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Stickyman

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  1. Like
    Stickyman got a reaction from Angelic Despot in Do you use miniatures in your RPing?   
    I don't use the stand-ups: too difficult to read in dim lighting. We have used some minis from any old system but again I can't always quickly see who is who so I have collected some nice old chess pieces, and turned some pieces of my own. These are larger: about the size of a traditional king in chess set and much less fiddly to move  about. They are in clear wood dyed colours for the players and black for chaos cultists etc, I was inspired by the Viking Chess Set found in the Scottish islands in the 1920s or 30s. I much prefer a more symbolic depiction that allows for instant recognition of each player s piece and leaves the rest up to your imagination. I don't play chess but both appreciate the style dictated by wood turning or simple carving, the feel of quality hard wood, the aged patination hinting of ancient battles fought long into the evening, and the look when the two sides engage. For the same reason I have never really liked the  artwork used by fantasy rpg games. I would rather see images that look like they were drawn or sculpted by an ancient culture, it just gives a more authentic feel for me. I even prefer the old black and white illustrations in the original DMG to the current garish 'realistic' vogue. I think I am alone on this though! But wouldn't it be cool to represent your warrior with a replica of a 1200 year old swordsman figurine from Gaul!
  2. Like
    Stickyman got a reaction from k7e9 in Do you use miniatures in your RPing?   
    I don't use the stand-ups: too difficult to read in dim lighting. We have used some minis from any old system but again I can't always quickly see who is who so I have collected some nice old chess pieces, and turned some pieces of my own. These are larger: about the size of a traditional king in chess set and much less fiddly to move  about. They are in clear wood dyed colours for the players and black for chaos cultists etc, I was inspired by the Viking Chess Set found in the Scottish islands in the 1920s or 30s. I much prefer a more symbolic depiction that allows for instant recognition of each player s piece and leaves the rest up to your imagination. I don't play chess but both appreciate the style dictated by wood turning or simple carving, the feel of quality hard wood, the aged patination hinting of ancient battles fought long into the evening, and the look when the two sides engage. For the same reason I have never really liked the  artwork used by fantasy rpg games. I would rather see images that look like they were drawn or sculpted by an ancient culture, it just gives a more authentic feel for me. I even prefer the old black and white illustrations in the original DMG to the current garish 'realistic' vogue. I think I am alone on this though! But wouldn't it be cool to represent your warrior with a replica of a 1200 year old swordsman figurine from Gaul!
  3. Like
    Stickyman reacted to Emirikol in Do you use miniatures in your RPing?   
    It is like a Transformers movie when they do do much with the "realism."  There is so much going on in a scene that you have absolutely no idea what's going on.  It's looking lying face up on a freeway - hard to tell if something is exciting or just a bunch of visual noise in front of our faces.
     
    People sometimes complain about the old b/w artwork, but it gets the point across faster and more clearly than pix with too much going on sometimes.  It is the Occam's Razor of artwork
     
    jh
    ..another movie with yet even more mechanical monsters is called a cliche'..
  4. Like
    Stickyman got a reaction from Emirikol in Do you use miniatures in your RPing?   
    I don't use the stand-ups: too difficult to read in dim lighting. We have used some minis from any old system but again I can't always quickly see who is who so I have collected some nice old chess pieces, and turned some pieces of my own. These are larger: about the size of a traditional king in chess set and much less fiddly to move  about. They are in clear wood dyed colours for the players and black for chaos cultists etc, I was inspired by the Viking Chess Set found in the Scottish islands in the 1920s or 30s. I much prefer a more symbolic depiction that allows for instant recognition of each player s piece and leaves the rest up to your imagination. I don't play chess but both appreciate the style dictated by wood turning or simple carving, the feel of quality hard wood, the aged patination hinting of ancient battles fought long into the evening, and the look when the two sides engage. For the same reason I have never really liked the  artwork used by fantasy rpg games. I would rather see images that look like they were drawn or sculpted by an ancient culture, it just gives a more authentic feel for me. I even prefer the old black and white illustrations in the original DMG to the current garish 'realistic' vogue. I think I am alone on this though! But wouldn't it be cool to represent your warrior with a replica of a 1200 year old swordsman figurine from Gaul!
  5. Like
    Stickyman got a reaction from Emirikol in finished Eye for an Eye; what next?   
    'Rules Lawyer' yes but since we are really still learning the rules as we play there is a certain amount of 'trading'. If they come up with a better reason or more dramatic scene description or action I will throw the rules aside. This has encouraged them to be more creative in their actions and RPGing. I find it quite useful to hand the rule book over and let someone else do the page flicking: that way the game keeps going most of the time.
  6. Like
    Stickyman got a reaction from cronevald in WFRP 4e - how should it look?   
    There is very little I would want to change except core books that don't disintegrate in your hands, a lighter, simpler graphic style; the books, cards etc are visually cluttered and very dark ( they probably look great on the designer/artists computer screen but not when printed) and clearer tokens for stress/fatigue/power etc. Perhaps a rules summery or flow diagram and an index. I love the dice though wonder if you could streamline the black and purple dice into one?
  7. Like
    Stickyman reacted to Keeop in WFRP 4e - how should it look?   
    New folks please don't fall into this. This conversation happens 2-3 times a year always with the same characters on the stage. Everyone's passionate about gaming so it's not a right/wrong thing... it's just proven to be a fruitless conversation. Don't rise to the bait and good gaming. Cheers.
  8. Like
    Stickyman reacted to Apollwn in WFRP 4e - how should it look?   
    WFRP 3e is definately the best rpg I have played till now. I am just looking forward to new expansions and campaigns, a new edition in my opinion is not needed at all.
  9. Like
    Stickyman reacted to Vyndrokos in WFRP 4e - how should it look?   
    I really hope they keep everything that is in WHFR 3e. Sure it could use some polishing and more background for newer players. However it is all really good and very refreshing in a world filled with generic dice, feats, states, and tactical grid battles galore. So far personally I haven't found anything in WHFR 3e that I don't like. With how it is currently I get to focus more on roleplaying and not on mechanics. It got enough information available that people have an idea of what to do at a glance with tons of flexibility for roleplaying and narrating what is happening. Things that I see less and less with D20 type games. Please FFG keep WHFR the way it is and just polish a bit more next time. Keep the action cards, party sheets, talents, monster styles, nemesis sheets, tokens, and custom dice.    It is fantastic and fun. I think people are just to set in their ways and 'traditional' to enjoy a fresh, fun style when it comes along. This is of course just my opinion. 
  10. Like
    Stickyman reacted to valvorik in finished Eye for an Eye; what next?   
    For another players, if you can find a Players Vault that will support another player and give some more career options etc. and dice (I think, long time since I got it).
     
    For adventures,
     
    Each of the expansion boxes has an adventure in it.  Winds of Magic is investigation-oriented (and good generally as is the Signs of Faith).
     
    <1 Hour Episodes, hmm, that's a bit tricky.  
     
    You might try reviewing these:
    http://dailyempire.guildredemund.net/downloads/one-sheets
     
    If you get a copy of the Creature Guide, in addition to the information in it re monsters each write up has scenario ideas around that creature (warning, the Creature Guide book is a bit of a fiasco, information split up and repeated between them).
     
    For example, another one pager, "Chill Wind" on boardgamegeek is derived from it.
     
    Running through woods they could meet Rhyan/Taalite priest, some travelling wood elves on their way to the Standing Stones deeper in forest where something is afoot etc., a group of bandits - in any case, whose help they must get (roleplay, social skills) to escape the beastmen, on their own task of some sort etc.
     
    Depending on what happened with Lord Aschaffenburg and rest, something playing on that (e.g., they meet knights and men at arms with Lord Bruner escorting his daughter to her husband - some rolls to explain to your saviours why they shouldn't hang you) etc.  How grim to make it depends a bit on how "true to the grim perilous old world" you're getting etc.
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