Jump to content

Rauhughes

Members
  • Content Count

    628
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Rauhughes got a reaction from Polda in Does lack of old generics in aces packs bother anyone else?   
    Not nearly as much as it bugs me that there was no extra munitions in the veterans pack. More useless punishers for me it is
  2. Like
    Rauhughes got a reaction from Klutz in New FAQ during a tournament: should we accept it or not?   
    It's almost like the word 'house' in the name came from somewhere, possibly from something to do with where those kind of rules should be used. Oh well, lost in the passage of time I guess.
  3. Like
    Rauhughes got a reaction from ThisIsDavin in Epic ship questions   
    Whilst true abou focus tokens, the epic ship is never assigned the focus (he uses it from the k wing) and there is no restriction on spending tokens, only being assigned them. Ergo, the stupid tantive can use the stupid k-wings focus.
    Stupid token sharing rebels breaking the game!
  4. Like
    Rauhughes got a reaction from VanorDM in New FAQ during a tournament: should we accept it or not?   
    It's almost like the word 'house' in the name came from somewhere, possibly from something to do with where those kind of rules should be used. Oh well, lost in the passage of time I guess.
  5. Like
    Rauhughes reacted to Parravon in New FAQ during a tournament: should we accept it or not?   
    And every one in your "group" will get confused or at the worst, accused of cheating, because they've been playing the game incorrectly all this time.
    What happens when a newcomer has a game at your store and wants to play by the actual rules? Or when a newbie decides to invest in the game and isn't aware that your "house" rules aren't the proper rules.
    Don't get me wrong, I'm not saying that house rules are a bad thing. I just don't think they should be used in a store environment.
  6. Like
    Rauhughes got a reaction from Glucose98 in TIE xD   
    I've been having great success with Tie/D. I'm not going to go into great detail with nationals looming but my squad will almost certainly contain one Tie/D defender.
    I think the Tie/D vs X/7 debate is very much akin to the chaardan refit vs prockets on a-wings argument. X/7 and the refit are absolute no brainers, bringing only good stuff to the table. This means that despite Tie/D and prockets being awesome cards in their own right they now have a drawback; they effectively cost +2points due to the autoincludeness of the alternatives.
    that being said however, Jake will easily make get his money's worth out of those prockets, and there are certainly tie/d builds out there I have flown which will get way more mileage for you out of the D title than they ever would with the X/7.
    The best part of all of this is I was relatively happy with where the Defender was before the titles. Now they have something I never dreamed they would. Options! Lots and lots of options!!
  7. Like
    Rauhughes got a reaction from The_Brown_Bomber in Does lack of old generics in aces packs bother anyone else?   
    Not nearly as much as it bugs me that there was no extra munitions in the veterans pack. More useless punishers for me it is
  8. Like
    Rauhughes got a reaction from thebrettski in Does lack of old generics in aces packs bother anyone else?   
    Not nearly as much as it bugs me that there was no extra munitions in the veterans pack. More useless punishers for me it is
  9. Like
    Rauhughes got a reaction from AT Leader in TIE xD   
    I've been having great success with Tie/D. I'm not going to go into great detail with nationals looming but my squad will almost certainly contain one Tie/D defender.
    I think the Tie/D vs X/7 debate is very much akin to the chaardan refit vs prockets on a-wings argument. X/7 and the refit are absolute no brainers, bringing only good stuff to the table. This means that despite Tie/D and prockets being awesome cards in their own right they now have a drawback; they effectively cost +2points due to the autoincludeness of the alternatives.
    that being said however, Jake will easily make get his money's worth out of those prockets, and there are certainly tie/d builds out there I have flown which will get way more mileage for you out of the D title than they ever would with the X/7.
    The best part of all of this is I was relatively happy with where the Defender was before the titles. Now they have something I never dreamed they would. Options! Lots and lots of options!!
  10. Like
    Rauhughes got a reaction from buddyfett in How do I beat Rexler Brath with PS10 and a Tractor Beam?   
    4 hawk TLT's with mux
  11. Like
    Rauhughes got a reaction from Reiver in Does lack of old generics in aces packs bother anyone else?   
    Not nearly as much as it bugs me that there was no extra munitions in the veterans pack. More useless punishers for me it is
  12. Like
    Rauhughes got a reaction from SaltyPete in Does lack of old generics in aces packs bother anyone else?   
    Not nearly as much as it bugs me that there was no extra munitions in the veterans pack. More useless punishers for me it is
  13. Like
    Rauhughes got a reaction from Antipodean Ork in How do I beat Rexler Brath with PS10 and a Tractor Beam?   
    4 hawk TLT's with mux
  14. Like
    Rauhughes reacted to Biophysical in TIE xD   
    One of the things I really like about TIE/D is that it gives your opponent so many chances for their green dice to forsake them. Against high AGI ships, you're usually only getting one damage through defenses anyway, so the TIE/D cannon is effectively doubling your firepower. Against low defense stuff, it's close to an auto hit, which makes for easy control.
  15. Like
    Rauhughes got a reaction from Biophysical in TIE xD   
    I've been having great success with Tie/D. I'm not going to go into great detail with nationals looming but my squad will almost certainly contain one Tie/D defender.
    I think the Tie/D vs X/7 debate is very much akin to the chaardan refit vs prockets on a-wings argument. X/7 and the refit are absolute no brainers, bringing only good stuff to the table. This means that despite Tie/D and prockets being awesome cards in their own right they now have a drawback; they effectively cost +2points due to the autoincludeness of the alternatives.
    that being said however, Jake will easily make get his money's worth out of those prockets, and there are certainly tie/d builds out there I have flown which will get way more mileage for you out of the D title than they ever would with the X/7.
    The best part of all of this is I was relatively happy with where the Defender was before the titles. Now they have something I never dreamed they would. Options! Lots and lots of options!!
  16. Like
    Rauhughes reacted to FTS Gecko in Guidance Chips Versus Long Range Scanners: An Analysis   
    Guidance Chips does absolutely nothing for you if you're not taking ordnance.  Long Range Scanners can help improve your action economy for zero point cost whether you take ordnance or not.
     
    Spurious example:
     
    Gamma Squadron Pilot - Proton Bomb, Extra Munitions x 4
     
    Guidance Chips helps not one jot; Long Range Scanners boost the list's offensive capabilities.
     
    You know, this actually looks like a fun list to try out...
  17. Like
    Rauhughes got a reaction from Slugrage in Epic ship questions   
    Whilst true abou focus tokens, the epic ship is never assigned the focus (he uses it from the k wing) and there is no restriction on spending tokens, only being assigned them. Ergo, the stupid tantive can use the stupid k-wings focus.
    Stupid token sharing rebels breaking the game!
  18. Like
    Rauhughes got a reaction from digitalbusker in Epic ship questions   
    Whilst true abou focus tokens, the epic ship is never assigned the focus (he uses it from the k wing) and there is no restriction on spending tokens, only being assigned them. Ergo, the stupid tantive can use the stupid k-wings focus.
    Stupid token sharing rebels breaking the game!
  19. Like
    Rauhughes got a reaction from karadjordje in Epic ship questions   
    Whilst true abou focus tokens, the epic ship is never assigned the focus (he uses it from the k wing) and there is no restriction on spending tokens, only being assigned them. Ergo, the stupid tantive can use the stupid k-wings focus.
    Stupid token sharing rebels breaking the game!
  20. Like
    Rauhughes reacted to Vargas79 in Harlequins regional, Blackpool UK   
    That was me! You were a really decent opponent, a pleasure playing you. Totally agree that it was a nice varied meta. Your list was my favourite of the day.
    James Ling btw, not Lang. You also missed glitterstim off of Ndru
  21. Like
    Rauhughes got a reaction from Vargas79 in Harlequins regional, Blackpool UK   
    Top 8
    James Ling
    Dengar (55)
    Push the limit
    Gonk
    Unhinged astromech
    Engine upgrade
    Punishing one
    N'dru (24)
    Veteran instincts
    Cluster Missiles
    Guidance chips
    Glitterstim
    Kato Leechos (20)
    Deadeye
    Concussion missiles
    Guidance chips
    Total Points - 99
    He takes initiative. Rocks are fairly well spread out. My swarm goes on the left, he sets N'dru opposite, and Leachos goes central whilst Dengar is out on the far right.
    First turn I 4 forward, N'Dru 2 forwards, Leachos banks in and dengar white sloops and starts banking shields. Think he boosts forwards as well.
    Next turn for some stupid reason I think I can block N'dru with my outside black as long as she goes speed 2 or more. So he 5's and the others 2 forward so N'dru only has the black at cluster range if she 1's. However, I was clearly not in front of N'dru and if I would have looked properly at the distance between the board edge and my base compared to the board edge and N'dru's base I would have clearly seen there was no block. I should have moved the other black 5 and barrel rolled out for the block. N'dru goes two and locks howlie. Leachos goes 3 or 4 forward and focuses and Dengar 3 banks in and stacks another shield and takes a focus, which Leachos promptly steals. The missiles come in, but can only do two damage to howlie and a shield to Zeta. Good result after such a bone headed mistake. In return I remove N'dru.
    Next round I turn in on Leachos with 2 turns and he banks into range one of me and dengar joins the fray. I delete Leachos and I still have five ships on the board.
    What proceeds to happen is I get a lesson in the brutality of regenerating, arc dodging, double tapping dengar. It takes me ages to get anything through but a block sees me get him down to three hull. He gets free and blows me up some more and I'm down to OL and a black. I move in for a desperate block and it works. My black has a range 1 focus and still has his crack. Dengar is still on 3 hull. I'm able to convert 3 hits and he whiffs his defence roll dying without even needing Crackshot.
    That one was close. That dengar build was horrible to face with my swarm and I honestly did not see how I could beat him once I was down to three ships. My only saving grace was, as usual, omega leaders deadly accurate shots stopping him from being able to regen up to a decent amount of shields. James flew Dengar amazingly and his failed alpha was the only thing that really cost him this game.
    Win 141 - 59
    Top 4
    Tom Reed
    I really struggled to remember Toms list on the day so now it's even harder. He had three scouts, one had K4, one had boba and one had 4-lom. Two had plasmas and one had proton (boba) I'm not sure if one was missing extra munitions. They all had overclocked. I think the K4 one had adaptability instead of deadeye. I do remember he was running at 99 points and he gave me initiative.
    He goes down on my far left with two scouts including the ps4 one, the other is about central facing my right flank. I go down on my right.
    I 5 forward whilst his outside scout goes 3 forward and its buddy on the inside one forwards. The lone scout 1 banks into the board and barrel rolls back. The next turn I staggered bank my swarm, 2 on the inside, 3 on the outside. He banks in with his pair of jumps and the lone one 1 forwards.
    And here's how I mess up what appears to be a great opening engagement. I know his pair of jumps will missile me. Don't care, as one has to get a TL so will only have a black in range when he moves. I will also have the lone jump at range one if he banks into the engagement, and he doesn't have many other options. So I three bank everyone except my outside black as he'll hit a rock if he does. I don't want to 2 bank him as that will slow OL down who's my furthest outside ship. I instead 5 forward to get range one on where I think the jump will be. He slowly banks in wth his pair, TL'ing a black and focusing with the other. The lone scout 1 banks as expected however my judgement is all off today. Zeta leader's arc barely misses the front corner of the lone jumps base and my black who went 5 forward misses the back corner by an equally narrow margin. I just lost 7 dice into that ship. We trade blows and I get his lone jump down to 3 hull and his other deadeye boat loses 3 shields. In return he one-shots a black and howl and puts damage into Zeta. Ouch.
    Next turn is a lot of bumping which forces me to spread my remaining shots. I get the heavily injured scout down to one and the other injured one loses his first hull and Zeta leader and my remaining black are taken down to one hull. Next turn the one hull scout sloops whilst the others flee the scrum in the other direction. Omega Leader turns into the smoking scout and my other ships pursue the other two. OL is a hairs width outside of range one of the **** scout and can't kill it before it deals her a lovely 4 natural hits (she has it TL'd by the way) with its last torp and she blanks out taking 3 damage and also going down to one hull. I get another damage on the injured scout and some shields off the healthy one before he deletes Zeta.
    Next round omega leader sloops around the scout who bumps her and finishes him off finally whilst the other two kill the black. Tom proceeds to close out the game flying perfectly, getting tons of blocks on OL, sitting her fire up and plodding on shooting her. Eventually the final damage goes through with both scouts on half or below.
    Loss - unsure on points.
    And so my run came to an end. Tom went on to play Jack Mooney in the final and took the win to claim the top spot. I walked away with my coin, a custom set of cog o two range rulers made for the event including a display board and range ruler, a cog o two custom palp and c3po token, my Hera card, my cluster mine tokens (which do fit the templates too!) and most importantly of all, my milky dice!!! Hurrah!!
    Over all it was a great day. Every opponent was a pleasure. The field was vastly varied, and the event was ran fantastically. Harlequins gave away ten ghosts, 2 to a randomly drawn table number each round from round 2, in addition to all the amazing acrylics they had custom made. The venue was great too, with an onsite kitchen providing decent food at a reasonable price all day. A refreshing change from the food prices at the Yavin Open!!
    No more regionals for me this year, next stop is nationals in August. Time to get those defenders back on the table and retire the mini swarm for the foreseeable future.
    Big congrats to Tom for bringing it home, who will also be going to the Invitational this month representing Italy, err, I mean the UK against the worlds finest. Good luck mate. I hope you've got some good syck lists planned!!
    Thanks for reading and putting up with the rambling. As always,
    All events are based solely on my memory, if I've got anything wrong point it out to me and I'll update report.
  22. Like
    Rauhughes got a reaction from Hedgehogmech in Harlequins regional, Blackpool UK   
    Top 8
    James Ling
    Dengar (55)
    Push the limit
    Gonk
    Unhinged astromech
    Engine upgrade
    Punishing one
    N'dru (24)
    Veteran instincts
    Cluster Missiles
    Guidance chips
    Glitterstim
    Kato Leechos (20)
    Deadeye
    Concussion missiles
    Guidance chips
    Total Points - 99
    He takes initiative. Rocks are fairly well spread out. My swarm goes on the left, he sets N'dru opposite, and Leachos goes central whilst Dengar is out on the far right.
    First turn I 4 forward, N'Dru 2 forwards, Leachos banks in and dengar white sloops and starts banking shields. Think he boosts forwards as well.
    Next turn for some stupid reason I think I can block N'dru with my outside black as long as she goes speed 2 or more. So he 5's and the others 2 forward so N'dru only has the black at cluster range if she 1's. However, I was clearly not in front of N'dru and if I would have looked properly at the distance between the board edge and my base compared to the board edge and N'dru's base I would have clearly seen there was no block. I should have moved the other black 5 and barrel rolled out for the block. N'dru goes two and locks howlie. Leachos goes 3 or 4 forward and focuses and Dengar 3 banks in and stacks another shield and takes a focus, which Leachos promptly steals. The missiles come in, but can only do two damage to howlie and a shield to Zeta. Good result after such a bone headed mistake. In return I remove N'dru.
    Next round I turn in on Leachos with 2 turns and he banks into range one of me and dengar joins the fray. I delete Leachos and I still have five ships on the board.
    What proceeds to happen is I get a lesson in the brutality of regenerating, arc dodging, double tapping dengar. It takes me ages to get anything through but a block sees me get him down to three hull. He gets free and blows me up some more and I'm down to OL and a black. I move in for a desperate block and it works. My black has a range 1 focus and still has his crack. Dengar is still on 3 hull. I'm able to convert 3 hits and he whiffs his defence roll dying without even needing Crackshot.
    That one was close. That dengar build was horrible to face with my swarm and I honestly did not see how I could beat him once I was down to three ships. My only saving grace was, as usual, omega leaders deadly accurate shots stopping him from being able to regen up to a decent amount of shields. James flew Dengar amazingly and his failed alpha was the only thing that really cost him this game.
    Win 141 - 59
    Top 4
    Tom Reed
    I really struggled to remember Toms list on the day so now it's even harder. He had three scouts, one had K4, one had boba and one had 4-lom. Two had plasmas and one had proton (boba) I'm not sure if one was missing extra munitions. They all had overclocked. I think the K4 one had adaptability instead of deadeye. I do remember he was running at 99 points and he gave me initiative.
    He goes down on my far left with two scouts including the ps4 one, the other is about central facing my right flank. I go down on my right.
    I 5 forward whilst his outside scout goes 3 forward and its buddy on the inside one forwards. The lone scout 1 banks into the board and barrel rolls back. The next turn I staggered bank my swarm, 2 on the inside, 3 on the outside. He banks in with his pair of jumps and the lone one 1 forwards.
    And here's how I mess up what appears to be a great opening engagement. I know his pair of jumps will missile me. Don't care, as one has to get a TL so will only have a black in range when he moves. I will also have the lone jump at range one if he banks into the engagement, and he doesn't have many other options. So I three bank everyone except my outside black as he'll hit a rock if he does. I don't want to 2 bank him as that will slow OL down who's my furthest outside ship. I instead 5 forward to get range one on where I think the jump will be. He slowly banks in wth his pair, TL'ing a black and focusing with the other. The lone scout 1 banks as expected however my judgement is all off today. Zeta leader's arc barely misses the front corner of the lone jumps base and my black who went 5 forward misses the back corner by an equally narrow margin. I just lost 7 dice into that ship. We trade blows and I get his lone jump down to 3 hull and his other deadeye boat loses 3 shields. In return he one-shots a black and howl and puts damage into Zeta. Ouch.
    Next turn is a lot of bumping which forces me to spread my remaining shots. I get the heavily injured scout down to one and the other injured one loses his first hull and Zeta leader and my remaining black are taken down to one hull. Next turn the one hull scout sloops whilst the others flee the scrum in the other direction. Omega Leader turns into the smoking scout and my other ships pursue the other two. OL is a hairs width outside of range one of the **** scout and can't kill it before it deals her a lovely 4 natural hits (she has it TL'd by the way) with its last torp and she blanks out taking 3 damage and also going down to one hull. I get another damage on the injured scout and some shields off the healthy one before he deletes Zeta.
    Next round omega leader sloops around the scout who bumps her and finishes him off finally whilst the other two kill the black. Tom proceeds to close out the game flying perfectly, getting tons of blocks on OL, sitting her fire up and plodding on shooting her. Eventually the final damage goes through with both scouts on half or below.
    Loss - unsure on points.
    And so my run came to an end. Tom went on to play Jack Mooney in the final and took the win to claim the top spot. I walked away with my coin, a custom set of cog o two range rulers made for the event including a display board and range ruler, a cog o two custom palp and c3po token, my Hera card, my cluster mine tokens (which do fit the templates too!) and most importantly of all, my milky dice!!! Hurrah!!
    Over all it was a great day. Every opponent was a pleasure. The field was vastly varied, and the event was ran fantastically. Harlequins gave away ten ghosts, 2 to a randomly drawn table number each round from round 2, in addition to all the amazing acrylics they had custom made. The venue was great too, with an onsite kitchen providing decent food at a reasonable price all day. A refreshing change from the food prices at the Yavin Open!!
    No more regionals for me this year, next stop is nationals in August. Time to get those defenders back on the table and retire the mini swarm for the foreseeable future.
    Big congrats to Tom for bringing it home, who will also be going to the Invitational this month representing Italy, err, I mean the UK against the worlds finest. Good luck mate. I hope you've got some good syck lists planned!!
    Thanks for reading and putting up with the rambling. As always,
    All events are based solely on my memory, if I've got anything wrong point it out to me and I'll update report.
  23. Like
    Rauhughes got a reaction from Theibault in Harlequins regional, Blackpool UK   
    Top 8
    James Ling
    Dengar (55)
    Push the limit
    Gonk
    Unhinged astromech
    Engine upgrade
    Punishing one
    N'dru (24)
    Veteran instincts
    Cluster Missiles
    Guidance chips
    Glitterstim
    Kato Leechos (20)
    Deadeye
    Concussion missiles
    Guidance chips
    Total Points - 99
    He takes initiative. Rocks are fairly well spread out. My swarm goes on the left, he sets N'dru opposite, and Leachos goes central whilst Dengar is out on the far right.
    First turn I 4 forward, N'Dru 2 forwards, Leachos banks in and dengar white sloops and starts banking shields. Think he boosts forwards as well.
    Next turn for some stupid reason I think I can block N'dru with my outside black as long as she goes speed 2 or more. So he 5's and the others 2 forward so N'dru only has the black at cluster range if she 1's. However, I was clearly not in front of N'dru and if I would have looked properly at the distance between the board edge and my base compared to the board edge and N'dru's base I would have clearly seen there was no block. I should have moved the other black 5 and barrel rolled out for the block. N'dru goes two and locks howlie. Leachos goes 3 or 4 forward and focuses and Dengar 3 banks in and stacks another shield and takes a focus, which Leachos promptly steals. The missiles come in, but can only do two damage to howlie and a shield to Zeta. Good result after such a bone headed mistake. In return I remove N'dru.
    Next round I turn in on Leachos with 2 turns and he banks into range one of me and dengar joins the fray. I delete Leachos and I still have five ships on the board.
    What proceeds to happen is I get a lesson in the brutality of regenerating, arc dodging, double tapping dengar. It takes me ages to get anything through but a block sees me get him down to three hull. He gets free and blows me up some more and I'm down to OL and a black. I move in for a desperate block and it works. My black has a range 1 focus and still has his crack. Dengar is still on 3 hull. I'm able to convert 3 hits and he whiffs his defence roll dying without even needing Crackshot.
    That one was close. That dengar build was horrible to face with my swarm and I honestly did not see how I could beat him once I was down to three ships. My only saving grace was, as usual, omega leaders deadly accurate shots stopping him from being able to regen up to a decent amount of shields. James flew Dengar amazingly and his failed alpha was the only thing that really cost him this game.
    Win 141 - 59
    Top 4
    Tom Reed
    I really struggled to remember Toms list on the day so now it's even harder. He had three scouts, one had K4, one had boba and one had 4-lom. Two had plasmas and one had proton (boba) I'm not sure if one was missing extra munitions. They all had overclocked. I think the K4 one had adaptability instead of deadeye. I do remember he was running at 99 points and he gave me initiative.
    He goes down on my far left with two scouts including the ps4 one, the other is about central facing my right flank. I go down on my right.
    I 5 forward whilst his outside scout goes 3 forward and its buddy on the inside one forwards. The lone scout 1 banks into the board and barrel rolls back. The next turn I staggered bank my swarm, 2 on the inside, 3 on the outside. He banks in with his pair of jumps and the lone one 1 forwards.
    And here's how I mess up what appears to be a great opening engagement. I know his pair of jumps will missile me. Don't care, as one has to get a TL so will only have a black in range when he moves. I will also have the lone jump at range one if he banks into the engagement, and he doesn't have many other options. So I three bank everyone except my outside black as he'll hit a rock if he does. I don't want to 2 bank him as that will slow OL down who's my furthest outside ship. I instead 5 forward to get range one on where I think the jump will be. He slowly banks in wth his pair, TL'ing a black and focusing with the other. The lone scout 1 banks as expected however my judgement is all off today. Zeta leader's arc barely misses the front corner of the lone jumps base and my black who went 5 forward misses the back corner by an equally narrow margin. I just lost 7 dice into that ship. We trade blows and I get his lone jump down to 3 hull and his other deadeye boat loses 3 shields. In return he one-shots a black and howl and puts damage into Zeta. Ouch.
    Next turn is a lot of bumping which forces me to spread my remaining shots. I get the heavily injured scout down to one and the other injured one loses his first hull and Zeta leader and my remaining black are taken down to one hull. Next turn the one hull scout sloops whilst the others flee the scrum in the other direction. Omega Leader turns into the smoking scout and my other ships pursue the other two. OL is a hairs width outside of range one of the **** scout and can't kill it before it deals her a lovely 4 natural hits (she has it TL'd by the way) with its last torp and she blanks out taking 3 damage and also going down to one hull. I get another damage on the injured scout and some shields off the healthy one before he deletes Zeta.
    Next round omega leader sloops around the scout who bumps her and finishes him off finally whilst the other two kill the black. Tom proceeds to close out the game flying perfectly, getting tons of blocks on OL, sitting her fire up and plodding on shooting her. Eventually the final damage goes through with both scouts on half or below.
    Loss - unsure on points.
    And so my run came to an end. Tom went on to play Jack Mooney in the final and took the win to claim the top spot. I walked away with my coin, a custom set of cog o two range rulers made for the event including a display board and range ruler, a cog o two custom palp and c3po token, my Hera card, my cluster mine tokens (which do fit the templates too!) and most importantly of all, my milky dice!!! Hurrah!!
    Over all it was a great day. Every opponent was a pleasure. The field was vastly varied, and the event was ran fantastically. Harlequins gave away ten ghosts, 2 to a randomly drawn table number each round from round 2, in addition to all the amazing acrylics they had custom made. The venue was great too, with an onsite kitchen providing decent food at a reasonable price all day. A refreshing change from the food prices at the Yavin Open!!
    No more regionals for me this year, next stop is nationals in August. Time to get those defenders back on the table and retire the mini swarm for the foreseeable future.
    Big congrats to Tom for bringing it home, who will also be going to the Invitational this month representing Italy, err, I mean the UK against the worlds finest. Good luck mate. I hope you've got some good syck lists planned!!
    Thanks for reading and putting up with the rambling. As always,
    All events are based solely on my memory, if I've got anything wrong point it out to me and I'll update report.
  24. Like
    Rauhughes got a reaction from Jadotch in 100!   
    That's the smallest percentage of ties of total ships I've ever seen in any collection!! 5%?!? I challenge someone to show me a collection with a smaller percentage of tie fighters!!
    Beautiful sight though. Fancy a game of epic?
  25. Like
    Rauhughes got a reaction from Husum in 100!   
    That's the smallest percentage of ties of total ships I've ever seen in any collection!! 5%?!? I challenge someone to show me a collection with a smaller percentage of tie fighters!!
    Beautiful sight though. Fancy a game of epic?
×
×
  • Create New...