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twinstarbmc

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Posts posted by twinstarbmc


  1. Gateway, Taka, Eager Scout, Yasuki Broker, Talisman of the Sun, Prayers to Ebisu, Vanguard Warrior, Levy. 

    https://fiveringsdb.com/strains/15acc716-956a-11e9-804d-22d334ba48b8/view

    Well, I faced against it. And it hurt. It took me from 22 honor down to 0 in a single conflict. Every deck I ever make from now on is going to have all the attachment hate and blanking effects I can possibly find. Everyone should play this deck until Gateway to Meido goes on the RL. You know it will.


  2. 10 minutes ago, caseycheesecake said:

    Over half of those dead cards are dynasty, so those characters don't really help you there. There is no extra value.

    In a competitive environment, you're not getting much extra fate before the game is over. You're looking at essentially a blank stronghold T1-2 and, like I said, a weaker board state and probably more broken provinces once you do start ramping up because you can't defend meaningfully while still exploring all four provinces by T2. Then you not only need to break 2-3 provinces starting T3, but also defend your remaining province and SH. That's a tall order. It's better to get fate early than later in this game.

    Once you've seen all their provinces, your stronghold isn't blank at all. It says "Bow: Start your turn with 3 more fate than everybody else in the Empire." When worded that way, sounds pretty good to me.

    And why are we waiting for turn 3 to start cronching provs? Broken provinces are face-up, so it still behooves you to take the same kind of turns you would if you were blitzy. By the time turn 3 starts, if you haven't cracked at least two of their provinces, something's seriously wrong. 

    #horsepun


  3. 4 minutes ago, caseycheesecake said:

    ShSh's problem is they need to spend resources to explore 4 provinces in 2 turns.
    This doesn't allow for defense. So you're looking at starting T3 with 1-3 broken provinces before your Stronghold starts netting you money.

    Aranat is a bad play vs 4/7 clans: Crab WotC (auto lose), Crane Magistrate reveal T1 (auto lose), Scorpion KK Poison, and Unicorn HMT will run through you for 3 breaks.
    Border Fortress is dead T2 if you're lucky enough for them to hit it first turn.
    Chasing the Sun is bad and dead T3.
    Farseer is dead T3.
    Daiyu is excellent T3+
    Speak to the Heart is excellent T3+

    Trailblazer is dead T3.
    Outflank is dead T3.
    Child of the Plains is dead T3.

    ShSh's direction toward neutral characters also has diminishing synergy with Shiotome Encampment as well as the Unicorn-only cards like Curved Blade, Utaku Steeds, and Speak to the Heart.

    But ultimately, once you start pumping out fate on T3, the you're usually playing catch-up and a couple turns of extra fate isn't enough to stop the bleeding.

    I THINK I understood most of what you said there.  But Unicorn have solutions to dead cards. Utaku Yumino, Utaku KamokoSaadiyah al-Mozedu are all ways to put a little life back into dead cards. Yes, this is a mid-to-late game stronghold. But I'm sorry, if you can't see ways to make all that extra fate work for you, I can't help you. I don't mind playing catch-up, because I've found I can win a fair amount. I'm able to put just a little extra fate on characters, play more expensive cards. It's a small snowball at the top of the mountain, but with a little push and a little patience, it's an unstoppable boulder at the bottom.


  4. 3 minutes ago, phillos said:

    No but that's not the point.  Now you actually have a consideration on the restricted list, which stops you from taking the other busted stuff potentially just like everyone else.  Charge and Pathfinders Blade wasn't a busted combo, but that got restricted because Dragons abused Pathfinder's Blade.  Unicorn's have finally joined the restricted club.  Rejoice guys.  That means your faction has finally arrived.

    Oi there, neighbor. I said I might not understand it, but I accept it. And that it's probably good for the game in ways I don't fully recognize yet. I'm not sure whether you intend it or not, but I'm feeling an "awe, poor baby" attitude coming across that I don't much appreciate. 

    Anyway, in other news, I'm actually quite glad to see the rules edits are so minimal. A couple of wording tweaks, only one new RL card, no errata. Maybe it means the game is starting to stabilize...

    ... until they put Gateway to Meido on the RL in October. :D


  5. 9 minutes ago, sndwurks said:

    Castigate - Set up for the kill. Keep in mind that once this card is on a body, it stays on, so while it is someone gated on when you can play it, it paints a big bullseye on the back of whomever has it. Never underestimate the power of kill.

    Castigate IS the kill. Why would you attach this to somebody, allow your opponent the chance to Let Go or whatever, and then drop their Pol? Oh no no, you drop their skill first, then this is the finishing blow. Because you can't counter an attachment.


  6. 9 minutes ago, Hinomura said:

    To summarize the OP's stance: will whine for free but must be paid to be constructive?

    Cool.

    Yeah, dude. I went back through their other posts (not difficult, there's only 3 total at the time of writing this comment). Clearly, this human LOVES Dragon, LOVES attachments, and feels mortally wounded somehow by this whole Spyglass thing. As for the "paid by the hour" I could actually accept that if their profession is, in fact, game design/development. But if they were, I'd expect them to be a little more understanding about the RL, and why certain cards are on it.

    Restricted List decisions may be bad for you (whoever "you" happen to be at the time), and still be good for the game. I hate it, too. I'm a die-hard Unicorn. Spyglass is a great card. I think this hurts Unicorn more than anybody else, so I too am a little confused at the "It's Crab's fault!" reasoning, but hey, maybe there's things I don't know. My local playgroup is 2 people. I don't do Grand Koteis. I get that they don't want to neuter Crab's main themes - throwing the little guys to the Oni so the big guys can stick around longer is kinda what they do. I feel (note, feel. I haven't actually done hard research on this, so forgive me if I'm actually way off base here) that Unicorn has among the least in-clan card draw, so taking away Spyglass just feels bad. But I get it, and I'll tweak my decks accordingly. Yes, even though I'm just a "casual."


  7. 19 minutes ago, Schmoozies said:

    The ting is Spoils is a burst effect to help them stall until they get their real new draw engine (Gate to Meido) up and operational.  Once the Meido engine is running they don't need Spyglass or anything else really as they should dishonor you out shortly there after. 

    How is Gateway to Meido a card draw engine?


  8. Quote

    Place provinces and stronghold. In player order, each player secretly selects one of their provinces, places it facedown above their dynasty deck, and places their stronghold card on top of it. If a player is using a role card, it is placed next to his or her stronghold during this step. Each player then places their other four provinces facedown between their dynasty and conflict decks, in any order.

    1 - Stronghold province.
    2 - Role.
    3 - Other provinces.

    Does Toshi Ranbo count as having been revealed, for purposes of a seeker role's fate gain?


  9. CURRENT DECK LIST (will be updated periodically)

    Can't we all just get along?
    By: The community!

    Kyūden Kakita  (Masters of the Court)
    Seeker of Void

    Provinces
    Magistrate Station  (Elements Unbound)
    Market of Kaze-no-Kami  (Masters of the Court)
    Massing at Twilight  (Fate Has No Secrets)
    Shameful Display  (Core)
    The Art of Peace  (Core)


    Dynasty(12)
    Character (12)
    3  Armament Artisan  (Masters of the Court)
    3  Aspiring Challenger  (Children of the Empire)
    3  Kudaka  (Breath of the Kami)
    3  Yoritomo  (The Ebb and Flow)


    Conflict (3)
    Attachment (3)
    3  Pathfinder's Blade  (For Honor and Glory)


    Deck Built using https://www.bushibuilder.com


  10. Howdy, folks! I thought I'd combine a couple of ideas into one, and if y'all have a good time, then I'm open to other goof ideas.

    Idea #1 - I'm not a hardcore oldschool Mantis guy, but I like the Mantis cards coming out now. I also noticed that Kyuden Kakita is pretty open-ended. So, I had this idea to build a Mantis-heavy deck out of this stronghold. Why do I think this'll work? Patience, children, patience.

    Idea #2 - Often folks will work on deck lists, and then post them here. Which is great, don't get me wrong. But what if the hivemind were to build the deck from the ground up? So, I'm going to post a partial deck list, some parameters and thoughts, and I thought we could all decide what goes into the deck! 

    Why use Kyuden Kakita to build a Mantis deck? Check out the cards.

    • Kyūden Kakita - Honors the character whether they won or lost.
    • Armament Artisan - Honors himself after you honor someone else.
    • Aspiring Challenger - Built-in duel. See where this is going?
    • Kudaka - Loves Air conflicts. Who else loves Air conflicts? Crane!
    • Yoritomo - Hey, you know that fate Kudaka just earned you? Yeah.

    It's unfortunate that, withe the current roles, we can't include either Mantis Seafarer OR Mantis Tenkinja, because either one of those would also be a pretty cool inclusion for this deck, especially the Tenkinja.

    Ok, but why Crab for the splash? Pathfinder's Blade. Crane's rocking a Seeker role either way you go, and it's such a good card it's Restricted. Bummer that other good Crane cards just got pinned to the Restricted board, but it is what it is. And can you really go wrong with Reprieve? Also, Watch Commander. Spreading the Darkness. The Hiruma brothers, Ambusher and Skirmisher. All good splash cards.

    Last, but not least, I love the story implications of this deck. The way the Mantis have been raiding Crane to sell to Crab. I thought it'd be funny if they all got their **** together for the greater good (the greater good).

    So, those are the rules! Let's all build a Crane/Crab/Mantis deck, just for fun, and see what happens! 


  11. 7 hours ago, Jamadman said:

    My first worry would be the victims of people who abuse it to go to time as well as the Judges.

    How long or how many times can you be writing notes before it becomes stalling? How do judges police this? Judges then get flack for handing out Losses for stalling (I believe this is the penalty for stalling (please correct me if I am wrong)) as some people will be genuinely taking lots of notes and those who were stalling would still cry.

    Personally I find I lose my focus of the game when interrupted so I would prefer it if there were less opportunists for this to happen. 

    I find "Some bad people may abuse this sometimes" to be a pretty weak argument for most things. Yes, unscrupulous people will always find a way to cheat. 

    As for the specifics, that can all be worked out. They could specify the size of paper, the amount of time allowed to write, exactly what can and cannot be written down. This can all be codified. Example:

    Players may use a single 3x5 index card, both sides, on which to take notes over the course of a match. Notes may ONLY be taken when viewing an opponent's hand. Players may have up to 30 seconds per opportunity to write as many notes as they are able, after which note-taking will cease and the opponent's hand will be returned to them. Honor and fate totals may not be recorded, as they may only be tracked using tokens as previously stated.

    I'm not saying this is how it SHOULD be; it's just an example of how it COULD be. Point is, it could happen, and it can be done well, in such a way that it's useful for those who wish, and will be minimally invasive to the game as a whole.


  12. 13 hours ago, DarkHorse said:

    The SH allows you to to claim an unclaimed ring. Rings have three states: claimed, unclaimed and contested. If you are attacking or defending, the ring is contested so the SH is unable to be used on that ring.

    Yes, I understand that. But, if I'm the attacking player, and via my fancy new Dragon stronghold claim an unclaimed ring in the middle of a conflict, do I then get to resolve the ring effect? I've claimed the ring, I'm the attacker. 


  13. 1 hour ago, Jamadman said:

    Not sure I like the wording on the stronghold. I am guessing because it doesn't say "claim the ring as the attacking player" that you don't get the ring effect. I can see people getting this wrong.

     

    Ah, but what if you are the attacking player? It's after a conflict is declared - mine, yours, everbody's! Imagine in multiplayer?


  14. 1 minute ago, Schmoozies said:

    Step 3.2 of Conflict Declaration - In order to declare a conflict, the attacking player must:

    Declare the type and element of the conflict to be initiated. This is indicated by selecting a ring from the unclaimed ring pool (this ring is known as the contested ring, and defines the element of the conflict), and placing it on an opponent's eligible unbroken province (this indicates which province is being attacked) with either the military side or the political side faceup (the faceup side of the contested ring defines the type of the conflict).

    Yes, I get that. I guess I'd just feel better if it was explicitly stated somewhere that if you cannot select a ring, you cannot declare a conflict.


  15. If there are no unclaimed rings, but a player still has an opportunity to declare a conflict, can that conflict be declared? I felt like this was already ruled on, but I can't seem to find it.

    Specific examples:

    1. Both my opponent and I are using Hisu Mori Toride, and both of us have been able to earn a third conflict. My opponent went first, and has declaired all three of their conflicts. I've already declared two. All of the rings have been claimed. Do I still get my third conflict?
    2. I am using Shiro Kitsuki. Over the course of the first two conflicts - mine and my opponent's - all 5 rings have already been claimed. What happens to our remaining conflicts?

    Many thanks!

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