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About twinstarbmc

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  • Birthday April 27

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    Marlborough, MA

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  1. "I have no interest in playing multiplayer, why would I want this box." ...vs... "I have no interest in playing [insert clans here], why would I want this box?"
  2. I love that it is because of players' choice, this feels very much like the good ol' days. My only concern is that the clans each know what the "best" role for them is, and that's all we'll see. So, unless there's a hot new mix of really cool role-locked cards coming out soon, this might actually reduce deck variety.
  3. "... play that event again." Does this mean I must have a second copy of it in my hand, and it is that second copy that gets removed from the game?
  4. I'm finally getting around to signing up for the Privateer Press L5R Mini Crate. I don't know how many I've missed, but I'd be interested in procuring them from anyone who might be looking to offload.
  5. Gateway, Taka, Eager Scout, Yasuki Broker, Talisman of the Sun, Prayers to Ebisu, Vanguard Warrior, Levy. https://fiveringsdb.com/strains/15acc716-956a-11e9-804d-22d334ba48b8/view Well, I faced against it. And it hurt. It took me from 22 honor down to 0 in a single conflict. Every deck I ever make from now on is going to have all the attachment hate and blanking effects I can possibly find. Everyone should play this deck until Gateway to Meido goes on the RL. You know it will.
  6. Once you've seen all their provinces, your stronghold isn't blank at all. It says "Bow: Start your turn with 3 more fate than everybody else in the Empire." When worded that way, sounds pretty good to me. And why are we waiting for turn 3 to start cronching provs? Broken provinces are face-up, so it still behooves you to take the same kind of turns you would if you were blitzy. By the time turn 3 starts, if you haven't cracked at least two of their provinces, something's seriously wrong. #horsepun
  7. I THINK I understood most of what you said there. But Unicorn have solutions to dead cards. Utaku Yumino, Utaku Kamoko, Saadiyah al-Mozedu are all ways to put a little life back into dead cards. Yes, this is a mid-to-late game stronghold. But I'm sorry, if you can't see ways to make all that extra fate work for you, I can't help you. I don't mind playing catch-up, because I've found I can win a fair amount. I'm able to put just a little extra fate on characters, play more expensive cards. It's a small snowball at the top of the mountain, but with a little push and a little patience, it's an unstoppable boulder at the bottom.
  8. What other FFG games have RLs? And how often do cards come off the list? I'm curious if the design process is only "This is too strong, nerf it" or if they actually consider then environment as a whole and reevaluate the entire list from time to time.
  9. Oi there, neighbor. I said I might not understand it, but I accept it. And that it's probably good for the game in ways I don't fully recognize yet. I'm not sure whether you intend it or not, but I'm feeling an "awe, poor baby" attitude coming across that I don't much appreciate. Anyway, in other news, I'm actually quite glad to see the rules edits are so minimal. A couple of wording tweaks, only one new RL card, no errata. Maybe it means the game is starting to stabilize... ... until they put Gateway to Meido on the RL in October.
  10. I'm going to bet that 9 times out of 10 it's Charge. Charge + Spyglass isn't exactly a busted combo.
  11. Castigate IS the kill. Why would you attach this to somebody, allow your opponent the chance to Let Go or whatever, and then drop their Pol? Oh no no, you drop their skill first, then this is the finishing blow. Because you can't counter an attachment.
  12. Yeah, dude. I went back through their other posts (not difficult, there's only 3 total at the time of writing this comment). Clearly, this human LOVES Dragon, LOVES attachments, and feels mortally wounded somehow by this whole Spyglass thing. As for the "paid by the hour" I could actually accept that if their profession is, in fact, game design/development. But if they were, I'd expect them to be a little more understanding about the RL, and why certain cards are on it. Restricted List decisions may be bad for you (whoever "you" happen to be at the time), and still be good for the game. I hate it, too. I'm a die-hard Unicorn. Spyglass is a great card. I think this hurts Unicorn more than anybody else, so I too am a little confused at the "It's Crab's fault!" reasoning, but hey, maybe there's things I don't know. My local playgroup is 2 people. I don't do Grand Koteis. I get that they don't want to neuter Crab's main themes - throwing the little guys to the Oni so the big guys can stick around longer is kinda what they do. I feel (note, feel. I haven't actually done hard research on this, so forgive me if I'm actually way off base here) that Unicorn has among the least in-clan card draw, so taking away Spyglass just feels bad. But I get it, and I'll tweak my decks accordingly. Yes, even though I'm just a "casual."
  13. Aranat. Border Fortress. Chasing the Sun. Iuchi Farseer. Iuchi Daiyu. Speak to the Heart. How much support are you looking for?
  14. 1 - Stronghold province. 2 - Role. 3 - Other provinces. Does Toshi Ranbo count as having been revealed, for purposes of a seeker role's fate gain?
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