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Hockeyzombie

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  1. Like
    Hockeyzombie got a reaction from Rune Taq in A couple predictions   
    Let's be honest, if they packed a $50 bill in every expansion people would complain about the way they were folded. 
  2. Like
    Hockeyzombie got a reaction from Darth Veggie in The three IRREFUTABLE reasons for starting with Armada! - A click bait you won't regret   
    Can't deny that he makes an excellent argument. I mean, two Star Destroyers? Nobody argues against two Star Destroyers and comes out of it in good shape. 
    I guess you could argue that Admiral Raddus did but the entire crew of his main argument died so that's not "good shape" in my books. 
  3. Like
    Hockeyzombie got a reaction from Punning Pundit in New FAQ. It's crazy   
    I think he's confusing the two stress from using PTL and EI with a PTL nerf. Or something? I honestly have no idea what he's talking about. Unless this is some weird attempt at a joke.
  4. Like
    Hockeyzombie reacted to Ardaedhel in Do command tokens unbalance the game in favor of MSUs?   
    Perhaps you need to look at the issue rationally instead of evaluating individual mechanics without context to try and justify why the game is broken in a way that tournament results have shown us is not the case.
    Your argument boils down to "more ships is better because tokens have a constant value and are generated on a 1:1 basis with activations, thus to maximize the power of a list, you must maximize the number of tokens you can generate, which necessarily means maximizing the number of activations."  This is not so.
    First of all, it is fallacious to say that the value of tokens does not scale with the ship's value.  
    "But smaller ships get to reroll more!"  This is true, but the flip side is that larger ships are more likely to need the reroll.  Consider the difference between rolling a CR90's 2 reds and rolling and ISD2's 4.  Say you only reroll reds on a blank.  2 reds have a 44% chance of coming up with at least one blank.  4 are 68% likely to have a blank.  You're 24% more likely to need that CF token on the ISD as the CR90, meaning the value of the CF token is increased by 24% on the ISD in this example.  Many have brought up that each incremental increase to an individual ship's squadron activation is inherently better given the alpha strike gameplay of the squadron game.  Engineering scales directly with the ship's engineering value.  Even a single nav token is more useful on an ISD than on a CR90 because you're using it to reposition 120 points of stuff rather than 44... a whopping 170% increase in value!
    When you've considered that, you can start to understand why those upgrades I linked mitigate the slower overall token generation of larger ships.  
    Tantive IV and Comms Net let you transfer a token from a CR90/flotilla respectively, where it is on average less valuable, to a large ship, where it is on average more valuable.  Mitigated.
    Garm's token generation scales directly with the total command value of the fleet.  Mitigated.
    Tarkin almost always generates excess tokens early in the game when you can't spend them anyway, except for Command 3 ships which may be able to join combat before they're token capped, meaning they get more benefit.  Mitigated. 
    Raymus, Wulff, and Veteran Captain increase token generation in different ways.  If you've built wisely and put them on a ship that can maximize the value of that token, you have created a synergy by increasing the benefit you derive from them for a constant cost.  Mitigated.
    I don't understand why the doomsayers in this thread keep qualifying hypotheticals with "of course this is doesn't all take place in a vacuum" and then ignoring all the other stuff that make it not a vacuum.  All that stuff matters, because this is a very complex game that can't be just boiled down to "moar tokens = better."  If it could, it would show in the tournament results, which are the results of 200+ people all trying to find ways to break the game to their benefit.  Instead, as shmitty posted above, the results show a remarkably balanced performance between ships of all sizes.
  5. Like
    Hockeyzombie got a reaction from DakDaniels in Do command tokens unbalance the game in favor of MSUs?   
    Why are you hoarding tokens with CR90s in the first place? Low command value means you should generally be using the dial to full effect. Why reroll when you can add another die entirely? 
     
    That said you're right about how CR90s get a better "value" out of squadron tokens, but again why are you even doing that? One early attack from a squadron seems less valuable than another die on your attack or the maneuvering power of a Navigate dial. You may get better value for your Squadron token than an ISD, but you still didn't get much out of it. And as other people have pointed out, three CR90s have more health in total but the ISD laughs off five to the hull while the CR90s lose a full third of their firepower (possibly more, if there were any upgrades involved). The CR90s also have to position themselves very carefully if they're actually going to get more than one double arc attack without crashing into each other or the ISD, and the ISD can handle a faceup damage card much better than a CR90. 
     
    Also, keep in mind that by your own logic the CR90s are getting screwed on upgrades. The ISD pays one 6 point investment for Navigation Officer, if that's what it wants. To do the same, the CR90s spend 18 points. With no upgrades the CR90s might have a chance but once you start equipping things the ISD will soon be cheaper than the corvettes and can throw in a Gozanti to offset the activation disadvantage. Maybe even a Raider if the CR90s are buying a lot of upgrades. And it bears repeating that the most likely outcome of a fight between three CR90s and one ISD-II is a dead corvette, maybe two and a wounded but living ISD. Once you get into an actual game scenario the ISD will have a small ship or two available to smash up CR90s while it fights contributes with side arcs. The front arc will probably have better things to do, but the CR90s are ****ed if it actually does get a medium range shot from the front at one of them. 
     
    Short version: It doesn't matter if tokens provide a higher "percentage" of value to small ships because they should be using the dial, big ships are the ones that can hoard tokens. The slight hull and firepower advantage is offset by the fact that they can easily lose firepower whenever enough damage is dealt to the same target while the ISD doesn't. Activation advantage is real but manageable in an actual game by adding flotillas or small ships and positioning well or using objectives that force confrontation. 
  6. Like
    Hockeyzombie reacted to D503 in Just saw Rogue One again...   
    Tarkin should have dead eyes.  He breaks a populated planet into asteroids without flinching.
  7. Like
    Hockeyzombie got a reaction from WAC47 in Choosing a flagship   
    I usually go with whatever is the most durable. Interdictors tend to be my flagship when I have them thanks to the high engineering value and the fact that you'd probably rather shoot at the Victorys or Gladiators that are doing all the damage. I can understand the logic behind placing the Admiral in a flotilla and cruising along the back of the map but I'm not really a fan of that for flavor reasons. I'm planning to suggest a house rule against Admirals in flotillas, since thematically it doesn't make much sense. 
  8. Like
    Hockeyzombie got a reaction from Xindell in Choosing a flagship   
    I usually go with whatever is the most durable. Interdictors tend to be my flagship when I have them thanks to the high engineering value and the fact that you'd probably rather shoot at the Victorys or Gladiators that are doing all the damage. I can understand the logic behind placing the Admiral in a flotilla and cruising along the back of the map but I'm not really a fan of that for flavor reasons. I'm planning to suggest a house rule against Admirals in flotillas, since thematically it doesn't make much sense. 
  9. Like
    Hockeyzombie got a reaction from Marinealver in If Armada had a 5th command what would it be?   
    I feel like that's way too good with Tarkin. He just always hands out Reassess tokens, and then having a high command value stops being a mixed blessing and just becomes a question of how many tokens you can store on turns that you don't want to change your command dials. If you aren't using Tarkin, it's a fairly weak command because it does nothing until the turn after you reveal it. It would be the best token and the worst dial, basically. I'm not sure I'd ever use it except to grab the token for later, although it would be my default pick for my first or second command every game. 
     
    Then again we are talking in hypotheticals, so if Armada had ever had a fifth command it's safe to assume that upgrades would have had costs or effects that properly accounted for the fifth command. So maybe Tarkin would say you can't choose Reassess. Or maybe ships would have higher command values to account for the core mechanics giving you a way to change your mind, so you'd see ships with four or five command. I thought this idea was stupid at first but now that I'm imagining how Armada would look if this was a thing from day one I think it's one of the better suggestions in this thread. 
  10. Like
    Hockeyzombie got a reaction from Darth Tam in If Armada had a 5th command what would it be?   
    As a general rule I disagree; lots of games have perfectly reasonable explanations on how one character forces enemies to attack him when they should not be doing that. But I do agree that it makes very little sense in Armada for every ship to be able to do it. I mean, can you imagine how obnoxious flotillas would be if you didn't have a lot of attacks or dice with accuracy results? 
     
    It could maybe work as an upgrade that represented a ship having a device that drags enemy targeting systems over to itself, but that seems like it would be a unique upgrade and probably go in a rare slot like experimental retrofit. Definitely should not be on literally any ship that chooses that command. 
  11. Like
    Hockeyzombie got a reaction from Madaghmire in If Armada had a 5th command what would it be?   
    As a general rule I disagree; lots of games have perfectly reasonable explanations on how one character forces enemies to attack him when they should not be doing that. But I do agree that it makes very little sense in Armada for every ship to be able to do it. I mean, can you imagine how obnoxious flotillas would be if you didn't have a lot of attacks or dice with accuracy results? 
     
    It could maybe work as an upgrade that represented a ship having a device that drags enemy targeting systems over to itself, but that seems like it would be a unique upgrade and probably go in a rare slot like experimental retrofit. Definitely should not be on literally any ship that chooses that command. 
  12. Like
    Hockeyzombie got a reaction from Darth Tam in VSD carrier, third objective?   
    Probably, now that you mention it. Especially if I stick with Hyperspace Assault since I can't use his ability until I drop that ship in. Currently waiting on a game or two to see if I want Expanded Hangar Bay or Rapid Launch Bay, since it all comes down to whether or not I can get within immediate bombing range. If I can't get in close without being covered in fighters I'll use EHB instead.
    I'll have to try that one. Not right away though, lately I've been kind of obsessed with Hyperspace Assault. I think it's because I was building a list while trying to find that scene in Rogue One on YouTube. You know, where that ship comes out of hyperspace. Not going to spoil anything in case someone hasn't seen it but I'm sure everyone who has knows exactly what I'm talking about. 
  13. Like
    Hockeyzombie reacted to Snipafist in Venting on the state of venting on the state of Armada   
    I brought an Imperial fleet full of menacing-sounding words: star destroyers, Demolisher, Devastator, Instigator, Decimators, Warlord, the works.
     
    Ben saw my list and built a hard counter: He simply put down as many My Little Ponies on the board as he could. He informed me that my ships had learned that friendship was magic and had put their days of fascist oppression behind them. He scooped up all the miniatures on the board and went home with them, claiming that my ships had no desire to return to their old lives. He was pretty convincing, so I let it fly. I still miss my ships sometimes, but I content myself by reminding myself they're in a better place now.
     
    Classic Ben.
  14. Like
    Hockeyzombie got a reaction from Snipafist in Are Squadrons better than upgrades?   
    Mainly because squadrons with Bomber can eat you alive if left unchecked. You don't need to win the squadron battle, but you need to be able to hold back the bombers from doing their thing for a little while. Numbers are a good way to do that since they can spread out more. 
  15. Like
    Hockeyzombie got a reaction from Blail Blerg in Are Squadrons better than upgrades?   
    Mainly because squadrons with Bomber can eat you alive if left unchecked. You don't need to win the squadron battle, but you need to be able to hold back the bombers from doing their thing for a little while. Numbers are a good way to do that since they can spread out more. 
  16. Like
    Hockeyzombie got a reaction from clanofwolves in What's the best commanders? ...newbie making an expansions list.   
    Screed can be pretty brutal. I played with with two Gladiators armed with Assault Concussion Missiles (and maybe Ordnance Experts?). Absolutely tore through the Home One while it tried to focus down my Avenger. 
     
    If you don't already have one I feel like the ISD is the must-have, though. I mean, I don't know about you guys but Star Destroyers are what brought me to this game in the first place. There are also a lot of upgrades in the box, and while I haven't used him yet Vader looks pretty scary.
  17. Like
    Hockeyzombie reacted to Undeadguy in So have you ignored me yet or are you needing a ban to get it.   
    You know BladeWing, I'm gunna be honest with you. 
     
    The reason people are annoyed with you is because you feel like you are a victim of this game. Your rant in Venting on the State of Armada proved that. Ben kicked your ass, and you were down n out. I get that. I know how it feels to lose multiple games in a row. 
     
    But more than a few people asked you to post your list and how you were playing. They wanted to help you. They would have helped you if you had just reached out. 
     
    Instead, you felt the need to say the game is broke because you can't win. This game is difficult, no doubt about that. There are a lot of rules to know and remember. A lot of interactions to understand. But if you post an honest question here on the forums, you will get an honest answer back. We are here to help each other play better and talk about new strategies and combos. 
     
    But you didn't want to be a part of that. You wanted everyone to know why this game is bad and how only you can fix it with your radical changes. Changes that are unbalanced, untested, and have no grounds. It's your unsolicited suggestions and comments on why Armada is bad that pisses people off. 
     
    How would you feel if you spent several hundred dollars into something, and then this guy no one knows says you wasted all that money, and they know how to make your investment better? This is essentially what you are doing.
     
    Literally everything you post is negative, and I feel you have hit rock bottom because you know people don't want to talk to you anymore, and now you are creating this threads about trolling. It serves no purpose. You are shouting and screaming in a room where people want to discuss their game. And when we say "Hey look at that troll over there" you get angry. You brought this on yourself. What did you expect?
     
    I do my best to keep each thread its own entity, and don't let discussion of bias towards people spill over int another thread. I remain objective to what the thread is about, but **** you are making it difficult to stay that way. I don't even take your comments seriously anymore and no one else does either (you can blame Ben for that).
     
    A lot of people are reporting you. Many moons ago, there was another obnoxious troll. People got sick of his constant negativity and he was eventually banned. Maybe this will happen to you. I don't know.
     
    I can tell you this though. If you actually try to be a part of the community, not giving your suggestions on how to fix Armada or how dead and broke the rules are, people might actually take you seriously again. You can be a part of this if you want. The first step is probably apologizing for your blatant trolling and negativity towards the game, and disrespect for the people who have tried to reach out and help you.
     
    I really don't care what you do, but either try to be a part of us, or just leave. Don't make FFG get involved and have to ban you. Grow up, be responsible and understand why the community doesn't want to listen to you anymore.
  18. Like
    Hockeyzombie reacted to Duskwalker in Bossk is broken with IG. FFG screwed up again.   
    Oh look, it's a JimbonX is bad at the game and blames FFG episode. 
  19. Like
    Hockeyzombie reacted to Mep in Bossk is broken with IG. FFG screwed up again.   
    First, it is called the party bus and not the lame bus for a reason.
     
    Second, your party exceeds fire marshal limits for a bus of that size.
  20. Like
    Hockeyzombie got a reaction from BergerFett in What exactly do I use flotillas for?   
    Okay, I really like the Suppressor title. It pairs quite nicely with Avenger. At the very least I'll have to grab a flotilla to try that out. 
  21. Like
    Hockeyzombie reacted to Rodent Mastermind in A fair nerf idea for regen   
    That you should focus fire down the ship with regen, or shoot at another target?
  22. Like
    Hockeyzombie reacted to Jeff Wilder in Free ParaGoomba Slayer!   
    While I agree with you 100%, I think it's important to point out that when I said ...
     
     
     ... I thought it was obvious I was talking about Lin Manuel Miranda, who, no longer starring in Hamilton, has entered into a deal for a new musical that will keep him busy until 2020.
     
    I mean, what else would I be talking about?  ParaGoombaSlayer and Lin Manuel Miranda are obviously separated at birth.
     
    That's my story and I am literally -- wait, literally? yes, literally -- sticking with it until I'm dead.
  23. Like
    Hockeyzombie reacted to Jeff Wilder in Free ParaGoomba Slayer!   
    As of Tuesday, the only person with the right demeanor and dignity is busy for four years.
  24. Like
    Hockeyzombie got a reaction from Aurelio23 in Free ParaGoomba Slayer!   
    I'm fairly certain that you have to go really far to get banned without warning. I sent Force Awakens spoilers to a guy out of spite and all I got was warned in no uncertain terms not to do it again. Knowing ParaGoomba, he probably received several warnings and refused to listen because he seems completely incapable of reconsidering his opinion or entertaining the idea that he might be wrong. That Reddit thread linked earlier has him angrily denying that he's ever been wrong about anything X-Wing related (not hyperbole; his exact words were "I was right all the time" and he defends that claim when challenged on it). ParaGoomba is the kind of guy that thinks that if he's correct it justifies nearly any level of dickery when interacting with people that are not. A good example is his proud story about allowing a player to reveal several dials, move them all, and then perform all actions...right up until the first exchange of fire, when he insisted that the other guy missed his chance to perform actions on all but one of his ships. According to PGS, this is totally okay as the harsh treatment will encourage the other player not to take this (completely reasonable time-saving*) approach in the future. He's like that in arguments, too. A couple of new players at different times expressed a fondness for the Millennium Falcon and the Outrider, and PGS drove both away from the forum (and the Falcon guy away from the game entirely) through sheer hostility. When people called him out he refused to admit that he was being an ass on the grounds that there was one less turreted ship in the game. 
     
    *Moving several ships and then performing actions for them is fine, so long as none of them reposition in a way that might have interfered with other moves. I can't see any reason at all to say that a player who intends to move several ships straight forward and then focus should be absolutely required to move them one at a time if they all have the same PS or would otherwise move one after another anyway. If his issue was with someone executing barrel rolls with ships that should have bumped or something he would have a point.
  25. Like
    Hockeyzombie got a reaction from Aurelio23 in Free ParaGoomba Slayer!   
    We get warnings, but I'm not sure other people can see them. If you see "1 warning point" below my name and avatar, then I'm mistaken. I know when I got my warning I was sent a PM by FFGEvan telling me what it was for and clearly stating that I should not do it again.
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