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Rauhughes

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  1. Like
    Rauhughes got a reaction from X Wing Nut in Excessive PS wars over? (finally)   
    The PS war will never be over, however at least now....
    'there are alternatives to fighting'
  2. Like
    Rauhughes got a reaction from knavelead in How old are you? (Survey)   
    Big respect any2. If I can still read all these tiny upgrade cards when I hit 70+ I'll be freakin' amazed!! It's a struggle now haha
    33. Although I swear it ages me a year everytime I make the cut in a tourney so probably pushing 40 at this stage!
  3. Like
    Rauhughes got a reaction from Lampyridae in Excessive PS wars over? (finally)   
    The PS war will never be over, however at least now....
    'there are alternatives to fighting'
  4. Like
    Rauhughes got a reaction from IG88E in Current TIE (crack) swarms   
    I was the other 5 tie crack swarm in uk nationals top cut I I don't think I'd go back to six ships. There are too many counters to swarms now, so if that's all you can do you're unlikely to have a good tourney. Dropping to five lets you shore up come of your weaknesses but stills gives you a formidable alpha strike - in one of my games I deleted a 3p0 chewie in one round.
    My list was omega and Zeta leader juke/comms, howlie with crack and 2 X black cracks. It's a very strong list with answers to almost everything
  5. Like
    Rauhughes got a reaction from Stay On The Leader in Current TIE (crack) swarms   
    I was the other 5 tie crack swarm in uk nationals top cut I I don't think I'd go back to six ships. There are too many counters to swarms now, so if that's all you can do you're unlikely to have a good tourney. Dropping to five lets you shore up come of your weaknesses but stills gives you a formidable alpha strike - in one of my games I deleted a 3p0 chewie in one round.
    My list was omega and Zeta leader juke/comms, howlie with crack and 2 X black cracks. It's a very strong list with answers to almost everything
  6. Like
    Rauhughes got a reaction from RoockieBoy in U.K. nationals recap - Mini-Swarm.   
    Top 32
    Soontir
    Standard
    Inquisitor
    Push
    Title
    Autotrusters
    Omicron
    Palp
    Engine
    I was happy to see palp aces over uboats or dengaroo on the table opposite me. I set up on the left, opposite his shuttle and his aces go on the right. I shoot forward and the shuttle banks in and boosts away whilst the aces fly up the other flank. My swarm goes around the central rocks save for OL who cuts in whilst the shuttle runs for the aces and they mill about for time. The next turn I belt forward with everyone, thinking OL will be in TL range of inquisitor. It's a coupe of mill short. Soontir and inquisitor fire at OL from range 3 and annoyingly both somehow manage to put a crit through. My shield saving me from Fel's but I get a stress token from the inquisitor. I put three shots into the shuttle for zero damage. Sigh.
    Thanks to rock placement and both aces being stressed a three forward barrel roll with OL with practically guarantee a block on the inquisitor this round, and fel may go right in the back of him. If not he'll have to break away and be no worry anyway, and I'm frustrated at the stupid 'I roll evades on every dice I get' shuttle already. Everyone else turns in through/around the central roids to shoot the blocked ships. I guessed correctly and both Inquisitor and Fel bump. Annoyingly, I went a bit too far forward on my barrel roll which put one black out of arc and gave Fel arc on OL, to which he roll yet another crit which I can't defend and yep you guessed it, direct hit. I'm frustrated at myself for this, and more frustrated still when we see my black has no arc. As one last throw of salt is the eyes, the completely unmodified inquisitor hits my focused black with get another crit. Let's see, oh what do you know, direct freaking hit!! I managed to delete Fel with no problems however which is a huge boon.
    Inquisitor now has to either fly over a rock to flee behind me or flee towards my board. Either is fine with me as he'll be out the fight for a while. I therefore sweep in on the shuttle as it turns the corner, sending one tie to block if he does go for my board edge as my whole fleet will be on his tail. The inquisitor 3 hard behinds me which we both know is over the rock but when the template goes down somehow he misses the freaking thing! This means he can boost right, again missing another rock by a fraction and rather than being out the fight for a few rounds will be straight back in in the next round and I'll have problems. I get three howlrunner focus shots at the shuttle including Zeta's for a total of... One shield. Sigh.
    Next turn is critical. The shuttle will block me and the inquisitor will hit my rear and I have zero prospect of engaging the inquisitor for the block or destroying the shuttle off in the next round. All I can do I use a black to throw into the shuttle and crash my remaining ships into the black/each other to pour some hurt on the shuttle and rely on howlie for rerolls. Inquisitor cuts in behind me and fires at howlie who whiffs her evades and takes hit crit. Go on. Guess what it was. You think it was a direct hit don't you. Well you're right. Boom. Dead howlie and as a result I only put two more damage in the shuttle. This stupid thing is invincible!
    The shuttle has his full stop on so I have to assume he'll take it. I K my injured black which should put him out of inquisitors range. I one hard my black who acted as a human shield so Zeta can bump him again and keep shots on, but the shuttle flees landing on a rock (no damage) so Zeta is left without a shot but in a good position to pursue the shuttle. The inquisitor is, annoyingly, barely in range of the injured black and he dies. I do two more to the shuttle finally stripping its shields. Next turn the shuttle full stops, taking a damage from the rock. The inquisitor fires at my blocked black. Hit hit crit again natural. One evade. And the crit. Go on. Have another guess. You know you know it. Direct. freaking. hit. Arrrgggghhhhhhhhhhhh!!!??!?!!!! Zeta hits the shuttle with 4 focus target locked dice and finally explodes the stupid thing but it's nothing but a consolation. With 13 mins on the clock he now does the sensible thing and flees and times out the game for the win.
    Loss 68 - 75
    Now let me preface this by saying my opponent was an absolute pleasure to play against, and an incredibly skilled player. Not having been in the game long this was his first ever cut and he was visibly excited and having a great time and that kind of enthusiasm is almost always contagious. Therefore know it is no reflection on my opponent when I say that was the most frustratingly unenjoyable game of X-wing I have ever played. Every roll of the dice brought new disappointment and the damage deck had suddenly decided to nail me to the cross. Don't get me wrong, I made my share of mistakes. My OL barrel roll being one of them, but to put so many dice into the shuttle and see if still cruising around with the windows down and the radio blasting without a care in the world was doing my head in. 7 shots he fired at me in that game, 22 dice, and two shots (7 dice) were without any modifiers. With that he did 13 damage to my 3 agility fleet. I don't the odds of that, but it feels like in should be minuscule. 4 direct hits! Grumble grumble grumble
    And that was the end of my day. Unfortunately I new I was too annoyed at myself to get any enjoyment from the side events and the early exit meant I had a fleeting possibility to spend a bit of time with the Mrs and start racking up some brownie points for the next event!
    Overall a great weekend and once again seven fantastic opponents of tremendous skill. I think I've probably had enough of the mini swarm now. I think it does have the tools to take a major tourney, but right now I need to work on back if it up with a higher level of play. I have fallen in love with the FO this season like I did wth the Defender last year. Looking forward, I can see a list with both these ships in being my mainstay for store champs. Stay tuned for more!
    Once again, thanks for reading and listening to the ramblings of xwing nut. These reports are as much of a log for me to refer back to as they are for your entertainment, so the more I feel I need to remember from the game, the longer the report generally is! Please feel free to correct any errors in my memory if you recognise the game.
    Cheers guys!
  7. Like
    Rauhughes got a reaction from brettspielcafe in U.K. nationals recap - Mini-Swarm.   
    Top 32
    Soontir
    Standard
    Inquisitor
    Push
    Title
    Autotrusters
    Omicron
    Palp
    Engine
    I was happy to see palp aces over uboats or dengaroo on the table opposite me. I set up on the left, opposite his shuttle and his aces go on the right. I shoot forward and the shuttle banks in and boosts away whilst the aces fly up the other flank. My swarm goes around the central rocks save for OL who cuts in whilst the shuttle runs for the aces and they mill about for time. The next turn I belt forward with everyone, thinking OL will be in TL range of inquisitor. It's a coupe of mill short. Soontir and inquisitor fire at OL from range 3 and annoyingly both somehow manage to put a crit through. My shield saving me from Fel's but I get a stress token from the inquisitor. I put three shots into the shuttle for zero damage. Sigh.
    Thanks to rock placement and both aces being stressed a three forward barrel roll with OL with practically guarantee a block on the inquisitor this round, and fel may go right in the back of him. If not he'll have to break away and be no worry anyway, and I'm frustrated at the stupid 'I roll evades on every dice I get' shuttle already. Everyone else turns in through/around the central roids to shoot the blocked ships. I guessed correctly and both Inquisitor and Fel bump. Annoyingly, I went a bit too far forward on my barrel roll which put one black out of arc and gave Fel arc on OL, to which he roll yet another crit which I can't defend and yep you guessed it, direct hit. I'm frustrated at myself for this, and more frustrated still when we see my black has no arc. As one last throw of salt is the eyes, the completely unmodified inquisitor hits my focused black with get another crit. Let's see, oh what do you know, direct freaking hit!! I managed to delete Fel with no problems however which is a huge boon.
    Inquisitor now has to either fly over a rock to flee behind me or flee towards my board. Either is fine with me as he'll be out the fight for a while. I therefore sweep in on the shuttle as it turns the corner, sending one tie to block if he does go for my board edge as my whole fleet will be on his tail. The inquisitor 3 hard behinds me which we both know is over the rock but when the template goes down somehow he misses the freaking thing! This means he can boost right, again missing another rock by a fraction and rather than being out the fight for a few rounds will be straight back in in the next round and I'll have problems. I get three howlrunner focus shots at the shuttle including Zeta's for a total of... One shield. Sigh.
    Next turn is critical. The shuttle will block me and the inquisitor will hit my rear and I have zero prospect of engaging the inquisitor for the block or destroying the shuttle off in the next round. All I can do I use a black to throw into the shuttle and crash my remaining ships into the black/each other to pour some hurt on the shuttle and rely on howlie for rerolls. Inquisitor cuts in behind me and fires at howlie who whiffs her evades and takes hit crit. Go on. Guess what it was. You think it was a direct hit don't you. Well you're right. Boom. Dead howlie and as a result I only put two more damage in the shuttle. This stupid thing is invincible!
    The shuttle has his full stop on so I have to assume he'll take it. I K my injured black which should put him out of inquisitors range. I one hard my black who acted as a human shield so Zeta can bump him again and keep shots on, but the shuttle flees landing on a rock (no damage) so Zeta is left without a shot but in a good position to pursue the shuttle. The inquisitor is, annoyingly, barely in range of the injured black and he dies. I do two more to the shuttle finally stripping its shields. Next turn the shuttle full stops, taking a damage from the rock. The inquisitor fires at my blocked black. Hit hit crit again natural. One evade. And the crit. Go on. Have another guess. You know you know it. Direct. freaking. hit. Arrrgggghhhhhhhhhhhh!!!??!?!!!! Zeta hits the shuttle with 4 focus target locked dice and finally explodes the stupid thing but it's nothing but a consolation. With 13 mins on the clock he now does the sensible thing and flees and times out the game for the win.
    Loss 68 - 75
    Now let me preface this by saying my opponent was an absolute pleasure to play against, and an incredibly skilled player. Not having been in the game long this was his first ever cut and he was visibly excited and having a great time and that kind of enthusiasm is almost always contagious. Therefore know it is no reflection on my opponent when I say that was the most frustratingly unenjoyable game of X-wing I have ever played. Every roll of the dice brought new disappointment and the damage deck had suddenly decided to nail me to the cross. Don't get me wrong, I made my share of mistakes. My OL barrel roll being one of them, but to put so many dice into the shuttle and see if still cruising around with the windows down and the radio blasting without a care in the world was doing my head in. 7 shots he fired at me in that game, 22 dice, and two shots (7 dice) were without any modifiers. With that he did 13 damage to my 3 agility fleet. I don't the odds of that, but it feels like in should be minuscule. 4 direct hits! Grumble grumble grumble
    And that was the end of my day. Unfortunately I new I was too annoyed at myself to get any enjoyment from the side events and the early exit meant I had a fleeting possibility to spend a bit of time with the Mrs and start racking up some brownie points for the next event!
    Overall a great weekend and once again seven fantastic opponents of tremendous skill. I think I've probably had enough of the mini swarm now. I think it does have the tools to take a major tourney, but right now I need to work on back if it up with a higher level of play. I have fallen in love with the FO this season like I did wth the Defender last year. Looking forward, I can see a list with both these ships in being my mainstay for store champs. Stay tuned for more!
    Once again, thanks for reading and listening to the ramblings of xwing nut. These reports are as much of a log for me to refer back to as they are for your entertainment, so the more I feel I need to remember from the game, the longer the report generally is! Please feel free to correct any errors in my memory if you recognise the game.
    Cheers guys!
  8. Like
    Rauhughes reacted to ZombieHedgehog in U.K. nationals recap - Mini-Swarm.   
    Hi, I was you opponent in game six!
    It was a cool game, I'm still gutted I went for the three straight instead of the 2 turn to the right. You played really well and your manoeuvring was amazing. It was a shame to lose but I can't argue with result although it would have been interesting to have seen what would have happened if Miranda survived the turn.
    I manage to catch the end of your top 32 game, it looked quite frustrating trying to chase down the inquisitor.
    Glad to be able to say that the 2 players that beat me made the cut and were 2nd and 5th.
  9. Like
    Rauhughes reacted to blade_mercurial in U.K. nationals recap - Mini-Swarm.   
    Nice report!
     
    I like the list.  The biggest problem for OL (or anyone packing Juke) is getting enough offensive mods that you actually have some damage worth juking.  Howlrunner helps with that and at the same time, provides an additional high priority threat that your opponent doesn't want to ignore (along with the juking FO's).  
     
    I'm not surprised you lost to Dengaroo though.  Even with everything going your way, it would be very difficult for this list to destroy both of those ships.  Definitely an uphill battle for this kind of list, but the meta has reached a point where its extremely difficult to 'counter' everything you might possibly expect to face, so c'est la vie!
  10. Like
    Rauhughes got a reaction from blade_mercurial in U.K. nationals recap - Mini-Swarm.   
    Top 32
    Soontir
    Standard
    Inquisitor
    Push
    Title
    Autotrusters
    Omicron
    Palp
    Engine
    I was happy to see palp aces over uboats or dengaroo on the table opposite me. I set up on the left, opposite his shuttle and his aces go on the right. I shoot forward and the shuttle banks in and boosts away whilst the aces fly up the other flank. My swarm goes around the central rocks save for OL who cuts in whilst the shuttle runs for the aces and they mill about for time. The next turn I belt forward with everyone, thinking OL will be in TL range of inquisitor. It's a coupe of mill short. Soontir and inquisitor fire at OL from range 3 and annoyingly both somehow manage to put a crit through. My shield saving me from Fel's but I get a stress token from the inquisitor. I put three shots into the shuttle for zero damage. Sigh.
    Thanks to rock placement and both aces being stressed a three forward barrel roll with OL with practically guarantee a block on the inquisitor this round, and fel may go right in the back of him. If not he'll have to break away and be no worry anyway, and I'm frustrated at the stupid 'I roll evades on every dice I get' shuttle already. Everyone else turns in through/around the central roids to shoot the blocked ships. I guessed correctly and both Inquisitor and Fel bump. Annoyingly, I went a bit too far forward on my barrel roll which put one black out of arc and gave Fel arc on OL, to which he roll yet another crit which I can't defend and yep you guessed it, direct hit. I'm frustrated at myself for this, and more frustrated still when we see my black has no arc. As one last throw of salt is the eyes, the completely unmodified inquisitor hits my focused black with get another crit. Let's see, oh what do you know, direct freaking hit!! I managed to delete Fel with no problems however which is a huge boon.
    Inquisitor now has to either fly over a rock to flee behind me or flee towards my board. Either is fine with me as he'll be out the fight for a while. I therefore sweep in on the shuttle as it turns the corner, sending one tie to block if he does go for my board edge as my whole fleet will be on his tail. The inquisitor 3 hard behinds me which we both know is over the rock but when the template goes down somehow he misses the freaking thing! This means he can boost right, again missing another rock by a fraction and rather than being out the fight for a few rounds will be straight back in in the next round and I'll have problems. I get three howlrunner focus shots at the shuttle including Zeta's for a total of... One shield. Sigh.
    Next turn is critical. The shuttle will block me and the inquisitor will hit my rear and I have zero prospect of engaging the inquisitor for the block or destroying the shuttle off in the next round. All I can do I use a black to throw into the shuttle and crash my remaining ships into the black/each other to pour some hurt on the shuttle and rely on howlie for rerolls. Inquisitor cuts in behind me and fires at howlie who whiffs her evades and takes hit crit. Go on. Guess what it was. You think it was a direct hit don't you. Well you're right. Boom. Dead howlie and as a result I only put two more damage in the shuttle. This stupid thing is invincible!
    The shuttle has his full stop on so I have to assume he'll take it. I K my injured black which should put him out of inquisitors range. I one hard my black who acted as a human shield so Zeta can bump him again and keep shots on, but the shuttle flees landing on a rock (no damage) so Zeta is left without a shot but in a good position to pursue the shuttle. The inquisitor is, annoyingly, barely in range of the injured black and he dies. I do two more to the shuttle finally stripping its shields. Next turn the shuttle full stops, taking a damage from the rock. The inquisitor fires at my blocked black. Hit hit crit again natural. One evade. And the crit. Go on. Have another guess. You know you know it. Direct. freaking. hit. Arrrgggghhhhhhhhhhhh!!!??!?!!!! Zeta hits the shuttle with 4 focus target locked dice and finally explodes the stupid thing but it's nothing but a consolation. With 13 mins on the clock he now does the sensible thing and flees and times out the game for the win.
    Loss 68 - 75
    Now let me preface this by saying my opponent was an absolute pleasure to play against, and an incredibly skilled player. Not having been in the game long this was his first ever cut and he was visibly excited and having a great time and that kind of enthusiasm is almost always contagious. Therefore know it is no reflection on my opponent when I say that was the most frustratingly unenjoyable game of X-wing I have ever played. Every roll of the dice brought new disappointment and the damage deck had suddenly decided to nail me to the cross. Don't get me wrong, I made my share of mistakes. My OL barrel roll being one of them, but to put so many dice into the shuttle and see if still cruising around with the windows down and the radio blasting without a care in the world was doing my head in. 7 shots he fired at me in that game, 22 dice, and two shots (7 dice) were without any modifiers. With that he did 13 damage to my 3 agility fleet. I don't the odds of that, but it feels like in should be minuscule. 4 direct hits! Grumble grumble grumble
    And that was the end of my day. Unfortunately I new I was too annoyed at myself to get any enjoyment from the side events and the early exit meant I had a fleeting possibility to spend a bit of time with the Mrs and start racking up some brownie points for the next event!
    Overall a great weekend and once again seven fantastic opponents of tremendous skill. I think I've probably had enough of the mini swarm now. I think it does have the tools to take a major tourney, but right now I need to work on back if it up with a higher level of play. I have fallen in love with the FO this season like I did wth the Defender last year. Looking forward, I can see a list with both these ships in being my mainstay for store champs. Stay tuned for more!
    Once again, thanks for reading and listening to the ramblings of xwing nut. These reports are as much of a log for me to refer back to as they are for your entertainment, so the more I feel I need to remember from the game, the longer the report generally is! Please feel free to correct any errors in my memory if you recognise the game.
    Cheers guys!
  11. Like
    Rauhughes got a reaction from Icareane in U.K. nationals recap - Mini-Swarm.   
    Top 32
    Soontir
    Standard
    Inquisitor
    Push
    Title
    Autotrusters
    Omicron
    Palp
    Engine
    I was happy to see palp aces over uboats or dengaroo on the table opposite me. I set up on the left, opposite his shuttle and his aces go on the right. I shoot forward and the shuttle banks in and boosts away whilst the aces fly up the other flank. My swarm goes around the central rocks save for OL who cuts in whilst the shuttle runs for the aces and they mill about for time. The next turn I belt forward with everyone, thinking OL will be in TL range of inquisitor. It's a coupe of mill short. Soontir and inquisitor fire at OL from range 3 and annoyingly both somehow manage to put a crit through. My shield saving me from Fel's but I get a stress token from the inquisitor. I put three shots into the shuttle for zero damage. Sigh.
    Thanks to rock placement and both aces being stressed a three forward barrel roll with OL with practically guarantee a block on the inquisitor this round, and fel may go right in the back of him. If not he'll have to break away and be no worry anyway, and I'm frustrated at the stupid 'I roll evades on every dice I get' shuttle already. Everyone else turns in through/around the central roids to shoot the blocked ships. I guessed correctly and both Inquisitor and Fel bump. Annoyingly, I went a bit too far forward on my barrel roll which put one black out of arc and gave Fel arc on OL, to which he roll yet another crit which I can't defend and yep you guessed it, direct hit. I'm frustrated at myself for this, and more frustrated still when we see my black has no arc. As one last throw of salt is the eyes, the completely unmodified inquisitor hits my focused black with get another crit. Let's see, oh what do you know, direct freaking hit!! I managed to delete Fel with no problems however which is a huge boon.
    Inquisitor now has to either fly over a rock to flee behind me or flee towards my board. Either is fine with me as he'll be out the fight for a while. I therefore sweep in on the shuttle as it turns the corner, sending one tie to block if he does go for my board edge as my whole fleet will be on his tail. The inquisitor 3 hard behinds me which we both know is over the rock but when the template goes down somehow he misses the freaking thing! This means he can boost right, again missing another rock by a fraction and rather than being out the fight for a few rounds will be straight back in in the next round and I'll have problems. I get three howlrunner focus shots at the shuttle including Zeta's for a total of... One shield. Sigh.
    Next turn is critical. The shuttle will block me and the inquisitor will hit my rear and I have zero prospect of engaging the inquisitor for the block or destroying the shuttle off in the next round. All I can do I use a black to throw into the shuttle and crash my remaining ships into the black/each other to pour some hurt on the shuttle and rely on howlie for rerolls. Inquisitor cuts in behind me and fires at howlie who whiffs her evades and takes hit crit. Go on. Guess what it was. You think it was a direct hit don't you. Well you're right. Boom. Dead howlie and as a result I only put two more damage in the shuttle. This stupid thing is invincible!
    The shuttle has his full stop on so I have to assume he'll take it. I K my injured black which should put him out of inquisitors range. I one hard my black who acted as a human shield so Zeta can bump him again and keep shots on, but the shuttle flees landing on a rock (no damage) so Zeta is left without a shot but in a good position to pursue the shuttle. The inquisitor is, annoyingly, barely in range of the injured black and he dies. I do two more to the shuttle finally stripping its shields. Next turn the shuttle full stops, taking a damage from the rock. The inquisitor fires at my blocked black. Hit hit crit again natural. One evade. And the crit. Go on. Have another guess. You know you know it. Direct. freaking. hit. Arrrgggghhhhhhhhhhhh!!!??!?!!!! Zeta hits the shuttle with 4 focus target locked dice and finally explodes the stupid thing but it's nothing but a consolation. With 13 mins on the clock he now does the sensible thing and flees and times out the game for the win.
    Loss 68 - 75
    Now let me preface this by saying my opponent was an absolute pleasure to play against, and an incredibly skilled player. Not having been in the game long this was his first ever cut and he was visibly excited and having a great time and that kind of enthusiasm is almost always contagious. Therefore know it is no reflection on my opponent when I say that was the most frustratingly unenjoyable game of X-wing I have ever played. Every roll of the dice brought new disappointment and the damage deck had suddenly decided to nail me to the cross. Don't get me wrong, I made my share of mistakes. My OL barrel roll being one of them, but to put so many dice into the shuttle and see if still cruising around with the windows down and the radio blasting without a care in the world was doing my head in. 7 shots he fired at me in that game, 22 dice, and two shots (7 dice) were without any modifiers. With that he did 13 damage to my 3 agility fleet. I don't the odds of that, but it feels like in should be minuscule. 4 direct hits! Grumble grumble grumble
    And that was the end of my day. Unfortunately I new I was too annoyed at myself to get any enjoyment from the side events and the early exit meant I had a fleeting possibility to spend a bit of time with the Mrs and start racking up some brownie points for the next event!
    Overall a great weekend and once again seven fantastic opponents of tremendous skill. I think I've probably had enough of the mini swarm now. I think it does have the tools to take a major tourney, but right now I need to work on back if it up with a higher level of play. I have fallen in love with the FO this season like I did wth the Defender last year. Looking forward, I can see a list with both these ships in being my mainstay for store champs. Stay tuned for more!
    Once again, thanks for reading and listening to the ramblings of xwing nut. These reports are as much of a log for me to refer back to as they are for your entertainment, so the more I feel I need to remember from the game, the longer the report generally is! Please feel free to correct any errors in my memory if you recognise the game.
    Cheers guys!
  12. Like
    Rauhughes reacted to atr127 in UK Nationals end of day 1 (bad for Rebels)   
    I made it in with mindlinked Kavil, Palob and Manaroo, so stick that in your pipe and smoke it (just like I'm about to get smoked today, most likely)
  13. Like
    Rauhughes got a reaction from neogothor in What campaigns exist so far? What sets unlock which campaigns/missions?   
    I just hope the next campaign is a 9 quest-et. Only having a couple of side quests and a main mission for act two felt like the game ended just as it started much to all players dissappointment
  14. Like
    Rauhughes reacted to Volkren in Is mobility simply the most important hero trait?   
    I totally agree with that, a change to “immobilized” will solve many problems. It would have been better if it said since the beginning "While Immobilized, you cannot voluntary exit your space". This way you can't move, but you can be moved by external effects.
     
     
    Yeah, I said you can “Web Trap” her, but it wouldn't stop her, which seems useless...unless you plan to mess with the hero’s mind, “should I move the ten spaces, or should I do 4 and then come back? Should I move and after that attack, or come back and rest? Etc”
     
    Anyway, going back to the topic I want to share an opinion from what I've experienced with “mobility”.
     
    I think mobility seems the most important characteristic for heroes. But I think this is moslty for the first campaigns this game has (Shadow Rune, Labirynth of Ruin, etc). This, because their quests structure are race-objectives (who accomplishes his objective first).
     
    For example, I remember that when I played the Mist of Bilehall campaign, Lindel and Rendiel were chosen due to their speed. The reasoning was that if they were faster, they could avoid Broodwalkers and that they could cross the Sludge terrain faster. However, during the actual gameplay, they soon realized their speed was useless because it was difficult to maneuver with all the things in play (terrain, monsters, OL cards, etc). So when their 5-speed was reduce to 1, they were forced to use "fatigue-movement" to scape or move, and because of that, Corbin (with a speed of 3) became a more mobile hero (due to his 5 stamina) than Rendiel. Nevertheless, the quests didn't feel unbalance nor hard because of this change to the strategy. This because quest's objectives were rarely race-objectives (for example, in most of the cases, the Overlord objectives are to defeat all of the heroes). This means that survivability (hp, def, etc) is now a more important characteristic than speed, for MoB campaign at least.
    http://d2etracker.com/campaign_overview.php?urlGamingID=67629012
     
    And on the other side, another example is, time after that campaign, a friend of mine decided to try be the Overlord for the first time, so he asked me to be easy on him. So we started a Shadow Rune campaign, and because he asked me not to take tier heroes, I decided to try Brother Gherinn. This causes the party to slow down because everyone wants to be near the healer. Now, because of that "slow" thing, it is more difficult to complete the race-objectives, making it look like mobility is an issue (“why would I take a 3-speed hero?”). Still, I have won boths quests without a problem hahaha
    http://d2etracker.com/campaign_overview.php?urlGamingID=93656717
     
    So, in conclusion, I think mobility is important for specific campaigns/quests. It seems to be an important characteristic for those who just own the base game I think, because there are few things to the overlord can do against this speed-boots with just the core set. Lastly, remember that as an Overlord, it is easier to adapt to the heroes than them adapting to the monsters. You can bring any monsters through the open groups, while heroes can't change their stats each quest. 
  15. Like
    Rauhughes reacted to Atom4geVampire in Is mobility simply the most important hero trait?   
    Mists of Bilehall: for the monsters and Terrified condition
    Bond of the Wild: Kobolds
  16. Like
    Rauhughes reacted to Chaoticus in Is mobility simply the most important hero trait?   
    And the tracker provides you with a nice list:
    http://d2etracker.com/stats_monster_attributes.php?filters=displace
     
    By the way, I personally prefer plague worms over nagas. They cannot immobilize, but all three can displace a hero (even two heroes at once) cause them to suffer fatigue and have weaken, which is usually better than poison.
  17. Like
    Rauhughes reacted to any2cards in Morale question   
    Just my humble two cents worth ...
     
    I don't think you ever want to start a main story quest with less than full morale.  While I could perhaps see doing one with say, 1/2 of my total morale or more, I definitely would never want to be forced to do a main story quest with my morale indicator stuck on the Skull.
     
    I would not like my chances.
     
    We try to plan out our visits to Tamalir, shopping, skill purchasing, etc. so that this never happens.  For example, if we leave a main story quest with full morale, we always immediately do a side quest, and then when finished with that, go to Tamalir.
  18. Like
    Rauhughes reacted to Atom4geVampire in Is mobility simply the most important hero trait?   
    Blocking is a viable strategy as well. Just put two golems in a 2x4 hallway (While you complete the objective with other monsters/lieutenant)
  19. Like
    Rauhughes got a reaction from Sharkeyx in What campaigns exist so far? What sets unlock which campaigns/missions?   
    I just hope the next campaign is a 9 quest-et. Only having a couple of side quests and a main mission for act two felt like the game ended just as it started much to all players dissappointment
  20. Like
    Rauhughes got a reaction from Takeda in Played my first game last night   
    Yeah, seems like that's how it ones down with this one!
  21. Like
    Rauhughes reacted to Takeda in Played my first game last night   
    First game down and I'm already massively addicted!
  22. Like
    Rauhughes reacted to DarwinsDog in Is mobility simply the most important hero trait?   
    A lot of it depends on the strategies that each side uses. One of the best OL tactics in a lot of the missions (from the core set, at least) is to use large monsters to block hallways while the lieutenant accomplishes the objective. Having a really heavy hitter to open the way for your fast characters can make all the difference.
     
    There's also nothing stopping the slower characters from taking ranged weapons. If your scout or wizard is upgrading, consider giving the old weapon to the warrior. They won't be able to use all of their skills, but they will have some more options for damage dealing.
  23. Like
    Rauhughes reacted to Atom4geVampire in Quest Choice   
    With what is currently available out there in the form of expansion campaigns, I'd say no.
    The people who have the Shadow Rune edition can get the Heirs of Blood expansion as a separate campaign book. There has been speculation (or at least wishful thinking) that The Shadow Rune might get updated and released as a campaign book as well in the future. To (legally) acquire it now, you'd have to either buy an older version of Descent 2nd edition, or find somebody who wants to part with just the quest manual alone. Doesn't seem worth it. (Unless you've played all other campaigns 5 times or something, however, in that case, you can also look to the Quest Vault for more, free, options)
  24. Like
    Rauhughes reacted to Atom4geVampire in Quest Choice   
    The base game campaign was recently changed (for the better) to the Heirs of Blood campaign. It used to come with The Shadow Rune (but that one was a bit unbalanced)
  25. Like
    Rauhughes got a reaction from Klutz in New FAQ during a tournament: should we accept it or not?   
    It's almost like the word 'house' in the name came from somewhere, possibly from something to do with where those kind of rules should be used. Oh well, lost in the passage of time I guess.
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