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  1. Yeh, this is what I did last night. Guy was so **** salty. This kind of troll is exactly the problem.
  2. Shortens the game and makes it more exciting. I don't see a problem...
  3. I can get the frustration of having someone run away when you know you could likely beat them if they attacked, but because they're ahead on points they'll win. But the problem is, there's nothing unsporting let alone rule breaking about playing out the clock. What it really comes down to, is someone getting upset because the other person won't play their game, which is always the worse possible thing you can do. You never want to play the other guys game. Again I get it's frustrating, but that doesn't mean the game needs to be changed or running to preserve an advantage is somehow wrong. The board isn't that big and there's only so much room to run... If you can't hunt down the last ship then you really didn't deserve to win. Because that's what it come down to... If the only way you can win is for the other guy to do what you want, to play into your strength then you could've played better. I agree with everything you posted. Articulate as always and nothing too loony. However, I hate it when games go to time. I see it as inevitable due to the sheer amount of upgrade combinations available. Keeping track of all that stuff is completely different (and more time consuming) than the time when games rarely went to 60 minutes in tournaments. I personally liked the shorter games and decisive ending much more than the way things currently stand. So much more thematic imo, and it leaves little to no room for uncertainty as to whom the winner is. For my money, I'd rather see an exciting and dramatic match at the end game over hide and go seek. Now, I agree that if you can't catch him then his strategy worked, but that can also be said of a forced confrontation. Develop a new strategy, knowing you'll be engaged until someone is defeated. I am not convinced that the game would suffer if running away were removed.
  4. This idea of shrinking the board is awesome, but maybe just shrink it once by R2 at 60 minutes? That way the game changes at the end, but has enough time to matter and also shrinks the board significantly enough that the end game would be much more dramatic imho. I'm definitely giving it a try, thanks!
  5. Tl;dr Don't you tell people to shut up, just shut up. lol fair enough. The only thing I can't tolerate is intolerance
  6. I think that you hit the nail on the head. Turrets aren't OP, but for some lists it's terribly unfun to play against. I'm not sure that there's a good way to fix that tbh. How can you take a game with asymmetrical mechanics and make it so every matchup is fun and exhilarating? (spoiler: you can't) But, I like where your head's at!
  7. To those trying to silence the cries of outrage by saying that this isn't the right time or place need to grow up. EVERY platform is the right time and place. This is America, and having people say things to your face that you don't like is how it works. Now if they want to moderate this thread down, great! But until then (or until you become a moderator) maybe NOT telling people what to say or where to say it is the way to go.
  8. Yeah, that's why they win so many tournaments As our resident hobo eluded to, skill does play a part in any matchup... Tournament results prove very little. Worlds in particular - the rebel list in the final avoided a lot of the lists that would handily take it down. Good luck running Corran with so much stress dealing shenanigans out there. Then there was the top 8 (?) match, where Carnor took the initiative for some reason. Not to detract from the rebel player, he did really well, but he had some luck in places. As well, with defenders being a meta list, lots of people take hard counters as they are so prevalent. Obviously player skill comes into effect, but you'd be lying to yourself if you said defenders weren't one of the strongest options out there. I think that the tourney results do matter because that seems to be exactly what you're arguing. If defender's are one of the strongest options, that is in the 100/6 deathmatch, no? The inference is that they are a winning list, yet the evidence points to the contrary. As had been said elsewhere, x-7 defenders have a high floor skill wise, which makes them prevalent. But, like the quad TLT (another 'high floor' list) it's easy to be mediocre to good with, but difficult to win a tournament with. I think as usual, the new hotness is what people are flying. That newness can equal some easy wins until folks figure them out. After the newness wears off though, they're just another good list in a game with a lot of good lists.
  9. Ahh, more salty tears over PWTs. Haven't we already figured out that they aren't that hard to shut down? Autothrusters, bombs, regen, Zuckuss and Palp; not to mention pilots like Fel or Corran that can solo a falcon...so many answers. PWTs are powerful, but every faction has a good counter for them. There's more balance now than I've seen in this game since Wave 1.
  10. Yeah, that's why they win so many tournaments As our resident hobo eluded to, skill does play a part in any matchup...
  11. Sorry, is it actually called FA"C" in some places? Frequently Asked Cuestions?
  12. Are we seriously discussing why the outcome of the World Series is off topic on the x-wing miniatures forum? Really? The Rebels thread is mostly off-topic too, but at least that one is actually about Star Wars.
  13. Sweet, the year I was born! but why 1979? Because that was when you could party your ass off and not worry about a **** thing. Plus, you know, funk. Gotta have that funk.
  14. Takin my kiddo trick or treating, and then partying like it's 1979.
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