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Hockeyzombie

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  1. Like
    Hockeyzombie reacted to Nostromoid in Two-faction Quasar   
    FAQ: Can a Rebel player use the Quasar Fire title, which says 'This ship may be added to a Rebel fleet,' to do the thing that it says on the card?
    A: No. This upgrade is actually unplayable, and we couldn't find a loophole in our own airtight procedural list creation rules to let this exception happen. The technically-correct reading of the RRG that says a ship must be of the appropriate faction before it can assign titles takes priority here.
    Weeks, months of silence will go by before this clarification comes down. Tournament players will lose sleep wondering how TOs will adjudicate it. The discussion thread will crash the forums server. Brother will be pitted against brother in the great conflict of our time: Team Mauve versus Team Peridot. Ben Skywalker will sell all your collections on eBay. With no other recourse, FFG soon announces Armada Second Edition.
  2. Like
    Hockeyzombie reacted to Drasnighta in A new way to use Slaved Turrets?   
    Slaved Turrets waits for a ship with a Title that gives a bonus for only attacking once.
  3. Like
    Hockeyzombie got a reaction from Undeadguy in Two-faction Quasar   
    Moreso than most, yes. Like I've said, the reveal of the title card will settle it. Either it says "Rebels can use this" in which case list building does not use a "check at every step" method or there's no such title and it really makes no difference if list building is procedural or not. As much as I roll my eyes at a lot of the debates about squadrons or which ship is dead this week, at least in those we can learn something that doesn't depend on a preview article. Even if I think the VSD is perfectly usable, seeing why some hyperbolic person thinks it's a useless ship might make me aware of weaknesses I hadn't considered or was dismissive of. The Rebel Quasar debate basically boils down to arguing about whether there will be a title like that, because if there is such a title it immediately resolves the debate about procedural list building. Since we need a preview article to know (because there's no way they'd leave such a title out of the preview article) this is basically just one group shouting "it will happen" and another shouting "no it won't" back. 
     
    I mean if you guys were having fun arguing about whether building a list requires checking legality every time you add an upgrade then...okay, how? I genuinely can't see why that would be enjoyable. But you do you, I guess? 
  4. Like
    Hockeyzombie got a reaction from Green Knight in Two-faction Quasar   
    This bickering is pointless. Either the title does not have anything to do with letting the Rebels have the Quasar, in which case it doesn't matter because the idea of procedural list building is only relevant to this one specific (hypothetical) upgrade, or it DOES allow the Rebels to use the Quasar in which case list building obviously isn't procedural because the title wouldn't work if it was. As I said before, it only matters if list building is procedural for this one card that may not even exist, and if that card does exist then it answers the question entirely. 
  5. Like
    Hockeyzombie got a reaction from iamfanboy in One Simple Anti-Snowball Rule for the Corellian Campaign   
    This is an interesting house rule. After I managed to completely dominate the last round of our campaign (tabled my opponent, only losses were a VSD and an Arquitens on my end) we've been keeping an eye out for ways to prevent the snowball from getting to out of control. We were considering ruling that scars can stack, costing one token each (so a VSD with two scars only gets one defense token). Permadeath would either not be a thing, or only happen once you die with no tokens. I might suggest your rule as an alternative. I'd be happy either way so I'm willing to let my opponent choose. 
    Edit: I should probably clarify that we were playing as if we were each two people. So I tabled him in two games, and my losses were the VSD, Arquitens, and a few squadrons in total. One of my lists didn't even lose a ship. 
  6. Like
    Hockeyzombie got a reaction from Rune Taq in A couple predictions   
    Let's be honest, if they packed a $50 bill in every expansion people would complain about the way they were folded. 
  7. Like
    Hockeyzombie got a reaction from Rune Taq in A couple predictions   
    I was actually thinking of casting a Raise Dead and seeing how many of these I was right about. May as well take the opportunity I've been granted. 
    1) I was completely wrong. Squadron rating turned out totally different. If I had been right, Rebel ships would need to be more expensive by (on average) 5-20 points. Also presumably the squadron command wouldn't exist? Armada would be a very different game if I'd been right, it's hard to imagine what other changes would have resulted from this one. 
    2) Looking at only at stuff that's exclusive to the core set, there's Howlrunner and Luke. I'm not familiar with the tournament meta so I'm not suer if Leia counts but I almost always have her in a GR75 when I play Rebels. Adding wave one into the mix gives us Demolisher, Rhymer, and Yavaris. I'm not counting Admirals because there's not that many and as a mandatory inclusion they're almost all bound to show up on a fairly regular basis. Except Ozzel and Garm, I suppose. 
    3) The turrets thing was just a joke about X-Wing and the rage caused by the Millenium Falcon not being restricted to a firing arc. Move along. 
    (last I checked there's still salt about turrets in the X-Wing forums though)
    4) Apparently I was right on this one. I remember having to remind myself and others constantly when I got back into Armada. 
    5) I don't think it's overcosted, but I still end up wondering if I should just use two basic Fighters. At this point it depends mostly on how many squadrons I have otherwise, and if I care about Bomber more than Swarm. It seems this is a common dilemma.
    6) There's been a small surge in necromancy lately. Like this thread for instance. And I did laugh at my own squadron prediction.
    7) My friend quit for a year or so because Imperials were (almost) all front arcs and Rebels were (sort) all broadsides. Does that count? He quit shortly after wave two and I got back in after wave five (he followed soon after). I've seen more arguing about whether or not Snipe is garbage than I've seen about the Victory. If anything the Victory seems a bit unpopular. 
    8) Saw like three threads discussing Scum and Villainy in the past month or two. Also at least two discussing the Clone Wars and New Republic/First Order, and whether they should be a part of Armada or a separate but compatible game. 
    9) I don't know about everyone else's finances, but I'm surprisingly not broke. Admittedly the fact that I play Magic a lot more casually now is probably why. Also I finally learned some really basic budgeting--when I go to buy a new board or tabletop game I ask, "but will I play this or just play Armada?" and then I put it back on the shelf. When I go to buy a video game, I remind myself that I still have The Witcher 3 but haven't played it yet. This has been incredibly effective at keeping me out of poverty. 
  8. Like
    Hockeyzombie reacted to Lyraeus in What happens when Thrawn becomes a commander?   
    You know what I want to see. I want Thrawn to be an Exhaust ability that lets you Exhaust him in place of activating a ship. 
  9. Like
    Hockeyzombie got a reaction from Lyraeus in A couple predictions   
    I was actually thinking of casting a Raise Dead and seeing how many of these I was right about. May as well take the opportunity I've been granted. 
    1) I was completely wrong. Squadron rating turned out totally different. If I had been right, Rebel ships would need to be more expensive by (on average) 5-20 points. Also presumably the squadron command wouldn't exist? Armada would be a very different game if I'd been right, it's hard to imagine what other changes would have resulted from this one. 
    2) Looking at only at stuff that's exclusive to the core set, there's Howlrunner and Luke. I'm not familiar with the tournament meta so I'm not suer if Leia counts but I almost always have her in a GR75 when I play Rebels. Adding wave one into the mix gives us Demolisher, Rhymer, and Yavaris. I'm not counting Admirals because there's not that many and as a mandatory inclusion they're almost all bound to show up on a fairly regular basis. Except Ozzel and Garm, I suppose. 
    3) The turrets thing was just a joke about X-Wing and the rage caused by the Millenium Falcon not being restricted to a firing arc. Move along. 
    (last I checked there's still salt about turrets in the X-Wing forums though)
    4) Apparently I was right on this one. I remember having to remind myself and others constantly when I got back into Armada. 
    5) I don't think it's overcosted, but I still end up wondering if I should just use two basic Fighters. At this point it depends mostly on how many squadrons I have otherwise, and if I care about Bomber more than Swarm. It seems this is a common dilemma.
    6) There's been a small surge in necromancy lately. Like this thread for instance. And I did laugh at my own squadron prediction.
    7) My friend quit for a year or so because Imperials were (almost) all front arcs and Rebels were (sort) all broadsides. Does that count? He quit shortly after wave two and I got back in after wave five (he followed soon after). I've seen more arguing about whether or not Snipe is garbage than I've seen about the Victory. If anything the Victory seems a bit unpopular. 
    8) Saw like three threads discussing Scum and Villainy in the past month or two. Also at least two discussing the Clone Wars and New Republic/First Order, and whether they should be a part of Armada or a separate but compatible game. 
    9) I don't know about everyone else's finances, but I'm surprisingly not broke. Admittedly the fact that I play Magic a lot more casually now is probably why. Also I finally learned some really basic budgeting--when I go to buy a new board or tabletop game I ask, "but will I play this or just play Armada?" and then I put it back on the shelf. When I go to buy a video game, I remind myself that I still have The Witcher 3 but haven't played it yet. This has been incredibly effective at keeping me out of poverty. 
  10. Like
    Hockeyzombie got a reaction from Green Knight in A couple predictions   
    I was actually thinking of casting a Raise Dead and seeing how many of these I was right about. May as well take the opportunity I've been granted. 
    1) I was completely wrong. Squadron rating turned out totally different. If I had been right, Rebel ships would need to be more expensive by (on average) 5-20 points. Also presumably the squadron command wouldn't exist? Armada would be a very different game if I'd been right, it's hard to imagine what other changes would have resulted from this one. 
    2) Looking at only at stuff that's exclusive to the core set, there's Howlrunner and Luke. I'm not familiar with the tournament meta so I'm not suer if Leia counts but I almost always have her in a GR75 when I play Rebels. Adding wave one into the mix gives us Demolisher, Rhymer, and Yavaris. I'm not counting Admirals because there's not that many and as a mandatory inclusion they're almost all bound to show up on a fairly regular basis. Except Ozzel and Garm, I suppose. 
    3) The turrets thing was just a joke about X-Wing and the rage caused by the Millenium Falcon not being restricted to a firing arc. Move along. 
    (last I checked there's still salt about turrets in the X-Wing forums though)
    4) Apparently I was right on this one. I remember having to remind myself and others constantly when I got back into Armada. 
    5) I don't think it's overcosted, but I still end up wondering if I should just use two basic Fighters. At this point it depends mostly on how many squadrons I have otherwise, and if I care about Bomber more than Swarm. It seems this is a common dilemma.
    6) There's been a small surge in necromancy lately. Like this thread for instance. And I did laugh at my own squadron prediction.
    7) My friend quit for a year or so because Imperials were (almost) all front arcs and Rebels were (sort) all broadsides. Does that count? He quit shortly after wave two and I got back in after wave five (he followed soon after). I've seen more arguing about whether or not Snipe is garbage than I've seen about the Victory. If anything the Victory seems a bit unpopular. 
    8) Saw like three threads discussing Scum and Villainy in the past month or two. Also at least two discussing the Clone Wars and New Republic/First Order, and whether they should be a part of Armada or a separate but compatible game. 
    9) I don't know about everyone else's finances, but I'm surprisingly not broke. Admittedly the fact that I play Magic a lot more casually now is probably why. Also I finally learned some really basic budgeting--when I go to buy a new board or tabletop game I ask, "but will I play this or just play Armada?" and then I put it back on the shelf. When I go to buy a video game, I remind myself that I still have The Witcher 3 but haven't played it yet. This has been incredibly effective at keeping me out of poverty. 
  11. Like
    Hockeyzombie reacted to BrobaFett in A couple predictions   
    I loathe necro's but got a solid belly laugh out of this.
    Evidently, my love of irony outweighs my hatred of necromancy.
     
  12. Like
    Hockeyzombie got a reaction from Tirion in A couple predictions   
    So, in the preview article we see that different ships have "Squadron" ratings. My prediction is that these are free squadrons of TIE Fighters or X-Wings, and at some point we'll have the option to spend points to upgrade to Interceptors, B-Wings, and so on. 
     
    There will be at least one unit in the core set that makes an impact on the meta for all eternity, like Biggs in X-Wing. There will probably be at least one in the first run of expansions as well, like Howlrunner. Bonus points if either of these characters ends up being really important to the Armada meta, if organized play becomes a thing. 
     
    Somehow, people will find a way to complain that turrets are ruining the skill part of the game. 
     
    After the game comes out we'll see a lot of confusion over the fact that you shoot before you move, since most games do the opposite. Since I used to play a lot of War At Sea, I expect this will be an ongoing problem for me in particular.
     
    If the TIE Defender is ever released as a squadron, there will be a month or so of bickering as to whether it's overcosted or not. The TIE Advanced will initially struggle to gain the love of X-Wings players, who by now instinctively don't trust it.
     
    A year or two from now someone will necro one of the first topics and those of us still playing Armada will laugh at all the posts worrying about things that never came to pass or turned out to be great for the game. Granted, the people that didn't like the end result will have moved on by then.
     
    At somepoint someone will rage at how the Victory-class has more attack dice on it's front arc then on both of its side arcs combined, and they will compare it to a battleship and insist that it should rely on broadsiding targets. The fact that they recently lost because they put one of their ships directly in front of a Victory-class will allegedly have nothing whatsoever to do with their complaints.
     
    People will never stop speculating about third factions, expansions that haven't been released yet, or a hypothetical "Yavin Aces" pack.
     
    We're all going to be broke as homeless people, and halfheartedly complain about the price of expansion before admitting that we're buying multiples of some expansion or another.
  13. Like
    Hockeyzombie got a reaction from cynanbloodbane in A couple predictions   
    Let's be honest, if they packed a $50 bill in every expansion people would complain about the way they were folded. 
  14. Like
    Hockeyzombie got a reaction from thecolourred in A couple predictions   
    Let's be honest, if they packed a $50 bill in every expansion people would complain about the way they were folded. 
  15. Like
    Hockeyzombie got a reaction from Lyraeus in A couple predictions   
    So, in the preview article we see that different ships have "Squadron" ratings. My prediction is that these are free squadrons of TIE Fighters or X-Wings, and at some point we'll have the option to spend points to upgrade to Interceptors, B-Wings, and so on. 
     
    There will be at least one unit in the core set that makes an impact on the meta for all eternity, like Biggs in X-Wing. There will probably be at least one in the first run of expansions as well, like Howlrunner. Bonus points if either of these characters ends up being really important to the Armada meta, if organized play becomes a thing. 
     
    Somehow, people will find a way to complain that turrets are ruining the skill part of the game. 
     
    After the game comes out we'll see a lot of confusion over the fact that you shoot before you move, since most games do the opposite. Since I used to play a lot of War At Sea, I expect this will be an ongoing problem for me in particular.
     
    If the TIE Defender is ever released as a squadron, there will be a month or so of bickering as to whether it's overcosted or not. The TIE Advanced will initially struggle to gain the love of X-Wings players, who by now instinctively don't trust it.
     
    A year or two from now someone will necro one of the first topics and those of us still playing Armada will laugh at all the posts worrying about things that never came to pass or turned out to be great for the game. Granted, the people that didn't like the end result will have moved on by then.
     
    At somepoint someone will rage at how the Victory-class has more attack dice on it's front arc then on both of its side arcs combined, and they will compare it to a battleship and insist that it should rely on broadsiding targets. The fact that they recently lost because they put one of their ships directly in front of a Victory-class will allegedly have nothing whatsoever to do with their complaints.
     
    People will never stop speculating about third factions, expansions that haven't been released yet, or a hypothetical "Yavin Aces" pack.
     
    We're all going to be broke as homeless people, and halfheartedly complain about the price of expansion before admitting that we're buying multiples of some expansion or another.
  16. Like
    Hockeyzombie got a reaction from Flengin in Random: playing the core set again   
    Agreed, if he's used in a CR90 ram list. He's pretty strong in a normal list but in those he's not really a "problem" beyond the way you expect a 30 point Admiral to be a problem. 
     
    Discussions like this almost make me glad that Armada is kind of small where I live. It can be frustrating when it seems like it almost always just me and the same guy playing against each other but it's also nice not having to care or even know what the meta currently is, since "the meta" here means "whatever I feel like playing." I think the Corellian Conflict was the only time I played the same list more than once, although I've played a few modifications of the same list now an again. I feel like I'm in a good spot, where I'm at least somewhat familiar with each ship but I haven't lapsed into habits when building lists. Not everything feels new and exciting, but there's still a lot of unexplored ground for me (or my opponent) to try new combinations of ships, squadrons, and upgrades. 
    I'm absolutely stuck in a rut objective-wise, though. Station Assault/Contested Outpost/Minefields, or Precision Strike/Fighter Ambush/Superior Positions. All the freaking time. Planning to pick a trio of objectives and build around them to try and break this habit. 
  17. Like
    Hockeyzombie reacted to Drasnighta in Days Since We Last Had To Make Up Rules As We Went Along: 0   
    I will just continue to blame anyone and everyone who has, in any way shape or form, stated that Armada is Dead...  EVEN in Jest...
  18. Like
    Hockeyzombie got a reaction from MattShadowlord in One Simple Anti-Snowball Rule for the Corellian Campaign   
    This is an interesting house rule. After I managed to completely dominate the last round of our campaign (tabled my opponent, only losses were a VSD and an Arquitens on my end) we've been keeping an eye out for ways to prevent the snowball from getting to out of control. We were considering ruling that scars can stack, costing one token each (so a VSD with two scars only gets one defense token). Permadeath would either not be a thing, or only happen once you die with no tokens. I might suggest your rule as an alternative. I'd be happy either way so I'm willing to let my opponent choose. 
    Edit: I should probably clarify that we were playing as if we were each two people. So I tabled him in two games, and my losses were the VSD, Arquitens, and a few squadrons in total. One of my lists didn't even lose a ship. 
  19. Like
    Hockeyzombie reacted to Snipafist in Hammerhead ship cards   
    It's for play balance reasons. I have a hard time imagining a captain not telling his men to brace for impact when something is about to hit his ship because "we don't have one of those defense tokens." Defense tokens are an abstraction, basically, and I wouldn't get hung up over it.
     
  20. Like
    Hockeyzombie reacted to Undeadguy in When a gaming group falls apart   
    Ok really? Turning a "I lost my group of players" into "Well clearly they hate flotillas and you're a sh*tty person for using them" discussion?
    Seriously. What the **** is wrong with you people.
  21. Like
    Hockeyzombie reacted to ovinomanc3r in When a gaming group falls apart   
  22. Like
    Hockeyzombie reacted to DiabloAzul in Mauler's ability   
    RRG p.6, Engagement:
    • If line of sight between two squadrons is obstructed,
    those squadrons are not engaged even if at distance 1 of
    each other, though they can still attack each other.
  23. Like
    Hockeyzombie got a reaction from jme in Flotillas!   
    I assume flotillas stay in groups so they can cover each other with anti-squadron fire. A lone GR-75 seems like very easy prey for basically any fighters that happen to have a second to kill it. The Gozanti has more effective weaponry on it but I'd still rather not be on one if there are any Rebel starfighters closing in. THey're also too big to properly move like squadrons, although I'd have been okay with a "tiny" base size to represent a single auxiliary ship. But with only one I question what the point would be. 
     
    I do agree that it's dumb putting the Admiral in a flotilla. I mean, I get that it's effective but I wish it weren't allowed. It doesn't really make sense lore-wise and it sounds annoying to play against. 
  24. Like
    Hockeyzombie got a reaction from Darth Sanguis in Flotillas!   
    I feel like the Arquitens makes the most sense. Big enough to have room for command resources, stays at the edge of combat and fights at a distance, tankier than most small ships but not a "must kill" like anything with Star Destroyer in the name. I do see the argument for Rebel commanders on flotillas, but the CR90 seems more fitting. Partly because it has some of the same strengths as the Arquitens and partly because being important and on something as frail as a GR-75 seems unwise. Granted, in lore it's not like Imperial commanders would magically know which part of the flotilla to shoot at. Some realism is lost to the importance of both players being allowed to see upgrade cards after all.
  25. Like
    Hockeyzombie got a reaction from HoundsTooth in Flotillas!   
    I feel like the Arquitens makes the most sense. Big enough to have room for command resources, stays at the edge of combat and fights at a distance, tankier than most small ships but not a "must kill" like anything with Star Destroyer in the name. I do see the argument for Rebel commanders on flotillas, but the CR90 seems more fitting. Partly because it has some of the same strengths as the Arquitens and partly because being important and on something as frail as a GR-75 seems unwise. Granted, in lore it's not like Imperial commanders would magically know which part of the flotilla to shoot at. Some realism is lost to the importance of both players being allowed to see upgrade cards after all.
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