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AnubiteDM

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  1. 1. On p.73 Common Lore lists Intelligence and General Aptitudes, but on p. they are Intelligence and Knowledge. 2. There is no Forbidden Lore (Adeptus Mechanicus) but it is listed as Skill Requirement for Targeting Systems Destroyed on p. 217. 3. Rouge Trader talents, such as Blade Master on p. 287 absent in the DH2. 4. There is nothing about how "Difficulty of the test, is determined by the NPC’s Disposition" p. 233. 5. There is no Disposition Levels as per p. 86 (wrangling). 6. No guidelines how "An Inquisitor might establish credit on a world for his Acolytes" (p. 108). 7. When Subtlety is used as a Test Modifier (p. 226) in RAW it is easier (for example) to do Inquiry in criminal underworld (+20 bonus from Subtlety check) than from loyal citizens (no Bonus). Maybe this use of Subtlety must offset penalties not give bonuses? 8. When using the Sacrifice option (p. 224) decrease Influence by 1d5 is too harsh. You can loose as many Influence as per "Declaring Exterminatus on a world without proper cause". Maybe 1 point per -10 penalty on Inf test is better (i.e. 3 Influence for Very Rare Item/Service) and Subtlety loose for Item/Service with bonus (i.e. 1d10-2 Subtlety for Plentiful Item/Service).
  2. 1. On p.73 Common Lore lists Intelligence and General Aptitudes, but on p. they are Intelligence and Knowledge. 2. There is no Forbidden Lore (Adeptus Mechanicus) but it is listed as Skill Requirement for Targeting Systems Destroyed on p. 217. 3. Rouge Trader talents, such as Blade Master on p. 287 absent in the DH2. 4. There is nothing about how "Difficulty of the test, is determined by the NPC’s Disposition" p. 233. 5. There is no Disposition Levels as per p. 86 (wrangling). 6. No guidelines how "An Inquisitor might establish credit on a world for his Acolytes" (p. 108). 7. When Subtlety is used as a Test Modifier (p. 226) in RAW it is easier (for example) to do Inquiry in criminal underworld (+20 bonus from Subtlety check) than from loyal citizens (no Bonus). Maybe this use of Subtlety must offset penalties not give bonuses? 8. When using the Sacrifice option (p. 224) decrease Influence by 1d5 is too harsh. You can loose as many Influence as per "Declaring Exterminatus on a world without proper cause". Maybe 1 point per -10 penalty on Inf test is better (i.e. 3 Influence for Very Rare Item/Service) and Subtlety loose for Item/Service with bonus (i.e. 1d10-2 Subtlety for Plentiful Item/Service).
  3. Our groop playtested for 3 days binary dodge with penalties for absence of cover (see first post). Worked well.
  4. 1. Examples of Influence characteristic (at least Inquistors). 2. Still missing rules for using Influense to manipulate NPC as per page 223 3. Need some information about new Blood Loss stacking (e.g. multiple hits from Bleeder rounds). 4. Make it clearer what to roll Desposition of NPC or Social Skills when we come to climatic points of the social interaction.
  5. Unfortunately beta is not infinite. Developers have limited release dates. And sooner or later they will release it with minimal changes. They are unlikely to alter the basic mechanics again. So we need tweaks not reworking.
  6. As a defender you already can run (-20 BS), Dive for Cover, have cover (+10/+20/+30 Dodge) and Dodge is a skill that you can learn (Known, Trained, Experienced, Veteran) and BS is not.
  7. Glad to help. As for me still cannot find "An Acolyte can use his Influence to manipulate others into doing his bidding, revealing information, or otherwise offering assistance. Chapter III: Skills contains rules for using Influence to manipulate others". (p. 223)
  8. Just repost it here First make it clear that Dodge skill have bonus from cover (p. 74) Second, to avoid/mitigate the most annoying thing of binary dodge (that when you are caught with a weapon pointing at your face you just say "hey bastard roll for initiative!" and dodge his attack), make Dodge skill have penalty for open ground. Something like: - 30 for being caught open ground at point-blanck range of a weapon - 20 for being caught open ground at short range of a weapon (flat 10 metres? x3 perception bonus of the attacker? x2 PER + BS bonus?) - 10 for being caught open ground (new default for open ground, as with update #5 you can Dive for Cover) + 0 for having half/little cover and so on Third, option for Called Shot. Something like "you can impose -30 penalty for you BS attack and make it harder to dodge it imposing -20 penalty to Dodge of the defender. Thoughts?
  9. See p.110 sidebar "the Emperor provides..."
  10. First make it clear that Dodge skill have bonus from cover (p. 74) Second, to avoid/mitigate the most annoying thing of binary dodge (that when you are caught with a weapon pointing at your face you just say "hey bastard roll for initiative!" and dodge his attack), make Dodge skill have penalty for open ground. Something like: - 30 for being caught open ground at point-blanck range of a weapon - 20 for being caught open ground at short range of a weapon (flat 10 metres? x3 perception bonus of the attacker? x2 PER + BS bonus?) - 10 for being caught open ground (new default for open ground, as with update #5 you can Dive for Cover) + 0 for having half/little cover and so on Third, option for Called Shot. Something like "you can impose -30 penalty for you BS attack and make it harder to dodge it imposing -20 penalty to Dodge of the defender.
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