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Hockeyzombie

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  1. Like
    Hockeyzombie got a reaction from ianediger in Thrawn confirmed   
    Look at this guy. Could have said "a surprise, to be sure, but a welcome one." Bet he doesn't know the Tragedy of Darth Plagueis the Wise either. 
  2. Like
    Hockeyzombie got a reaction from Battlefleet 01 Studios in Something BIG   
    Anything big enough to make Thrawn count as a misdirection would probably be big enough for them to delay a bit. They need to stagger releases a bit so we have time to restore our Armada budgets, unless they intend to release the "something big" right the **** now, with no previews. The SSD seems like the only thing that could qualify, since it would be bigger (literally and maybe figuratively) than Thrawn and those who don't want Epic Armada would just see wave seven as the vaguely mentioned big thing instead. 
  3. Like
    Hockeyzombie reacted to Ginkapo in Something BIG   
    "You're the best man. I really appreciate your fleet builds. Keep up the good work."
  4. Like
    Hockeyzombie reacted to Frimmel in Anyone else worried about the fighters included with Chimaera?   
    Rogue Squadron from CC is unique and it only has the ship silhouette. 
  5. Like
    Hockeyzombie got a reaction from GrandAdmiralCrunch in Thrawn confirmed   
    Look at this guy. Could have said "a surprise, to be sure, but a welcome one." Bet he doesn't know the Tragedy of Darth Plagueis the Wise either. 
  6. Like
    Hockeyzombie got a reaction from Typo in Thrawn confirmed   
    The homepage just had an article called "The Grand Admiral Arrives" to announce wave seven of Armada. Looks like it wasn't meant to be up, I got an error when I clicked on it. But in case the name didn't give it away, the picture was Thrawn. Hopefully it will be up soon, I really want to know what his ability is. 
  7. Like
    Hockeyzombie got a reaction from Cade Bulkin in Thrawn confirmed   
    Yes. Big ships typically have to plan what they want to be doing three turns ahead, which makes it hard to react when things don't go as expected. Thrawn not only lets them change plans, he lets them continue the old plan as well. So you can keep your increased attack power and repair some damage, or swing around to keep on your target while sending out a bombing run. It's like cheating except you can actually do it within the rules, and he's at a solid price. Using him poorly won't amount o much, but good timing of his ability could lead to some legendary turns.
     
    I just realized I already replied to your question. 
  8. Like
    Hockeyzombie got a reaction from Helias de Nappo in Thrawn confirmed   
    Does this mean I'm off the hook on that screenshot?
  9. Like
    Hockeyzombie got a reaction from Grey Mage in Thrawn confirmed   
    He is three points to kill an Officer, yes. Dark Lord's not here to play games. He's Hallway Monitor Heavyweight Champion for a reason.
  10. Like
    Hockeyzombie reacted to Card Knight in Thrawn confirmed   
    #goodgamedesign
  11. Like
    Hockeyzombie got a reaction from cynanbloodbane in Thrawn confirmed   
    He is three points to kill an Officer, yes. Dark Lord's not here to play games. He's Hallway Monitor Heavyweight Champion for a reason.
  12. Like
    Hockeyzombie got a reaction from ianediger in Thrawn confirmed   
    Yes. Big ships typically have to plan what they want to be doing three turns ahead, which makes it hard to react when things don't go as expected. Thrawn not only lets them change plans, he lets them continue the old plan as well. So you can keep your increased attack power and repair some damage, or swing around to keep on your target while sending out a bombing run. It's like cheating except you can actually do it within the rules, and he's at a solid price. Using him poorly won't amount o much, but good timing of his ability could lead to some legendary turns.
     
    I just realized I already replied to your question. 
  13. Like
    Hockeyzombie got a reaction from Madaghmire in Thrawn confirmed   
    Does this mean I'm off the hook on that screenshot?
  14. Like
    Hockeyzombie got a reaction from GhostofNobodyInParticular in Thrawn confirmed   
    Yes. Big ships typically have to plan what they want to be doing three turns ahead, which makes it hard to react when things don't go as expected. Thrawn not only lets them change plans, he lets them continue the old plan as well. So you can keep your increased attack power and repair some damage, or swing around to keep on your target while sending out a bombing run. It's like cheating except you can actually do it within the rules, and he's at a solid price. Using him poorly won't amount o much, but good timing of his ability could lead to some legendary turns.
     
    I just realized I already replied to your question. 
  15. Like
    Hockeyzombie got a reaction from Badly Browned in Thrawn confirmed   
    He is three points to kill an Officer, yes. Dark Lord's not here to play games. He's Hallway Monitor Heavyweight Champion for a reason.
  16. Like
    Hockeyzombie got a reaction from cynanbloodbane in Thrawn confirmed   
    The homepage just had an article called "The Grand Admiral Arrives" to announce wave seven of Armada. Looks like it wasn't meant to be up, I got an error when I clicked on it. But in case the name didn't give it away, the picture was Thrawn. Hopefully it will be up soon, I really want to know what his ability is. 
  17. Like
    Hockeyzombie got a reaction from Formynder4 in Thrawn confirmed   
    Oh my God, Thrawn. There are so many possibilities if you use that ability correctly. Raddus will be harder to use because of the activation loss, but I always want to play Hyperspace Assault and with Raddus I can always play Hyperspace Assault. The new ISDs are also very exciting. A friend of mine has been saying he wants the Empire to get a true "battleship"--low squadron value on a strong brawler, like the Liberty. This wave is basically everything he asked for. Fleet Command seems very fitting on a big beast like the ISD, and dual turbolasers is something I've been wanting on an Imperial ship ever since I saw them on the MC80. 
    Note that they share the icon with the old ISD, so you can also use the titles. 
    Might also get something for the turbolaser slot. But Vader would definitely be a strong option.
  18. Like
    Hockeyzombie got a reaction from evanger in Thrawn confirmed   
    Yeah, people were wondering how they were going to communicate his next level chessmaster ways. This is a really great way to do it. Also an ability that requires a bit of planning to really abuse, which is fitting. You can always go Repair/Repair/Navigate to play it safe (or maybe Nav/Nav/Repair is the safest option?) but if you plan and execute well you could alpha somebody with your all of your squadrons despite having low squadron values, or do some Tokyo drifting that would make Jerjerrod proud. 
  19. Like
    Hockeyzombie got a reaction from ArbitraryNerd in Thrawn confirmed   
    Yeah, people were wondering how they were going to communicate his next level chessmaster ways. This is a really great way to do it. Also an ability that requires a bit of planning to really abuse, which is fitting. You can always go Repair/Repair/Navigate to play it safe (or maybe Nav/Nav/Repair is the safest option?) but if you plan and execute well you could alpha somebody with your all of your squadrons despite having low squadron values, or do some Tokyo drifting that would make Jerjerrod proud. 
  20. Like
    Hockeyzombie got a reaction from Norsehound in Thrawn confirmed   
    He is three points to kill an Officer, yes. Dark Lord's not here to play games. He's Hallway Monitor Heavyweight Champion for a reason.
  21. Like
    Hockeyzombie got a reaction from MandalorianMoose in Thrawn confirmed   
    Yes. Big ships typically have to plan what they want to be doing three turns ahead, which makes it hard to react when things don't go as expected. Thrawn not only lets them change plans, he lets them continue the old plan as well. So you can keep your increased attack power and repair some damage, or swing around to keep on your target while sending out a bombing run. It's like cheating except you can actually do it within the rules, and he's at a solid price. Using him poorly won't amount o much, but good timing of his ability could lead to some legendary turns.
     
    I just realized I already replied to your question. 
  22. Like
    Hockeyzombie got a reaction from MandalorianMoose in Thrawn confirmed   
    Oh my God, Thrawn. There are so many possibilities if you use that ability correctly. Raddus will be harder to use because of the activation loss, but I always want to play Hyperspace Assault and with Raddus I can always play Hyperspace Assault. The new ISDs are also very exciting. A friend of mine has been saying he wants the Empire to get a true "battleship"--low squadron value on a strong brawler, like the Liberty. This wave is basically everything he asked for. Fleet Command seems very fitting on a big beast like the ISD, and dual turbolasers is something I've been wanting on an Imperial ship ever since I saw them on the MC80. 
    Note that they share the icon with the old ISD, so you can also use the titles. 
    Might also get something for the turbolaser slot. But Vader would definitely be a strong option.
  23. Like
    Hockeyzombie got a reaction from Ardaedhel in Thrawn confirmed   
    He is three points to kill an Officer, yes. Dark Lord's not here to play games. He's Hallway Monitor Heavyweight Champion for a reason.
  24. Like
    Hockeyzombie got a reaction from ceejlekabeejle in Thrawn confirmed   
    He is three points to kill an Officer, yes. Dark Lord's not here to play games. He's Hallway Monitor Heavyweight Champion for a reason.
  25. Like
    Hockeyzombie got a reaction from evanger in Thrawn confirmed   
    Yes. Big ships typically have to plan what they want to be doing three turns ahead, which makes it hard to react when things don't go as expected. Thrawn not only lets them change plans, he lets them continue the old plan as well. So you can keep your increased attack power and repair some damage, or swing around to keep on your target while sending out a bombing run. It's like cheating except you can actually do it within the rules, and he's at a solid price. Using him poorly won't amount o much, but good timing of his ability could lead to some legendary turns.
     
    I just realized I already replied to your question. 
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