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About Rauhughes

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  1. Allow the entire rebel fleet to escape a Star Destroyer blockade almost entirely intact!
  2. The one time I don't check myself... Typical ?
  3. Well it specifies trooper units must shoot at the ordered unit. So vehicles can ignore it, so you can take mortars off your list I don't think it's going to be such a problem. Nowhere near Biggs level annoying, as like previously stated, Biggs was an always on nightmare
  4. Did I tell you I'd seen it somewhere or what! Haha. Thanks for the clarification.
  5. And if they rule that big satalite dish doesn't block line of sight...
  6. I'm sure there's an email from alex standby and relentless with saber throw, seems to be the same scenario here - B is correct.
  7. All true, but given the nature of strike teams seems to imply these units will live and die by the heavy weapons. That leads me to think running either unit without will not be a smart move. The real questions for me is therefore will both heavy weapons be equally useful to truly enable the 2 units out of 1 box feature. If not, a second box will likely be on the cards solely to get two of the good weapons.
  8. There's a whole list building sub-forum, I'd say 'how many x u it in your army' falls neatly into that bracket. As for the actual question, just one for now for me. Getting a 2 for 1 bonus is good but if they're coming in at ~15 point per model the 2 units will probably run you 150 point or so. That's a big chunk of change in this game.
  9. Rauhughes


    The only real way I see to fix it is to word it such that if you have an ion token, your only action is action: discard one ion token. Leave the shizzle about discarding all tokens at end of round to stop ultimate ion lockdown and boom! Ion system works flawlessly
  10. Rauhughes


    So this came up last night - Rebels with ion shot at a unit of speederbikes via a standby action after the bikes compulsary move (sneaky rebels!) 2 wounds were caused, So an ion token given. The rules state 'at the start of a units activation, if that unit has one or more ion tokens...' so no effect from the ion during the current activation, then '...at the end of a units activation, it discards all ion tokens it has.' So despite seeming like a great real world tactic of surprising a vehicle with an ion hit, in game it literally had no effect. I didn't miss anything here did I?
  11. I've rarely managed to hit more than 1 unit with master of evil surpression because nothing wants to be near Vader in the first place. I don't think it would have been too overpowered to let MoE pop after Vader's activation, not at the start.
  12. Those are the exact ones I got here in the UK. No idea where mind, but you can get them outside the US.
  13. I specifically downloaded imgur for this post, uploaded images, copied links into 'add image from url' nothing. Added link into actual post with [ IMG ] tags, just posts links. At this stage I decided life was too short!
  14. Thanks Chaoticus. That is indeed a little clearer, but I'm struggling in my mind's eye to see the difference as they both have you 'suffering' a fatigue. I'm happy to go with the general consensus, and we ruled it could NOT be used in the campaign, but I said I'd check for next time.
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