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Posts posted by DFocke

  1. Just now, Lochlan said:

    Compulsory moves can happen at the beginning or end of Speeders' activations.

    I hadn't seen that yet. Huge change that I am very happy with.

  2. What a **** way to do things. Luckily I think my collection is about complete. I don't collect CW era, and was always more of a casual player. I'll likely still pick up Lando at least, and maybe the other GCW era sets that are supposed to be coming out early next year. But I don't know if I will be collecting much after that. I'll wait and see. I'll continue to play and enjoy Legion for now, but I also play and enjoy other games that are not controlled by asmodee. I hope AMG fallows Alex's last bit of advice, and that they don't "**** it up".


    As a personal aside I'd like to thank Alex Davy and the whole development team for making a game that has provided me with countless hours of enjoyment. I hope that those of you who lost your jobs land on your feet, and I hope to play games that you develop again in the future.

  3. To get to 9 activations you have to go a little light on the upgrades for the saber users, so 8 activations is probably the way to go. But as I'd only play triple the fall for fun anyway I'm not too concerned about competitiveness.

  4. 12 minutes ago, lunitic501 said:

    This 👆 I have all ready made a list. It only has 7 activations but I dont care as long as I get all 3 saber wielders on the board

    I came up with one with 9. Basically the three saber wielders, Maul's probe droids to mark targets, and 5 naked B1 units to grab objectives, and generally get in the way of the enemy.

  5. As far as the next imp vehicle, I'd like to see the imperial transport (don't remember the name) that started as a toy, then was in rebels, and the showed up in live action in the last couple of episodes of the Mandalorian. But I don't expect it this next release.

  6. From one of the Gen Con live streams we know that probe droids are coming at some point, and that they will have the same, or similar mechanics to the probes that are coming out for CIS. So I'm sure they will have some use even if we don't know what that is yet. Also I expect if nothing else they will likely be a rather cheap activation.

  7. I do have some experience in play testing miniature games (not legion), and while there are a number of ways to initially come up with point costs, generally speaking it starts with something like deciding on an arbitrary number of points for a standard game. You want the number to be large enough so that you have granularity in adjusting point costs, but small enough for the numbers not to be intimidating. Then you come up with a point cost for your baseline unit/miniature. So for example if you are going for your basic grunt to cost about 1% of the total points for a standard game a 1,000 point game would have basic grunts be 10 points. Then you go from there for other units. Maybe a commander costs about 10 times that of a grunt, an elite trooper 50% more, and a total bad a** 20 times more. These are just your initial estimates that will very likely change during playtesting. Sometimes you adjust point costs, and sometimes you adjust stats/abilities.


    Originally Legion was going to be played at 1,000 points (again from interviews or live streams. I don't remember exactly where), but during playtesting it was found that a game was taking too long. So the point level of a game was dropped to by 20%. However I don't think it is a coincidence that the game was originally designed for 1,000 points, and that a rebel trooper costs 10. I would not be surprised that if early on in the design of Legion stormtroopers also cost 10 points each, but were found to be a little stronger than rebels so got a 10% point increase. A strict formula for how much a unit will cost is usually not a good way to balance a game. Some abilities will synergies better or worse together effecting the strength of a unit that will not show up in a points formula. Also how well a unit will synergies within its own faction should effect the price. Two units identical on paper can have vastly different power levels depending on what else is available to a specific army. These are some of the considerations that need to be taken into account when pricing a unit that a formula will not show.


    Again, I have/had no part in playtesting Legion. So this is all just speculation on my part based somewhat on my experience as a playtester for other systems. Coming up with a points formula for units can be fun, and useful for initial ideas for homebrew units, but it is not likely how existing units received their point cost. But if it is something that you enjoy doing, I say keep at it! I do find it interesting what you are coming up with. I thought I'd just share a small piece of how the sausage of game design is made.

  8. I think that a simple change to cover would greatly effect sniper strike teams. When checking to see if a unit is in cover over half, and not at least half, of the unit would need to be in cover.

    This would also be a hit to R2 when taken with 3PO, and tauns.

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