise to stay away from all expansions for a bit.  Just let him get comfortable with the base game first and once you feel you've mastered it, then venture into an easy expansion like the Reaper.   Reasoning:  Once you get into expansions, there are a lot of unwritten rules, interactions and character complexities that you need to begin interpreting.  Many of us adults stumble through the contradictions and complexities and I think it would be even that much more difficult for a child to grasp.
     
    In regards to time, it is commonly accepted that it is 1 hour per player - not including setup and tear-down.  But in all honesty, I've never had a shorter game than about 3 hours which would especially be the case if you are just learning the game.   So you just want to make sure that he would have the attention for it.
     
    But overall - I think both you and him would enjoy this game.
  5. Like
    chemical22 got a reaction from Sacrilege83 in The Harbinger is coming - New expansion announced!   
    I have not played the expansion yet, but reading the card it says that his Strength Value is always equal to his life.  A value is what is printed on the card, not including cones and objects.   So he should not be stuck at maximum 5 Total Strength the whole game, as he should be able to gain cones just like any other character.  The only thing that would fluctuate is his base value which would be between 1-5.  Even then, if he Gains a life (eg: Pool of life), then his Strength value could exceed 5.
    Am I mistaken?
  6. Like
    chemical22 reacted to Dexnnix in DIY Card Storage System   
    First of i have to say these boxes are beautiful. Only problem is i cant print them. Have tried for 4 weeks now and cant get the sketchup printing to work. Is there any possibilitys to get the files on pdf? Or any other format?
  7. Like
    chemical22 got a reaction from gatorcoffee in Discard Piles   
    That is just too much of a mess for clean up.  Regardless of what the technicalities are, in my games, each deck is getting its own discard pile.   I prefer to be able to clean up in 30 mins or less.
  8. Like
    chemical22 got a reaction from Bludgeon in The Cataclysm new expansion is announced   
    I personally don't have a problem with an A OR B board scenario. 
     
    Diversity is actually good for the longevity of the game.  When you get tired of one board, you simply replace with the other.  It allows you to extend the "newness" factor of the game.  We already have this concept with the inner region of the Dragon Expansion.
     
    I would hope and expect that characters, cards and other mechanics work with the base game and vice versa, just as all the expansions prior.
     
    I have faith.
     
     
    Also - I've blown the board up.  You still can't really read it, but gives you a better view of artwork and spaces.
     

  9. Like
    chemical22 got a reaction from 0beron in The Cataclysm new expansion is announced   
    I personally don't have a problem with an A OR B board scenario. 
     
    Diversity is actually good for the longevity of the game.  When you get tired of one board, you simply replace with the other.  It allows you to extend the "newness" factor of the game.  We already have this concept with the inner region of the Dragon Expansion.
     
    I would hope and expect that characters, cards and other mechanics work with the base game and vice versa, just as all the expansions prior.
     
    I have faith.
     
     
    Also - I've blown the board up.  You still can't really read it, but gives you a better view of artwork and spaces.
     

  10. Like
    chemical22 reacted to The_Warlock in Sudden Death   
    Nice idea, but I feel the "heal 1 life" option should be absolutely avoided. It makes characters impossible to kill with the standard Talisman endgame.
  11. Like
    chemical22 got a reaction from 0beron in Gonna bring Talisman with expansions to my buddy's game shop and introduce it to beginners. What do you think about my expansion choices?   
    I agree,
     
    I think introducing the dragon, blood moon, firelands and harbinger is a bit much for beginners.  Individually, those have the most changes to the game and can create for an overwhelming experience.   I'm especially against the Harbinger since you do not have any additional boards in the mix - it will most likely be a blood bath for all.
     
    The reaper and sacred pool are good choices.   I'd also have no problem introducing the dungeon or highlands into the mix too.  As a learning experience, it'd be nice to have another region to deal with.
  12. Like
    chemical22 reacted to talismanisland in Gonna bring Talisman with expansions to my buddy's game shop and introduce it to beginners. What do you think about my expansion choices?   
    If you are introducing the game to beginners you might want to leave out a few expansions in the beginning.
    Talisman plus Reaper is more than enough to get the ball rolling.
    You can then add in or swap out expansions however you like.
  13. Like
    chemical22 got a reaction from 0beron in Necropolis (Terrain)   
    That's perfect!  If you really want it true to life... then add in, on a roll of a 1 for movement, miss your turn giving it a belly rub.
  14. Like
    chemical22 reacted to JediKnightAmoeba in Necropolis (Terrain)   
    Voracious Hound is going in my Nether Deck.
     
    Follower.  Encounter 5.  You must take the voracious hound as a follower.  The hound adds 2 to any combat.  At the beginning of each turn the hound will eat one of your objects; Burn one of your objects.  If you have no objects the hound will leave you and remain in the space where it abandons you.
     
    I can see heading to the city if I can get lucky enough to drop the hound off there.  :-)  
  15. Like
    chemical22 got a reaction from oddjob in Imp + Cursed by a Hag   
    For this reason, we always just play that cards of the same number have the order of encounter chosen by the player who lands/draws them.  It really simplifies things and adds a little element of strategy some times.
     
    Obviously this is a house rule, so take it as you will.
  16. Like
    chemical22 reacted to mayorcheez in over power characters   
    Played a game last night, friend got the Martyr, which is probably the most incredibly OP character. He kept running highlands and dungeon to insta-win by sacrificing a life.
     
    While some characters are much stronger than others, that doesn't really limit the fun for me, though. Means I just have to play harder against them and know exactly how to counter them.
  17. Like
    chemical22 got a reaction from 0beron in Lycanthrope   
    I haven't used Blood Moon yet (I've been holding off because off the fiddly aspect of it) but, I do know the rules well and I also know werewolves well .  Some immediate ideas come to mind:
     
    1.  Apply negatives during the day (-1 movement, -1 strength)
    2.  You must discard your armour at night.  Dropped in the space where you transform.  Or go a step further and drop all equipment (ouch!)
    3.  Create a vulnerability to magic weapons (+1 or +2 strength when used against you)
    4.  During the night, roll a dice at the beginning of your turn, on a 1... miss your turn howling at the moon.
    5.  Can't visit the city, city shops or the village at night. 
     
    Really, it is up to your creativity.
  18. Like
    chemical22 got a reaction from jackyboy in What types of people should I introduce Talisman to?   
    I have non-gamer friends, gamer friends (table top, D&D etc) and then have friends who USED to be gamers but due to time, money, family etc., have outgrown them.    I find Talisman appeals to the last category most... it appeals to those who are geeky at heart, but can no longer commit to costs, time and money that comes with most games.
     
    I can only speak from my experience, because we are people in our late 30's and early 40's, but I think it appeals to a bit of a older generation that is seeking out old Talisman nostalgia and the classic feel of a board game.
     
    And I agree with Artaterxes, it definitely also appeals to a social, casual and non-competitive personality.  After all, it is a game of random chance - something that competitive strategy buffs usually do not like very much.
  19. Like
    chemical22 got a reaction from 0beron in over power characters   
    The beautiful thing about Talisman is that ANY character has a chance of winning due to its random nature.   You could have the "best" character, and have a series of very bad turns leading to a loss and of course vice, versa.  Some of the "weakest" characters can become very powerful with the right luck as well - as exampled by 0beron and the sprite.
     
    I'll agree there are stronger starting characters out there - but then again, they become a target.   Even the strongest alchemist can be humbled by 2-5 other players focusing on him.
     
    I really feel it is just all part of the charm.
  20. Like
    chemical22 got a reaction from korneelt in New character ideas !   
    Cavalier
     
    3 Strength
    2 Craft
    4 Life
    3 Fate
     
    Abilities:
    You begin the game with a warhorse and shield.
      A shield will protect you on a roll of 4, 5 or 6.
      The Cavalier begins the game with the Maiden follower from the adventure deck. The Maiden cannot be ditched.  If you lose the Maiden, you must immediately lose all fate. If you battle a character who possesses or a creature that is guarding the Maiden, then you may add an additional +3 to your combat result for that combat.  If you win the combat against a character, you must take the Maiden as your reward.  Once you possess the Maiden again, you may immediately restore your fate to its starting value.
      Heal up to 2 lives at the castle for free.  
    Start: Castle
    Alignment:  Good
  21. Like
    chemical22 reacted to The_Warlock in Hey all ! Harbinger advice please .   
    You gave a lot of good advice chemical22, I only wanted to remark that "jumping into a shop to avoid drawing cards" is not as easy as it seems. According to the rules, you can't enter a shop and do nothing (see City Rulebook page 8, Encounters in Shops).
     
    For the above reason, I think the City is the worst Region for avoiding the Harbinger, because you have to walk the whole Street circle to get out, you can't enter the Shops freely, and all Street spaces force you to draw cards, because they hardly get full (it's draw 1 card unless there are 3 on the space). Moreover, the City deck has few Enemies and this means that the other card types (including Events) are in higher proportion if compared to other Regions.
  22. Like
    chemical22 got a reaction from The_Warlock in Hey all ! Harbinger advice please .   
    Hi Jimmy,
     
    To answer your question, the Harbinger (or the Hamburger, as we call him in our games), can only be encountered if a player lands on him - not when he lands on a player.
     
    When you say "way too hard" are you referring to the fact that it is too hard to understand the rules or too hard to play with the rules?
    In terms of play difficulty, we've found that by using all the corner expansions a bit skillfully, you can really do a decent job of playing "dodge the hamburger" just by jumping from region to region - especially if you are in the city, since it is easy to jump into a shop to avoid drawing cards. In terms of understanding the rules, he actually isn't as fiddly as we first thought he'd be.   The basic rules you'll need to know are:
     
    1.  Remember to place him on your space when you draw an event (nothing else happens at that point)
    2.  Remember to draw from the harbinger deck when you are in the same region as him, when instructed to draw a card from a space
    3.  Remember to encounter him if you land on his space
    4.  Remember to remove him from the board when you reveal an omen
     
    The omens and everything else wicked that comes with the deck are worked out as you draw cards.  So just follow instructions as needed.
  23. Like
    chemical22 got a reaction from Artaterxes in Hey all ! Harbinger advice please .   
    Hi Jimmy,
     
    To answer your question, the Harbinger (or the Hamburger, as we call him in our games), can only be encountered if a player lands on him - not when he lands on a player.
     
    When you say "way too hard" are you referring to the fact that it is too hard to understand the rules or too hard to play with the rules?
    In terms of play difficulty, we've found that by using all the corner expansions a bit skillfully, you can really do a decent job of playing "dodge the hamburger" just by jumping from region to region - especially if you are in the city, since it is easy to jump into a shop to avoid drawing cards. In terms of understanding the rules, he actually isn't as fiddly as we first thought he'd be.   The basic rules you'll need to know are:
     
    1.  Remember to place him on your space when you draw an event (nothing else happens at that point)
    2.  Remember to draw from the harbinger deck when you are in the same region as him, when instructed to draw a card from a space
    3.  Remember to encounter him if you land on his space
    4.  Remember to remove him from the board when you reveal an omen
     
    The omens and everything else wicked that comes with the deck are worked out as you draw cards.  So just follow instructions as needed.
  24. Like
    chemical22 reacted to jimmyfield in Hey all ! Harbinger advice please .   
    You have been an amazing help . We plan on getting the dungeon and city next . This will make games way more interesting . Thank you .
  25. Like
    chemical22 reacted to DHKnecht in Replacement Card   
    That's good news!  Sure, they can't have a formal policy that they will replace things damaged after purchase, but unofficially their actions are great.  What helped, I'm sure, is your awesome letter/message recounting the nights events.  I wonder if they would have been less inclined to replace them if you just said -- "hey, my dog ate my cards ... can i get a replacement?"  I know I would have appreciated the extra effort with the message, even told my co-workers about it, and rewarded you for the effort as well.  Congrats!
×
×
  • Create New...