Jump to content


  • Content Count

  • Joined

  • Last visited

Posts posted by ObiWanBilbo

  1. Okay, I was going to pick this up at my FLGS last night. It’s $10 more than the SW beginner boxes (for a property they own instead of license) and has fewer dice. I knew that going in but expected the box to be sturdier. It doesn’t seem to be so I told the manager to shelve it and I’ll wait for the Core book. For those who have both this and the SW boxes: does it seem worth the extra Hamilton?

  2. On 4/28/2018 at 11:21 AM, Simon Retold said:

    So... are we talking about Halflings, or are we talking about Hobbits? Because they're definitely different things.

    Pre Wizards of the Coast DnD Halflings are clearly Hobbits. They were even called that for the first couple years of publication. The art and narrative confirms it. WotC turned them all into Kender. 5e turns them into a strange amalgamation with strange little feet. 

  3. 24 minutes ago, c__beck said:

    Your suggestion is bad. It's too much crunch in a system not designed to be crunchy.

    I don’t think you can say that about a system that’s suppose to be a toolkit. I think the stats are fine as is, but if the poster and his or her group prefers the crunch, Genesys can handle it. After all, Genesys comes from WarHammer 3e, so it knows how to do crunch. 

  4. I doing Dark Albion which has fantasy elements but the knowledge skills should work: university (a university education collected into one much of what you’re looking for in the various branches of education—the ideal was educating broadly, not specialization), lore (for regional folklore and folk history—one knowledge skill that is tied to your home region for content), craft (I use only one craft knowledge skill, but I have several guild careers that would determine, along with background, what this actually included), and Court (because navigating the noble and royal courts was a different kind of education). 

  5. If it’s a problem the GM is perfectly within his or her rights to add setback dice to untrained checks, or to flip a story point and upgrade the check—particularly if there’s another player trained but doesn’t have quite as high a characteristic. 

  6. In a quasi-historical, low magic (or low key magic) fantasy setting languages are going to be a thing and an important part of the narrative in a variety of ways—probably a tone or theme. For example, dealing with outlanders, crusading on the far side of the Middle Sea, and making incursions into Chaos controlled Frogland will require handling the characters’ aptitude for languages and their experience with foreigners. But equally important would be ancient texts in the Classical languages or esoteric formula in Hermetic scripts—or darker insights of the Star Cults. Hand waving these things in such a setting would not further the narrative, but void it. 

  7. I think just the tables included in the book with the quality descriptions listed would be helpful. So the combat tables, social conflict tables, hacking tables, magic action tables, vehicular combat tables, etc. 

  8. I think random encounters are a perfectly good use of threats and despairs. It’s like Torchbearer’s random encounters that are triggered by twists. The random part of the name has always been at the discretion of the GM (preplanned roster, totally random gonzo, not random at all except in the expectations of the characters—whatever fits the style of the GM). 

  9. I kinda agree with fjw70. I don’t miss talent trees. But I do miss specializations. Maybe instead of opening a talent tree with specs one could open with a spec unique talents of various tiers (that you’d still have to work into your pyramid according to the rules but when or if you saw fit). 

  10. Well the martial is a frontier lawman and a local one. Sometimes on the frontier you have to prioritize your concerns and crimes beyond your jurisdiction aren’t your concern. So let’s suppose your lawman is offworld tracking down info on a human trafficking scheme plaguing his settlement. He might figure working with a smuggler is a good way to uncover information. By the way, this line of investigation may open your group up to playing the AoR adventure, Friends Like These, down the road. I think it could easily be adapted to an EoE campaign. 

  11. I actually dig the way the Empire is portrayed in Rebels. It gives plausibility to the Rebel struggle: those that rebel know the Empire is bad, but it’s not so obviously bad that recruitment is a cinch.  The origin story of the Empire is that the instability of the old regime made the political sacrifices and militarization of the new regime worth it. We need to see that the Empire provides something other than arbitrary tyranny to make the struggle believable. 

  12. 5 minutes ago, DarthGM said:

    In that case I'd make it a competitive check, because it's two people trying to do the same thing in opposition to each other and the dice will tend to favor the person making the roll.

    Oh, thank you; I didn’t realize it was a probability issue. 

  13. 9 hours ago, Tabulazero said:

    Wouldn't just printing in grey scale solve your problem ?

    Well it helps certainly, but the sheets are then dark and low contrast. It still uses ink to get the background printed, even if lightly so. Many companies make beautiful sheets in black line—I don’t get why it’s not provided as an option. Not a deal breaker obviously, but still. 

  14. B4 The Lost City mixes negotiation and alliance building with dungeon combat. It also functions quite well as a setting. 

    I’m partial to MERP modules, many of which had interesting things going beside combat: Ghosts of the Anduin (IIRC) has a bit of investigation. 

    The culmination of the Desert Nomads series (X something) (I think Red Arrow, Black Shield) has the PCs trying to unite Known World nations against an invasion from the west. The mechanics aren’t there in the original game, but Genesys could handle it well. 

  15. North America

    Canada — Kamloops, BC — eowarion

    USA — Little Rock, AR — Kaosoe

    USA — Dunnellon, FL — ESP77

    USA — Wichita, KS — Simon Retold

    USA — St. Louis, MO — 

    USA — Heidelberg, MS — ObiWanBilbo

    USA -- Brooklyn, NY -- Yeti1069

    USA — Cleveland, OH — c__beck

    USA — Darlington, SC — Kakita Shijin

    USA — Princeton, TX — BlamedCat (CST, UTC-0600)

    USA — San Antonio, Tx — ArtWend (CST, UTC-0600)

    USA — Orem, UT — SwivelDiscourse

    USA — Poulsbo, WA— Lyinggod

    USA — Seattle, WA — Noldorian

    Europe CET (GMT + 1 November - March, GMT + 2 April - October)

    Austria — Vienna — Klort

    Germany — Stuttgart — Siabrac

    Germany — Munich — JohnChildermass

    Germany — Düsseldorf — DarthDude

    Norway — Oslo region — Morridini


    Australia - Sydney, NSW (GMT +10 May to September, +11 October to April) - endersai

    Australia — Geelong, Vic (GMT +10 May to September, +11 October to April)— Richardbuxton

    Australia — Adelaide, SA (GMT +9.5 May to September, +10.5 October to April)— RagingJim

  16. 10 hours ago, Morridini said:

    What part?

    In both systems you were expected to create a base character (a PC’s soul, if you will) that would be fleshed out differently in the various setting books that were published. In DJ’s case the cease and desist order game before anything but its fantasy Mythus setting was published (I think a dark conspiracy setting was released at GenCon, but not published). Amazing Engine published several settings (a version of Metamorphoses Alpha being one), each packaged with the slim core rules. 

  • Create New...